Add GeometryProcessingAdapters module to MeshModelingToolset, this is an Editor-only module that implements GeometryProcessingInterfaces APIs
Add ApproximateActors implementation in GeometryProcessingAdapters that uses GeometryProcessing (FastWindingNumber / MeshMorphology / Simplify / UVGen / Tangents) and a new material-baking process based on render captures to generate a new StaticMesh Asset / Material / Textures that approximate the input Actor set.
#rb none
#rnx
#jira none
#preflight 608b25ced4026b0001cbe9c4
[CL 16162961 by Ryan Schmidt in ue5-main branch]