lonnie li
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468f813933
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ModelingTools: Fix CutMeshWithMeshOp same source asset warning.
#rb ryan.schmidt
#jira none
#preflight 605a2c8f7b7af10001b6914b
#rnx
[CL 15781933 by lonnie li in ue5-main branch]
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2021-03-23 14:51:49 -04:00 |
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lonnie li
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328b0c0f0b
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ModelingTools: Replace MultiSelectionTool PrimitiveComponentTarget with ToolTargets (pt.2)
#rb ryan.schmidt jimmy.andrews semion.piskarev
#jira none
#rnx
[CL 15677067 by lonnie li in ue5-main branch]
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2021-03-11 11:40:03 -04:00 |
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Jimmy Andrews
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3b3c77c999
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add ghostly previews of cutting surfaces for mesh boolean subtraction and for mesh trimming
also only show gizmo for subtracting/trimming mesh
#rb lonnie.li
#rnx
[CL 15662686 by Jimmy Andrews in ue5-main branch]
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2021-03-09 21:27:22 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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Jimmy Andrews
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b3a6b00636
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protect against creating empty meshes, and add user messaging to some tools where it is likely to happen
#jira UE-106803
#rb semion.piskarev
#rnx
[CL 15341738 by Jimmy Andrews in ue5-main branch]
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2021-02-05 16:33:02 -04:00 |
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Jimmy Andrews
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f468a9debe
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reset + hide transform of object that will be replaced for create-from-selected type tools (mesh boolean, self union, vox merge/blend/wrap, etc), for more predictable behavior on tool accept
#rb semion.piskarev
#rnx
[CL 15304750 by Jimmy Andrews in ue5-main branch]
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2021-02-03 19:00:42 -04:00 |
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Marc Audy
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a7f9391231
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Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
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2020-11-24 18:42:39 -04:00 |
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Marc Audy
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68150e0be7
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Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
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2020-10-29 13:38:15 -04:00 |
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Marc Audy
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4c1bb11c29
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Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
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2020-10-22 19:19:16 -04:00 |
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Marcus Wassmer
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3b81cf8201
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Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
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2020-09-24 00:43:27 -04:00 |
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brooke hubert
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e85ae49f14
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The EditorToolsContext is now owned by the mode manager.
Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership.
#Jira UE-96448
#rb lauren.barnes michael.daum
#fyi ryan.schmidt simon.barsky jack.greasley
#review-14189762
#review-14189796
#review-14189767
#review-14189774
#review-14189785
[CL 14247116 by brooke hubert in ue5-main branch]
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2020-09-02 15:43:58 -04:00 |
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Marc Audy
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a7c9001a94
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Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
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2020-08-11 01:36:57 -04:00 |
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