Commit Graph

16396 Commits

Author SHA1 Message Date
Ben Marsh
4604abc152 UGS: Fix PCBs not showing if built for changelists not visible for the current project.
#preflight none

[CL 23015525 by Ben Marsh in ue5-main branch]
2022-11-07 14:40:57 -05:00
Ben Marsh
f27d448eb5 Horde: Remove requirement to specify a target for a change query.
#preflight none

[CL 23012924 by Ben Marsh in ue5-main branch]
2022-11-07 12:25:22 -05:00
danny couture
7c53cc6c77 Add missing Insight events during EditorPerf tests
#rnx
#rb Francis.Hurteau
#preflight 63691167450be1d9f8cfe5b8

[CL 23012742 by danny couture in ue5-main branch]
2022-11-07 12:14:07 -05:00
Ben Marsh
d528bb8440 IncludeTool: Detect invalid newlines in string literals, and add support for parsing raw string literals.
#preflight 63693446d0174259ccdcf94a

[CL 23012594 by Ben Marsh in ue5-main branch]
2022-11-07 12:05:31 -05:00
Tim Smith
81a3067e8f Added more complete recursion include checking in C# UHT.
Fixed threading issue in C# UHT message output.

#rb self
#rnx
#preflight 6369290c63037c1026d8fe95

[CL 23011632 by Tim Smith in ue5-main branch]
2022-11-07 11:07:29 -05:00
Tim Smith
14f3d06485 Fixed infinite loop in C++ UHT recursive include checks.
#rb self
#preflight 63692310450be1d9f8df8c5e

[CL 23011260 by Tim Smith in ue5-main branch]
2022-11-07 10:47:13 -05:00
Joakim Lindqvist
5b481a05ef UnrealCloudDDC - Log warnings when scylla reads timeout to help us debug read timeouts when scanning all references
#preflight none

[CL 23010216 by Joakim Lindqvist in ue5-main branch]
2022-11-07 09:54:22 -05:00
Ben Marsh
cab220dbe9 P4VUtils: Fix compilation errors due to using NET Core 3.1.
#preflight none
#fyi Paul.Chipchase

[CL 23009622 by Ben Marsh in ue5-main branch]
2022-11-07 08:28:12 -05:00
Joakim Lindqvist
ac276483ac UnrealCloudDDC - Removing references that are no longer valid during blob GC
#preflight 6368d47e63037c1026669dae

[CL 23008933 by Joakim Lindqvist in ue5-main branch]
2022-11-07 04:55:52 -05:00
Joakim Lindqvist
6c9adac920 UnrealCloudDDC - Set editorconfig to require space instead of tabs so we follow dotnet standard conventions, this is already how to code looks.
[CL 23008916 by Joakim Lindqvist in ue5-main branch]
2022-11-07 04:50:03 -05:00
jordan cristiano
4e35c288f8 Added output of per-event mvp, hitches data so we can reference it in summary tables.
#rb tyler.staples
[FYI] andrew.ladenberger, ben.woodhouse

[CL 22999920 by jordan cristiano in ue5-main branch]
2022-11-04 22:29:17 -04:00
chris caulfield
0f2071d3a4 Chaos - clean up ContactPoint array decls
#rb none
#preflight 636537894b0e01486a64333c

[CL 22994762 by chris caulfield in ue5-main branch]
2022-11-04 16:41:44 -04:00
chris caulfield
2a0c41a50e Chaos - strip colinear edges and unused vertices from convexes
- unit test for convex box creation from default box render mesh which includes extra points


#preflight 63652c294b0e01486a5d0f77

[CL 22994719 by chris caulfield in ue5-main branch]
2022-11-04 16:40:33 -04:00
carl bystrom
9929f84041 Horde: Respect client file paths when syncing without a have table
#preflight 636548f8f233f06a12ef8813

[CL 22990439 by carl bystrom in ue5-main branch]
2022-11-04 13:18:44 -04:00
brian white
15be63a8d2 Modify Callstack matching regex to elide module address if present.
#jira UE-158038
#rb Andrew.Grant
#preflight https://horde.devtools.epicgames.com/job/634f293f864d9be2364e95ea

[CL 22988386 by brian white in ue5-main branch]
2022-11-04 11:55:41 -04:00
joe kirchoff
d8dedb4554 IncludeTool: Add missing project EpicGames.MsBuild to solution
#rnx
#rb trivial
#preflight none

[CL 22977777 by joe kirchoff in ue5-main branch]
2022-11-04 00:01:35 -04:00
joe kirchoff
3ed2a97d33 Remove full path to public Core headers
#rnx
#rb bryan.sefcik
#preflight 63644885c53af2f47f8c4e82

[CL 22977768 by joe kirchoff in ue5-main branch]
2022-11-04 00:01:26 -04:00
Dan Thompson
2eba2ade1e Disable fma contraction on macs for ddc consistency between arm/x64
#rb joe.kirchoff
#preflight 636454d21052c15f13d6125c

[CL 22971754 by Dan Thompson in ue5-main branch]
2022-11-03 20:14:56 -04:00
carl bystrom
d616199206 Horde: Add ability to use an alternative sync on agent without have-table through a feature flag
#preflight 63644d63882365b8597755e0

[CL 22970882 by carl bystrom in ue5-main branch]
2022-11-03 19:24:59 -04:00
josh adams
0458081696 - Changed a warning to log about missing VIsualStudio assuiming on compilation ability - it is fine for no VS if compilation is not needed (like with running precompiled UAT under Wine)
#rb brandon.schaefer

[CL 22968263 by josh adams in ue5-main branch]
2022-11-03 17:56:54 -04:00
henrik karlsson
b985fbd1b1 Removed lots of includes in high traffic headers in order to reduce compile times. Headers are still included if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 is set to 1
List of highlights
* PlayerController - Removed ForceFeedback and and OnlineReplStructs
* Class - Removed Package.h
* World - Pawn, Blueprint and GameInstance
* Actor - CoreNet, HitResult and ActorDatalayer
* EngineBaseTypes - TaskGraphInterface
* AssetManager - AssetData
* Scene/Child/ActorComponent - CoreNet
* AnimInstance - AttributesRuntime, Skeleton, AnimCurveTypes, AnimMontage, BonePose
* BulkData - IoDispatcher
* AssetData - IoDispatcher, LinkerLoad
* SecureHash - AsyncWork
* CanvasTypes - UnrealEngine, StaticMeshResources
* IpAddress - AsyncWork, Stats

#preflight 6363717ece676ae8688f5d8c
#rb none

[CL 22968258 by henrik karlsson in ue5-main branch]
2022-11-03 17:56:44 -04:00
joe kirchoff
6b64b2da29 UnrealBuildTool: Obsolete some properties moved to EpicGames.Build
#rnx
#rb trivial

[CL 22961430 by joe kirchoff in ue5-main branch]
2022-11-03 15:02:36 -04:00
tyler staples
c4009bdc7b PerfReportTool - Fix off by one error in regression filter when counting rows in first row group.
+ Also added handling for if all data is part of the same row group or if there are no rows (avoid divide by 0).

#rb ben.woodhouse

[CL 22961417 by tyler staples in ue5-main branch]
2022-11-03 15:02:31 -04:00
benn gallagher
d0c22bf18b Chaos: added local array hash to a unit test as relocated definitions made the previous definition inaccessible
#rb none
#jira UE-169032
#preflight none

[CL 22959198 by benn gallagher in ue5-main branch]
2022-11-03 14:24:10 -04:00
chris varnsverry
093f221033 - Remove WITH_SERVER_CODE_TRUSTED concept from Engine
[REVIEW] [at]Rob.Cannaday [at]Michael.Atchison [at]Sam.Zamani

[CL 22959144 by chris varnsverry in ue5-main branch]
2022-11-03 14:23:35 -04:00