- AssetTools.cpp add a case to only copy the selected assets and ignore the dependencies (usecase for automation)
- Added BP example that implements the scripted asset action with the new migrationOption
#rb Julien.StJean, Takashi.Kuribayashi
[FYI] Michael.Lentine
#tests
[CL 31930249 by yafes sahin in ue5-main branch]
- Removed OLDAssembly from all assets structures, the system now only takes native PCG Data Asset assemblies.
- Added Specific CropField generator graph and blueprint within Biome Core
- Changed getters in biome core to by tag for typed, specific and custom injected data in order to support mix and matching as well as custom project classes instead of the base ones.
- Added an example of crop field in Biome Sample with a specific assets
- Changed the logic for asset to point mapping in the specific asset path to support the sub-structure asset layout
- Updated Biome map
[FYI] antoine.guilbaud, julien.lheureux
#changelist validated
#virtualized
[CL 31929001 by jeansebastien guay in ue5-main branch]
The previous binary was compiled on a newer distribution and relied on glibc 2.29, which is not present on some of our supported systems.
Resolved by building directly on CentOS 7 (glibc 2.17).
#rb Brandon.Schaefer
#jira UE-207902
#rnx
#tests QA built UE and Lyra on a CentOS linux and ran the generated executables without issues
[CL 31924345 by wojciech krywult in ue5-main branch]
- Added a boolean UseOLDAssemblyFormat to allow previewing both the new and old format to help the transition of existing assets to native ones.
- Converted both example assemblies in PCG Biome Sample to the new format.
- Renamed the Assembly entry in Assets structures to OLDAssembly and created a new Assembly entry for the new PCG Data Asset reference.
[FYI] adam.rosengren, jack.mckelvie, pontus.ryman, antoine.guilbaud, julien.lheureux
#changelist validated
#virtualized
[CL 31894987 by jeansebastien guay in ue5-main branch]