Commit Graph

28673 Commits

Author SHA1 Message Date
yafes sahin
8c78548e84 - IAssetTools.h expose bPrompt and create bIgnoreDependencies
- AssetTools.cpp add a case to only copy the selected assets and ignore the dependencies (usecase for automation)
- Added BP example that implements the scripted asset action with the new migrationOption

#rb Julien.StJean, Takashi.Kuribayashi
[FYI] Michael.Lentine
#tests

[CL 31930249 by yafes sahin in ue5-main branch]
2024-02-29 19:11:14 -05:00
michael balzer
5642cd34d4 Add experimental ImageWidget plugin with SImageViewport widget
#jira UE-208483

[CL 31929902 by michael balzer in ue5-main branch]
2024-02-29 19:06:01 -05:00
marco anastasi
cbe665baa6 Conflict Resolution Icon Update
#rb marco.anastasi
[FYI] wouter.burgers, manuel.lang

[CL 31929701 by marco anastasi in ue5-main branch]
2024-02-29 18:59:04 -05:00
jeansebastien guay
f31dfe7154 PCG Biome Core and Sample:
- Removed OLDAssembly from all assets structures, the system now only takes native PCG Data Asset assemblies.
- Added Specific CropField generator graph and blueprint within Biome Core
- Changed getters in biome core to by tag for typed, specific and custom injected data in order to support mix and matching as well as custom project classes instead of the base ones.
- Added an example of crop field in Biome Sample with a specific assets
- Changed the logic for asset to point mapping in the specific asset path to support the sub-structure asset layout
- Updated Biome map

[FYI] antoine.guilbaud, julien.lheureux
#changelist validated


#virtualized

[CL 31929001 by jeansebastien guay in ue5-main branch]
2024-02-29 18:38:28 -05:00
benoit gadreau
00734e4a57 New TRS Gizmos: fixed rendering with fog
#jira UE-208565
#rb halfdan.ingvarsson

[CL 31928470 by benoit gadreau in ue5-main branch]
2024-02-29 18:26:25 -05:00
wojciech krywult
3c820e1175 ISPC: Linux: Rebult ISPC on CentOS 7 to ensure that it can run on our minimum supported linux version.
The previous binary was compiled on a newer distribution and relied on glibc 2.29, which is not present on some of our supported systems.
Resolved by building directly on CentOS 7 (glibc 2.17).

#rb Brandon.Schaefer
#jira UE-207902
#rnx
#tests QA built UE and Lyra on a CentOS linux and ran the generated executables without issues

[CL 31924345 by wojciech krywult in ue5-main branch]
2024-02-29 16:58:48 -05:00
sebastian hernandez
c83b296dda Templates - Removed references to weapon from Characters on TP_FirstPerson and TP_FirstPersonBP
#jira UE-207390
[FYI] Victor.Brodin, Mitchell.Wilson

[CL 31924307 by sebastian hernandez in ue5-main branch]
2024-02-29 16:57:57 -05:00
nate strohmyer
241954a73f Mover 2.0 Examples: More polish for the Extended pawn. Adjusting aiming camera location, adding a dashing cooldown, fixing issue with vaulting playing flying animation after ending
[FYI] justin.hare


#virtualized

[CL 31923343 by nate strohmyer in ue5-main branch]
2024-02-29 16:35:58 -05:00
ben marsh
0ed159ec89 Horde: Remove checkbox for agreeing to EULA. This page is a reminder only, and the click-through EULA is already handled before users can acquire the installer.
#jira UE-208519
#rnx

[CL 31921743 by ben marsh in ue5-main branch]
2024-02-29 15:57:37 -05:00
ryan brucks
3383ae3d18 Landmass: Added ErosionBrush as CustomBrush and revamped Landmass brushes with optimizations and new simple classes.
#rb brandon.dawson

#virtualized

[CL 31918863 by ryan brucks in ue5-main branch]
2024-02-29 14:38:59 -05:00
chase cooper
3fe3f021e8 Resubmit in Release 5.4 from 29.01. This is needed to remove dependecies with the modules using both Control Rig and Control Rig Splines plugin.
#rb Laurent.Delayen
#jira UE-207907

[CL 31915713 by chase cooper in ue5-main branch]
2024-02-29 13:25:10 -05:00
joe kirchoff
19fba1f97e UnrealVS: Rebuild vsix after resolving merge conflict
#rnx

[CL 31915499 by joe kirchoff in ue5-main branch]
2024-02-29 13:22:27 -05:00
DaveC79
b8f0081713 PR #11563: UnrealVS: Prefix encrypted Perforce server port address with "ssl:"
#jira UE-208444

[CL 31915150 by DaveC79 in ue5-main branch]
2024-02-29 13:14:48 -05:00
nate strohmyer
baafe3f8fd Mover 2.0 Examples: Renaming Dashing pawn to AnimatedMannyPawnExtended and moving it out of the variants folder to the pawns folder
[FYI] justin.hare


#virtualized

[CL 31914330 by nate strohmyer in ue5-main branch]
2024-02-29 12:52:38 -05:00
zousar shaker
ee56ca91a5 Automation support for using an HTTP2-only endpoint when publishing snapshots to the cloud. Also ensured that the snapshot descriptor can refer to an alternate endpoint that isn't HTTP2-only so that you can publish to one endpoint, but still leave the descriptor referring to another.
[CL 31913095 by zousar shaker in ue5-main branch]
2024-02-29 12:25:13 -05:00
kriss gossart
51c1e60827 Chaos Cloth Asset - Update Dataflow template asset with 3 LODs graph and aerodynamics, damping, self collision nodes, and comments.
#tests Created multiple cloth assets from scratch based on that template.
#rb kriss.gossart

[CL 31908987 by kriss gossart in ue5-main branch]
2024-02-29 10:44:19 -05:00
jeansebastien guay
947ad3537d PCG Biome Sample: added a multi child weighted distribution and material override example within the child desert seedling asset.
[FYI] antoine.guilbaud
#changelist validated

#virtualized

[CL 31905576 by jeansebastien guay in ue5-main branch]
2024-02-29 08:55:29 -05:00
jeansebastien guay
7554d7929e PCG Biome Sample : fixed foliage material per instance color offset and bad reference to PCG plugin mesh in the broadleaf biome with the one in the biome sample.
[FYI] antoine.guilbaud
#changelist validated

#virtualized

[CL 31905034 by jeansebastien guay in ue5-main branch]
2024-02-29 08:31:13 -05:00
miro salminen
90b67de7bf AudioMaterialSlider Metasound editor float node
#rb Rob.Gay
#jira nojira
#rnx

#virtualized

[CL 31900545 by miro salminen in ue5-main branch]
2024-02-29 02:54:09 -05:00
buildmachine
3c190f5f80 Localization Automation using CL 31899304
[CL 31900027 by buildmachine in ue5-main branch]
2024-02-29 01:23:56 -05:00
ben marsh
ec3dc64156 Horde: Rename agent "registration" classes to agent "enrollment".
/api/v1/registration and /api/v1/enrollment can now both be used to add agents to the farm.

#rnx

[CL 31898665 by ben marsh in ue5-main branch]
2024-02-28 22:14:59 -05:00
ben marsh
0422a6ce74 Horde: Add a checkbox to the agent installer to open the enrollment page on the dashboard.
#rnx

[CL 31898451 by ben marsh in ue5-main branch]
2024-02-28 21:56:24 -05:00
jeansebastien guay
66347f14e3 PCG Biome Core: moved to native Assembly workflow and PCG Data Asset.
- Added a boolean UseOLDAssemblyFormat to allow previewing both the new and old format to help the transition of existing assets to native ones.
- Converted both example assemblies in PCG Biome Sample to the new format.
- Renamed the Assembly entry in Assets structures to OLDAssembly and created a new Assembly entry for the new PCG Data Asset reference.

[FYI] adam.rosengren, jack.mckelvie, pontus.ryman, antoine.guilbaud, julien.lheureux
#changelist validated

#virtualized

[CL 31894987 by jeansebastien guay in ue5-main branch]
2024-02-28 19:34:59 -05:00
robert millar
a12818ab2a Fix icon to be correct, smaller version.
[CL 31891183 by robert millar in ue5-main branch]
2024-02-28 18:22:30 -05:00
loris rossi
fbe2465274 MotionDesign : ClonerEffector
- Fix local/world space cloner and effector behavior

#jira UE-208354


#virtualized

[CL 31889132 by loris rossi in ue5-main branch]
2024-02-28 17:44:19 -05:00