Commit Graph

73 Commits

Author SHA1 Message Date
nick shin
158dfbd6eb Undo //UE4/Release-4.22/Engine/Extras/ThirdPartyNotUE/emsdk/... changelist 4890173
HTML5 - downgrading emscripten back to 1.38.20

#jira UE-69753  Multithreaded HTML5 loads into a black screen
#rnx
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: nick.shin
#ROBOMERGE-SOURCE: CL 4980745 in //UE4/Release-4.22/... via CL 4980746
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5078566 by nick shin in Dev-Networking branch]
2019-02-19 18:24:31 -05:00
nick shin
705333f078 HTML5 - remove old emscripten toolchain (1.38.20)
#jira UEMOB-475 Upgrade UE4 HTML5 toolchain to support multithreading
[RN]
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: nick.shin
#ROBOMERGE-SOURCE: CL 4890173 in //UE4/Release-4.22/... via CL 4890201
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4890346 by nick shin in Dev-Networking branch]
2019-02-04 15:11:17 -05:00
nick shin
c6943cd91f HTML5 - emscripten toolchain upgrade 1.38.24
epic edits for coolchain upgrade

#jira UEMOB-475 Upgrade UE4 HTML5 toolchain to support multithreading
[RN]
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: nick.shin
#ROBOMERGE-SOURCE: CL 4890171 in //UE4/Release-4.22/... via CL 4890177
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4890200 by nick shin in Dev-Networking branch]
2019-02-04 15:05:11 -05:00
ryan gerleve
f9c954fabb Fix merge conflict
/src/ROBOMERGE_ENGINE_Dev_Networking/FortniteGame/Content/Collections/Audit_InCook_BROnly.collection - merging //UE4/Main/FortniteGame/Content/Collections/Audit_InCook_BROnly.collection#63


--------------------------------------
Copying //UE4/Dev-Rendering[at]4854522 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 4854553 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4859489 by ryan gerleve in Dev-Networking branch]
2019-01-31 12:42:57 -05:00
ben marsh
51a777abee Change cl-filter to not treat carriage return characters as line terminators, so the input buffer isn't split on them if a following carriage return didn't fit.
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4814235 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4814243 by ben marsh in Dev-Networking branch]
2019-01-25 13:34:49 -05:00
jack porter
2bbc43bc53 Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) Souce CL: 4806680
#lockdown: Nick.Penwarden
#rb None

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 4806726 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4806733 by jack porter in Dev-Networking branch]
2019-01-24 20:39:08 -05:00
ben marsh
dfe427facc Fix cl-filter always reading into the start of the buffer.
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4785039 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4788123 by ben marsh in Dev-Networking branch]
2019-01-23 16:06:36 -05:00
ben marsh
61fc1045a5 Change how cl-filter buffers output text. Since MultiByteToWideChar doesn't report back how many input characters were actually used, we can drop output that wasn't converted into the output buffer if the stdout pipe is full. Instead, always look for ANSI markers indicating the presence of an include file, and redirect based on that. This makes the assumption that CL.EXE outputs single-byte ANSI strings for all supported codepages; if not, we'll either have to buffer the whole output and convert at once, or step through the output text one character at a time.
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4783512 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4785296 by ben marsh in Dev-Networking branch]
2019-01-23 15:13:28 -05:00
ben marsh
cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00
James Hopkin
235137b0cc Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
Copying to Dev-Main @ CL# 4688301

#rb none

[CL 4707991 by James Hopkin in Dev-Networking branch]
2019-01-11 02:57:03 -05:00
ben marsh
30a922878e Update some missing copyright strings.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4668760 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4668762 by ben marsh in Dev-Networking branch]
2018-12-18 13:38:45 -05:00
ben marsh
2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00
ryan gerleve
289a4fa159 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4567513 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4573136 by ryan gerleve in Dev-Networking branch]
2018-11-16 14:01:06 -05:00
Ryan Gerleve
9af1fb3463 Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4516466 by Ryan Gerleve in Dev-Networking branch]
2018-10-29 10:01:28 -04:00
Ryan Gerleve
58b2ff476e Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none

[CL 4227549 by Ryan Gerleve in Dev-Networking branch]
2018-07-23 14:41:30 -04:00
Ryan Gerleve
ac280888a0 Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4175728 by Ryan Gerleve in Dev-Networking branch]
2018-06-29 20:48:58 -04:00
Ryan Gerleve
e88617b37e Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4119306 by Ryan Gerleve in Dev-Networking branch]
2018-06-07 22:39:07 -04:00
Jack Porter
fa01e8b4b6 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 4047413)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3795481 by Nick.Shin

	HTML5 - disable SupportsScreenPercentage() - render the full screen

	otherwise, this is causing HTML5 screen to only render a portion of the screen and in black...
	- there may be another function is that not getting fired off "to render the screen" properly
	- this may be due to IsMobileHDR checks that are not fully accounted for the HTML5 platform

	#jira UE-52640  HTML5 only renders a black rectangle in the browser when launched

Change 3807007 by Nick.Shin

	HTML5 - remove webgl1 only precompile guards (UE4_HTML5_TARGET_WEBGL2)

	toolchain can "fallback" to webgl1 -- webgl2 functions in UE4 code are "if checked"/configured/setup at start up

	#jira UE-51267 WebGL1 fails to compile

Change 3822593 by Nick.Shin

	#jira UE-27141  Remove all #if PLATFORM_HTML5 from high level code

Change 3823512 by Nick.Shin

	#jira UE-27141  Remove all #if PLATFORM_HTML5 from high level code

Change 3824639 by Nick.Shin

	HTML5 - OSX - RunMacHTML5LaunchHelper.command

	- more helpful warning messages

	#jira UE-49861  A copied RunMacHTML5LaunchHelper.command gives unspecific Mono error

Change 3829092 by Josh.Adams

	- Updated UnrealRemote to 1.4.1

Change 3832708 by Chris.Babcock

	Allow UE4Commandline.txt in APK
	#jira
	#ue4
	#android

Change 3835867 by Nick.Shin

	HTML5 - code cleanup

	origial work was for: UE-27141 (Remove all #if PLATFORM_HTML5 from high level code)

	this exposed an issue that i totally forgot about (.../Engine/Source/Developer/... only does builds tools -- which does not make use of PLATFORM_XXX preprocessor)

	tested with HTML5 builds with QAGame project :: TM-ShaderModels map

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3839967 by Mi.Wang

	Override MaxObjectInGame on Android to save ~30M with the ObjectArray size.
	#Android

Change 3842022 by Mi.Wang

	Fix an AssetRegistry size calculation bug.

Change 3843552 by Sorin.Gradinaru

	UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled

	#4.19
	#Android
	#jira UE-54139

	S8 on 7.0 is not hiding suggestions and disabling predictive input.  There are cases with this that can cause a crash.

	Fix:  On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)

Change 3844210 by Nick.Shin

	HTML5 - filter out "windows/super" keys - these are not used in UE4

	- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3844874 by Nick.Shin

	HTML5 - detect "SyntaxError: " and do a forced reload

	- an actual syntax error would be caught during compile time
	- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page

	#jira UE-54017  QAGame fails to launch properly on HTML5 Firefox 64 bit

Change 3846695 by Nick.Shin

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3847309 by Nick.Shin

	HTML5 - (not to) show virtual joystick

	- virtual joysticks are not shown by default-- and the mouse not captured
	- this now behaves like the win64 client version

	#jira UE-33854  Virtual Joysticks In HTML5 if Mobile/Tablet Project is chosen

Change 3847310 by Nick.Shin

	HTML5 - set controller axis and button max value in code instead of relying on emscripten_get_gamepad_status()

	- seems emscripten might be uninitialized by the time controlers are used...

	#jira UE-28513 - Using a controller in HTML5 causes error

Change 3850606 by Nick.Shin

	HTML5 - more static warning fix ups

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3850624 by Nick.Shin

	HTML5 - tell user/developer to show unsupported WebGL browsers on old hardware -- will need to try another browser

	note: using following jira to track progress:
	#jira UE-47066  Packaged HTML 5 Map Prompts for Firefox Update in Chrome

Change 3855610 by Sorin.Gradinaru

	UE-49173 Progress bar causes black screen on iOS

	#iOS
	#4.20
	#jira UE-49173

	The bug occurs on iOS with Metal, when the last Slate element to be draw in the scene is a ScrollBar with progress between 0 and 1.
	As a workaround, adding another widget (eg. button, image) in the Blueprint solves the problem.
	The bug can be reproduced by adding OutDrawElements.PushClip & OutDrawElements.PopClip in any SWidget::OnPaint.

	The solution is to disable the scissor
			RHICmdList.SetScissorRect(false, 0, 0, 0, 0);
	in FSlateRHIRenderingPolicy::DrawElements after the batch rendering

Change 3855652 by Sorin.Gradinaru

	iOS 3D browser

	UE-53248 Web Browser on a Widget Component is 2D when launching on to iOS

	#jira UE-53248
	#iOS
	#4.20

	Uses the same WebTexture from the WebBrowser plugin as the Android version.
	+ Code contributed by Juan.Belon from Alea S.r.l  at https://udn.unrealengine.com/questions/390166/3d-world-space-widget-is-being-rendered-in-screen.html

Change 3856174 by Nick.Shin

	HTML5 - python forking will still error while trying to terminate already terminated processes

	- added same "WindowsError code 5" handler found in subprocess.py

	#jira UE-51618  HTML5 fails to build, [Error 5] Access is denied

Change 3863322 by Sorin.Gradinaru

	UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format

	#jira UE-54317
	#Android
	#4.19

Change 3878088 by Nick.Shin

	UEMOB-425 superceeds this jira

	#jira UE-25257  Mac HTML5 project crashes upon downloading expression HasFoundDataDirectory failed

Change 3884560 by Jack.Porter

	Fix logspam in FAVMoviePlayer
	#jira UE-54760

Change 3886533 by Mi.Wang

	Fix a potential crash that the VirtualKeyboardWidget has been hide while trying to use in gamethread.

Change 3889081 by Sorin.Gradinaru

	UE-54490 Android Startup Movie audio still playing when app paused, and after app resumed the movie is blackscreen until engine ticked.

	#Android
	#4.20
	#jira UE-54490

	Call ForceCompletion for the intial movie player on onPause.
	Call App Restart on Resume.

	Programmatically restarting an Android application basically consists in killing the current app, then using the launch intent as parameter for startActivity.

	This can be done only in onResume , which means that the movie player still has to be manually paused/stopped in onPause.
	I╞ve tried to kill the activity on onPause, tested on several devices, with various problems: the app doesn╞t restart anymore (onResume is not called) or the app is automatically sent to background (seems to be crashing when using the multitasking soft key).

Change 3890320 by Chris.Babcock

	Fix initializer ordering
	#jira UE-55189
	#ue4

Change 3958226 by Nick.Shin

	HTML5 disable memory poison tests

	and fix a bug during Realloc() // for Linux... and in turn for HTML5

	#jria none

Change 3958250 by Nick.Shin

	HTML5 - FText::FormatStr - skip if multi-threading not supported

	#jira none

Change 3968328 by Nick.Shin

	HTML5 CORS fixes

	still need datarouter.ol.epicgames.com fixes to completely solve these issues. (API server own estimates no later than mid-April)

	note: the following are all related:

	+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
	+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
	+ UE-22285 - Session events are not generated for HTML5
	+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing

	#jira UE-19330

Change 3971405 by Nick.Shin

	HTML5 suppress double printing to console.log

	#jira none

Change 3978767 by Nick.Shin

	HTML5 CORS fixes

	note: the following are all related:

	+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
	+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
	+ UE-22285 - Session events are not generated for HTML5
	+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing

	tested (against datarouter.ol.epicgames.com fixes) and found to be functional

	#jira UE-22285

Change 3981103 by Nick.Shin

	HTML5 - num pad keys crashes project

	match latest Engine/Source/Runtime/InputCore/Private/Linux/LinuxPlatformInput.cpp to HTML5PlatformInput.cpp
	also fix a HUD crash...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3983424 by Sorin.Gradinaru

	UE-57107 Attempting to load a streamed media source causes the app to become unresponsive when device is not connected to internet

	#jira UE-57107
	#Android
	#4.20

	The ANR is because the android.media.MediaExtractor.setDataSource(UrlPath) calls an underlying api which retries the download (10-30 times).

	Additional issue (all platforms): the MediaFrameworkTest/StreamSource_Infiltrator souce seems to have been removed (no longer at https://docs.unrealengine.com/latest/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4). According to the docs (https://docs.unrealengine.com/en-US/Engine/MediaFramework/HowTo/StreamMediaSource) the new location of the Sample Video is at https://dnnrz1gqa.blob.core.windows.net/portals/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4?sr=b&si=DNNFileManagerPolicy&sig=F%2BBpnYueeQTUTSW0nCRSrXEfr35LIawe7C3MQoe2%2FPI%3D

Change 3985248 by Nick.Shin

	HTML5 game window size

	add project setting drop down box to select canvas scaling mode

	#jira UE-46555  HTML5 game window does not scale with browser size

Change 3986190 by Sorin.Gradinaru

	UE-56076  Android Launch On "Running..." toast intermittently doesn't appear

	#jira UE-56076
	#Android
	#4.10

	When cancelling Launch on Device, always call CancelContinuations for the current task

Change 3986412 by Nick.Shin

	CIS error fix
	#jira none

Change 3987007 by Nick.Shin

	HTML5 fullscreen size fix

	- when using FIXED scale mode initially, there's some strange padding margins
	- but, setting UE4_fullscreenScaleMode to anything "but FIXED scale mode" will work...

	#jira UE-46555  HTML5 game window does not scale with browser size

Change 3988408 by Nick.Shin

	HTML5 call EndSession() onbeforeunload()

	? should PreExit() be called instead?

	#jira UE-57207  Session End event is not generated for HTML5

Change 3991828 by Nick.Shin

	HTML5 shipping build crash

	some FVector2D needs ContainsNaN() checks

	#jira UE-57401  Projects packaged for Shipping HTML5 do not launch the engine in the browser

Change 3992884 by Nick.Shin

	HTML5 call EndSession() onbeforeunload() code cleanup

	#jira UE-57207  Session End event is not generated for HTML5

Change 3992887 by Nick.Shin

	datarouter: Session events code cleanup

	#jira UE-22285 - Session events are not generated for HTML5

Change 4002603 by Sorin.Gradinaru

	UE-56177 Unplugging a device while launching onto it from a source build will result in the "Running..." toast staying open

	#jira UE-56177
	#Android
	#iOS
	#4.10

	Using the device discovery to signal when the running device gets disconnected

Change 4007162 by Dmitriy.Dyomin

	Merging using Dev-Mobile->FortMain
	Added ObjectOrientation material node for decals, returns decal projection direction ( X-axis)
	#jira none

Change 4012196 by Sorin.Gradinaru

	UE-57120 Lighting needs to be rebuilt error appears on Camera test app on Nexus 9 and Note 4.

	#jira UE-57120
	#Android
	#4.20

	Level lightings rebuilt and  QA-Media_Camera_BuiltData.uasset added.

	The message appeared (rarely and only on certain devices) because the engine tries to load the pre-computed lightmap data on the render thread, then to add it to the scene on the game thread (in  FPrecomputedVolumetricLightmap::AddToScene).

	Most of the times there is a desync and the data is not yet loaded when the lightmap is validated (in FScene::AddPrecomputedVolumetricLightmap).

Change 4013034 by Sorin.Gradinaru

	UE-55427 iOS application crashes when suspending and resuming the startup movie in rapid succession

	#jira UE-55427
	#iOS
	#4.20

	Caused by ToggleSuspend waiting for FDefaultGameMoviePlayer::WaitForMovieToFinish()

	Renamed InitialMovie to StartupMovie, including the methods related to the  Android platform.

Change 4015449 by Sorin.Gradinaru

	UE-38306 "Running xxx on yyy" panel Cancel button should terminate app

	#jira UE-38306
	#Android
	#4.10

	Run on device: Pressing Cancel on the "Running..." message should stop the application, if running

	Cancel Android builds using "adb shell am force-stop <bundle_id> <device_id>"

	Note: Using a new AutomationTool command (re-starting the Automation tool after canceling the BuildCookRun task chain) is too slow - takes 3-10 sec depending on the PC configuration.

	AutomationTool is used now only to correctly retrieve the bundle id for each Android device. This is done inside the BuildCookRun command when the application is deployed on the device(s). Cannot simply use the current project's properties to retrieve the bundle id, because when using Launch-> Device Launcher, the user can choose to cook&deploy a different project/texture format, also the user can create & use a profile with multiple devices / with different texture formats.

Change 4016057 by Sorin.Gradinaru

	UE-57845 GitHub 4666 : Pull request clipboard on android

	#jira UE-57845
	#4.20
	#Android

	#4666

	https://github.com/EpicGames/UnrealEngine/pull/4666

	Implemented Clipboard function on Android.

Change 4020229 by Sorin.Gradinaru

	UE-57845 GitHub 4666 : Pull request clipboard on android

	#jira UE-57845
	#Android
	#4.20

	GameActivity.java: moving the methods related to clipboard above the native public declarations

Change 4021188 by Sorin.Gradinaru

	UE-57876 Location accuracy is ignored by ULocationServicesIOSImpl

	#jira UE-57876
	#iOS
	#4.30

	In ULocationServicesIOSImpl::InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistance) the first param must be converted to CLLocationAccuracy and used as the first param of LocationDelegateinitLocationServices, rather than using the hardcoded kCLLocationAccuracyHundredMeters.

	Also fixed a compilation error (!) when enabling The Location Services plugin on iOS

Change 4024839 by Sorin.Gradinaru

	UE-38306 "Running xxx on yyy" panel Cancel button should terminate app

	#jira UE-38306
	#Android
	#4.10

	Removed unnecessary #include "AndroidTargetDevice.h", causing circular reference =>  nightly build errors

Change 4024962 by Cosmin.Sulea

	UE-56294 - Packaging step fails when packaging project for distribution

	#jira UE-56294

Change 4026122 by Sorin.Gradinaru

	UE-57149 Razer Phone: Crash after Switching Camera Format 22-26 times

	#jira UE-57149
	#Android
	#4.20

	jobject obj = env->GetObjectArrayElement must be followed by env->DeleteLocalRef(obj)

	The bug can probably be reproduced by using a MediaPlayer.

Change 4038185 by Nick.Shin

	HTML5 - merge error fix

	MallocAnsi.cpp was stomped on

	#jira UE-58367  //UE4/Dev-Mobile - Compile UE4Game HTML5 - use of undeclared identifier 'malloc_usable_size'

Change 4039521 by Dmitriy.Dyomin

	Export WorldBrowser API so plugin makers can use it
	#jira UE-57323

Change 4039523 by Dmitriy.Dyomin

	Exposed MobilePatchingLibrary API
	#jira UE-55941

Change 4039526 by Dmitriy.Dyomin

	Fixed: Hierarchy filtering does not work in world composition
	#jira UE-57900

Change 4039529 by Dmitriy.Dyomin

	Fixed: 'Apply Fogging' in Material does not work on Mobile (GitHub 4357)
	#jira UE-53618
	#4357

Change 4039874 by Sorin.Gradinaru

	UEMOB-436 Support "All Android" Launch On and Project Launcher options

	The main change is in the DeviceProxy class.

	A new type ("All devices" proxy) was added, and the proxy now holds a list of physical device IDs for every variant (texture format), instead of a single device ID.

	The "All devices" proxy is updated automatically by the device discovery thread.

	The change was necessary because the list in the Project Launcher is using the device proxy list.

	#jira UEMOB-436
	#Android
	#UE4
	#4.19

Change 4041446 by John.Mauney

	Fix that Chris B made locally on my machine
	#jira UE-58420

Change 4041791 by Jack.Porter

	Fix CIS incremental UE4Editor Win64

	#jira 0

[CL 4047603 by Jack Porter in Main branch]
2018-05-02 22:53:38 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
cd967bc733 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3528776 by Yannick.Lange

	Allow thumbnails to be captured from a viewport always.

	#jira UE-45392

Change 3564359 by Yannick.Lange

	Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.

	#jira UE-47785,  UE-47827

Change 3740671 by Matt.Kuhlenschmidt

	Make the font editor canvas respect dpi scale

Change 3740810 by Josh.Engebretson

	PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
	#jira UE-51358

Change 3740939 by Cody.Albert

	Fixing some #ifdefs that should be #ifs

Change 3741089 by Alexis.Matte

	Make sure bImportBoneTracks is set to true when importing into level
	#jira UE-51999

Change 3741101 by Alexis.Matte

	Fix the import material search
	#jira UE-51857

Change 3741690 by Jamie.Dale

	Guard against an invalid index in SLocalizationCommandletExecutor::Tick

	#jira UE-52067

Change 3741710 by Jamie.Dale

	Made a static variable also const

Change 3741724 by Michael.Dupuis

	Added missing shader cache

Change 3742037 by Lauren.Ridge

	Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values

Change 3742250 by Matt.Kuhlenschmidt

	PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)


Change 3742308 by Lauren.Ridge

	Adding axis input to the material editor's viewport client

Change 3742380 by Matt.Kuhlenschmidt

	USD importer improvements

	- USD now stores source file information for reimports
	- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
	- Prevent a crash if a mesh doesnt have enough valid data to be imported

Change 3742536 by Matt.Kuhlenschmidt

	Remove usd wrapper test project

Change 3743564 by Alexis.Matte

	Fix skeletal mesh screen size auto set value when importing a LOD

	#test none
	#jira UE-52100

Change 3743582 by Lauren.Ridge

	Fixing non-desktop compiles

Change 3743598 by Lauren.Ridge

	Fixing shadowed variable by renaming the global color picker weak ptr variable.

Change 3743636 by Lauren.Ridge

	Creating a new parameter immediately allows naming

Change 3743855 by Michael.Dupuis

	Added missing shader from cache

Change 3744277 by Lauren.Ridge

	Don't show empty Global group if it only contained the material layer param.

Change 3744330 by Lauren.Ridge

	Clarifying "no parameter" text

Change 3744529 by Lauren.Ridge

	Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel

Change 3744668 by Chris.Bunner

	Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
	Added output for number of unique shaders generated by a particular material instance.
	Show instruction counts when working on a material layer.
	Relaxed restrictions on material layers, base MA input is now optional.

	#jira UETOOL-1271, UETOOL-1278, UETOOL-1279

Change 3744669 by Chris.Bunner

	Added automated test for material layers, layer/blend instances and shared inputs.

Change 3744754 by Laz.Matech

	Adding localization data to QAGame for the Realtime Preview localization test.

	#jira none

Change 3744860 by Michael.Dupuis

	#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data

Change 3744965 by Chris.Bunner

	Rebuilt lighting in automated test map and updated reflection capture screenshot.

Change 3746015 by Michael.Dupuis

	#jira UE-52090: Added missing shader for forward rendering

Change 3746038 by Michael.Dupuis

	#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes

Change 3746076 by Michael.Dupuis

	Removed unused code

Change 3746998 by Tim.Gautier

	QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
	- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests

Change 3747206 by Arciel.Rekman

	Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).

	- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.

	(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)

Change 3747211 by Arciel.Rekman

	Make failure to launch SCW more apparent to the user (UE-47263).

	- Fixes frequent crash on Linux.

	(Merging 3747070 from Release-4.18 to Dev-Editor)

Change 3747726 by Tim.Gautier

	QAGame: Resubmitting updated Loc files

Change 3747872 by Tim.Gautier

	QAGame: Resubmitting compiled Loc assets

Change 3748118 by Lauren.Ridge

	Adding help text to the material layers preview tab

Change 3748398 by Lauren.Ridge

	Fixing tooltips for the material layer read-only preview

Change 3748565 by Arciel.Rekman

	Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).

	- This was a deeper issue with config system than just Linux RHIs.
	- This is a better fix than one submitted to 4.18 branch in CL 3747086.

Change 3749441 by Matt.Kuhlenschmidt

	PR #4201: Fix a typo in a comment. (Contributed by dneelyep)


Change 3749442 by Matt.Kuhlenschmidt

	PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)


Change 3749496 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3749805 by Lauren.Ridge

	Fixing reset to default on MaterialLayerParam in base material

Change 3749838 by Lauren.Ridge

	Also correctly resetting names and layer states

Change 3750442 by Mieszko.Zielinski

	Added a safety check which addresses the crash #UE4

	Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.

	#jira UE-52123

Change 3752266 by Arciel.Rekman

	OpenGL: remove PLATFORM_WINDOWS exceptions.

	- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
	- VAB bug should have been fixed long ago (on both platforms).

Change 3752929 by Arciel.Rekman

	Linux: avoid crashing on unknown drivers.

	- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
	- Checks in IsDeviceIntel() and such fail if the drivers were not detected.

Change 3753254 by Michael.Dupuis

	Added missing shader for shader cache

Change 3753426 by Michael.Dupuis

	#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components

Change 3753440 by Alexis.Matte

	Fix fbx scene importer morph target import crash

	#jira UE-52255

Change 3753457 by Michael.Dupuis

	build fix

Change 3753700 by Chris.Bunner

	Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
	Refactor to remove duplicate code in material translator.
	Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.

Change 3754760 by Chris.Bunner

	Tidying up EngineTest/ShaderModels map.

Change 3754765 by Arciel.Rekman

	Avoid placing tooltip windows under the cursor (UE-12288).

	- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).

Change 3754788 by Matt.Kuhlenschmidt

	Fix details panel crash after compiling blueprints that have edit conditon properties

Change 3754933 by Christina.TempelaarL

	Fixed typo in heightLerp (transistion->transition).
	#jira UE-46736

Change 3754946 by Cody.Albert

	Update loading movie code to properly calculate delta time when throttled at 60fps

Change 3755059 by Jamie.Dale

	Fixed game preview language not updating in realtime while PIE was enabled

	#jira UE-52209

Change 3755130 by Jamie.Dale

	Fixed game preview language not updating from native when switching between preview languages

	#jira UE-52348

Change 3755664 by Michael.Dupuis

	Fixed compile warning

Change 3755714 by Yannick.Lange

	Always allow capturing thumbnails from viewport.
	This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.

Change 3755944 by Alexis.Matte

	Fix crash when importing morph target with "built in" tangent option

	#jira UE-52319

Change 3756109 by Christina.TempelaarL

	fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
	#jira UE-48389

Change 3756169 by Jamie.Dale

	Added plural form pattern to SContentBrowser::GetPathText

Change 3756493 by Laz.Matech

	Updating Localization content to further test InEditor Preview Language in UMG

	#jira none

Change 3758336 by Alexis.Matte

	Fix a crash when importing morph target there was a unsync between some buffer depending on the import options

	#jira UE-52319

Change 3758947 by Jamie.Dale

	Fixed cursor position regression in search boxes

	This was caused by a call to SetText that was added in CL# 3627864

	This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.

	This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.

	#jira UE-48874

Change 3759000 by Laz.Matech

	Submitting the .PO file for CL 3756493

	#jira none

Change 3759480 by Matt.Kuhlenschmidt

	Safe guard against brush details crash

	#jira UE-52278

Change 3759665 by Matt.Kuhlenschmidt

	PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)


Change 3761211 by Matt.Kuhlenschmidt

	Remove the restriction that a level must be writable to be locked/unlocked.
	Fixed duplicate icons being used by the level browser

Change 3761304 by Chris.Bunner

	MaterialAttributeLayers graph node BaseMA input is no longer required.
	Note: Requires "Use Preview Value" set to true on inputs.

Change 3761307 by Chris.Bunner

	New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.

Change 3761357 by Chris.Bunner

	Renamed material shared input enum.

Change 3761419 by Chris.Bunner

	Updating material layers automated test assets after recent changes.
	Reverted some naming changes so existing screenshot tests can be reused.

Change 3762058 by tim.gautier

	QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)

Change 3763328 by Matt.Kuhlenschmidt

	Fix Slate warning at editor startup

Change 3763354 by Alexis.Matte

	Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction

	#jira UE-52505

Change 3763501 by Matt.Kuhlenschmidt

	Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use.  ReleaseResources is now private and only called on destruction of the pool

Change 3763574 by Matt.Kuhlenschmidt

	Fix slate material box brushes not being keyed off image size

	#jira UE-40219

Change 3763678 by Jamie.Dale

	Disable realtime level editor viewport if running under remote desktop

	This makes the main editor window much more responsive by default under remote desktop

Change 3763679 by Jamie.Dale

	Added asset caching metrics for the loc gather

Change 3763693 by Matt.Kuhlenschmidt

	Changed the code that activates the actor details tab  when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used

	#jira UE-51754

Change 3763826 by Michael.Dupuis

	Fixed Fortnite cooking crash

Change 3763864 by Harrison.Moore

	Adding New Default 'LayerBlend' assets

Change 3764028 by Christina.TempelaarL

	#jira UE-47695 Auto LOD bug

	Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.

Change 3764031 by Christina.TempelaarL

	#jira UE-47695 Auto LOD in StaticMeshViewer

	moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.

Change 3764076 by tim.gautier

	QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing

Change 3764263 by Matt.Kuhlenschmidt

	Fix the floor mesh thumbnail

Change 3764284 by Chris.Bunner

	Removing some asserts for cases that can validly fail and are already handled.

Change 3764372 by Matt.Kuhlenschmidt

	PR #4196: Show edit icons in editor (Contributed by projectgheist)


Change 3764388 by Chris.Bunner

	Fixing logic for material, function and instance updating active materials and instances and their editors.

Change 3764674 by Harrison.Moore

	test materials added, Blend updates

Change 3764681 by Harrison.Moore

	Adding HMtest map

Change 3766238 by Chris.Bunner

	Material layer callers need to let their internal material function calls update their inputs/outputs.

Change 3766556 by Jamie.Dale

	Fixed crashes that could happen if some of the data table panels were closed

	We now always create the underlying widgets, even if they're currently hidden from view

	#jira UE-52552

Change 3767753 by Chris.Bunner

	When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.

Change 3768719 by Michael.Dupuis

	#jira UE-52521: Prevent possible crash if a segment have no point or invalid point

Change 3769157 by Jamie.Dale

	Fixed incorrect text selection if selecting via double click beyond the bounds of the line

	It would previously select the second to last word, rather than the last word

	#jira UE-51609

Change 3769159 by Harrison.Moore

	Belica Test update, New layer blends updated with texture type fix.

Change 3769205 by Jamie.Dale

	Fixed Windows file save dialog not appending the correct extension when there were multiple options available

	#jira UE-52180

Change 3769220 by Harrison.Moore

	Layer blend tweaks

Change 3769292 by Jamie.Dale

	Removing redundant code

	Applying the correct package ID, only to then strip it off again is rather pointless

Change 3769479 by Arciel.Rekman

	UBT: Use response files for compiler when compiling for Linux.

	- Some command lines are too long when cross-compiling on Windows.

Change 3769920 by Arciel.Rekman

	Linux: convert yet another initialization crash to a user-friendly message (UE-52457).

	#jira UE-52457

Change 3771055 by Alexis.Matte

	Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
	Use the morph vertex factory only for section that has active morph target

	#jira UE-51483

Change 3771135 by Michael.Dupuis

	Fixed fortnite cooking

Change 3773054 by Yannick.Lange

	Avoid loading viewport interaction assets when starting the editor.

Change 3774184 by Arciel.Rekman

	Linux: disabled some gdb visualizers until the issue is fixed.

	- CL 3773942 by CengizT.

Change 3774303 by Matt.Kuhlenschmidt

	Pull requests to fix various typos

Change 3774305 by Matt.Kuhlenschmidt

	PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)


	#jira UE-51608

Change 3774701 by Arciel.Rekman

	OpenGL: fix ARB callback errors when hitting Build Lighting.

	- Merged from 4.18 shelf.

Change 3775812 by Matt.Kuhlenschmidt

	Fix One-off crash undo-ing while working with Material Params / Material Functions

	#jira UE-52680

Change 3775849 by Matt.Kuhlenschmidt

	More info for UE-52610

Change 3775850 by Matt.Kuhlenschmidt

	Guard against mesh paint crashes

	#jira UE-52618

Change 3775904 by Matt.Kuhlenschmidt

	Added logging to track down window shutdown issues

Change 3775913 by Matt.Kuhlenschmidt

	Pull requests for typos

	#jira UE-52751, UE-52748

Change 3776676 by Jamie.Dale

	Fixed being able to insert tabs into spin boxes with units

	#jira UE-52776

Change 3777006 by Michael.Trepka

	Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.

	#jira UE-52145

Change 3777170 by Arciel.Rekman

	Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).

	- Change by Brandon.Schaefer.
	- Limitation: no per-monitor DPI.

	(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777292 by Arciel.Rekman

	Linux: fix symbol collision causing problems with AMD drivers (UE-51843).

	- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
	- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
	- The only possible workaround is to have elf_end() renamed.

	(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777686 by Joe.Conley

	Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.

Change 3778180 by Jamie.Dale

	Avoid a crash if a regex pattern or matcher outlive ICU during shutdown

	#jira UE-52770

Change 3778182 by Jamie.Dale

	Avoid a crash if a break iterator outlives ICU during shutdown

Change 3778368 by Jamie.Dale

	Added missing pragma once

Change 3778560 by Matt.Kuhlenschmidt

	Prevent non-shared DDC notification from triggering for epic internal builds

Change 3778709 by Lauren.Ridge

	Copying 4.18.2 array reordering propagating to children fix (originally 3778547)

Change 3779205 by Lauren.Ridge

	Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.

	#jira UE-52260

Change 3779217 by Brandon.Schaefer

	GitHub #3678 Fix Setup.sh handling of special characters in PNG path

	#jira UE-46103

Change 3779341 by Brandon.Schaefer

	GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies

	#jira UE-39364

Change 3780274 by Joe.Conley

	DataTables: Add documentation tooltips showing type information to header columns

Change 3780840 by Alexis.Matte

	Do a re-import when user re-import LOD 0
	Prevent importing more then MAX_SKELETAL_MESH_LODS
	#jira UE-52373

Change 3781067 by Arciel.Rekman

	Linux: fix OSSSteam cross-compilation (and CIS).

	- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");

Change 3781110 by Christina.TempelaarL

	#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar

Change 3781531 by Christina.TempelaarL

	#jira UE-47695 added LOD menu to Static Mesh Editor viewport

Change 3781663 by Alexis.Matte

	Fix for cancel export fbx when previewing animation sequence export
	#jira UE-49743

Change 3782007 by Jamie.Dale

	Improved the ability to lockdown available game languages

	In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).

	This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).

Change 3782122 by Jordan.Walker

	test assets for material layers

Change 3782131 by Joe.Graf

	Added support for IOS and TVOS targets when generating CMake files on Mac

Change 3782218 by Christina.TempelaarL

	fixing include paths and capitalization causing build errors.

Change 3783171 by Michael.Dupuis

	Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
	Added the possibility to store Custom data per view for the frame duration

Change 3783172 by Michael.Dupuis

	#jira UE-35097	: Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
	Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
	Changed how LOD distribution is done to be in screen size instead of distance.
	Give the possibility to have a different distribution for LOD0 vs the other one.

Change 3783174 by Michael.Dupuis

	missing file to landscape refactor

Change 3783315 by Lauren.Ridge

	Changing a parameter in the Material Parameter Panel now dirties the material correctly.
	Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.

Change 3783374 by Chris.Bunner

	Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.

Change 3783617 by Chris.Bunner

	Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
	Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.

Change 3783676 by Lauren.Ridge

	Adding access to a material function instance's parent in the Material Instance Editor

Change 3783751 by Michael.Trepka

	PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)


Change 3783971 by Brandon.Schaefer

	Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.

	#jira UE-37631

Change 3783992 by Michael.Dupuis

	#jira UE-35097: Remove tessellation on editor tools
	Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
	Fixed minor tessellation falloff calculation error

Change 3784502 by Chris.Bunner

	Restored missing bool setter.
	Coding standards fix.

Change 3784614 by Arciel.Rekman

	Linux: better error message when running out of inotify watches (UE-50459).

	#jira UE-50459

Change 3784620 by Chris.Bunner

	Updated LayerBlend_TextureMask to use new ChannelMask parameter.

Change 3784725 by Lauren.Ridge

	Fixing groups not sorting correctly

Change 3785645 by Chris.Bunner

	Non-editor compile fix.

Change 3785666 by Arciel.Rekman

	Linux: restore ability to use Wayland instead of X11.

	- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
	- Change by Anthony.Bills.

Change 3785708 by Arciel.Rekman

	Linux: implement voice capture using SDL (non-server only) (UE-51298).

	- Based on pull request #4131 by mkirzinger.

Change 3785878 by Arciel.Rekman

	UBT: add VSCode to default generators on Linux.

Change 3786058 by Arciel.Rekman

	Do not add dependencies on other RHIs for servers (UE-48894).

	- Pull request #3944 contributed by pfoote.


	#jira UE-48894

Change 3786845 by Arciel.Rekman

	Code changes to make gcc support easier (UE-51978).

	- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").

Change 3786871 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3786883 by Matt.Kuhlenschmidt

	Fix HTML5

Change 3786923 by Matt.Kuhlenschmidt

	Fix engine layer blend asset referencing game content.  This is not allowed

	#jira UE-52888

Change 3786927 by Brandon.Schaefer

	Linux: Alembic support

	#jira: UE-37631

Change 3786994 by Arciel.Rekman

	Remove support for /-prefixed switches (UE-47429).

	- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.

	#jira UE-47429

Change 3787032 by Michael.Trepka

	Initial support for building and running Niagara on Mac

Change 3787035 by Brandon.Schaefer

	GitHub #4166 Undef GL entrypoint macros after use

	#jira UE-51663

Change 3787144 by Lauren.Ridge

	Fixing material parameter group association resetting after undo

	#jira UE-52514

Change 3787839 by Jordan.Walker

	updated engine level layer blends to not include game content
	switched them to use Chris B's new mask selection node

Change 3787967 by Lauren.Ridge

	Fix for broken layer groups, related crash

Change 3787991 by Lauren.Ridge

	Fixing thumbnails for material function instances, resolving not being able to delete new function instances

	#jira UE-52967

Change 3788226 by Michael.Trepka

	Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006

	#jira UE-53002

Change 3788557 by Brandon.Schaefer

	Fix shadow compiler warnings around our includes

Change 3789700 by Lauren.Ridge

	Experimental setting for turning on Material Layers - off by default.

Change 3789703 by Jamie.Dale

	Harden the LocMeta and LocRes loading to prevent loading files that are too new

Change 3789706 by Jamie.Dale

	Added localization ID to the package summary

	This will allow the localization gatherer to query it without having to load the entire package

Change 3789708 by Jamie.Dale

	Added a way to display and reset the package localization ID via the Content Browser

Change 3789709 by Jamie.Dale

	Added warning for duplicate package localization IDs when gathering asset localization

Change 3789713 by Jamie.Dale

	Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph

Change 3789736 by Christina.TempelaarL

	Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.

Change 3789853 by Chris.Bunner

	Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.

	#jira UE-52796

Change 3790185 by Brandon.Schaefer

	Add better error handling when using new SDK for linux on windows.

	#jira UE-50527

Change 3790195 by Jamie.Dale

	Fixed line-ending inconsistency when retrieving rich-text

	We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text

Change 3790473 by Chris.Bunner

	When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.

	#jira UE-52729

Change 3790650 by Arciel.Rekman

	UBT: Linux: print build details first before refusing to build.

	- Tweak to the previous feature that we forgot.

Change 3790681 by Arciel.Rekman

	UBT: Linux: tweaks to wording (SDK -> toolchain).

Change 3791459 by Brandon.Schaefer

	Linux: libcurl rebuild for version 7.57

	#jira OGS-870

Change 3791533 by Arciel.Rekman

	Better error messaging when UMB is unusable (UE-50658).

	- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.

	(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)

Change 3791885 by Matt.Kuhlenschmidt

	Fix static analysis

	#jira UE-53097

Change 3791910 by Brandon.Schaefer

	Fix for not using proper libraries on x86_64 for libcurl

	#jira OGS-870

Change 3792017 by Jamie.Dale

	Fixed a conflict between the path settings and favorite settings

Change 3792022 by Jamie.Dale

	Fixed a crash that could happen when performing ARO on the property chains of a struct

	#jira UE-52999

Change 3792025 by Jamie.Dale

	Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets

Change 3792066 by Michael.Dupuis

	#jira UE-5751: Fixed possible crash when using dynamic matrial instance
	Added missing shaders for landscape when using tessellation

Change 3792718 by Arciel.Rekman

	OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).

	#jira UE-52534

Change 3793018 by Mike.Erwin

	new glTF importer plugin

	Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.

	Limitations:
	- There is no options UI. All assets from the file are imported.
	- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
	- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.

	#jira: UE-50695

Change 3793626 by Matt.Kuhlenschmidt

	Logging for HTML5 issue

Change 3794034 by Matt.Kuhlenschmidt

	Fix CIS

Change 3794271 by Michael.Dupuis

	#jira UE-53133: Fxed shadow calculation when using non whole scene shadow

Change 3794273 by Chris.Bunner

	Function call material nodes should be created with no outputs by default.

	#jira UE-53127, UE-53128, UE-52616

Change 3794334 by Lina.Halper

	- Fix animation reinitializing when just setting new animation with single node
	- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue

	#jira: UE-52796

Change 3794338 by Michael.Dupuis

	Fixed lod visual popping when texture mip used for landscape is not ready

Change 3794350 by Mike.Erwin

	Fix glTF importer header includes.
	Build was failing on Linux.

Change 3794357 by Michael.Dupuis

	#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...

Change 3794549 by Michael.Dupuis

	#jira UE-53166 : fixed compile error

Change 3794755 by Matt.Kuhlenschmidt

	Fix automation warning

Change 3794910 by Lina.Halper

	Change material default value to be red to keep the behavior same.

	- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.

Change 3795296 by Mike.Erwin

	glTF: fix Linux build errors

	A variable was being shadowed.

	The other errors are due to an obscure corner of the C++ spec which clang enforces.
	https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects

	#jira UE-53204

Change 3797313 by Chris.Bunner

	Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.

	#jira UE-53198

Change 3803962 by Jamie.Dale

	Fixed struct instances not comparing against the correct default values when gathering for localization

Change 3804771 by Michael.Dupuis

	Back out changelist 3783171

Change 3804772 by Michael.Dupuis

	Back out changelist 3783172

Change 3805258 by Michael.Dupuis

	Added missing shader cache for landscape

Change 3806105 by Matt.Kuhlenschmidt

	Disable harware benchmarking during automation tests, commandlets, and on the build machine

Change 3806438 by Michael.Dupuis

	#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)

Change 3806577 by Matt.Kuhlenschmidt

	Change plugin uploading to crash reporter to only do so in editor builds

Change 3806588 by Michael.Dupuis

	Remove temp test version in landscape version

Change 3806900 by Jamie.Dale

	Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7

	#jira UE-53353

Change 3807125 by Jamie.Dale

	Fixed UBT warning after Dev-Core merge

Change 3807299 by tim.gautier

	QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442

[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
Chris Babcock
edb4242cb2 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3771565)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3627858 by Sorin.Gradinaru

	#jira UE-48948 Crash when pressing backspace on empty line

	Fixed:
	UE-48948 Backspace on empty line crashes app (virtual keyboard)
	UE-49112 Virtual keyboard text field isn't visible after rotating from landscape to portrait
	UE-49117 Chinese and Korean virtual keyboards don't allow native characters
	UE-49120 Virtual keyboard number pad "kicks" user back to regular keyboard
	UE-49121 Gboard and Swift swipe entry are not supported by Virtual keyboard
	UE-49124 Cursor in virtual keyboard and UMG don't match
	UE-49128 Virtual Keyboard text field doesn't appear if there is too much text
	UE-49141 Virtual keyboard is unresponsive with repeated tapping in control (some devices)
	UE-49139 Tapping in the same text box doesn't make the virtual keyboard disappear

Change 3630732 by Sorin.Gradinaru

	#jira UE-43488 GitHub 3440 : Fixes exposure with planar reflections.

	#3440
	Cancelled the applied exposure scale for non-hdr mobile

Change 3631436 by Nick.Shin

	HTML5

	recommended fix for "RuntimeError: integer result unrepresentable" from the emscripten makers

	#jira UE-49059  HTML5 - Unable to launch project onto HTML 5 from editor

Change 3632689 by Sorin.Gradinaru

	#jira UE - 49301 Text in UMG controls flickers during update from Virtual Keyboard

	Full refresh of the Slate control for Android experimental VK - the control has focus, but the cursor was removed

Change 3632769 by Adrian.Chelu

	#jira UEMOB-403 Improvements to "Device Mobile Preview" feature

Change 3633305 by Allan.Bentham

	Print out the callstack when a fatal error occurs.

Change 3633510 by Chris.Babcock

	Remove unneeded logging
	#jira none

Change 3634827 by Adrian.Chelu

	#fixed build editor buildsystem linux

Change 3640610 by Adrian.Chelu

	#fixed Cook Win64 warnings
	#fixed UE4Editor Static Analysis Win64 warnings

Change 3663057 by Sorin.Gradinaru

	UE-49301 Text in UMG controls flickers during update from Virtual Keyboard
	#jira UE-49301
	#ue4
	#android

	On some Android devices TextWatcher.onTextChanged gets called multiple times when typing/deleting the content of a EditText (internally, the first call resets the entire content, the second fills it with the new value)
	The workaround is to delays sending "empty string" to the Slate, waiting for 100ms to see if there is a second call (the "real" string to update)

	The CL contains a fix for a 5/5 crash : select some/all the text from the native edittext, press delete.

Change 3663630 by Jack.Porter

	Fix shader compile error on Galaxy S6

Change 3663972 by Allan.Bentham

	add ES3.1 framebuffer fetch.
	#jira UE-46251

Change 3671843 by Nick.Shin

	HTML5 - silence CIS warnings (changed to INFO message type)

	#jira UE-50415  ( Pri:1 - 4.18 )  //UE4/Release-4.18: Step "Package ShooterClient HTML5" has completed with 1 Warning: "File packager is creating an asset bundle of 815 MB. This is very large"

Change 3677675 by Sorin.Gradinaru

	Android Experimental Virtual Keyboard 4.18 issues
	#jira UE-49124 Cursor in virtual keyboard and UMG don't match
	#jira UE-49139 Tapping in the same text box doesn't make the virtual keyboard disappear
	#jira UE-49141 Virtual keyboard is unresponsive with repeated tapping in control (some devices)
	#ue4
	#android

	UE-49124 Cursor in virtual keyboard and UMG don't match - change in SlateTextLayout.cpp  - OnPaint() don't display the cursor

	Changed the show/hide vk routines (Game activity.java) to solve low-repro, Android O issues related to multiple click events.
	Should also be tested with multiple text boxes (fast click in/out different types of TextBox controls)

Change 3681555 by Adrian.Chelu

	UEMOB-403 Improvements to "Device Mobile Preview" feature

Change 3692020 by Sorin.Gradinaru

	#jira UE-50645 Carriage returns can be pasted into single line UMG fields on Android
	#ue4
	#4.19
	#android

Change 3692741 by Sorin.Gradinaru

	Andoid 3D WebBrowser
	#jira UE-32740 Web Browser on a Widget Component appears to be 2D when launching on to Android
	#ue4
	#android

Change 3695475 by Chris.Babcock

	Per project Android NDK/SDK API settings
	#jira UEMOB-394
	#ue4
	#android

Change 3701364 by Dmitriy.Dyomin

	Fixed: WEX - Android - Log spammed with "LogRHI: Error: Unsupported EPixelFormat 28"
	#jira UE-50714

Change 3701664 by Jack.Porter

	Fix typo

Change 3702355 by Cosmin.Sulea

	UEMOB-393 - Support "ETC 1.5" packaging
	#jira UEMOB-393

Change 3704950 by Chris.Babcock

	Add verification of support for cooked texture format(s) on device at runtime (optional with Validate texture formats checkbox in Android project settings) and skipped for cook on the fly
	#jira UE-50837
	#ue4
	#android

Change 3709817 by Nick.Shin

	HTML5 - silence CIS warnings (changed to INFO message type)

	finally have a repo case to test this proper fix

	#jira UE-50415  ( Pri:1 - 4.18 )  "Package ShooterClient HTML5" has completed with 1 Warning: "File packager is creating an asset bundle of 815 MB. This is very large"

Change 3717598 by Chris.Babcock

	Fix Android icon paths
	#jira UE-51585
	#ue4
	#android

Change 3718456 by Adrian.Chelu

	#fixed spelling in category localized name

Change 3719643 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32

	more "old" code to remove

	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code

Change 3720342 by Nick.Shin

	HTML5 redirect logs to console window

	#jira UE-50747  HTML5 log is not easily accessible to users

Change 3720652 by Sorin.Gradinaru

	UE-50382 Xcode Address Sanitizer feature does not work on iOS
	#jira 50382
	#iOS
	#ue4

	Address sanitizer dylib loader depends on the default SDKROOT parameter (<scheme> => Build Settings => Base SDK => <Build Configuration>)
	For macosx or missing (also translated as macosx), the path is incorrect for iphone/appletv.

Change 3720654 by Sorin.Gradinaru

	UE-48499 Android Voice Module has a few issues
	#jira 48499
	#Android
	#ue4

	1.Circular Buffer:  Does the engine already have an implementation? Do we want this into core libraries?
	R: There is an generic template class TCircularBuffer, but it lacks functionality like write/read checks, reading/writing data chunks.
	Plus the code from VoiceModuleAndroid is optimized for circular byte array. I suggest to keep it.

	2. Possible memory leaks: void free_circular_buffer (circular_buffer *p) is implemented, but not used. Presumably a memory leak on the variable inrb. Does CreateAudioRecorder need to be paired with any kind of destroy on shutdown?
	R: Fixed. Using an array ActiveVoiceCaptures to store VoiceCapture references (same as on Windows)

	3. Init() There are 4 calls to setup/init things that store the result in "result" but only the last call is checked against success. Should more checks against the values be made at each stage with informative log messaging in the event of failure?
	R: Fixed.

	4. GetVoiceData()
	// Workaround for dealing with noise after stand-by
	while(bytes<InVoiceBufferSize)
	{
		OutVoiceBuffer[bytes++]=0;
	}
	Isn't this just a memzero?
	R: Fixed.

	5. Missing features. Need to implement GetBufferSize and DumpState
	R: Added GetBufferSize. Can be used like in TestVoice.cpp
	DumpState is never used (same on Mac, iOS), plus the OpenSL objects do not expose internal properties.

Change 3722554 by Cosmin.Sulea

	UE-44224 - iOS - Remote Build - rsync error: files not transferred
	#jira UE-44224

Change 3723265 by Allan.Bentham

	Assign a texture format priority for ETC1a.
	prevents launch on from using ETC1a all the time..

Change 3729764 by Dmitriy.Dyomin

	Removed deprecated LightmapUVBias, ShadowmapUVBias from instanced static mesh component per-instance data (80 -> 64 bytes)

Change 3729899 by Dmitriy.Dyomin

	Fixed tiled landcape re-import

Change 3730895 by Bogdan.Vasilache

	UEMOB-442 --> [ Support texture streaming on Android ES 3.1 ]
	#jira UEMOB-442

Change 3733463 by Chris.Babcock

	Return error for external texture if not used in pixel shader
	#jira UE-51763
	#ue4

Change 3736226 by Chris.Babcock

	Change ExposureScale to PreExposure
	#jira UE-52007
	#jira UE-51691
	#ue4
	#android

Change 3740509 by Allan.Bentham

	Add LQ (direct lighting from stationary spot/point lights) to volumetric lightmaps.
	#jira UE-50551

Change 3740586 by Cosmin.Sulea

	UE-51747 - GitHub 4174 : [BUG-FIX] Invalid ASTC texture versioning is corrected.
	#jira UE-51747

Change 3741110 by Chris.Babcock

	Fix functional code in checks removed for shipping
	#ue4

Change 3741117 by Chris.Babcock

	Fix checkin error for check -> ensure fix
	#ue4

Change 3741156 by Chris.Babcock

	Swap order of SDK and NDK overrides in menu to match Android SDK settings
	#jira UE-52019
	#ue4
	#android

Change 3741271 by Chris.Babcock

	Use final NDK and SDK levels only in UEBuildSettings.txt and rename the overrides to be clearer
	#jira UE-52058
	#ue4
	#android

Change 3741464 by Chris.Babcock

	Add NDK and SDK platform validation (installed) for Android
	#jira UE-52069
	#ue4
	#android

Change 3744602 by Josh.Adams

	From Meerkat: - Added optional 0 or 1 param to showlayer that will set the visibility instead of toggling it for entire layer

Change 3744603 by Josh.Adams

	From Meerkat: - Fixed a comment about debug view modes on consoles

Change 3744607 by Josh.Adams

	From Meerkat: - Added HWInstances to the PrimitiveStats view in Statistics window

Change 3754890 by Chris.Babcock

	Updated IntelISPCTexComp DLLs to fix crashes with some processors on Windows
	#jira UE-52281
	#ue4

Change 3755147 by Jack.Porter

	Fixed Google Cardboard rendering upside down on iPhone 6S+
	#jira  UE-38555

Change 3755458 by Cosmin.Sulea

	UE-47801 - RSync Error when Generating SSH Key for Remote Mac Building when Mac username contains a space
	#jira UE-47801

Change 3755492 by Jack.Porter

	Fix merge error

Change 3759140 by Bogdan.Vasilache

	UE-52396 --> Assertion in FOpenGLDynamicRHI::CreateOpenGLTexture when launching on Mali Galaxy S III
	#jira UE-52396

Change 3760536 by Sorin.Gradinaru

	UE-51262 values for pinch input produce very different results for same area on android device
	#jira 51262
	#iOS
	#Android
	#ue4

	1. When the pinch goes beyond the viewport boundaries (when zooming out),  the touch that goes off-screen is "released" and the zooming effect is over.
	Solved by remembering last pinch event values

	2. "Hack" the initial distance for the pinch/ rotate, by touching the screen and moving the finger to another position before using the second finger.
	Solved by using the correct values  when the pinch event starts

Change 3761279 by Chris.Babcock

	Flag vertex and fragment shaders belonging to materials with external textures
	#jira UE-52398
	#ue4
	#android

Change 3761494 by Chris.Babcock

	Fix access to FrameUpdateInfo in MediaPlayer14.java and CameraPlayer14.java with Proguard
	#jira UE-52471
	#ue4
	#android

Change 3763146 by Jack.Porter

	Default assets for web browser widget
	#jira UE-51374

Change 3764242 by Chris.Babcock

	Disable Niagara vertex factories for mobile and Switch
	#jira UE-52425
	#ue4
	#mobile
	#switch

Change 3766027 by Allan.Bentham

	Fix crash when no LQ volumetric lightmap data exists
	#jira UE-52508

Change 3766075 by Josh.Adams

	- Updating UDKRemote. Still needs art updated, and some some unneeded assets removed

Change 3766141 by Allan.Bentham

	Show unbuilt lightmap warning when LQ data is missing from volumetric lightmap in mobile shading mode.

Change 3766163 by Josh.Adams

	- Updated icons and added a generator script when we get a new one

Change 3766560 by Allan.Bentham

	Workaround for broken offsets with automation screenshots.

	#jira UE-52491

Change 3767193 by Peter.Sauerbrei

	remove Oculus shader from being cached
	force a metal shader re-compile

	#jira UE-52587

Change 3767604 by Peter.Sauerbrei

	fix the Oculusshader the right way

	#jira UE-52587

Change 3768543 by Sorin.Gradinaru

	Android WebBrowser 3D - webbrowser plugin contins the assets, 2D behaviour restored

	#Android
	#UE4
	#4.19
	#jira UE-51374 Web Browser widget is not working on Android
	#jira UE-52399 Android web browser does not accept input


Change 3663915 by Jack.Porter

	Prevent FTcpListener from busy polling while waiting for connections
	#jira UE-50125

Change 3709224 by Allan.Bentham

	Add android target device to gauntlet.
	Automation screenshot uses high res screenshot api for mobile.

	#jira UEMOB-360

Change 3741453 by Chris.Babcock

	Match the 4.18.1 fixes for shipping checks removing code (from CL3741091)
	#ue4

Change 3769301 by Peter.Sauerbrei

	fix for missing ue4_stdmetal.lib, courtesty of MarkS
	#jira UE-52587

Change 3770597 by Sorin.Gradinaru

	Android WebBrowser - remove the WebBrowser plugin reference from the Engine
	Load the default material directly from the resources.

	#Android
	#UE4
	#jira UE-51374 Web Browser widget is not working on Android
	#jira UE-52399 Android web browser does not accept input

[CL 3771573 by Chris Babcock in Main branch]
2017-11-22 16:42:04 -05:00
Ben Marsh
d832dacf48 Merging //UE4/Release-4.18 @ CL 3709383 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3715930 by Ben Marsh in Staging-4.18 branch]
2017-10-24 10:14:07 -04:00
Jack Porter
e7c737c0cf Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3627362)
#lockdown Nick.Penwarden
#rb None

============================
  MAJOR FEATURES & CHANGES
============================

Change 3600639 by Nick.Shin

	HTML5 remove old emscripten toolchain

	forgot to remove this (was checked out in another changelist)

	#jira UE-47813

Change 3600641 by Nick.Shin

	HTML5 TM-Core crash fixes

	new PhysX HTML5 libs

	#jira UE-47813  Index Out Of Bounds crash running "GC and Level Load Stress Test" in TM-Core on Firefox

Change 3600644 by Nick.Shin

	HTML5 TM-Core crash fixes

	emscripten doesn't seem to know how to look at <PxRigidActor> from the PxActor class...

	#jira UE-47813  Index Out Of Bounds crash running "GC and Level Load Stress Test" in TM-Core on Firefox

Change 3600647 by Nick.Shin

	HTML5 UInterpTrackInst::GetGroupActor()

	pre-null check

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox

Change 3601439 by Dmitriy.Dyomin

	Fixed: Protostar leads to device reboot in Galaxy S7 Adreno device. (SM-G930V)
	#jira UE-48323

Change 3601440 by Dmitriy.Dyomin

	Fixed: Texture streaming after world origin was rebased

Change 3601456 by Dmitriy.Dyomin

	Added: Async loading bytecode from shader library
	- Shader library will be packed into single file
	- Shader library will be created only when packaging project by the book
	#jira UEMOB-381

Change 3601624 by Jack.Porter

	Fix landscape crash on HTML5 Exception !IsInRenderingThread() failed.
	#jira UE-48527

Change 3603890 by Dmitriy.Dyomin

	GitHub 3905 : Engine crash in LandscapeComponent when streaming levels
	#3905
	#jira UE-48422

Change 3603933 by Dmitriy.Dyomin

	Fixed: Crash after Splash Screen on Android (ETC2) when Adding r.UseShaderCaching and r.UseShaderPredraw

	- Added r.SaveShaderCache command to save current cache on demand
	- Removed support for caching multiple platfroms at the same time, each platform now uses separate cache/file
	- Significantly reduced size of draw log on disk
	- Mobile platfroms support only basic caching, logging shaders and bound shader states without full gfx state

	#jira UE-47553

Change 3604050 by Sorin.Gradinaru

	#jira UE-47428 Android virtual keyboard polishing

	 Done:
	Multiline should be disabled when not needed
	Hide suggestions and autocorrect
	"Done" / back button behavior to make it feel natural - Done/Enter and the Back key event sent to the engine
	If the keyboard is up and you click on the same control you're currently inputting into, it will hide the keyboard.
	Look into animation - not critical.
	S6 with Swiftkey. The numbers don't show up in our textedit but the string is updated (we see dots in the Slate control) with the password entry

	Could not reproduce/test:
	Make sure we don't use negative coords for the input box if the keyboard is at the top of the screen

Change 3604081 by Allan.Bentham

	Reduce redundant log spam from SustainedPerformanceMode on android.

Change 3604152 by Allan.Bentham

	Improved vulkanRHI availability and selection reporting.

Change 3604186 by Dmitriy.Dyomin

	Vulkan: Write to buffers directly on UMA devices (no staging)

Change 3604396 by Nick.Shin

	HTML5 - stats and multi-threading checks

	more null & multi-threading - and some functions flat out disabled for HTML5 platform

	the big "don't use on HTML5" is TLockFreeFixedSizeAllocator_TLSCacheBase's manual TLS.PartialBundle memory handler...  i'm not sure it's working properly...  switched on USE_NIEVE_TLockFreeFixedSizeAllocator_TLSCacheBase sections of code (i.e. basic malloc and free) for PLATFORM_HTML5
	- it seems only the stats function was exacerbating the memory bug ... but, shutting this completely out for HTML5...  don't know if it's an emscripten compiler/corruption that's causing this...
	- will send this to emscripten makers as another test case for them to help see what's going on...

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox

Change 3604752 by Allan.Bentham

	Reduce battery status log spam.

Change 3604825 by Nick.Shin

	HTML5 emscripten 1.37.19 updated license file

	#jira UE-47813

Change 3606486 by Jack.Porter

	Enabled refraction on tvOS

	#jira UE-47229

Change 3606546 by Dmitriy.Dyomin

	Vulkan: Missed null check from CL# 3601439

Change 3606654 by Allan.Bentham

	mobile post process shaders will not attempt depth buffer fetch, instead they will always read from the depth texture.
	#jira UE-41919

Change 3606672 by Dmitriy.Dyomin

	Fixed: Vulkan mode crashes without error on Tegra K1 Nvidia Shield due to OOM
	- fixed r.MobileReduceLoadedMips has no effect
	- added r.MobileMaxLoadedMips to set a limit to a number of mips
	- reduced size of vulkan allocation pages on android
	#jira UE-42838

Change 3607204 by Allan.Bentham

	Do not attempt getprocaddress for GL_EXT_DEBUG_LABEL functions when the extension is not declared.

Change 3607214 by Nick.Shin

	HTML5 - stats font crash fix

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox

Change 3609164 by Chris.Babcock

	More informative Android SDK license requirements and errors
	#jra UE-48837
	#ue4
	#android

Change 3609175 by Chris.Babcock

	Linux build fix
	#jira none

Change 3609516 by Dmitriy.Dyomin

	Fixed: Decals in TM-ShaderModels appearing and disappearing when viewed at certain angles on Android
	#jira UE-45342

Change 3609618 by Dmitriy.Dyomin

	Back out changelist 3603933, to help merge from main

Change 3610979 by Peter.Sauerbrei

	addition of asset catalogs for icons on Xcode 9 for iOS 11

Change 3612145 by Dmitriy.Dyomin

	Resubmitting CL #3603933 (shader cache fixes)

Change 3613981 by Chris.Babcock

	Fix issue with Android password keyboard input
	#jira WEX-7343
	#ue4
	#android

Change 3614375 by Sorin.Gradinaru

	#jira UE-44656  StrategyGame Crashes on launch on KindleFire 5th Gen.

	Kindle Fire HD7 5th (CPU Mali 450) seems to have problems with thread rendering, crashing when returning to the main thread.

	Added new device profile [Android_Mali_4xx_KindleFire] with a new cvar r.AndroidDisableThreadedRenderingFirstLoad=1, disabling movie player rendering on the intial screen. For subsequent loading screens, the (same) code apparently runs Ok.

	A warning "Initial loading screen disabled from BaseDeviceProfiles.ini: r.AndroidDisableThreadedRenderingFirstLoad=1" should appear when the thread rendering is disabled

Change 3614971 by Cosmin.Sulea

	UE-46769 - GitHub 3745 : bForcePVRTC4 was ignored.
	#jira UE-46769

Change 3616431 by Peter.Sauerbrei

	PR3657,3658 - fixes for InApp purchase bugs courtesy of nverenik

Change 3617306 by Jack.Porter

	Fix issue where undocked tabs had no way to be made visible again when hidden
	#jira UE-12044

Change 3617312 by Jack.Porter

	Find a new best MobileDirectionalLights[channel] when then current one is removed from the world (eg by a level streaming operation)
	#jira UE-47135

	#3785

Change 3617383 by Dmitriy.Dyomin

	Vk - only dynamic buffers in HostVisible on UMA devices

Change 3617437 by Dmitriy.Dyomin

	Vk - SRV allocates one BufferView for each buffer in FVulkanResourceMultiBuffer, so they can be reused (contributed by Samsung)

Change 3617474 by Dmitriy.Dyomin

	Vk - Don't use fences on image acquire on Android

Change 3617483 by Dmitriy.Dyomin

	Vk - Remove redundant dynamic state setup (viewport, scissor, stencilref) (contributed by Samsung)

Change 3617521 by Dmitriy.Dyomin

	Fix CIS warnings

Change 3617574 by Dmitriy.Dyomin

	Vk - Optimized RenderPass pool and Framebuffer pool (reduced vkObject count) (contributed by Samsung)
	ProtoStar: Framebuffer count : 133 -> 108, Renderpass count : 21 -> 18

Change 3617585 by Dmitriy.Dyomin

	compile fix for CL# 3617574

Change 3617849 by Allan.Bentham

	Log UnsatisfiedLinkError's content when loadlibrary fails.

Change 3617945 by Chris.Babcock

	Allow UPL variable expansion in addPermission, addFeature, and addLibrary
	#jira UE-47421
	#ue4
	#android

Change 3618097 by Allan.Bentham

	Fix Y axis switch with android GLES when rendering triangles to canvas.
	#jira UE-44510

Change 3618733 by Peter.Sauerbrei

	fix from Dev-Rendering for tvOS shader compilation

Change 3618761 by Peter.Sauerbrei

	fix for shader crash on startup on iOS

Change 3618769 by Peter.Sauerbrei

	bump metal shader guid to force a rebuild of shaders

Change 3620061 by Peter.Sauerbrei

	fix for resource directory on Asset catalogs
	#jira UE-49074

Change 3620520 by Peter.Sauerbrei

	remove the texture warning, the logic was incorrect and in the end we don't need the warning

	#jira UE-49057

Change 3621811 by Allan.Bentham

	Add mipindex and array slice index to framebuffer hashing code.
	#jira UE-49171

Change 3624410 by Jack.Porter

	Fix issue where the Shared Material Native Libraries checkbox causes packaging for Android to fail
	#jira UE-49105

Change 3627361 by Jack.Porter

	Fixing case on iOS files
	#jira None

Change 3627362 by Jack.Porter

	Fixed case on IOS files
	#jira None

[CL 3627373 by Jack Porter in Main branch]
2017-09-06 01:04:25 -04:00
Chris Babcock
dc647b9547 Copying //UE4/Dev-Mobile to //UE4/Main (Source: //UE4/Dev-Mobile @ 3600060)
#rb none
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3292215 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and wbegl2 support

	- emscripten toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3293994 on 2017/02/09 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- OSX toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3317951 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3318669 on 2017/02/23 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3462146 on 2017/05/26 by Nick.Shin

	HTML5 - merge from Release-4.16 to Dev-Mobile

	#jira none
	#rb none
	#rnx

Change 3504996 on 2017/06/22 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin
	#codereview Jack.Porter

Change 3505056 on 2017/06/22 by Cosmin.Sulea

	Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions
	#rb none

Change 3508049 on 2017/06/23 by Nick.Shin

	HTML5 toolchain notes corrections

	#jira none
	#rb none
	#rnx

Change 3508663 on 2017/06/24 by Nick.Shin

	HTML5LaunchHelper.exe on linux - redo

	- it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself...
	- modified c# program to output a version number to help track which version of HTML5LaunchHelper is running...

	#jira UE-45302  HTML5LaunchHelper.exe hosts the files in the current working directory on Linux
	#rnx
	#rb none

Change 3509210 on 2017/06/26 by Dmitriy.Dyomin

	 ExposureScale will be applied during tonemap pass when MobileHDR is on
	#rb jack.porter
	#codereview Allan.Bentham

Change 3511058 on 2017/06/27 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin

Change 3511069 on 2017/06/27 by Jack.Porter

	PS4, XboxOne and Switch fixes for changes to ITextureFormat interface
	#rb Dmitriy.Dyomin
	#jira UEMOB-362

Change 3513028 on 2017/06/28 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517409 on 2017/06/30 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517730 on 2017/06/30 by Cosmin.Sulea

	UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain
	#rb Jack.Porter
	#jira UEMOB-328
	#codereview: peter.sauerbrei

Change 3517757 on 2017/06/30 by Cosmin.Sulea

	UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors
	#rb Jack.Porter
	#jira UE-46245
	#codereview: peter.sauerbrei

Change 3518149 on 2017/06/30 by Adrian.Chelu

	UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices
	#rb Jack.Porter
	#jira UE-46245
	#codereview: Chris Babcock <chris.babcock@epicgames.com>

Change 3524242 on 2017/07/06 by Nick.Shin

	HTML5 - refraction shader

	note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders
	specifically: fixes to and similar with: DitherTemporalAA

	#jria UE-46434  No Refraction in QA Game TM-Shadermodels HTML5
	#rb none
	#rn
	#codereview jack.porter dmitriy.dyomin

Change 3535295 on 2017/07/13 by Allan.Bentham

	#jira UEMOB-390
	Add Android cpu stats.
	add 'stat AndroidCPU' to android's console spinner UI.
	increase GetCPUState's core count support to 16.
	#jira UE-45888
	Use cvar value to limit android cpu stat update rate.
	#rb none

Change 3535306 on 2017/07/13 by Allan.Bentham

	Add missing pragma once
	#rb none

Change 3537047 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt1

	#rb none

Change 3537051 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt2

	#rb none

Change 3537373 on 2017/07/14 by Allan.Bentham

	Add scope level android egl error verification.
	work around minor issue with invalid egl config property.
	#rb chris.babcock

Change 3541735 on 2017/07/18 by Allan.Bentham

	Add 'sustained performance mode' support for API 24+ devices.
	#jira UEMOB-386
	#rb chris.babcock

Change 3543001 on 2017/07/18 by Sorin.Gradinaru

	#jira UE-45766 Improved Virtual Keyboard cannot receive non-English characters.

	- for Android, add an native EditBox above the virtual keyboard to receive the text and pass it to the object from the slate

	#rb Chris.Babcock

Change 3554399 on 2017/07/25 by Nick.Shin

	STATS disabled for non multi-threaded platforms

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox
	#rnx
	#rb none

Change 3554402 on 2017/07/25 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3556957 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 1 -- commenting out asmjs stuff

	begin sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rnx
	#rb none

Change 3557654 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 2 -- remove asmjs code

	sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rn
	#rb none

Change 3557910 on 2017/07/27 by Jack.Porter

	Support Client configuration when packaging in the editor
	#jira UE-39973
	#rb Dmitriy.Dyomin

Change 3557917 on 2017/07/27 by Jack.Porter

	Missing file from CL 3557910
	#rb trivial

Change 3559642 on 2017/07/27 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	- both "LockFree stress test" and "task graph benchmark" are disabled - no multi-threading for WASM exist yet (note: ASM.JS has been sunsetted)

	- stat command crash "fixed" - but, font size are totally broken - i can look at this (much) later...

	- new bug: physx will crash on "gc and level load stress test" -- please bug this as a new jira

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3565656 on 2017/07/31 by Dmitriy.Dyomin

	Added a way to lock level position in Word Composition
	#jira UE-47713
	#rb none

Change 3565757 on 2017/08/01 by Dmitriy.Dyomin

	compile fix
	#rb none

Change 3567446 on 2017/08/01 by Chris.Babcock

	Allow addElement and addElements to only insert once with once="true" attribute in UPL
	#jira UE-47951
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3567592 on 2017/08/01 by Chris.Babcock

	Use absolute path for repositories for Gradle
	#jira UE-47952
	#ue4
	#android
	#rb Tim.Lincoln

Change 3568690 on 2017/08/02 by Chris.Babcock

	Removed warnings for once attribute in UPL
	#ue4
	#android
	#rb none

Change 3569975 on 2017/08/02 by Chris.Babcock

	Add <baseBuildGradleAdditions> to UPL to allow additions to the root-level build.gradle
	#jira UE-47995
	#ue4
	#android
	#rb Tim.Lincoln

Change 3570117 on 2017/08/02 by Chris.Babcock

	Add <setBoolFromPropertyContains> to UPL
	- sets bool to true if string list in ini matches contains attribute
	#jira UE-47996
	#ue4
	#android
	#rb Jack.Porter

Change 3571552 on 2017/08/03 by Chris.Babcock

	Removed unneeded settings.gradle file (generated)
	#jira UE-48041
	#ue4
	#android
	#rb none

Change 3572224 on 2017/08/04 by Dmitriy.Dyomin

	Better selection tracking in world composition
	#rb none

Change 3573662 on 2017/08/04 by Nick.Shin

	HTML5 remove PreLoadMap "feature" (was only available/used with HTML5)

	- asyncronous loads are not allowed during UEngine::LoadMap()
	- the files/code will be repurposed for pakfile CHUNK support

	#jira UEMOB-425  HTML5 streaming content investigation (part 1 of 2)
	#rn
	#rb none

Change 3574471 on 2017/08/07 by Dmitriy.Dyomin

	Export ULevelStreamingKismet::LoadLevelInstance function
	#rb none

Change 3576262 on 2017/08/08 by Dmitriy.Dyomin

	Fixed: widget clipping issues in world composition
	#rb none

Change 3576845 on 2017/08/08 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578313 on 2017/08/09 by Dmitriy.Dyomin

	Added: an RHI call to invalidate/clear cached state, RHIInvalidateCachedState
	#jira UEMOB-435
	#rb jack.porter

Change 3578364 on 2017/08/09 by Dmitriy.Dyomin

	Vertex Fog is disabled on mobile by default. If scene uses vertex fog - Mobile preview and device will show on screen message: PROJECT HAS VERTEX FOG ON MOBILE DISABLED
	This saves about 90 instructions in VS and a few in PS
	#jira UEMOB-166
	#rb jack.porter

Change 3578703 on 2017/08/09 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	forgot to check in exe and pdb file

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578961 on 2017/08/09 by Peter.Sauerbrei

	deprecate IOS 8 as the minimum OS supported.
	#jira UEMOB-429
	#rb chris.babcock

Change 3579319 on 2017/08/09 by Peter.Sauerbrei

	fixes for compile errors with Xcode 9 beta 4
	#rb none

Change 3579356 on 2017/08/09 by Peter.Sauerbrei

	modified minimum IOS to build with
	#rb chris.babcock

Change 3579687 on 2017/08/09 by Chris.Babcock

	Fix GoogleVR Gradle packaging
	#jira UE-48239
	#ue4
	#android
	#rb none

Change 3579921 on 2017/08/10 by Dmitriy.Dyomin

	GitHub 3670 : More zoom levels for World Composition (300)
	#contributedby: user37337
	#jira UE-45977
	#3670
	#rb none

Change 3580576 on 2017/08/10 by Peter.Sauerbrei

	detection of iPad Pro 10.5 and IPad Pro 12.9 (2nd Gen)
	#rb chris.babcock

Change 3580611 on 2017/08/10 by Chris.Babcock

	Set online provider back to GooglePlay and remove forcing IAP permission (contributed by umerov1999)
	#jira UE-48185
	#PR #3876
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582166 on 2017/08/11 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32


	PLATFORM_HTML5_WIN32 code removal tested successfully with (force rebuild and repackaging):

	* Win64 server (WindowsServer)
	* Win64 client (WindowsNoEditor)
	* HTML5 client

	all playing together via websocket net driver (i've attached a screen shot of this in jira)


	code changes touches: physics, audio and main build files


	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code
	#rb ben.marsh
	#rnx
	#codereview josh.adams
	#fyi ori.cohen, aaron.mclera

Change 3582474 on 2017/08/11 by Chris.Babcock

	Don't use V2 signing for Gear VR APKs
	#jira UE-48354
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582614 on 2017/08/11 by Chris.Babcock

	Filter out unneeded architectures from APK for Gradle builds
	#jira UE-48355
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582923 on 2017/08/11 by Nick.Shin

	backport release 4.17 to dev-mobile

	#jira none
	#rb none
	#rnx

Change 3582924 on 2017/08/11 by Nick.Shin

	FNetworkFileServerHttp - error gracefully when port is already in use

	#jira UE-46409  [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init()
	#rnx
	#rb none

Change 3582925 on 2017/08/11 by Nick.Shin

	HTML5 - turn off pak file compression in favor of gzip packages

	#jira UE-46729  HTML5 - on shipping builds - turn off pak file compression in favor of gzip packages
	#rn
	#rb none

Change 3583943 on 2017/08/14 by Cosmin.Sulea

	UEMOB-363 - second iteration - Project wide texture quality control by texture group
	#rb Dmitriy Dyomin
	#jira UEMOB-363

Change 3583967 on 2017/08/14 by Cosmin.Sulea

	Back out changelist 3583943
	#rb none

Change 3584121 on 2017/08/14 by Peter.Sauerbrei

	fix for mac compile failure
	#rb none

Change 3587877 on 2017/08/15 by Peter.Sauerbrei

	josh's suggested fix is not working for Xcode 8.3, so brute forcing for now
	#rb none

Change 3588612 on 2017/08/15 by Peter.Sauerbrei

	Xcode 9 project compatbility updates
	#rb chris.babcock
	#codereview michael.trepka

Change 3589223 on 2017/08/15 by Dmitriy.Dyomin

	Fixed: bNavigationAutoUpdateEnabled was not always working when reopeinig the map
	Fixed: Navigation Build was not clearing some mesh tiles when bNavigationAutoUpdateEnabled is enabled
	Fixed: Streaming out a level in editor was not always updating NavMesh debug draw
	#rb lukasz.furman

Change 3589900 on 2017/08/16 by Dmitriy.Dyomin

	Support vulkan validation layers on Android, only in Debug and Development configuration (requires r.Vulkan.EnableValidation=1)
	#codereview chris.babcock, rolando.caloca
	#rb none

Change 3590592 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 OSX

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 OSX

Change 3590597 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 Linux

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Linux

Change 3590624 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain

Change 3591720 on 2017/08/16 by Chris.Babcock

	Enable Gradle by default and add button to accept Android SDK license to project settings
	#jira UE-48519
	#ue4
	#android
	#rb Tim.Lincoln
	#fyi Peter.Sauerbrei

Change 3591998 on 2017/08/16 by Chris.Babcock

	Fix nonunity build
	#ue4
	#android
	#rb none

Change 3592407 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 Win64

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Win64

Change 3592479 on 2017/08/17 by Nick.Shin

	HTML5 3rd Party Libs - compiled with emscripten 1.37.19

	#jira UE-47813
	#rb none
	#rn HTML5 3rd Party Libs - compiled with emscripten 1.37.19 toolchain

Change 3592480 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain Epic edits

	as well as setting UE4 HTML c# scripts to use new toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain Epic edits

Change 3592481 on 2017/08/17 by Nick.Shin

	HTML5 remove old emscripten toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 remove old emscripten toolchain

Change 3592485 on 2017/08/17 by Nick.Shin

	HTML5 undo CanUseXGE - this might be breaking CIS for HTML5 builds...

	#jira UE-47813
	#rb none
	#rnx

Change 3592549 on 2017/08/17 by Dmitriy.Dyomin

	Added GetDiskTotalAndFreeSpace for IOS and Android
	#jira UE-46479
	#codereview chris.babcock, peter.sauerbrei
	#rb none

Change 3594045 on 2017/08/17 by Peter.Sauerbrei

	comment about potential failure case in the remote tool chain
	#rb none

Change 3594342 on 2017/08/17 by Peter.Sauerbrei

	Merging

	//UE4/Main/...

	to //UE4/Dev-Mobile/...

	#rb none

Change 3594920 on 2017/08/17 by Peter.Sauerbrei

	fix for non-unity builds (accidentally merged something incorrectly)
	#rb none

Change 3595347 on 2017/08/17 by Chris.Babcock

	merge fixes for Android
	#ue4
	#android
	#rb Peter.Sauerbrei
	#lockdown Peter.Sauerbrei

Change 3595752 on 2017/08/17 by Chris.Babcock

	Update Facebook plugin to support Gradle
	#jira UE-48569
	#ue4
	#android
	#fyi Josh.Markiewicz
	#rb none
	#lockdown Peter.Sauerbrei

Change 3595849 on 2017/08/17 by Chris.Babcock

	Fix issue with libovrplatformloader.so for non armv7 targets
	#jira UE-48533
	#ue4
	#android
	#rb none
	#lockdown Peter.Sauerbrei

Change 3596419 on 2017/08/18 by Peter.Sauerbrei

	fix for Mac Editor build failure
	#rb none

Change 3597023 on 2017/08/18 by Peter.Sauerbrei

	fix for game editor build failure
	#rb none

Change 3597032 on 2017/08/18 by Peter.Sauerbrei

	fix for app bundle id in Info-Editor.plist
	#rb none

Change 3597034 on 2017/08/18 by Peter.Sauerbrei

	put back the info.plist, found the real problem
	#rb none

Change 3597197 on 2017/08/18 by Peter.Sauerbrei

	pull Info.plist from the build products
	#rb none

[CL 3600450 by Chris Babcock in Main branch]
2017-08-21 15:05:19 -04:00
Joe Barnes
a3e2ee0941 Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3573247)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3517651 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3517493 to //UE4/Dev-Console/...

Change 3519614 by Ben.Woodhouse

	Disable XGE shader compile

Change 3524092 by Ben.Woodhouse

	FastVRam configurability - expose cvars to control fast vram usage for many rendertargets and buffers so that licensees can configure and find good values. Add support for tweaking values at runtime

Change 3530731 by Luke.Thatcher

	[CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3530708) to Dev-Console (//UE4/Dev-Console)

Change 3537544 by Daniel.Eldar

	[General] Fixed an issue where the level streamer would not stream in a level until it finished streaming out another one.

	#jira UE-46954

Change 3540227 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3539942 to //UE4/Dev-Console/...

Change 3548390 by Keith.Judge

	Edigrate 3547845 to Dev-Console.

	Fix for UE-46826 - Correct mismatching game content base directories when using the network file server layer

	#jira UE-47570

Change 3563801 by Luke.Thatcher

	[CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3557944) to Dev-Console (//UE4/Dev-Console)

Change 3566413 by Luke.Thatcher

	[CONSOLE] [~] Fix build warning from bad merge of NetworkFileServerConnection.cpp
	 - CL 3512255 renamed GameDir to ProjectDir, but we lost this change in the merge.

Change 3566420 by Daniel.Eldar

	[General] Added a toggle vibration option to ShooterGame.

	#jira UE-47776

Change 3570476 by Ben.Woodhouse

	Fix for static analysis failure (disable innoccuous warning)
	#jira UE-48003

Change 3571837 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3571062 to //UE4/Dev-Console/...

Change 3572554 by Ben.Woodhouse

	Fix static analysis warning (disabling the warning didn't work)
	#jira UE-48050

[CL 3573409 by Joe Barnes in Main branch]
2017-08-04 17:24:53 -04:00