Commit Graph

155 Commits

Author SHA1 Message Date
jeremie roy
00d2959286 AppleARKit - By default, prevent ARKit from starting its listener.
- You can override this to revert to the previous behavior by specifying -EnableLiveLinkFaceTracking on the command line.
- Modify ARKit module to not bind to its port by default unless specified by the command line
- Move ARKit server binding to its source instead of the module

This fixes an issue where starting two editors would make it impossible for one of them to use the ARKit livelink plugin since only one could bind to the ARKit port.
Moving it to the livelink source allows the user to pick which UE instance should bind the port.

#jira UE-205785
#rb jason.walter

[CL 31820784 by jeremie roy in ue5-main branch]
2024-02-26 18:09:46 -05:00
tim smith
4a13d622d8 Fixed typo in the centimeters per second units in UHT.
[CL 31727595 by tim smith in ue5-main branch]
2024-02-22 13:15:54 -05:00
jeremie roy
2d95736912 Edigrate 31716113
LiveLinkHub - Update cookededitor staging to include livelinkhub's executable and dependencies

Since LiveLinkHub can't read cooked content, we need to stage its dependencies separately.
In order to minimize the impact of LiveLinkHub's dependencies, the assets/plugins loaded by LiveLinkHub were audited so that we only stage the content we need, which currently sits at around 30 MB. This is in addition to the livelinkhub executable which sits at 242 MB.

LiveLinkHub's staging step can be enabled by adding the -set:WithLiveLinkHub=true  flag in the horde job parameters.

More work will be done in subsequent releases to reduce LLH's executable size. We also want to allow LLH to read from cookededitor's pak file to reduce potential data duplication.

#jira UE-204936
#rb jason.walter, josh.adams

[CL 31721140 by jeremie roy in ue5-main branch]
2024-02-22 10:10:06 -05:00
johan berg
9d30839e1d Fix default values for attaching logs and contact options in crashes.
#rb ionut.matasaru
#jira UE-207119

[CL 31557885 by johan berg in ue5-main branch]
2024-02-16 04:22:17 -05:00
steven barnett
f11eed6059 Add soft collision thickness and sticky friction
#rb Chris.Caulfield, benn.gallagher

#changelist validated
#virtualized

[CL 31243694 by steven barnett in ue5-main branch]
2024-02-06 20:40:28 -05:00
edwin maynard
4ca314b447 [Backout] - CL31216640 (backed out due to compile errors)
[FYI] Steven.Barnett
Original CL Desc
-----------------------------------------------------------------
Add soft collision thickness and sticky friction

#rb Benn.Gallagher, Chris.Caulfield

#changelist validated
#virtualized

[CL 31219619 by edwin maynard in ue5-main branch]
2024-02-06 12:37:00 -05:00
steven barnett
3a1992c0d3 Add soft collision thickness and sticky friction
#rb Benn.Gallagher, Chris.Caulfield

#changelist validated
#virtualized

[CL 31218280 by steven barnett in ue5-main branch]
2024-02-06 12:06:07 -05:00
jeremie roy
0f61160044 Move LiveLinkHub to its own experimental plugin
#jira UE-204917
#rb jason.walter

[CL 31130022 by jeremie roy in ue5-main branch]
2024-02-02 12:30:23 -05:00
charles lefebvre
19316f65ff UE Units: Add acceleration (cm/s2 and m/s2)
#rb Yoan.StAmant
#rnx
#tests Tested in editor, preflight

[CL 31057164 by charles lefebvre in ue5-main branch]
2024-01-31 13:59:44 -05:00
johan berg
fd4cc1f7f9 Move Epic data router from public CRC config
Instead moved into Engine config and converted into a compile time constant compiled into CRCE.

#jira UE-114670

#rb johan.berg

[CL 30922341 by johan berg in ue5-main branch]
2024-01-26 09:29:20 -05:00
jeremie roy
da9d328d59 LiveLink Hub
Change LiveLinkHub to use the card layout
Fix crash caused by null structdetailsview
Fix output log tab not being spawned when layout is restored
Clean up UI


#rb jason.walter
#jira UE-203919

[CL 30803792 by jeremie roy in ue5-main branch]
2024-01-23 09:56:28 -05:00
jason walter
fcfb29a3b0 Fix horde issue 416438 move LiveLinkInputDevice to optional plugin.
[CL 30658128 by jason walter in ue5-main branch]
2024-01-17 09:55:34 -05:00
jason walter
d804e8a213 Add support for a Live Link Input Device. Currently it only supports game pad devices on Win64 (mostly XInputInterface.cpp). The LiveLink device establishes a thread to poll device data and send over live link.
#jira UE-199982
#rb jeremie.roy

[CL 30643102 by jason walter in ue5-main branch]
2024-01-16 15:33:07 -05:00
brandon schaefer
5ebd6fcb40 Remove generated file
#rb Brandon.Schaefer

[CL 30300730 by brandon schaefer in ue5-main branch]
2023-12-13 14:52:55 -05:00
brandon schaefer
9bbc6daac9 Allow AutoRTFMTests to be staged/packaged
#rb Brandon.Schaefer

[CL 30298942 by brandon schaefer in ue5-main branch]
2023-12-13 13:52:49 -05:00
wojciech krywult
d248b59b9a UGS: Extended the "SDK Info" window to support adding arbitrary badge buttons.
Previously, this dialog only had fixed support for Install and Browse commands. While sufficient in most cases, on some platforms they lacked a bit of additional flexibility.

Now, we may add badges with custom names launching arbitrary programs with optional command-line parameters. For instance,

    ReleaseNotes=(Program="notepad.exe", Args="notes.txt")

Note that now actions are added in the order in which are defined in the .ini config.

The underlying implementation has been unified so Install, Browse and the new actions launch programs in exactly the same way, but the previous behavior and syntax for Install and Browse is still supported.

#rb David.Harvey, randy.jones
#rnx

[CL 30217662 by wojciech krywult in ue5-main branch]
2023-12-08 15:00:47 -05:00
jeremie roy
c46010c18d Update UnrealGameSync to add an option to compile LiveLinkHub
#jira UE-200935
#rb jason.walter

[CL 29910050 by jeremie roy in ue5-main branch]
2023-11-23 10:09:22 -05:00
catalin dragoiu
77f2c0687c [Insights] Fix persistent settings.
#jira UE-200621
#rb Ionut.Matasaru

[CL 29867303 by catalin dragoiu in ue5-main branch]
2023-11-21 11:48:09 -05:00
jeremie roy
65c4f12936 Add livelinkhub to program allowlists
Add optional plugin dependencies to LiveLinkHub

#rb jason.walter

[CL 29786779 by jeremie roy in ue5-main branch]
2023-11-16 14:54:30 -05:00
calvin zheng
8d6e633f99 Fixing multiple blocking modern xcode issues
#jira UE-198617
#rb Josh.Adams

[CL 29095687 by calvin zheng in ue5-main branch]
2023-10-25 14:06:59 -04:00
jeremie roy
504e888f5e Initial submission of livelink hub program launcher
#jira UE-195057
#rb jason.walter, geoffrey.douglas

[CL 28801840 by jeremie roy in ue5-main branch]
2023-10-16 12:18:42 -04:00
catalin dragoiu
d66bc15b26 [Insights] Add persistence to the Auto-Start Analysis settings in Session Browser.
#rb Ionut.Matasaru

[CL 28578261 by catalin dragoiu in ue5-main branch]
2023-10-09 07:33:08 -04:00
catalin dragoiu
f3f7e8f584 [Insights] Add persistence for Main Graph Track setting in Timing Profiler.
#rb Ionut.Matasaru
#jira UE-197189

[CL 28492384 by catalin dragoiu in ue5-main branch]
2023-10-05 06:19:57 -04:00
josh adams
c2437d9b07 - Fixed various issues with making Mac/IOS builds that can be uploaded to AppStore in Xcode
* Missing ThinApp.sh
  * Missing some quotes around a variable in GenerateUniversalDSYM.sh
  * Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
  * Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
  * Fixed the PRODUCT_NAME for BP projects
  * Made CrashReportClient be a sandboxed app that inherits from parent
  * Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
  * For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
  * Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge

[CL 28463729 by josh adams in ue5-main branch]
2023-10-04 13:25:29 -04:00
catalin dragoiu
36583085d6 [Insights] Add a new persistent setting "Auto Connect" to the Session Browser page that controls if the Editor and Game should auto connect and start tracing if Insights Session Browser is open.
#jira UE-194404
#rb Ionut.Matasaru

[CL 27801419 by catalin dragoiu in ue5-main branch]
2023-09-12 14:32:03 -04:00