==========================
MAJOR FEATURES + CHANGES
==========================
Change 2946506 on 2016/04/18 by Steven.Hutton
Update to Crash Reporter buggs table to add new search fields and inclusion of packages needed for e-mail reports.
Change 3017807 on 2016/06/17 by Chris.Wood
Improved Crash Report Process folder delete code as it could sometimes fail.
[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue
Also added logging to Slack when stop request received instead of just when stop is complete.
Change 3019367 on 2016/06/20 by Chris.Wood
Improve Crash Report Process logging to track bad reads from S3.
Also, better logging when CleanReport fails to delete folders.
Change 3019376 on 2016/06/20 by Steve.Robb
Clarification of assert message and comments which talk about 'null' TFunctions.
Tidy-up of dead code.
Change 3019409 on 2016/06/20 by Steve.Robb
New Find and FindByPredicate algorithms for finding stuff in arbitrary containers.
Change 3022658 on 2016/06/22 by Chris.Wood
Discarding duplicated crash reports earlier in read from Data Router process to avoid clashes in the landing zone (CRP v1.1.11)
[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue
Also improved logging to Slack with better layout, fixed event ordering and counting duplicates.
Change 3022840 on 2016/06/22 by Steve.Robb
Skipped UHT attributes removed.
Change 3022907 on 2016/06/22 by Robert.Manuszewski
Fixing crash when adding a new C++ class to project
#jira UE-32333
Change 3023169 on 2016/06/22 by Steve.Robb
Checks for UTHINGs in skipped preprocessor blocks.
Fixes for skipped UTHINGs and some other parsing accidents.
#jira UE-31627
Change 3023239 on 2016/06/22 by Steve.Robb
Fix for JSON date parsing reported here: https://udn.unrealengine.com/questions/299342/fdatetime-json-serialization-bug.html
Change 3026812 on 2016/06/24 by Mieszko.Zielinski
Marked FEnvQueryInstance::AddItemData UEnvQueryItemType_Point specialization as AIMODULE_API #UE4
Change 3028235 on 2016/06/27 by Robert.Manuszewski
PR #2535: BUGFIX: FPS pop-up updates when loading new stat file (Contributed by projectgheist)
Change 3028282 on 2016/06/27 by Steve.Robb
Fix for missing UFUNCTION check in skipped preprocessor blocks.
#jira UE-31627
Change 3028284 on 2016/06/27 by Steve.Robb
Debuggability improvements and coding standards changes.
Change 3028343 on 2016/06/27 by Steve.Robb
Fix for UHT error in WEX.
#jira UE-32464
Change 3028393 on 2016/06/27 by Steve.Robb
Fix for hot reload of enums finding the old enum.
Fix to stop SPropertyEditorNumeric caching the enum flags.
#jira UE-31658
Change 3030362 on 2016/06/28 by Robert.Manuszewski
Fixing hang when cooking.
Change 3030462 on 2016/06/28 by Steve.Robb
Assert added to PackageTools::GetFilteredPackageList() to help with catching a bug reported in the wild.
#jira UE-32001
Change 3034341 on 2016/06/30 by Robert.Manuszewski
Modified crash handling code (on Windows) to handle two threads crashing at the same time properly. Previously the second crash would force the process to exit before generating the crash report.
Added 'debug twothreadsgpf' command to test the functionality.
Change 3034342 on 2016/06/30 by John.Mahoney
Fix for crash when loading an empty cached asset registry.
#jira UE-32232
Change 3035599 on 2016/07/01 by Chris.Wood
Added support for CrashType string to Crash Report Process. CRP v1.1.12
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Also fixes problem with reports falling back on the legacy WER metadata when a crash context exists. They now only read the error message from metadata if available and keep crash context data when possible.
Added in missing crash context parameters that have been added to clients but not known by the server.
Change 3035787 on 2016/07/01 by John.Mahoney
Fix for crash when DuplicateRedirects does not contain the DependentObject when saving dependencies. It will still fall through to the assertion below, but it will now fail with a useful error message instead of a generic 'Pair != nullptr' from Map.h.
#jira UE-30189
Change 3036933 on 2016/07/04 by Steve.Robb
Proper forwarding constructor for FAsyncTask.
Change 3036938 on 2016/07/04 by Steve.Robb
Fix for CDO hot reload corrupting memory when replacing references inside structs.
#jira UE-29335
Change 3036960 on 2016/07/04 by Steve.Robb
Fix for FAnsiAllocator::ResizeAllocation when resizing to zero.
Change 3037423 on 2016/07/05 by Steve.Robb
FModuleManager::UnloadOrAbandonModuleWithCallback split into two instead of switching behavior with a bool.
Change 3037464 on 2016/07/05 by Steve.Robb
HotReload.cpp cleanup:
Deep nesting flattened.
Linear array searches replaced with maps.
FHotReloadModule::GetGameModules made into a non-member function and split into two.
Comment and coding standard fixes.
Change 3037741 on 2016/07/05 by John.Mahoney
Fix for COTF not checking the correct timestamps on startup.
#jira UE-31023
Change 3037846 on 2016/07/05 by Steve.Robb
Fix for compile button disappearing on a bad compile.
#jira UE-31575
Change 3037994 on 2016/07/05 by Steve.Robb
Static analysis fixes:
warning C6308: 'realloc' might return null pointer: assigning null pointer to 'Data', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
Change 3039186 on 2016/07/06 by Robert.Manuszewski
Enabling crash callstack logging by default.
Change 3039220 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C28159: Consider using 'InitiateSystemShutdownEx' instead of 'ExitWindowsEx'. Reason: Legacy API. Rearchitect to avoid Reboot
warning C6001: Using uninitialized memory 'UserNameLength'
warning C6001: Using uninitialized memory 'DomainNameLength'
Change 3039230 on 2016/07/06 by Steve.Robb
Fix for VC internal compiler errors.
Change 3039237 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'Path': the readable size is '400' bytes, but 'PathCurrentDepth' bytes may be read.
Change 3039287 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
warning C6101: Returning uninitialized memory '*lpdwExitCode'. A successful path through the function does not set the named _Out_ parameter.
warning C6387: '_Param_(1)' could be '0': this does not adhere to the specification for the function 'IMoniker::BindToStorage'.
warning C6387: '_Param_(1)' could be '0': this does not adhere to the specification for the function 'IMoniker::BindToObject'.
warning C6031: Return value ignored: 'CoCreateInstance'.
Change 3039359 on 2016/07/06 by Graeme.Thornton
Compile error fix for FAsyncTask, courtesy of SteveR
Change 3039534 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6319: Use of the comma-operator in a tested expression causes the left argument to be ignored when it has no side-effects.
Change 3039545 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6297: Arithmetic overflow: 32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value.
Change 3039578 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6263: Using _alloca in a loop: this can quickly overflow stack.
Change 3039623 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'
warning C6308:'realloc' might return null pointer: assigning null pointer to 'X', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
warning C6385: Reading invalid data from 'X': the readable size is 'Y' bytes, but 'Z' bytes may be read.
warning C6386: Buffer overrun while writing to 'X': the writable size is 'Y' bytes, but 'Z' bytes might be written.
warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.
Change 3039630 on 2016/07/06 by John.Mahoney
Fix for crash when spawning an actor using a template object that has instance components. UActorComponent::PostInitProperties was adding itself to the owner's InstanceComponents array, resulting in a realloc of that array and invalidating the reference that the owner's ObjectInitializer was trying to replace while instantiating that property. The new instance component will be added to the array as part of the owner's initialization anyway, so it is not necessary to do it here.
#jira UE-29123
Change 3039664 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'NewKeys': the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
warning C6386: Buffer overrun while writing to 'NewHeapIndexes': the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
Change 3039673 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'v'.
Change 3039690 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'.
warning C6246: Local declaration of 'X' hides declaration of the same name in outer scope.
warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
warning C6263: Using _alloca in a loop: this can quickly overflow stack.
Change 3040868 on 2016/07/07 by Graeme.Thornton
Config based class stripping for server builds
Change 3040872 on 2016/07/07 by Graeme.Thornton
Remove "return false" NeedsLoadForServer functions from engine code
Change 3040997 on 2016/07/07 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Landscape'.
warning C6011: Dereferencing NULL pointer 'rhs.Allocation.LayerInfo'.
warning C6011: Dereferencing NULL pointer 'lhs.Allocation.LayerInfo'.
Change 3041004 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.
Change 3041014 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 3041111 on 2016/07/07 by Steve.Robb
Removal of an obsolete error message about INI file case sensitivity.
Change 3041150 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6289: Incorrect operator: mutual exclusion over || is always a non-zero constant. Did you intend to use && instead?
Change 3041274 on 2016/07/07 by Steve.Robb
Static analysis fixes: warning C6001: Using uninitialized memory 'X'.
Change 3041294 on 2016/07/07 by Chris.Wood
Fixed protocol buffer and decompression errors in Crash Report Process (v.1.1.14)
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Size of buffer received from S3 is incorrect for some records. Fixed read problems by using size header value instead of stream length.
Increased buffer size for decompression as this was sometimes too small.
Modified S3 reading code to look for multiple records in each downloaded file.
Change 3041472 on 2016/07/07 by Steve.Robb
Static analysis fixes:
warning C6294: Ill-defined for-loop: initial condition does not satisfy test. Loop body not executed.
warning C6201: Index '1' is out of valid index range '0' to '0' for possibly stack allocated buffer 'NewHistory.Nodes'.
Change 3043074 on 2016/07/08 by John.Mahoney
Fix for COTF incorrectly reconstructing the original asset path based on the sandbox path when the game name differs from the game folder name.
Fix for COTF GetFiles not handling absolute GameDir paths properly.
#jira UE-31023
Change 3044461 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6386: Buffer overrun while writing to 'Attributes': the writable size is '16384' bytes, but '-8' bytes might be written.
Change 3044470 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Node.Sequence'.
Change 3044476 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.
Change 3044551 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'KeyAreaNode' did.
Change 3044664 on 2016/07/11 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ToLandscape->SplineComponent'.
warning C28182: Dereferencing NULL pointer. 'SplinesComponent' contains the same NULL value as 'Landscape->SplineComponent' did.
warning C6011: Dereferencing NULL pointer 'Landscape->SplineComponent'.
warning C6385: Reading invalid data from 'out': the readable size is 'sizeof(kiss_fft_cpx)*Dims[0]*Dims[1]' bytes, but '16' bytes may be read.
Change 3044716 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'this->ScreenSize': the readable size is '32' bytes, but '-4' bytes may be read.
Change 3044717 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Window' contains the same NULL value as 'ElementType * Window=AllWindows.FindByPredicate((*FStaticMeshEditorTest::RunTest::<lambda_46fd0093f3912289e870263afe1fcb2e>(ExpectedTitle)))' did.
This appears to be a false positive.
Change 3044787 on 2016/07/11 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'FbxObject'.
warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'RigidMeshNode' did.
warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'Result' did.
Change 3045933 on 2016/07/12 by Steve.Robb
Overloading support for TSharedPtr, TSharedRef and TWeakPtr.
Change 3045960 on 2016/07/12 by Robert.Manuszewski
Fixing a crash in Portal (and any other program that uses UObjects and GCs, with the exception of UHT) caused by classes not having their token stream assembled.
Change 3045963 on 2016/07/12 by Steve.Robb
PLATFORM_COMPILER_HAS_EXPLICIT_OPERATORS, FORCEINLINE_EXPLICIT_OPERATOR_BOOL and SAFE_BOOL_OPERATORS macros removed.
THasOperatorEquals and THasOperatorNotEquals traits moved to their own header.
Change 3045967 on 2016/07/12 by Steve.Robb
Initializer list support for TArray and TSet.
Change 3045968 on 2016/07/12 by Robert.Manuszewski
Fixing an ensure after typing 'stat dumphitches' in console.
Change 3045992 on 2016/07/12 by Robert.Manuszewski
Making sure CoreUObject headers are included for programs that don't include the engine (fixing MinidumpDiagnostics CIS failure)
Change 3047870 on 2016/07/13 by Steven.Hutton
Updated CRW to entity framework with repository models. #rb none
Change 3047871 on 2016/07/13 by Steven.Hutton
Add repository models #rb none
Change 3049468 on 2016/07/14 by Steven.Hutton
Fix broken project files. #rb none
#lockdown Nick.Penwarden
[CL 3050320 by Robert Manuszewski in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2927746 on 2016/03/30 by Michael.Schoell
Local variables in function graphs will now store a hard reference to their UObject value.
Fixes a crash when a Blueprint is saved before compiling with the local variable's value set. Ensures that the UObject is loaded with the Blueprint.
#jira UE-27738 - Local variables in a function that is in a blueprint will somehow become invalid when calling a native
Change 2927751 on 2016/03/30 by Michael.Schoell
Back out changelist 2927746
Change 2986483 on 2016/05/23 by Maciej.Mroz
#jira UE-30976 Editable enum values set on an instance are lost during nativization
Added overriden names of Enum keys.
Change 2986712 on 2016/05/23 by Phillip.Kavan
[UE-21010] Apply updated transform to component template instances when changing the scene root in a Blueprint class.
change summary:
- modified SSCS_RowWidget::OnMakeNewRootDropAction() to propagate the location/rotation reset to instances of the component template that's becoming the new scene root.
Change 2987406 on 2016/05/23 by Ryan.Rauschkolb
Fixed Functions filter in Find-In-Blueprints will show components from the SCS
#jira UE-30140
Change 2988925 on 2016/05/24 by Ryan.Rauschkolb
Fixed Issue where certain primitives would not automatically type cast to Text in Blueprint graph.
#jira UE-20232
Change 2989001 on 2016/05/24 by Dan.Oconnor
PR #2418: Fixed a typo in Blueprint.h (Contributed by PistonMiner)
#jira UE-31142
Change 2989447 on 2016/05/25 by Phillip.Kavan
[UE-30807] Propagate edit condition property value changes to instances of template objects.
change summary:
- modified FPropertyEditor::SetEditConditionState() to propagate an EditConditionProperty value change to all instances if the outer owning object is a template (e.g. CDO)
Change 2989804 on 2016/05/25 by Phillip.Kavan
[UE-30289] Preserve relative scale on the root scene component when converting an Actor instance to a Blueprint Class.
change summary:
- modified FKismetEditorUtilities::CreateBlueprintFromActor() to post-copy the relative scale value from the Actor's root component to the new Blueprint CDO's root component
Change 2990234 on 2016/05/25 by Ryan.Rauschkolb
Fixed issue where including a period ina Blueprint function causes double-click to fail to open its graph
#jira UE-4426
Change 2990566 on 2016/05/25 by Mike.Beach
Better warn logging to help locate variable nodes that emit a "variable not found" message.
Change 2991083 on 2016/05/26 by Maciej.Mroz
Blueprint nativization: converted classes have "config" specified.
Change 2991363 on 2016/05/26 by Phillip.Kavan
[UE-19599] Copy-and-paste of Actor instances from level to Blueprint/IWCE component tree views now adds properly-initialized components.
change summary:
- modified FCustomizableTextObjectFactory::CanCreateObjectsFromText() to handle "Begin Actor/End Actor" blocks in T3D text
- modified FCustomizableTextObjectFactory::ProcessBuffer() to handle "Begin Actor/End Actor" blocks in T3D text (so that Actor-type objects can be processed)
- modified FComponentObjectTextFactory::CanCreateClass() to allow Actor-type objects to pass
- modified FComponentObjectTextFactory::ProcessConstructedObject() to handle Actor-type objects and pull out owned component instances as constructed objects
Change 2992990 on 2016/05/27 by Ryan.Rauschkolb
Fixed issue where Connecting Self Reference Pin to a String pin does not fully connect the generated GetDisplayName node
#jira UE-21973
Change 2992995 on 2016/05/27 by Ryan.Rauschkolb
Fixed issue where GetClass node is not listed in the Context Menu when pulling from a self node and Context Sensitive is checked.
#jira UE-30990
Change 2993449 on 2016/05/27 by Phillip.Kavan
[UE-31379] Don't instrument "preview" Actor instances during Blueprint profiler script event processing.
change summary:
- modified FBlueprintProfiler::InstrumentEvent() to check for and bypass Actor instances belonging to a preview or inactive world type.
Change 2993531 on 2016/05/27 by Mike.Beach
PR #2433: Interface functions inherited from a native base class now appear in . (Contributed by MichaelSchoell)
Change 2993969 on 2016/05/30 by Maciej.Mroz
UE-30729 Crash in Native Orion when selecting Sword or Tomahawk
Clear AsyncLoading in subobjects.
Change 2993990 on 2016/05/30 by Phillip.Kavan
[UE-30984] Exclude reroute nodes from Blueprint profiler node mapping.
change summary:
- modified FBlueprintFunctionContext::MapInputPins() to pass through non-relevant nodes when iterating through non-exec input pin links.
- modified FBlueprintFunctionContext::MapExecPins() to pass through non-relevant nodes when iterating through output exec pin links.
- modified FBlueprintFunctionContext::MapTunnelEntry() to pass through non-relevant nodes when iterating through tunnel node exit points.
- modified FBlueprintFunctionContext::MapTunnelInstance() to pass through non-relevant nodes when iterating through tunnel graph entry points.
Change 2994591 on 2016/05/31 by Ryan.Rauschkolb
Fixed issue where inherited Blueprint variable would not show parent's replications settings
#jira UE-18912
Change 2994613 on 2016/05/31 by Ben.Cosh
Minor refactor and Various fixes to the blueprint profiler moving towards MVP goal.
#Jira UE-27039 - Blueprint Profiler does not lists stats when calling an Event Dispatcher
#Jira UE-31396 - Blueprint profiler crashes inside the profiler connection drawing policy
#Jira UE-30957 - "Pure Time" does not populate with data in the Blueprint Profiler
#Jira UE-30926 - Blueprint profiler - expose heatmap thresholds to user through the profiler tab
#Jira UE-30909 - Blueprint Profiler - "compile" icon should denote Blueprint's instrumented status
#Jira UE-30911 - Blueprint profiler tab/panel should display warning when Blueprint is uninstrumented
#Jira UE-31385 - BP Profiler - Inclusive time column should be entirely filled out
#Jira UE-31375 - BP Profiler - Default sample averaging to the "arithmetic mean"
#Jira UE-31377 - BP Profiler - Default tree view filtering to off
#Jira UE-31387 - BP Profiler - Remove the "view type" button for MVP
#Jira UE-31384 - BP Profiler - In the tree view, rename the first time column "Avg. Time (ms)"
Notes:-
- Sequence node inclusive time fixed
- Trace History tidy up
- Compile Icon and status messages for instrumentation
- Message in the profiler tab for instrumentation
- Profiler view tidy up and heat thresholds controls added
- fixed the summed execution branch stats
- fixed the connection drawing policy to use branch pin stats and fixed the crash from UE-31396
- added hottest path and hottest endpoint wire heatmaps
- switched off the graph filter by default
- added total time for the heatmaps
- fixed issue where initialising mapped functions caused an assert due to changes to the array/map in initialisation code
Change 2995058 on 2016/05/31 by Phillip.Kavan
[UE-30718] Native/const implementable events will no longer cause a crash at runtime when the Blueprint profiler is running.
change summary:
- modified UObject::ProcessEvent() to bypass instrumentation for native event functions that are not implemented (overridden) in a BP class.
- modified FScriptEventPlayback::Process() to first check for a standalone function match (UCS, implementable events declared as 'const') before settling on the ubergraph function for the target context.
Change 2995218 on 2016/05/31 by Phillip.Kavan
[UE-30778] Restored non-K2 compact graph nodes (e.g. Material Editor) to previous size.
change summary:
- modified SGraphNode::GetNodeIndicatorOverlayVisibility() default impl to return 'Collapsed' by default, so it doesn't affect layout.
Change 2996417 on 2016/06/01 by Phillip.Kavan
[UE-16073] Basic shape components (cube etc.) will now apply the correct override material to instances after being added through the component tree in the Blueprint editor.
change summary:
- modified the 'OnBasicShapeCreated' lambda in FComponentTypeRegistryData::AddBasicShapeComponents() to propagate the material override to all instances when the given component is an archetype (template) object.
Change 2997001 on 2016/06/01 by Ryan.Rauschkolb
Fixed Double Clicking a component in the results of Find-In-Blueprints does not select the component
#jira UE-30143
Change 2997521 on 2016/06/02 by Maciej.Mroz
[Blueprint Nativization]
- Added FilesToIncludeInModuleHeader config variable in BlueprintNativizationSettings. So some headers can be included in NativizedAssets.h
- Guids of nodes are no longer recreated when Blueprint is duplicated for "C++ compilation". Previously child bp used variable names based on original parent class, but nativized parent class had guids recreated.
Change 2997522 on 2016/06/02 by Maciej.Mroz
Native implementation of NOEXPORT FInterpCurvePoint structures. (It's necessary for Blueprint nativization)
Change 2997638 on 2016/06/02 by Maciej.Mroz
Improvements for Blueprint Nativization:
- Overridden names in nativized code have proper escape characters (in generated code).
- OnlyDefaultConstructorDeclared metadata is replaced by ObjectInitializerConstructorDeclared
- Arrays of nativized anum have the following form: TArray<Enum> (previously it was TArray<TEnumAsByte<Enum>>)
- warning C4883 is disabled in .generated.cpp files for nativized module
Change 2997639 on 2016/06/02 by Maciej.Mroz
Minor improvements in Ocean gameplay code. Required for Blueprint Nativization.
#jira UE-28945 Failure packaging Nativized Ocean
Change 2997656 on 2016/06/02 by Maciej.Mroz
Various improvements in BlueprintCompilerCppBackend:
- Fixed interface cast
- Fixed TSwitchValue issue (when used with literals)
- Fixed improper name for NativeBlueprintEvent (when calling parent's implementation)
- Fixed bitfield getter code.
- Reduce code size (less UsedAssets, less ReferencedConvertedFields, cached UEnums)
- operator == is generated for nativized structs
- Fixed AssedId (AssetPtr) constructor in nativized code.
- Fixed arrays of noexport struct
- Fixed missing headers for native single cast delegate signature.
- Fixed issue when default constructor (in native) is missing (constructor with FObjectInitialized, wont be used automatically). See "ObjectInitializerConstructorDeclared" metadata.
Change 2997691 on 2016/06/02 by Maciej.Mroz
operator == in FText. It is required for some functions in TArray<FText>
Change 2997793 on 2016/06/02 by Ben.Cosh
Added support for BaseAsyncTask nodes, fixed a problem with instance mapping and turned off the debug instance filter
#Jira UE-30703 - Crash using blueprint profiler on AI pawn using nav mesh
#Proj BlueprintProfiler, Kismet
Change 2997901 on 2016/06/02 by Maciej.Mroz
Back out changelist 2997691
Change 2998038 on 2016/06/02 by Mike.Beach
Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)
Change 2998052 on 2016/06/02 by Ryan.Rauschkolb
Fixed Comment bubbles not remembering changes after losing focus
#jira UE-20012
Change 2998450 on 2016/06/02 by Phillip.Kavan
[UE-31550] Fix crash on load of a Blueprint class containing a bitmask variable with missing enum type metadata.
change summary:
- modified FBlueprintEditorUtils::ValidateBlueprintVariableMetadata() to check for presence of bitmask enum type metadata on a variable before trying to validate it.
Change 2999763 on 2016/06/03 by Mike.Beach
Guarding against a crash with an ensure - attempting to catch why this is happening by logging more info, as we're unable to repro it. Guarding against nodes which reference malformed (TRASH) classes.
#jira UE-26761
Change 2999768 on 2016/06/03 by Maciej.Mroz
#jira UE-31592, UE-31593
This is just workaound. FReferenceFinder::FindReferences doesn;t find Enum variable in UByteProperty.
Change 2999770 on 2016/06/03 by Maciej.Mroz
[Blueprint Nativization]
Workaround for missing ==operator in native structures. The generated code uses special version of array funtions.
Change 2999798 on 2016/06/03 by Mike.Beach
Guarding against malformed Blueprints (ones without valid "authoratative" class) used as context for the node menu. Baffling how we'd get into this scenario, but this adds ensures to hopefully give us clues and stabalize the editor.
#jira UE-31522
Change 2999941 on 2016/06/03 by Mike.Beach
Correcting mistake in previously attempted fix (CL 2781229). Now using weak ptr IsValid checks to guard against destroyed nodes in deferred graph actions (TWeakObjectPtr::Get() does not check IsValid before returning).
#jira UE-23371
Change 3001731 on 2016/06/06 by Phillip.Kavan
[UE-30638] BP profiler will no longer crash at runtime while profiling events that call functions on an external target.
change summary:
- modified FBlueprintProfiler::ProcessEventProfilingData() to only remove 'Class' and 'Instance' signals on new events.
- modified FScriptEventPlayback::NodeSignalHelper struct to include a new 'BlueprintContext' field.
- modified FScriptEventPlayback::Process() to handle midstream context switches by updating the Blueprint/Function context on 'Class' and/or 'Instance' signals.
- modified FScriptEventPlayback::Process() to cache and reference the current Blueprint context within the cached NodeSignalHelper while handling processed events.
Change 3002075 on 2016/06/06 by Maciej.Mroz
Improved FScriptBuilderBase::EmitTermExpr in KismetCompilerVMBackend.
Literal expression can be emitted without known desitination property.
#jira UE-28443 Set Boolean (by ref) crashes the editor on compile
Change 3002096 on 2016/06/06 by Ben.Cosh
This change expands the way that the blueprint profiler detects event nodes during mapping to include other non function graphs.
#Jira UE-30716 - Blueprint Profiler crashes if function in another graph is called
#Proj BlueprintProfiler
Change 3002108 on 2016/06/06 by Ben.Cosh
Adds a new default option to average the blueprint level stats in the profiler.
#Jira UE-31386 - BP Profiler - Timings reported with "Show Instances" off (in the tree view) are not averaged
#Proj Kismet, BlueprintProfiler
- The controls were also getting a bit messy so I tidied them all up into a re-usable toolbar for convenience going forward.
Change 3002782 on 2016/06/06 by samuel.proctor
Test assets for Interface testing
Change 3003826 on 2016/06/07 by Ben.Cosh
A few minor visual improvements for the blueprint profiler.
#Proj Kismet, BlueprintProfiler, EditorStyle
- Updated the actor icon to match the world outliner and added some functionality to draw attention to stale/deleted actors.
- Updated the pure node icon.
Change 3004067 on 2016/06/07 by samuel.proctor
New test asset for blueprint interfaces
Change 3004069 on 2016/06/07 by samuel.proctor
Updating asset for Interface testing
Change 3004275 on 2016/06/07 by Ryan.Rauschkolb
Fixed issue where Toggle Comment Bubble button for Reroute nodes would not rever tthe comment bubble to constant visibility
#jira UE-23733
Change 3004329 on 2016/06/07 by Dan.Oconnor
EdGraphPin is no longer a UObject, this will improve load times significantly on projects with large number of blueprints, but content does need to be resaved in order to see the improvement in load time. UObject counts are also greatly reduced.
Change 3004418 on 2016/06/07 by Maciej.Mroz
KismetCompilerVMBackend: Fixed issue, when a byte property has no enum specified (for examle parameter from EqualEqual_ByteByte) but the enum is needed to parse a literal value.
Change 3004496 on 2016/06/07 by Dan.Oconnor
Disabling expensive pin allocation tracking
Change 3004649 on 2016/06/07 by Mike.Beach
Preventing a new warning from being generated on trace point exceptions (trace point exceptions are used to hook into the debugger, and don't represent errors).
#jira UE-31236
Change 3004667 on 2016/06/07 by Dan.Oconnor
Removed my debugging logic
Change 3004848 on 2016/06/07 by Dan.Oconnor
Fix spammy ensure
Change 3004871 on 2016/06/07 by Phillip.Kavan
[UE-24950] No longer including components instanced as default subobjects of and attached to components instanced by construction script in the IWCE component tree view.
change summary:
- modified SSCSEditor::UpdateTree() to exclude child components instanced in native code as "nested" DSOs and parented to non-natively-constructed (e.g. Blueprint) components; these instances are no longer being shown in IWCE in order to avoid confusion, as they're not currently mutable at the instance level, will always be parented to something that is visible in the tree, and they're also not currently shown in the Blueprint editor's component tree view (because they're not stored in the CDO).
- modified FSceneComponentData's ctor to exclude child components instanced in native code as nested DSOs from the AttachedInstancedComponents array; this allows child components instanced as nested DSOs to be disposed of along with the constructed parent instance when re-running construction scripts.
Change 3005203 on 2016/06/07 by Dan.Oconnor
Fix for undo/redo/serialization issues with ed graph pin change. When serialization logic was applied incrementally our attempts to keep LinkedTo symetrical and aggressively clear destroyed nodes caused problems
#jira UE-31750
Change 3005441 on 2016/06/08 by Maciej.Mroz
#jira UE-31625 Crash in nativized Orion
AssembleReferenceTokenStream is called for Dynamic Classes:
- in ConstructDynamicType() (when class is explicitly loaded)
- in __CustomDynamicClassInitialization() (when CDO is created)
Change 3005540 on 2016/06/08 by Ben.Cosh
This adds the ability to track profiler instances between editor and PIE instances and displays the current status through the icon coloring.
#Jira UE-30705 - Blueprint profiler stats lost if instance destroyed during PIE
#Proj BlueprintProfiler, Kismet
- The jira was already fixed but I think this change improves the instance status clarity
Change 3006196 on 2016/06/08 by Dan.Oconnor
Copy/paste logic for pin connections got lost in the shuffle
#jira UE-31747
Change 3006416 on 2016/06/08 by Phillip.Kavan
[UE-31735] Fix potential loss of GetClassDefaults node output pin links on load (due to dependency load order).
change summary:
- modified UK2Node_GetClassDefaults::GetInputClass() to redirect to the generated skeleton class only if it's valid. this ensures that output pins will be reallocated during node reconstruction even if the dependent Blueprint's skeleton class has not yet been generated on load.
Change 3006522 on 2016/06/08 by Dan.Oconnor
Under rare circumstances a deprecated pin comes in that is outered to the transient package
#jira UE-31779
Change 3006576 on 2016/06/08 by Dan.Oconnor
Fix for non-editor builds
#jira UE-31796
Change 3006610 on 2016/06/08 by Phillip.Kavan
[UE-31743] Fix data loss issue when loading a serialized non-native component class instance that's owned by an Actor-based Blueprint class instance.
change summary:
- modified FObjectInitializer::InitProperties() to disable fast path initialization for non-native class types when the default data does not equate to the non-native CDO (as is also done within the native path). this is necessary because the optimized property list that we generate at load time to support fast path initialization of Blueprint class instances is only applicable to the generated CDO.
Change 3006824 on 2016/06/08 by Dan.Oconnor
More undo/redo fixes, this time fixes for when transaction buffer changes # of pins, thus destabalizing the LinkedTo arrays
#jira UE-31794
Change 3006828 on 2016/06/08 by Dan.Oconnor
Fix for non-editor builds
Change 3006857 on 2016/06/08 by Dan.Oconnor
Investigating shutdown ensure, traced back to a static UEdGraphPin
Change 3006907 on 2016/06/08 by Dan.Oconnor
Noneditor build fix
Change 3006929 on 2016/06/08 by Dan.Oconnor
Deferring DeprecatedPins destruction until after UBlueprint has had a chance to fix up its watched pins, this is a better fix for #jira UE-31779
Change 3007133 on 2016/06/09 by Ben.Cosh
Fix for issue in the profiler asserting creating pins that don't have unique names.
#Jira UE-31752 - Crash compiling various Orion assets for blueprints profiling, ScriptExecNode.IsValid() failed
#Proj BlueprintProfiler
- I believe this was recently introduced with the changes to UEdGraphPin's
Change 3007964 on 2016/06/09 by Dan.Oconnor
Fix for PinHelpers::UnresolvedPins being left with stale entries by undo/redo
#jira UE-31829
Change 3007996 on 2016/06/09 by Ryan.Rauschkolb
Added 'empty' keyword to Array Clear Node.
#jira UE-12356
Change 3008007 on 2016/06/09 by Ryan.Rauschkolb
Added 'negate' keyword to boolean NOT node
#jira UE-12490
Change 3008011 on 2016/06/09 by Ryan.Rauschkolb
Added Vector2D * Vector2D multiplication node
#jira UE-31503
Change 3008014 on 2016/06/09 by Ryan.Rauschkolb
Fixed Cannot connect Make Array node output to MakeArray input with split pins
#jira UE-28530
Change 3008243 on 2016/06/09 by Dan.Oconnor
Fix for creation of FWeakGraphPinPtr from a pin that had been destroyed, client logic is still a bit broken in the case of the ClassDefaults node, but we're back to 'safe'
#jira UE-31841
Change 3008289 on 2016/06/09 by Dan.Oconnor
Editor transaction saves all state before applying undo/redo buffers when using 'bFlip' flow. This prevents messing with the object graph in the middle of saving state that will be restored later
#jira UE-31794
Change 3008422 on 2016/06/09 by Dan.Oconnor
Correct usage of GIsTransacting, replaced with Ar.IsTransacting() to correctly handle the case where we serialize after transacting but during the transaction (for instance, recompile blueprint in post undo, which we do quite a bit it turns out)
#jira UE-31857
Change 3009164 on 2016/06/10 by Ryan.Rauschkolb
Making changes to default values in the structure editor will now make changes to the structure without rebuilding the default values panel.
#jira UE-21141,UE-23723
Change 3009165 on 2016/06/10 by Ryan.Rauschkolb
Fixed Structure Default value editor collapses after undoing an alteration of a default value
#jira UE-31741
Change 3009181 on 2016/06/10 by Ryan.Rauschkolb
Fixed issue where modifying a default value in a Widget Blueprint would cause the Details Panel to refresh
#jira UE-30014
Change 3009313 on 2016/06/10 by Mike.Beach
Addressing issues with function return nodes in multiple ways:
- Preventing users from deleting return nodes for overriden/inherited functions.
- Also making sure that we create terminals for out params when the return node is disconnected (and pruned).
- Lastly, ensuring that new return nodes adhere to the function's signature (for cases, like where you copy/paste a return node from a different function).
#jira UE-31418
Change 3009595 on 2016/06/10 by Dan.Oconnor
EdGraphPinReference using PinId to resolve itself again, may create issues resolving pins created in compile
#jira UE-31879
Change 3009774 on 2016/06/10 by Dan.Oconnor
Fix for bad logic in RemovePin introduced in 3004329, just a bad reading of the logic, missed an early return
#jira UE-31906
Change 3009988 on 2016/06/10 by Dan.Oconnor
Prefer to use existing pins (based on PinId) when undoing/redoing pin serialization
#jira UE-31888
Change 3010050 on 2016/06/10 by Dan.Oconnor
Fixed missing call to ssuper class's PostEditUndo, fixed UBehaviorTreeGraph::PostEditUndo accessing Pins before they have been resolved
#jira UE-31892
Change 3010071 on 2016/06/10 by Dan.Oconnor
Fix for pasting when owning node has whitespace in result of GetPathName
#jira UE-31898
#coderview Bob.Tellez
Change 3010244 on 2016/06/11 by Dan.Oconnor
Fix for trivial copy/paste error, causes crash when copying/pasting nodes with text default values, part of UE-31870
Change 3010630 on 2016/06/13 by Dan.Oconnor
No longer relying on path name for pin resolution, path is unstable across graphs
#jira UE-31870
Change 3010647 on 2016/06/13 by Dan.Oconnor
PR #2496: Updated KismetMathLibrary comparison descriptions for FDateTime and FTimespan. (Contributed by CelPlays)
#jira UE-31928
Change 3011175 on 2016/06/13 by Ben.Cosh
Updates the Blueprint Profiler so that it can correctly map entry/exit from tunnels based on instance.
#Jira UE-30106 - Compiling QA_PhysVelocitySettleTest with the blueprint profiler results in a crash/assert
#Proj Kismet, BlueprintProfiler
- Ensured that the trace paths contain the macro instance exec nodes
- Selectively update stats in the tunnel exit site nodes based on valid exit sites to prevent cyclic updates.
- Updated the comments in map tunnel entry to spare peoples sanity when trying to understand what that function does.
Change 3011271 on 2016/06/13 by Ben.Cosh
This adds support for inherited blueprint classes to the blueprint profiler.
#Jira UE-31833 - The Blueprint profiler asserts when using a FlipFlop macro.
#Jira UE-31752 - Crash compiling various Orion assets for blueprints profiling, ScriptExecNode.IsValid() failed
#Proj BlueprintProfiler
Change 3011556 on 2016/06/13 by Ryan.Rauschkolb
Fixed Crash when breaking link to a split pin in MakeArray that is an array type
#jira UE-31919
Change 3011624 on 2016/06/13 by Dan.Oconnor
Fix for missing entries in MessageLog's source pin identification map. Bob T had originally populated this correctly, but somehow i lost it while iterating.
#jira UE-31955
Change 3011984 on 2016/06/13 by Dan.Oconnor
Sanitizing parentpin's subpins when destroying a pin
#jira UE-21392
Change 3012894 on 2016/06/14 by Phillip.Kavan
[UE-30922] Ensure that customized defaults are propagated to new instances at construction time during non-Actor-based Blueprint class reinstancing.
change summary:
- modified FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() to use the reinstanced archetype object as the template object during construction of the new instance for non-Actor-based Blueprint class types.
#jira UE-30922
Change 3013037 on 2016/06/14 by Ryan.Rauschkolb
Fixed Crash when connecting to a split pin in a MakeArray node that has no connections
#jira UE-31917
Change 3014846 on 2016/06/15 by Dan.Oconnor
No longer using FText::IsLetter to parse math expression nodes, that function is very slow. $x is now a valid math expression variable name (genereated a compile error prior to this change)
#jira FORT-23753
Change 3015014 on 2016/06/15 by Dan.Oconnor
Removing poorly implement IsLetter function
Change 3015142 on 2016/06/15 by Dan.Oconnor
More intentional about removing subpins, prevents stale iterator on split pin collapse
#jira UE-32072
Change 3016326 on 2016/06/16 by Ryan.Rauschkolb
Fixed MakeArray node does not reset to wildcard when breaking links with split struct pins that have default values
#jira UE-32016
Change 3016494 on 2016/06/16 by Ryan.Rauschkolb
Fixed Crash when dragging a component into the Event Graph that's inherited from a C++ class
#jira UE-31876
Change 3016557 on 2016/06/16 by Dan.Oconnor
Explicit copy/move of string data for FText, removes some redundant copying and object construction/destruction [which could be optimzed away], saves 2-3 seconds in my 80s load asset benchmark
#jira FORT-23753
Change 3016577 on 2016/06/16 by Ryan.Rauschkolb
Fixed compiler warning for hidden member variable in FBlueprintVarActionDetails::GetVariableReplicationType
Change 3016906 on 2016/06/16 by Dan.Oconnor
Back out changelist 3016557
This will be done by Jamie.Dale in Dev-Editor
Change 3018081 on 2016/06/17 by Phillip.Kavan
[UE-31832] PR #2486: Expose UInheritableComponentHandler::GetAllTemplates() outside of editor (Contributed by Bogustus)
#jira UE-31832
Change 3018402 on 2016/06/17 by Dan.Oconnor
Missing include
Change 3018426 on 2016/06/17 by Ryan.Rauschkolb
Fixed MakeArray node with split pins and no connections does not paste correctly
#jira UE-32148
Change 3018452 on 2016/06/17 by Mike.Beach
Moving the patching of instanced sub-objects out of CPFUO (where you can't rely on the target to be a replacement for the source) to FBlueprintEditorUtils::PatchCDOSubobjectsIntoExport(), and making it so PatchCDOSubobjectsIntoExport() is called regularly for Blueprint regeneration (on load).
#jira UE-32158
Change 3018456 on 2016/06/17 by Dan.Oconnor
Fix for static analysis warning, this null check does nothing
Change 3018595 on 2016/06/17 by Mike.Beach
Fix for shadowed variable warning in CIS.
Change 3018699 on 2016/06/17 by Mike.Beach
Making MinimumAreaRectangle callable in Blueprints without world context (which is only needed for debug drawing).
Change 3019734 on 2016/06/20 by Phillip.Kavan
[UE-32064] Clone associated component template(s) when duplicating Blueprint function graphs containing one or more Add Component nodes.
change summary:
- added a UK2Node_AddComponent::PostDuplicate() override
- moved UK2Node_AddComponent::PostPasteNode() logic into a helper method that's now called from both PostDuplicate() and PostPasteNode() overrides.
notes:
- will prevent getting into the scenario described in UE-31831
#jira UE-32064
Change 3020635 on 2016/06/20 by Dan.Oconnor
Fix for bad cast in FCompilerResultsLog::Append, could cause crashes in clients of this function (math expressions nodes occasionally do when they fail to compile)
Change 3020894 on 2016/06/21 by Maciej.Mroz
#2522: Interface UProperties can ExposeOnSpawn (in Blueprints) (Contributed by MichaelSchoell)
Change 3020958 on 2016/06/21 by Ben.Cosh
This improves the way key events are detected in the blueprint profiler, preventing duplicate event entries when pressed and released are both wired. It also catches a bug with the compiler instrumentation flag when compiling.
#Jira UE-32270 - Input key events generate extra instrumentation data per key press
#Jira UE-32266 - Recompiling blueprints with instrumentation can fail to add instrumentation.
#Proj BlueprintProfiler, UnrealEd
Change 3021316 on 2016/06/21 by Ryan.Rauschkolb
Fixed issue where Copy/Paste of event nodes would not retain link information
Change 3021826 on 2016/06/21 by Phillip.Kavan
[UE-31831] Fix up AddComponent nodes on load if they are not associated with a unique template object.
change summary:
- added external linkage to UK2Node_AddComponent::MakeNewComponentTemplate(), and switched it to be a public API
- modified FBlueprintEditorUtils::UpdateComponentTemplates() (as this is already called on Blueprint load) to detect/warn and correct non-unique templates
#jira UE-31831
Change 3022047 on 2016/06/21 by Ryan.Rauschkolb
Fixed issue where copy/paste of return nodes would not preserve value or link data
#jira UE-26937
Change 3022619 on 2016/06/22 by Maciej.Mroz
#jira UE-30858 Nativized Orion - Some particle effects are not rendering
A static/persistent information (the mechanism is similar to AssetRegistrySearchable) about DynamicClass is added.
It's necessary since DynamicClasses are not handled as regular assets by AssetRegistry.
Fixed GameplayCueManager. Nativized cues can be found.
This is an early version of the feature. Amount of stored persistent data can be extended (but it would increase memory-usage).
Change 3022654 on 2016/06/22 by Maciej.Mroz
FBackendHelperStaticSearchableValues -fixed too strict ensure
Change 3023067 on 2016/06/22 by Maciej.Mroz
#jira UE-32083 Nativize Blueprints removes blueprint functionality in packaged project
Config settings from super class are not applied (at runtime) to nativized Blueprints . So all "config" properties are filled in constructor.
Change 3023222 on 2016/06/22 by Ryan.Rauschkolb
Fixed MakeArray node elements break when editing struct elements
#jira UE-21392
Change 3023405 on 2016/06/22 by Mike.Beach
Making sure sub-objects get instanced for Blueprint CDOs that had their FObjectInitializer deferred (happens when the super CDO hasn't been fully serialized). By the time the deferred FObjectInitializer is ran, the sub-objects have been assigned a RF_NeedLoad flag (where they normally wouldn't have one right after construction, when the initialization is usually ran).
#jira UE-31897
Change 3023992 on 2016/06/22 by Mike.Beach
Fixed an issue where hovering on/off a reroute node (toggling the comment bubble visibility) would create extraneous undo transactions.
#jira UE-31859
[CL 3025946 by Mike Beach in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2970419 on 2016/05/09 by Steve.Robb
Static analysis fixes:
warning C6326: Potential comparison of a constant with another constant.
warning C6011: Dereferencing NULL pointer '...'.
warning C6385: Reading invalid data from '...': the readable size is '...' bytes, but '...' bytes may be read.
warning C6386: Buffer overrun while writing to '...': the writable size is '...' bytes, but '...' bytes might be written.
Change 2997665 on 2016/06/02 by Graeme.Thornton
Fix parameter parsing bug in corrupt tool
Change 2997947 on 2016/06/02 by Steve.Robb
Fix for return value from FOnlineSessionMcp::UpdateSession.
Change 3000182 on 2016/06/03 by John.Mahoney
PR #2234: Fix NullReferenceException to connect to coordinator (Contributed by projectgheist)
#jira UE-29063
Change 3000355 on 2016/06/03 by John.Mahoney
Fix for crash caused by trying to serialize a package larger than 2 GB to memory while cooking, usually due to unusually large light maps.
Replaced the TArray-based memory archives used in UPackage::SavePackage with a new FLargeMemoryWriter/Reader that uses a raw memory buffer internally.
#jira UE-22912
Change 3001673 on 2016/06/06 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'KeyState'
Change 3001963 on 2016/06/06 by John.Mahoney
Fix for AutomationTool crash when deploying to default PS4 devkit. When a DeviceName is not specified on the command line, the PS4DevKitUtil.exe Detail command will return the details of the default connected device. If the device's filesystem is mapped by name instead of IP, the name should be parsed from the result and used to build the BaseTargetPath.
Change 3001974 on 2016/06/06 by Steve.Robb
Static analysis fixes:
warning C6326: Potential comparison of a constant with another constant.
Change 3003781 on 2016/06/07 by Steve.Robb
New TWeakObjectPtrMapKeyFuncs to be used for maps containing TWeakObjectPtr keys, without invalidating the map when the pointer becomes stale.
Fix for UNetConnection::ActorChannels which suffered from this problem.
Change 3003855 on 2016/06/07 by Steve.Robb
VS debugger visualization of TTuples up to 6 elements.
Change 3003864 on 2016/06/07 by Steve.Robb
Reapply optimizations to FString::MatchesWildcard reverted in CL# 2992738.
Change 3003944 on 2016/06/07 by Steve.Robb
Back out changelist 3003864
Change 3004198 on 2016/06/07 by Steve.Robb
TIsTriviallyDestructible added, needed to move away from amalgamated type traits, which can cause spurious compile errors.
DestructItem added.
Change 3005586 on 2016/06/08 by Steve.Robb
jpeg_decoder::stop_decoding made ((no_return)) again, but with an exit() call to ensure that it doesn't cause compile errors in Android builds.
Change 3005633 on 2016/06/08 by Steve.Robb
Static analysis fixes:
warning C28216: The checkReturn annotation only applies to postconditions for function 'Func' _Param_(N)
Change 3005839 on 2016/06/08 by Steve.Robb
Fix for warning C6011: Dereferencing NULL pointer 'RepState'.
Change 3005857 on 2016/06/08 by Steve.Robb
Fix for warning C28182: Dereferencing NULL pointer. 'CinematicShotSection' contains the same NULL value as 'ShotSection' did.
Change 3005860 on 2016/06/08 by Steve.Robb
Fix for warning C6011: Dereferencing NULL pointer 'this->Keys[Index]'.
Change 3006175 on 2016/06/08 by Steve.Robb
Additional information about the class which is failing to reload.
#jira UE-28599
Change 3006524 on 2016/06/08 by Ben.Marsh
Fix compile error introduced in CL 3006175
Change 3006815 on 2016/06/08 by Ben.Marsh
Enable static analysis as part of build process for dev branches.
Change 3007606 on 2016/06/09 by Steve.Robb
Fixes for 'inconsistent annotation warnings' in SDK code.
Change 3007679 on 2016/06/09 by Steve.Robb
Fixes for 'inconsistent annotation warnings' in SDK code.
Change 3008125 on 2016/06/09 by John.Mahoney
Fix for DLC paks mapping file paths relative to the GameDir instead of the RootDir.
#jira UE-31250
Change 3008763 on 2016/06/10 by Steve.Robb
New TArray::EmplaceAt function.
Change 3008780 on 2016/06/10 by Steve.Robb
Non-variadic delegate implementation deleted.
Change 3008820 on 2016/06/10 by Robert.Manuszewski
Merging UnrealHeaderTool optimizations from a partners branch.
Change 3008850 on 2016/06/10 by Steve.Robb
Removal of PLATFORM_COMPILER_HAS_VARIADIC_TEMPLATES.
Change 3008905 on 2016/06/10 by Graeme.Thornton
MemoryProfiler2 - Deselect current bar when clicking off the histogram. Allows user to see the top level group data again
Change 3008933 on 2016/06/10 by Steve.Robb
Removal of PLATFORM_COMPILER_HAS_DEFAULT_FUNCTION_TEMPLATE_ARGUMENTS.
Change 3009130 on 2016/06/10 by John.Mahoney
Fix for crash when pasting T3D data from the clipboard into the content browser. Since the content browser is only expecting a list of object paths, it should avoid trying to process pasted T3D altogether.
#jira UE-31459
Change 3010712 on 2016/06/13 by Steve.Robb
Splitting up of TTypeTraits into individual traits to avoid erroneous VC compilation errors.
Use of TAnd/TOr to short-circuit many compile-time traits checks.
Renaming of traits classes (except TIsPODType) to closer match the standard.
Change 3010714 on 2016/06/13 by Steve.Robb
*_Variadics.h delegate headers renamed to just *.h.
Change 3010719 on 2016/06/13 by Steve.Robb
Redundant suffixes removed from delegate macros.
Change 3010720 on 2016/06/13 by Steve.Robb
Fix for defaulted functions and other compiler settings.
Workaround for spurious compiler errors in generated functions which ultimately reference other deleted functions.
See: https://connect.microsoft.com/VisualStudio/feedback/details/2612308
Change 3010721 on 2016/06/13 by Steve.Robb
Removal of TTuple::ApplyAfter_ExplicitReturnType in preparation of making TTuple a first class citizen of UE4.
New MakeTuple and TransformTuple generator functions.
New Lexicographical::ToString overloads for const CharType* and bool.
Change 3010783 on 2016/06/13 by Steve.Robb
Fix for TTransformTuple_Impl::Do return type.
Fix for Clang error.
Change 3010995 on 2016/06/13 by Robert.Manuszewski
Fixing compile errors when leak detection and verify mallocs are enabled due to changes in their base class.
Change 3012221 on 2016/06/14 by Graeme.Thornton
Fixes for MemoryAnalyser2 solution
- Upgraded to VS 2015
- Clean up solution configurations. Only leave "Any CPU"
- Switch project to build with "Any CPU" rather than "x64".
Change 3012328 on 2016/06/14 by Steve.Robb
Make checks assume even in !DO_CHECK builds. This fixes some SA warnings as well as possibly making those builds more optimal.
Change 3012363 on 2016/06/14 by Steve.Robb
Static analysis fixes: warning C28251: Inconsistent annotation for 'Func'
Change 3012371 on 2016/06/14 by Steve.Robb
Static analysis fixes: warning C28251: Inconsistent annotation for 'Type'
#lockdown Nick.Penwarden
#rb none
[CL 3012829 by Robert Manuszewski in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2975196 on 2016/05/12 by Robert.Manuszewski
Garbage Collector will no longer be responsible for generating class token stream, instead the token stream will be generated on startup or when a class has finished loading.
- This way we can avoid very long GC times after new blueprints have been loaded.
- Temporarily enabled CLASS_TokenStreamAssembled check in development builds (for testing purposes)
Change 2993960 on 2016/05/30 by Robert.Manuszewski
Fixing leaked linkers created by blocking load requests during async loading.
Change 2959398 on 2016/04/28 by Steve.Robb
TMap references are strong and cannot be nulled by pending kill. This makes references in values strong too, even though we only really care about keys, which will corrupt the map when nulled.
#jira UE-20828
Change 2960723 on 2016/04/29 by Graeme.Thornton
Fix for texture asset import data being ignored when async loaded
Change 2960938 on 2016/04/29 by Robert.Manuszewski
Nulling out sql db handle after closing it.
Change 2967127 on 2016/05/05 by Steve.Robb
Move constructors explicitly disabled in generated code.
Change 2967143 on 2016/05/05 by Steve.Robb
Static analysis fixes:
warning C6326: Potential comparison of a constant with another constant.
Change 2967164 on 2016/05/05 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer
Change 2968650 on 2016/05/06 by Steve.Robb
Fix for HotReload copying module manager.
Change 2968915 on 2016/05/06 by Robert.Manuszewski
Fixing spelling of SetImageIntegrityStatus function name.
Change 2970406 on 2016/05/09 by Steve.Robb
Static analysis fixes:
Function uses '...' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
Change 2970419 on 2016/05/09 by Steve.Robb
Static analysis fixes:
warning C6326: Potential comparison of a constant with another constant.
warning C6011: Dereferencing NULL pointer '...'.
warning C6385: Reading invalid data from '...': the readable size is '...' bytes, but '...' bytes may be read.
warning C6386: Buffer overrun while writing to '...': the writable size is '...' bytes, but '...' bytes might be written.
Change 2970431 on 2016/05/09 by Steve.Robb
Static analysis fixes:
warning C6299: Explicitly comparing a bit field to a Boolean type will yield unexpected results.
Change 2972032 on 2016/05/10 by Steven.Hutton
Workflow fixes to bugg / crashgroup filtering. Filters should now correctly persist across queries.
Change 2972085 on 2016/05/10 by Steve.Robb
Const-correctness fix for FLogCategoryBase::IsSuppressed.
Change 2972087 on 2016/05/10 by Steve.Robb
ELogVerbosity moved into its own header.
Change 2972090 on 2016/05/10 by Steve.Robb
Redundant ensure removed.
Change 2972103 on 2016/05/10 by Steve.Robb
Removal of redundant use of USING_CODE_ANALYSIS.
Change 2972139 on 2016/05/10 by Steve.Robb
Fix for ensure macros throwing C6326 warnings during static analysis.
Change 2972147 on 2016/05/10 by Steve.Robb
Fix for UE_LOG_ACTIVE macro throwing C6326 warnings during static analysis.
Change 2972162 on 2016/05/10 by Steve.Robb
SCOPE_CYCLE_COUNTER_GUARD removed.
Change 2972168 on 2016/05/10 by Steve.Robb
Compile error fix for logOrEnsureNanError in static analysis builds.
Change 2973084 on 2016/05/10 by Chris.Wood
Crash Report Server performance tweak
Change 2974030 on 2016/05/11 by Steve.Robb
Fix for IPropertyHandle::SetValue - used to take a non-const reference to a const UObject*, now it takes const references to both non-const and const UObject*.
Change 2974053 on 2016/05/11 by Steve.Robb
Static analysis fixes:
warning C6326: Potential comparison of a constant with another constant.
Change 2974191 on 2016/05/11 by Steve.Robb
Fix for template instantiation error in VS2013.
Change 2975298 on 2016/05/12 by Steve.Robb
Static analysis fixes:
warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.
Change 2975318 on 2016/05/12 by Steve.Robb
Fix for hot reload info being reported as warnings.
#jira UE-30586
Change 2975447 on 2016/05/12 by Steve.Robb
Static analysis fixes:
warning C6235: (<non-zero constant> || <expression>) is always a non-zero constant.
warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>. Did you intend to use the bitwise-and operator?
warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>. Did you intend to use the bitwise-and operator?
warning C6285: (<non-zero constant> || <non-zero constant>) is always a non-zero constant. Did you intend to use the bitwise-and operator?
warning C6286: (<non-zero constant> || <expression>) is always a non-zero constant. <expression> is never evaluated and might have side effects.
warning C6289: Incorrect operator: mutual exclusion over || is always a non-zero constant. Did you intend to use && instead?
warning C6316: Incorrect operator: tested expression is constant and non-zero. Use bitwise-and to determine whether bits are set.
Change 2975478 on 2016/05/12 by Steve.Robb
Static analysis fixes for lots of redundant <zero constant> and <non-zero constant> warnings.
Change 2975538 on 2016/05/12 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'StaticResource'
Change 2976640 on 2016/05/13 by Robert.Manuszewski
Fixing crashes caused by token stream generation changes. Making sure the token stream gets re-generated when a class gets re-linked.
#jira UE-30675
Change 2978320 on 2016/05/16 by Steve.Robb
Fix for static analysis warnings in XNA headers.
Change 2978329 on 2016/05/16 by Steve.Robb
Static analysis fixes:
warning C6334: sizeof operator applied to an expression with an operator might yield unexpected results: Parentheses can be used to disambiguate certain usages.
Change 2980222 on 2016/05/17 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'.
warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.
Change 2980458 on 2016/05/17 by Chris.Wood
Attempt to fix crash report submission problems from CRP to CR website
[UE-30257] - Crashreports are sometimes missing file attachments
Passing crash GUID so that website can easily check for duplicates in future
Increased request timeout for AddCrash to be longer than website database timeout
Logging retries for future visibility
CRP v.1.1.6
Change 2980639 on 2016/05/17 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'.
warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.
Change 2981750 on 2016/05/18 by Steve.Robb
check()s in ContainerAllocationPolicies.h changed to checkSlow()s, as they only exist to check that the container has been written correctly.
Change 2982106 on 2016/05/18 by John.Mahoney
Fixed a crash caused by loading two stat capture files simultaneously in the profiler.
If the user tries to load a capture file while another load is in progress, the previous load is now cancelled and cleaned up before proceeding with the new load.
Made the delegates in FNewStatsReader explicitly specify which profiler instance they are loading data for, instead of relying on the current value of LoadConnection->InstanceId.
This also fixes a crash that occurs when selecting a different capture file in the "Stats dump browser" pane of the profiler (after using Load Folder) while another file is still loading.
Cleaned up some weak pointer usage in the profiler window.
#jira UE-30741
Change 2983366 on 2016/05/19 by Steven.Hutton
Changes for passing crash type directly from CRP to CRW.
Change 2983394 on 2016/05/19 by Steven.Hutton
Minor changes to add crash with more error reporting
Change 2984685 on 2016/05/20 by Robert.Manuszewski
Merging //UE4/Dev-Main @ 2984626 to Dev-Core (//UE4/Dev-Core)
Change 2985143 on 2016/05/20 by Steve.Robb
Missing semi-colons.
Change 2986463 on 2016/05/23 by Steve.Robb
CopyTemp added to make it clear that you want to make a copy (rather than a move, or an accidental copy) at the call site of a function taking rvalue refs.
Change 2986475 on 2016/05/23 by Steve.Robb
Static analysis fixes:
warning C6313: Incorrect operator: zero-valued flag cannot be tested with bitwise-and.
Change 2986476 on 2016/05/23 by Steve.Robb
Static analysis fixes:
warning C6313: Incorrect operator: zero-valued flag cannot be tested with bitwise-and.
Change 2986480 on 2016/05/23 by Steve.Robb
Static analysis fixes:
warning C6326: Potential comparison of a constant with another constant
Change 2986515 on 2016/05/23 by Steve.Robb
Static analysis fixes:
warning C6340: Mismatch on sign: 'X' passed as _Param_(N) when some unsigned type is required in call to 'Func'
Change 2986680 on 2016/05/23 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'Ptr': the writable size is 'X' bytes, but 'Y' bytes might be written.
warning C6387: 'Ptr' could be '0': this does not adhere to the specification for the function 'Func'
warning C6031: Return value ignored: 'snprintf'.
warning C6340: Mismatch on sign: 'const unsigned int' passed as _Param_(4) when some signed type is required in call to 'snprintf'.
Change 2986865 on 2016/05/23 by Robert.Manuszewski
Removing redundand AddReferencedObjects functions
Change 2987968 on 2016/05/24 by Robert.Manuszewski
Removing redundant UPROPERTY macros from intrinsic classes.
Change 2987979 on 2016/05/24 by Steve.Robb
Optimization of some FString and FPaths operations to produce fewer temporaries.
Change 2988297 on 2016/05/24 by Steve.Robb
Static analysis fixes:
warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 2988430 on 2016/05/24 by Steve.Robb
Static analysis fixes:
warning C6385: Reading invalid data from 'var': the readable size is 'X' bytes, but 'Y' bytes may be read.
Change 2988461 on 2016/05/24 by Steve.Robb
Static analysis fixes:
warning C6235: (<non-zero constant> || <expression>) is always a non-zero constant.
warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.
warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.
Change 2988464 on 2016/05/24 by Steve.Robb
Static analysis fixes:
warning C6262: Function uses 'X' bytes of stack: exceeds /analyze:stacksize 'Y'. Consider moving some data to heap.
Change 2988494 on 2016/05/24 by Steve.Robb
Static analysis fixes:
warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 2989411 on 2016/05/25 by Robert.Manuszewski
Splitting GC cluster index and intenral object flags to allow more UObjects in editor builds.
Change 2989429 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C6387: '_Param_(X)' could be '0': this does not adhere to the specification for the function 'Func'.
Change 2989982 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory 'LODPlanesMin'.
Change 2990018 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'X'
Change 2990077 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.
warning C6011: Dereferencing NULL pointer 'Ptr'.
Change 2990114 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.
Change 2990125 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.
Change 2990162 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C6294: Ill-defined for-loop: initial condition does not satisfy test. Loop body not executed.
Change 2990193 on 2016/05/25 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'type' contains the same NULL value as 'type->base_type' did.
warning C6011: Dereferencing NULL pointer 'Semantic'.
Change 2991006 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C28113: Accessing a local variable dummy via an Interlocked function: This is an unusual usage which could be reconsidered.
Change 2991012 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C6031: Return value ignored: 'InitializeCriticalSectionAndSpinCount'.
Change 2991013 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 2991016 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.
Change 2991017 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C6326: Potential comparison of a constant with another constant.
Change 2991019 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C6292: Ill-defined for-loop: counts up from maximum.
Change 2991023 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C6322: Empty _except block.
warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations.
Change 2991070 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'Ptr1' contains the same NULL value as 'Ptr2' did.
Change 2991416 on 2016/05/26 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Ptr'.
Change 2992738 on 2016/05/27 by Steve.Robb
Revert changes to FString::MatchesWildcard.
Change 2992916 on 2016/05/27 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Ptr'.
Change 2992960 on 2016/05/27 by Chris.Wood
Optimized P4 access in Crash Report Process and MinidumpDiagostics.
Change 2992964 on 2016/05/27 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Ptr'.
Change 2993956 on 2016/05/30 by Robert.Manuszewski
Fixing a crash after adding a new C++ class in the editor - made sure new classes have the token stream assembled after hot-reload.
#jira UE-31309
Change 2993977 on 2016/05/30 by Robert.Manuszewski
Don't wait for all packages to finish loading before PostLoading those which already have.
Change 2994206 on 2016/05/31 by Robert.Manuszewski
PR #2429: Three bug fixes required for script support to work properly (Contributed by pluranium)
#lockdown Nick.Penwarden
[CL 2996251 by Robert Manuszewski in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2972003 on 2016/05/10 by Maciej.Mroz
Fixed build process for nativized Orion. When UBT commandline includes "-2015" switch, the Orion will be compiled with VS2015.
Change 2972004 on 2016/05/10 by Maciej.Mroz
Removed unnecessary comment
Change 2972177 on 2016/05/10 by Maciej.Mroz
Changed check() in UEdGraphSchema_K2::CreateSubstituteNode into ensure(). It fails for BP_GMM_Trainer asser (from Orion).
Change 2972313 on 2016/05/10 by Ben.Cosh
Adding support for the blueprint profiler execution path wire heat display which includes SlateCore support for color gradient splines.
#UEBP-103 - Execution path wire heat display
#Proj BlueprintProfiler, GraphEditor, Kismet, UnrealEd, SlateCore
#CodeReview Phillip.Kavan
Change 2974089 on 2016/05/11 by Maciej.Mroz
#jira UE-30557
NaN value is replaced by 0.0f while nativization.
Change 2974447 on 2016/05/11 by Maciej.Mroz
Fixed (in nativized code) strange C4883 error in VS2015 update 2.
Change 2974601 on 2016/05/11 by Mike.Beach
Fixing FText formatting warning, coming from the GameMode menu.
#jira UE-29901
Change 2974882 on 2016/05/11 by Dan.Oconnor
Fix for changes that only affected case being dropped by the blueprint editor (only effectied pins in graph view)
#jira UE-29750
Change 2977298 on 2016/05/13 by Ryan.Rauschkolb
Fixed Spelling error in Tooltip for "Save On Compile" in BP Editor
#jira UE-20392
Change 2977299 on 2016/05/13 by Ryan.Rauschkolb
Fixed Wrong Tooltip for "Keywords" and "Compact Node" in Macro Library Derived from an Actor
#jira UE-29894
Change 2977486 on 2016/05/13 by Ryan.Rauschkolb
Fixed "Asterisk" is misspelled as "Asterix" in a Blueprint Node
#jira UE-21579
Change 2977497 on 2016/05/13 by Mike.Beach
Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties).
#jira UE-26392
Change 2977898 on 2016/05/14 by Maciej.Mroz
BP Nativization:
Name of native enum (converted from UDE) is mangled.
Change 2977915 on 2016/05/14 by Maciej.Mroz
Fixed UKismetNodeHelperLibrary::GetValidValue
Change 2978934 on 2016/05/16 by Maciej.Mroz
Blueprint nativiation fix:
Original owner od delegate is no longer added as "header dependency". THe delegates signatures are recreated in local scope anyway.
This change solves some circularly dependent headers errors (UHT error)
Change 2978985 on 2016/05/16 by Bob.Tellez
Duplicating CL#2969542 from //Fortnite/Main
#UE4 Fixed a crash that involved renaming SCS nodes during compile on load.
#JIRA FORT-23754
Change 2979069 on 2016/05/16 by Maciej.Mroz
#jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone
A too strict check (in UEdGraphSchema_K2::ArePinTypesCompatible) is replaced by an error log.
Change 2980131 on 2016/05/17 by Ben.Cosh
This changes the macro displays in the execution graph to improve the logical layout of stats.
#Jira UEBP-192 - Update the macro appearance in the execution graph
#Proj Kismet, BlueprintProfiler
Change 2980483 on 2016/05/17 by Ryan.Rauschkolb
Fixed Copy/paste of Make Array loses type and values
#jira UE-16240
Change 2980764 on 2016/05/17 by Ryan.Rauschkolb
Added "Get All Actors With Tag" node
#jira UE-28769
Change 2982120 on 2016/05/18 by Mike.Beach
Preventing a crash that can happen when a UWorld TObjectIterator hits worlds that aren't in the engine's WorldList.
Change 2983265 on 2016/05/19 by Ben.Cosh
Fix for Blueprint profiler Min/Max stats considering both exclusive and inclusive timings
#Jira UE-31004 - The blueprint profiler displays different values for min and max stats when only a single sample is present.
#Proj Kismet
#lockdown nick.penwarden
[CL 2985633 by Dan Oconnor in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2899855 on 2016/03/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785
Change 2926689 on 2016/03/29 by Jeff.Farris
AAIController::SetFocus() will now implicitly clear any location focus at the same priority.
UE-27975
#rb john.abercrombie
Change 2926690 on 2016/03/29 by Jeff.Farris
Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)
Change 2926691 on 2016/03/29 by mason.seay
Content for testing collision on scaled components
Change 2926692 on 2016/03/29 by Jeff.Farris
- FixupDeltaSeconds now considers time dilation when clamping.
- Acceptable range for time dilation values is now a config parameter on WorldSettings
- Acceptable range for undilated frame times is now a config parameter on WorldSettings
(UE-27815)
#rb marc.audy
Change 2926711 on 2016/03/29 by Ori.Cohen
Fix constraint rendering when scaling a cosntraint actor
#JIRA UE-28691, UE-28700
#rb Lina.Halper
Change 2926745 on 2016/03/29 by Lukasz.Furman
navigation filters can now be instantiated per querier - usually AI agent
required for FORT-21372
Change 2926789 on 2016/03/29 by Ori.Cohen
Downgrade check to ensure for 2d physics during a hard shutdown
#rb Michael.Noland
Change 2926859 on 2016/03/29 by Ori.Cohen
Fix red herring warnings of not locking physx scenes during hard shutdown.
#JIRA UE-28747
#rb Michael.Noland
Change 2927444 on 2016/03/30 by Thomas.Sarkanen
Fixed Blueprint compiler errors when resetting timer handles
Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.
#rb Maciej.Mroz (and a few others!)
#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite
Change 2927520 on 2016/03/30 by Jurre.deBaare
Should not allow skeletal mesh components mobility to be set to static, but detach instead
#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
#jira UE-26364
Change 2927533 on 2016/03/30 by Jurre.deBaare
Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
#fix Material index remapping was part of if-clause where it shouldn't be
#jira UE-23827
Static Mesh Merge tool, failed to combine physics data if using complex
#fix Required copying the SectionInfoMap from source static meshes
HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
#fix had to re-order function calls
#jira UE-28316
#rb James.Golding
Change 2927535 on 2016/03/30 by Ori.Cohen
Make sub-stepping run on game thread
#JIRA UE-24011
#rb Gil.Gribb
Change 2927537 on 2016/03/30 by Jurre.deBaare
Warning message when HLOD mesh > 65536 vertices
#jira UE-22365
#fix added messages when building proxy mesh
Change 2927691 on 2016/03/30 by Jeff.Farris
Fixed potential PlayerState leak (UE-22700)
Change 2927692 on 2016/03/30 by Lina.Halper
Allow it to select any name they want other than just restrict to what we have.
- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.
- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.
- I think we should just allow them to choose if they don't like it but with suggestions.
#rb: Ori.Cohen
#jira UE-27786
#code review: Benn.Gallagher
Change 2927853 on 2016/03/30 by Lina.Halper
[CL 2944273 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2884592 on 2016/02/27 by Maciej.Mroz
Packages containing Dynamic Types are listed as dependencies in FAsyncPackage::LoadImports
#codereview Robert.Manuszewski
Change 2884607 on 2016/02/27 by Maciej.Mroz
CDO of DynamicClass is postponed as a regular CDO creation.
This change is risky (it still requires some tests), but it seems to be necessary for solving (cyclic) dependencies while Async Loading.
#codereview Robert.Manuszewski, Mike.Beach
Change 2885915 on 2016/02/29 by Michael.Schoell
Struct pins on exposed on spawn properties will no longer error on compile if they do not have a pin connected to them.
UKismetSystemLibrary::SetStructurePropertyByName's Value pin is now marked as a AutoCreateRefTerm so literals can be used on the auto-generated node.
Modified FKismetCompilerUtilities::GenerateAssignmentNodes to assign the literal value into the pin, which in turn allows it to expand into an auto-ref term.
#jira UE-23130 - ExposeOnSpawn struct properties are not handled correctly
Change 2887269 on 2016/03/01 by Maciej.Mroz
Fixes related to DisregardForGC:
- merged 2885687 from Dev-Core branch
- ensure CDO of newly added class is created in CloseDisregardForGC
Change 2887273 on 2016/03/01 by Maciej.Mroz
GUObjectArray.CloseDisregardForGC(); is called before GUObjectArray.DisableDisregardForGC();
Change 2892502 on 2016/03/03 by Maciej.Mroz
More descriptive ensures.
Change 2892509 on 2016/03/03 by Maciej.Mroz
Minor changes in Orion code, necessary to compile the project with nativized Blueprints
#codereview David.Ratti
Change 2892513 on 2016/03/03 by Maciej.Mroz
Blueprint C++ Conversion: there is no crash when a asset used by a nativized class wasn't loaded.
Change 2894347 on 2016/03/04 by Michael.Schoell
Fixed crash with the Array Item Get node in the disassembler.
#jira UE-27734 - Error in TeamLobby
Change 2895311 on 2016/03/04 by Michael.Schoell
Right click and using "Find References" on an event node in either the MyBlueprint window or a graph panel, will search the function's name, not the node's title (drops the Event text).
#jira UE-27335 - GitHub 2092 : Skip "Event " Prefix when Finding References for Events
PR #2092: Skip "Event " Prefix when Finding References for Events (Contributed by mollstam)
Change 2896714 on 2016/03/07 by Ben.Cosh
Fixes for a few related crash/assert issues when profiling blueprints that use event dispatchers/call event functions and latent nodes.
#UE-27090 - Crash when calling an Event Dispatcher within a Sequence node with the Blueprint Profiler on
#Proj KismetCompiler, BlueprintProfiler, BlueprintGraph, Kismet, CoreUObject
#codereview Phillip.Kavan
Change 2897335 on 2016/03/07 by Dan.Oconnor
Unshelved from pending changelist '2889006':
We now copy UObjects that are assigned to Instance properties via UObjectPropertyBase::ImportText_Internal
#jira UE-26310
Change 2899151 on 2016/03/08 by Phillip.Kavan
[UEBP-112] BP profiler - pure node timings
change summary:
- first-pass revisions for tracking/visualizing pure node execution timings while profiling
- trace path debugging support (default: off)
#codereview Ben.Cosh
Change 2901763 on 2016/03/09 by Michael.Schoell
Can undo/redo nodes added using shortcuts.
Also fixed issue with macro nodes added using shortcuts not being selected.
#jira UE-28027 - Cannot Undo Blueprint Nodes Placed Using Shortcuts
Change 2902762 on 2016/03/10 by Phillip.Kavan
[UE-28167] Fix compile-time crash caused by intermediate pure nodes when the BP profiler view is active.
change summary:
- modified FBlueprintExecutionContext::MapNodeExecution() to avoid impure nodes when mapping the pure node execution chain.
#codereview Ben.Cosh
Change 2907961 on 2016/03/14 by Maciej.Mroz
#jira UE-28249 Cooked win32 Fortnite server crash loading in to FastCook map
Manually integrated CL#2906835 from Dev-Core - Reset last non-gc index when disabling disregard for GC pool
Change 2908013 on 2016/03/14 by Maciej.Mroz
EmptyLinkFunctionForGeneratedCode function for all .generated.*.cpp files
Fixed problem when stuff from some .generated.*.cpp files for nativized Blueprints plugin were not linked at all.
#codereview Robert.Manuszewski, Steve.Robb
Change 2908033 on 2016/03/14 by Maciej.Mroz
Various fixes and improvements related to initialization sequence of converted Dynamic Classes.
[CL 2910931 by Mike Beach in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2865817 on 2016/02/12 by Mike.Beach
Handling deferred (cyclic) dependency issues that arrise from imports not found within the linker's ImportMap (imports loaded from config files and UProperty::ImportText).
#jira UE-26756
#codereview Robert.Manuszewski
Change 2866282 on 2016/02/13 by Maciej.Mroz
Blueprint C++ Conversion:
- Added CustomDynamicClassInitialization meta data and function
- References to other converted fields are gathered before CDO is created (it solves many dependencies)
#codereview Robert.Manuszewski
Change 2867921 on 2016/02/15 by Mike.Beach
Fixing (CIS error) typo - Accidently assigning uninitialized variable to itself.
Change 2867970 on 2016/02/15 by Mike.Beach
Removing "static" keyword on template specializations (CIS error).
Change 2868401 on 2016/02/16 by Maciej.Mroz
TBaseStructure for more noexport structures
Change 2868404 on 2016/02/16 by Maciej.Mroz
Blueprint C++ Conversion:
- Fixed some issues related to NOEXPORT structures
- Added FEmitDefaultValueHelper::SpecialStructureConstructor
Change 2868461 on 2016/02/16 by Maciej.Mroz
Blueprint C++ Conversion:
- Fixed component initialization in actors, based on a DynamicClass
Change 2868481 on 2016/02/16 by Maciej.Mroz
Blueprint C++ Conversion: (Work in progress.)
In BPGC templates cor SCS components are owned by the class. In DynamicClass the templates are owned by CDO. It requires to update the import path, when a component template is referenced by an extern object.
#codereview Robert.Manuszewski, Dan.Oconnor
Change 2868769 on 2016/02/16 by Maciej.Mroz
Improved parsing for multi-parameter AutoCreateRefTerm meta data
Change 2870310 on 2016/02/17 by Ben.Cosh
Incremental refactor and update for the blueprint profiler.
- Shuffled files around and renamed to make the layout more informational
- Added profiler capture and playback contexts
- Added blueprint and function contexts, this enables rapid stat discards in situations such as blueprint compilation.
- Moved the blueprint execution mapping out of the profiler and into the blueprint contexts
- Refactored the event playback so it processes with one event at a time.
#CodeReview Phillip.Kavan
Change 2870386 on 2016/02/17 by Maciej.Mroz
Improved UProperty::ExportCppDeclaration - Const reference to a pointer should be: "Type* const &" , not "const Type* &".
#codereview Steve.Robb
Change 2870686 on 2016/02/17 by Nick.Whiting
Engine changes needed for Bullet Train compatibility:
- Adding BP-exposed GetClosestBone function, with ability to optionally filter only bones associated with physics assets
- Exposing GetRemoteRole to BPs
Change 2871419 on 2016/02/17 by Mike.Beach
Fixing CIS incude error.
#codereview Ben.Cosh
Change 2872190 on 2016/02/18 by Mike.Beach
Another CIS fix - forward declaring a class that wasn't included.
#codereview Ben.Cosh
Change 2872285 on 2016/02/18 by Maciej.Mroz
added bDontNativizeDataOnlyBP in Editor.ini
Change 2872826 on 2016/02/18 by Ben.Cosh
CIS fixes for mac builds
#codereview Dan.Oconnor, Mike.Beach
Change 2874284 on 2016/02/19 by Mike.Beach
Supporting nested struct properties that are filled out through text imports during deferred dependency loading.
#codereview Robert.Manuszewski
Change 2874299 on 2016/02/19 by Mike.Beach
CIS fix - macro typo in non-debug build.
Change 2875571 on 2016/02/22 by Maciej.Mroz
Blueprint C++ Conversion:
Fixed generated FCompiledInDeferStruct instance for nativized structs. It has a proper overriden name.
Change 2875574 on 2016/02/22 by Maciej.Mroz
Blueprint C++ Conversion:
Class type of unconverted asset is not replaced in import map while cooking.
Change 2875741 on 2016/02/22 by Michael.Schoell
Array Item Get nodes now return by-ref.
All use cases of the node, as well as use cases of ForEachLoop and ForEachLoopWithBreaks, have been updated to use a Copy node on the output to maintain any existing functionality.
[CL 2884111 by Mike Beach in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2860239 on 2016/02/09 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Strip unnecessary UMaterialExpressions from cooked packages.
Change 2872941 on 2016/02/18 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Fixing missing materials in cooked builds:
- FExpressionInput::Expression can now only be used in editor builds
- Added FExpressionInput::ExpressionName which can be used in cooked builds to check if the input was connected
- FExpressionInput and derived structs will now use native serialization
- Keeping a few more material expressions types in cooked builds
Change 2863269 on 2016/02/11 by Steve.Robb@Dev-Core
MallocBinned2 is now internally threadsafe.
Change 2866771 on 2016/02/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Temp HACK for slow cook times (waiting for Anim Team to fix it properly)
Change 2873372 on 2016/02/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Print the max number of UObjects when someone tries to allocate too many of them.
Change 2861582 on 2016/02/10 by Steve.Robb@Dev-Core
Fix for illegal access of StaticClass() at module shutdown.
Change 2862906 on 2016/02/11 by Steve.Robb@Dev-Core
Per-thread caches and global recycler.
Change 2863366 on 2016/02/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Fixing ReferenceChainSearch not using the right garbage collection keep flags.
Added gc.FindStaleClusters console command to list any stale clusters.
Change 2864959 on 2016/02/12 by Steve.Robb@Dev-Core
cvar for enabling/disabling MallocBinned2's per-thread free caches.
Change 2865192 on 2016/02/12 by Steve.Robb@Dev-Core
Bundle sizes and recycle bundle counts are now configurable via cvars.
Change 2867187 on 2016/02/15 by Steve.Robb@Dev-Core
Fix for double-buffered free batch recycling.
Change 2868533 on 2016/02/16 by Steve.Robb@Dev-Core
FBundle class for better bundle management and clarity.
Change 2870302 on 2016/02/17 by Steve.Robb@Dev-Core
Visualizer fixes for VS2015 and VS2013 Update 5.
Quotes removed from invalid value nodes on PS4.
Change 2870778 on 2016/02/17 by Steve.Robb@Dev-Core
FMalloc::FlushCurrentThreadCache for returning thread-local cached memory back to the global allocator.
Change 2873917 on 2016/02/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Fixing UHT not respecting #if WITH_EDITORONLY_DATA properties inside of #if !CPP block.
Removed temp hack from MaterialExpression.IO related to the bugfix.
Change 2871812 on 2016/02/18 by Graeme.Thornton@GThornton_DevCore
Fix crash in UnrealPak when signing is enabled
#lockdown Nick.Penwarden
[CL 2875730 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2842642 on 2016/01/25 by Maciej.Mroz
Blueprint C++ Conversion: fixed dependency (headers) list builder
Change 2842648 on 2016/01/25 by Maciej.Mroz
AssetPtr has implicit constructor from StringReference
Change 2842652 on 2016/01/25 by Maciej.Mroz
Minor improvements in Orion headers. Necessary to compile the project with converted Blueprints
Change 2842653 on 2016/01/25 by Maciej.Mroz
Blueprint C++ Conversion:
Split UberGraph into subfunctions
Change 2843917 on 2016/01/26 by Michael.Schoell
Replacing variable nodes with other variable nodes will now correctly mark the Blueprint as structurally modified.
#jira UE-24925 - Using "Replace variable with..." does not mark a blueprint as needing compilation
Change 2844300 on 2016/01/26 by Maciej.Mroz
Blueprint C++ Conversion: improvements in constructor
- UProperties for inaccessigle variables are reused
- Arrays of structs use "StaticStruct()->InitializeStruct.." and diff-serialization.
Change 2845536 on 2016/01/27 by Ben.Cosh
Refactor of the Blueprint Profiler core to enable execution wire heatmaps.
Still to do:
- Sequence node handling - spotted as a bug last minute
- Some functions still require a refactor, I'll pick this is up in next changes
- Alternative statistic display widgets
- enable blueprint breakpoints when profiling?! not sure we want this but adding for visibility
Change 2845619 on 2016/01/27 by Michael.Schoell
BP-Version bump to resolve TODO in K2Node_Event.
Change 2845824 on 2016/01/27 by Michael.Schoell
BP-Version bump to resolve TODO in K2Node_FunctionEntry.
Change 2847390 on 2016/01/28 by Maciej.Mroz
AssetPtr constructor from StringReference in explicit
Change 2847894 on 2016/01/28 by Maciej.Mroz
Blueprint C++ Conversion:
Fixed pathologically included headers.
Change 2848662 on 2016/01/29 by Ben.Cosh
Fix for problems closing the blueprint editor introduced with CL 2845536
#UE-26153 - Unable to open the same blueprint after closing blueprint editor.
#UE-26090 - Crash when closing the editor with the blueprint editor open
Change 2848922 on 2016/01/29 by Maciej.Mroz
Blueprint C++ Conversion:
Removed unnecessary switch and StateStack in ubergraph subfunctions
Change 2848934 on 2016/01/29 by Maciej.Mroz
FEnumEditorUtils::EnsureAllDisplayNamesExist modifies UUserDefinedEnum::DisplayNames only when it's necessary
It should fix the "Saving FText XXX which has been initialized from FString at cook time " warning
Change 2849251 on 2016/01/29 by Michael.Schoell
Fixed issues with the "Set Members..." node for structs not providing modified literals and other by-value data in the output connection.
Reworked the compiler to handle terms with bPassedByReference in new ways. Variables will always mark their terms as bPassedByReference and the "Set Members..." node will leverage the value to know whether it needs to create a local output variable on the node or forward the reference.
Break nodes will adapt their output terms to reflect the state of the input term, effectively forwarding the bPassedByReference state.
#jira UE-24451 - "Set Members..." node does not return by-ref as expected when the input pin is connected to a literal (or otherwise truly by-value) pin.
Change 2849263 on 2016/01/29 by Michael.Schoell
Submit for missing file from CL# 2849251
Change 2849269 on 2016/01/29 by Michael.Schoell
Improvements to localization support in SBlueprintPalette (items in the MyBlueprint window as well as the BP context menu when selecting nodes).
Change 2849925 on 2016/01/29 by Mike.Beach
Hanlding deferred loading placeholder-classes in UObjectPropertyBase::CheckValidObject (considering placeholder objects valid, when loading with deferring is enabled).
Change 2850484 on 2016/01/31 by Maciej.Mroz
Fixed crash when converting Widget Blueprint
Change 2850485 on 2016/01/31 by Maciej.Mroz
Blueprint C++ Conversion:
KCST_UnconditionalGoto requires switch, when it's generated by UK2Node_ExecutionSequence
Change 2850859 on 2016/02/01 by Ben.Cosh
Fix for issue with debug instance filter causing an out of bounds access on the debug function stack array.
#UE-25552 - Debugging specific instances of Fortnite's player pawn generic bp causes crashes
#Proj UnrealEd
Change 2850997 on 2016/02/01 by Maciej.Mroz
Blueprint C++ Conversion:
Fixed a lot of errors caused by cl#2842642
Change 2851965 on 2016/02/01 by Mike.Beach
Preventing pin watches from saving/retaining old split pins that have since been deleted (recombine).
#jira UE-26299
[CL 2865780 by Mike Beach in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2836261 on 2016/01/20 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Flush FAsyncPackage cache after pre-load to reduce peak memory usage when async loading (5.5-10x).
Change 2828630 on 2016/01/14 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Adding debug code to catch memory stomps in the async loading buffers that's independent from mallocstomp allocator. Changed the signature of PageProtect functions to be able to read-only protect memory.
Change 2816129 on 2016/01/05 by Steve.Robb@Dev-Core
Fixes for Realloc and alignment logic which caused redundant reallocations and incorrect binning.
Change 2821054 on 2016/01/08 by Steve.Robb@Dev-Core
Further Realloc savings when realigning within a block.
Change 2806820 on 2015/12/17 by Steve.Robb@Dev-Core
New AlignDown function, like Align, but which rounds a value/pointer down to the next alignment instead of up.
Change 2806816 on 2015/12/17 by Steve.Robb@Dev-Core
Sort UHT modules by type to improve iteration times in conjunction with makefiles.
Change 2823235 on 2016/01/11 by Steve.Robb@Dev-Core
UHT error messages about missing GENERATED_BODY() macros updated to represent intended use.
Change 2806815 on 2015/12/17 by Steve.Robb@Dev-Core
Module types split into Game and Engine runtime versions.
Change 2833809 on 2016/01/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
StaticLoadObject will now respect LOAD_NoRedirects flag.
Change 2811194 on 2015/12/22 by Bob.Tellez@Z2434_DevCore
#UE4 Prevent loading packages that have a newer LegacyFileVersion since serialization for FCustomVersion is not forward compatible. UE-24443
Change 2806818 on 2015/12/17 by Steve.Robb@Dev-Core
Removal of stats from MallocBinned2, to be readded later.
Change 2807069 on 2015/12/17 by Steve.Robb@Dev-Core
Clarification of some bucket hashing terminology.
Change 2815117 on 2016/01/04 by Steve.Robb@Dev-Core
Fix for a missing root build path on game modules.
Change 2815673 on 2016/01/05 by Steve.Robb@Dev-Core
Move FMalloc verification into a proxy object.
Change 2822873 on 2016/01/11 by Steve.Robb@Dev-Core
Fixes to off-by-one errors and removal of BinnedSizeLimit (assumed to be the same as MAX_POOLED_ALLOCATION_SIZE after OBO fix).
Change 2822923 on 2016/01/11 by Steve.Robb@Dev-Core
Simplification of MemSizeToPoolTable indexing.
Change 2824974 on 2016/01/12 by Steve.Robb@Dev-Core
Assert fixed.
AllocateBlockFromPool's return value made debuggable.
Change 2825241 on 2016/01/12 by Steve.Robb@Dev-Core
UHT now returns an error code on a warning when -warningsaserrors is specified.
Change 2825291 on 2016/01/12 by Steve.Robb@Dev-Core
WarningsAsErrors enabled on UHT, after disabling the hardcoded behavior in CL# 2825241.
Change 2829846 on 2016/01/15 by Steve.Robb@Dev-Core
GitHub #1938 - wrong Max value of enum is used during net serialization
Change 2829914 on 2016/01/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Reduce the amount of memory allocated for async cache buffers when guarding against memory stomps.
Change 2829988 on 2016/01/15 by Steve.Robb@Dev-Core
Generalized large pool allocations.
More redundancy removed.
Change 2831935 on 2016/01/18 by Chris.Wood@Chris.Wood.StreamB
Added UserActivity property to crash description in CRP and CR website.
[OR-12043] - Phone Home where crashes occur - pass context info to Crash Reporter
DB column added to db-09 by ColinR matching this change.
Published to server on Jan 18th 2016
Change 2834003 on 2016/01/19 by Chris.Wood@Chris.Wood.StreamB
Added Linux to normal callstack parsing code on CR website
[UE-25527] - Linux CrashReporter is missing information
Published to server on Jan 19th 2016
Change 2835466 on 2016/01/20 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Core-Minimal
Fix issue for cancelling package loads when there are still packages queued. Call their PackageLoadedDelegate with a "Cancelled" result.
Should solve remaining issue with UE-24062 - "Calling CancelAsyncLoading triggers an assert in FAsyncPackage::DetachLinker()"
- (ULevelStreaming::AsyncLevelLoadComplete was not being called if packages were still queued when cancel was issued)
Change 2836803 on 2016/01/20 by Chris.Wood@Chris.Wood.StreamB
CrashReportWebsite - fix exception thrown when parsing certain callstack formats
Change 2837952 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Changing FAsyncIORequest to be stored as reference when cancelling IO requests to improve performance.
Change 2838289 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
[CL 2845588 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2806214 on 2015/12/16 by Michael.Schoell
Connection draw policy refactored into a factory system.
PR#1663
#jira UE-22123 - GitHub 1663 : Implement PinConnectionPolicy factory system
Change 2806845 on 2015/12/17 by Maciej.Mroz
Blueprint C++ Conversion: fixed varioaus problem.
Some limitations of included header list were reverted :(
Any compilation-time optimization are premature (as far as Orion cannot be compiled).
#codereview Dan.Oconnor
Change 2806892 on 2015/12/17 by Maciej.Mroz
Blueprint C++ Conversion: fixed compilation error "fatal error C1001: An internal error has occurred in the compiler."
Change 2807020 on 2015/12/17 by Michael.Schoell
Recursively expand all tree items in graph context menus or My Blueprint window by holding shift when clicking on an arrow.
Change 2807639 on 2015/12/17 by Maciej.Mroz
BP C++ conversion: Fix for const-correctness. Included generated headers in structs.
Change 2807880 on 2015/12/17 by Mike.Beach
PR #1865 : Render Kismet graph pin color box with alpha
https://github.com/EpicGames/UnrealEngine/pull/1865
#github 1865
#1865
#jira UE-23863
Change 2808538 on 2015/12/18 by Maciej.Mroz
Workaround for UE-24467. Some corrupted files can be opened and fixed.
#codereivew Dan.Oconnor, Michael.Schoell
Change 2808540 on 2015/12/18 by Maciej.Mroz
BP C++ conversion: fixed const-correctness related issues
Change 2809333 on 2015/12/18 by Phillip.Kavan
[UE-23452] SCS/UCS component instancing optimizations
change summary:
- added FArchive::FCustomPropertyListNode
- modified various parts of serialization code to accomodate custom property lists
- added cooked component instancing data + supporting APIs to UBlueprintGeneratedClass
Change 2810216 on 2015/12/21 by Maciej.Mroz
Blueprint C++ Conversion:
- Fixed Compiler Error C2026 (too big string)
- Fixed a lot of errors related to const correctness. "NativeConst" and "NativeConstTemplateArg" MetaData added.
- Fixed bunch of problems with TEnumAsByte
- Fixed for error C2059: syntax error : 'bad suffix on number' - when struct name starts with a digit
- Fixed int -> bool conversion
#codereview Mike.Beach, Dan.Oconnor, Steve.Robb
Change 2810397 on 2015/12/21 by Maciej.Mroz
Blueprint C++ Conversion: Fixed Compiler Error C1091 (too big string)
Change 2810638 on 2015/12/21 by Dan.Oconnor
Timers for measuring VM overhead, stats for tracking individual script functions improved (now nicludes ProcessEvent). Stats system is expected to avoid double counting for object and function stats.
Change 2811038 on 2015/12/22 by Phillip.Kavan
[UE-23452] Fix uninitialized variables in cooked component data.
- should eliminate crashes introduced by last change
Change 2811054 on 2015/12/22 by Phillip.Kavan
[UE-23452] Additional fix for uninitialized USTRUCT property.
Change 2811254 on 2015/12/22 by Dan.Oconnor
More script function detail in stats
Change 2811325 on 2015/12/22 by Maciej.Mroz
Blueprint C++ Conversion: improved: ExcludedBlueprintTypes list
#codereview Dan.Oconnor
Change 2812316 on 2015/12/24 by Michael.Schoell
Added more ByValue/ByRef test cases and added a way to dump all tests that are no longer succeeding.
Tests Include:
Verification that functions take and can modify by-ref values.
ForEach loop verification. Tests for verifying that current functionality will continue to work after COPY injection and that "expected" functionality will work (and currently doesn't).
More MegaArray tests.
Change 2812318 on 2015/12/24 by Michael.Schoell
Usability fix: Duplicating graphs in the MyBP window will now open and focus the new graph.
Change 2813179 on 2015/12/29 by Michael.Schoell
When promoting pins to variables, will no longer carry bIsReference, bIsConst, or bIsWeakPointer value to the new variable's type.
Change 2813435 on 2015/12/30 by Michael.Schoell
Submitting by-value/by-ref testing BP with more tests:
More "Set Members..." tests to catch edge cases.
More Array tests.
Change 2813441 on 2015/12/30 by Michael.Schoell
[CL 2842166 by Mike Beach in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2806214 on 2015/12/16 by Michael.Schoell
Connection draw policy refactored into a factory system.
PR#1663
#jira UE-22123 - GitHub 1663 : Implement PinConnectionPolicy factory system
Change 2806845 on 2015/12/17 by Maciej.Mroz
Blueprint C++ Conversion: fixed varioaus problem.
Some limitations of included header list were reverted :(
Any compilation-time optimization are premature (as far as Orion cannot be compiled).
#codereview Dan.Oconnor
Change 2806892 on 2015/12/17 by Maciej.Mroz
Blueprint C++ Conversion: fixed compilation error "fatal error C1001: An internal error has occurred in the compiler."
Change 2807020 on 2015/12/17 by Michael.Schoell
Recursively expand all tree items in graph context menus or My Blueprint window by holding shift when clicking on an arrow.
Change 2807639 on 2015/12/17 by Maciej.Mroz
BP C++ conversion: Fix for const-correctness. Included generated headers in structs.
Change 2807880 on 2015/12/17 by Mike.Beach
PR #1865 : Render Kismet graph pin color box with alpha
https://github.com/EpicGames/UnrealEngine/pull/1865
#github 1865
#1865
#jira UE-23863
Change 2808538 on 2015/12/18 by Maciej.Mroz
Workaround for UE-24467. Some corrupted files can be opened and fixed.
#codereivew Dan.Oconnor, Michael.Schoell
Change 2808540 on 2015/12/18 by Maciej.Mroz
BP C++ conversion: fixed const-correctness related issues
Change 2809333 on 2015/12/18 by Phillip.Kavan
[UE-23452] SCS/UCS component instancing optimizations
change summary:
- added FArchive::FCustomPropertyListNode
- modified various parts of serialization code to accomodate custom property lists
- added cooked component instancing data + supporting APIs to UBlueprintGeneratedClass
Change 2810216 on 2015/12/21 by Maciej.Mroz
Blueprint C++ Conversion:
- Fixed Compiler Error C2026 (too big string)
- Fixed a lot of errors related to const correctness. "NativeConst" and "NativeConstTemplateArg" MetaData added.
- Fixed bunch of problems with TEnumAsByte
- Fixed for error C2059: syntax error : 'bad suffix on number' - when struct name starts with a digit
- Fixed int -> bool conversion
#codereview Mike.Beach, Dan.Oconnor, Steve.Robb
Change 2810397 on 2015/12/21 by Maciej.Mroz
Blueprint C++ Conversion: Fixed Compiler Error C1091 (too big string)
Change 2810638 on 2015/12/21 by Dan.Oconnor
Timers for measuring VM overhead, stats for tracking individual script functions improved (now nicludes ProcessEvent). Stats system is expected to avoid double counting for object and function stats.
Change 2811038 on 2015/12/22 by Phillip.Kavan
[UE-23452] Fix uninitialized variables in cooked component data.
- should eliminate crashes introduced by last change
Change 2811054 on 2015/12/22 by Phillip.Kavan
[UE-23452] Additional fix for uninitialized USTRUCT property.
Change 2811254 on 2015/12/22 by Dan.Oconnor
More script function detail in stats
Change 2811325 on 2015/12/22 by Maciej.Mroz
Blueprint C++ Conversion: improved: ExcludedBlueprintTypes list
#codereview Dan.Oconnor
Change 2812316 on 2015/12/24 by Michael.Schoell
Added more ByValue/ByRef test cases and added a way to dump all tests that are no longer succeeding.
Tests Include:
Verification that functions take and can modify by-ref values.
ForEach loop verification. Tests for verifying that current functionality will continue to work after COPY injection and that "expected" functionality will work (and currently doesn't).
More MegaArray tests.
Change 2812318 on 2015/12/24 by Michael.Schoell
Usability fix: Duplicating graphs in the MyBP window will now open and focus the new graph.
Change 2813179 on 2015/12/29 by Michael.Schoell
When promoting pins to variables, will no longer carry bIsReference, bIsConst, or bIsWeakPointer value to the new variable's type.
Change 2813435 on 2015/12/30 by Michael.Schoell
Submitting by-value/by-ref testing BP with more tests:
More "Set Members..." tests to catch edge cases.
More Array tests.
Change 2813441 on 2015/12/30 by Michael.Schoell
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2806454 on 2015/12/16 by Bob.Tellez
#UE4 Getting crash reporting working again on linux servers. Since -Unattended is now being passed BEFORE the target folder, the cmd line parsing code was failing so now it parses tokens and switches in a more general way. Also, diagnostics.txt had the incorrect case, since the d is supposed to be capitolized and the crash report processor is case sensitive.
#rb Ben.Zeigler
#codereview Dmitry.Rekman
Change 2805502 on 2015/12/16 by Ben.Zeigler
#UE4 Move ValidateEnumProperties into ValidateGeneratedClass, it was happening too early in the generation process so was being called at an invalid time.
As a result of this ValidateEnumProperties will not be called correctly for compile on load blueprints, that issue is covered in UE-24569
#codereview mike.beach, bob.tellez
Change 2805288 on 2015/12/16 by David.Nikdel
#HTTP #HttpRetry
- Add new Failed_ConnectionError code to EHttpRequestStatus to distinguish between connection errors and protocol errors.
- Changed HTTP retry logic a little bit
* If a response was received, retry on service-specific explicit HTTP codes (defaults to empty)
* If a response was not received and we did not send a full request, automatically retry
* If a response was not received and a request may have been sent, retry if the verb is GET or HEAD (should be idempotent)
- Adjusted Curl/IOS/Mac/PS4/WinInet to try and distinguish Failed_ConnectionError where possible
* Other systems will default to Failed which is ok (ConnectionError is an opportunistic categorization)
* Opened a PS4 ticket to try to improve detection, but unfortunately there's no way (currently) to distinguish between send timeout, connection timeout, and receive timeout, the latter being the problematic case.
- Removed the concept of global/default HTTP retry status codes. No system has enough knowledge to set those globally.
* Individual requests still specify explicit "retryable" codes and McpServiceBase sets that on each request on a per-service basis
#RB: Sam.Zamani
#CodeReview: Sam.Zamani, Josh.Markiewicz, Alex.Fennell, Dmitry.Rekman, Sam.Spiro
#Fixes: FORT-17804
Change 2803864 on 2015/12/15 by Bob.Tellez
#UE4 Changed usage of !UE_SERVER to !IsRunningDedicatedServer in cases where we are preventing load attempts on UFonts. This is so running an editor build with -server works the same as running a cooked server.
#rb Dmitry.Rekman
#codereview Nick.Darnell
Change 2803677 on 2015/12/15 by Billy.Bramer
- Expose equality and inequality operators for gameplay attributes
#rb Todd.Eckert
Change 2802881 on 2015/12/14 by Bob.Tellez
#UE4 InheritableComponentHandler no longer keeps records for components that we are no longer inheriting.
#rb Phillip.Kavan, Maciej.Mroz
#codereview Phillip.Kavan, Maciej.Mroz
Change 2801636 on 2015/12/14 by Bob.Tellez
#UE4 Returning package insert order for non-imports back to being after those of matching priorities unconditionally since this is what you want even when you are not using the asset registry to preload packages.
#codereview Graeme.Thornton
Change 2800400 on 2015/12/11 by Jonathan.Lindquist
Submitting a new Pivot Painter Edition
- now renders to textures
- improved workflow
- greater capabilities
Change 2799579 on 2015/12/11 by John.Abercrombie
[AUTOMERGE]
Fixed EQS BP query wrappers getting GCed before wrapped query finishes #UE4
Fixes FORT-18649 - Patrols don't spawn consistently
- The patrol blueprint was waiting (endlessly) for an EQS query to finish but because the wrapper could be GC-ed while the EQS query was running the delegate would never fire
#rb me (this code was written by MieszkoZ)
(removed code review for integration of Mieszko.Zielinski, Phil.Cole, Dominic.Barile)
--------
Integrated using branch UE4-Fortnite-To-UE4-FortniteReleases/0.10 (reversed) of change#2799575 by John.Abercrombie on 2015/12/11 09:55:11.
Change 2799018 on 2015/12/10 by Bob.Tellez
#UE4 The asset registry tags stripped from cooked builds is now a blacklist by default that includes only the FiB tag. You can opt-in to using the whitelist by flipping the bUseAssetRegistryTagsWhitelistInsteadOfBlacklist flag.
#rb Fred.Kimberley
#codereview Peter.Knepley
Change 2798926 on 2015/12/10 by Bob.Tellez
#UE4 Removed some showflags from the list of "Fixed" showflags since they were actually in use at runtime in Fortnite in a scene capture.
#jira FORT-18514
#codereview Martin.Mittring
Change 2797758 on 2015/12/10 by Mark.Satterthwaite
Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal.
Change 2781204 on 2015/11/25 by Dmitry.Rekman
Linux: use jemalloc by default if available.
- Alleviates one of the reasons for player disconnect (FORT-18048), which was machines running OOM.
#rb Bob.Tellez
#codereview Bob.Tellez, Ben.Zeigler
Change 2779398 on 2015/11/24 by Mark.Satterthwaite
Switch the default graphics API on Mac back to OpenGL, but allow Metal to run with -metal (or -metalsm5 for experimental SM5 support).
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2781504 on 2015/11/25 by Mike.Beach
Guarding against invalid nodes for deferred graph node actions (add, remove, select), by using TWeakObjectPtr instead of raw UEdGraphNode pointers.
#jira UE-23371
#codereview Dan.OConnor
Change 2781513 on 2015/11/25 by Michael.Schoell
Find-in-Blueprints optimized gathering.
Size of data has shrunk in the Asset Registry by up to one fifth the old size!
Performance moderately improved.
Load and save times of Blueprints increased, less redundant gathering of searchable data.
#jira UE-22928 - Optimize Find-in-Blueprints Gathering of Searchable Data
Change 2781517 on 2015/11/25 by Michael.Schoell
Marked FTimerHandle::Handle as a UPROPERTY(transient) so that Blueprints can check the equality of two instances of the structure.
#jira UE-23136 - Remove Item Node Removes All Objects in an Array
Change 2781804 on 2015/11/26 by Maciej.Mroz
Changed ConformImplementedEvents.
#jira UE-23738 BP_RiftMage_Ultimate fails to convert during cooking
#codereview Phillip.Kavan, Mike.Beach
Change 2781821 on 2015/11/26 by Ben.Cosh
This reinstates the blueprint debugging keymaps and adds additional functionality for step over and step out as key maps in the PIE world controls.
#UEBP-66 - Blueprint debug keymappings
#UE-16817 - Add step-in, step-over, and run until here functions for breakpoints
#UE-12481 - The F10 key doesn't work for stepping blueprint debugging
#Branch UE4
#Proj GraphEditor, Kismet, UnrealEd, CoreUObject, Slate
reviewedby chris.wood
Change 2781861 on 2015/11/26 by Maciej.Mroz
UE-23626 Converted tower defense game - you cannot click to place towers
CodeGenerator generates overriden exported names for events and functions.
#codereview Dan.Oconnor, Steve.Robb
Change 2782798 on 2015/11/30 by Maciej.Mroz
BP C++ conversion: components from SCS calls AttachTo (with ParentSocket parameter).
#jira UE-23862 Pawns in TowerDefenseGame don't move in converted build
#codereview Phillip.Kavan, Mike.Beach, Dan.Oconnor
Change 2782881 on 2015/11/30 by Michael.Schoell
Fixed ensure when promoting function graphs from interfaces during interface removal.
#jira UE-23717 - Ensure removing an implemented interface when transfering functions
Change 2783041 on 2015/11/30 by Maciej.Mroz
BP C++ conversion: All variables from Event Graph are listed as class properties.
#jira UE-23629 Converted tower defense game - Cam scrolls to upper left when mouse leaves window
#codereview Mike.Beach, Dan.Oconnor
Change 2783080 on 2015/11/30 by Michael.Schoell
Removing an interface function's output parameters will no longer cause Blueprints implementing the function to error.
Functions expected as event overrides will accept function graph implementations and give a warning informing that it is unexpected.
All function graphs (interfaces, interface implementations, overrides) can be duplicated. Parent function calls will be removed.
Duplicating graphs will correct names of objects in child Blueprints.
Function overrides of interfaces expected as an event can be deleted.
Duplicating graphs while in PIE is no longer possible.
When removing an interface, the operation can now be canceled.
#jira UE-13335 - Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp
Change 2783338 on 2015/11/30 by Michael.Schoell
New output pins on function result nodes will properly fill out with valid default values.
All invalid pins will auto-validate themselves on node reconstruction when opening the Blueprint.
#jira UE-1928 - BLUEPRINTS: Default value not supplied for output parameters of function
Change 2783742 on 2015/11/30 by Phillip.Kavan
[UE-15463] Add special-case handling for failed imports of BPGC-owned component archetype objects on level load.
change summary:
- modified FLinkerLoad::VerifyImport() to customize the load error messaging for missing component archetype objects
Change 2784652 on 2015/12/01 by Ben.Cosh
Fix for crash whilst undoing the creation of a macro and currently displaying the tooltip in the blueprint editor.
#UE-23955 - Adding a macro graph through MyBlueprint and then calling undo causes a crash updating the macro tooltip.
#Branch UE4
#Proj Kismet
#CodeReview Chris.Wood
Change 2784834 on 2015/12/01 by Michael.Schoell
Added functions to convert from string to: Vector, Vector2D, Rotator, Color.
#jira UE-23761 - GitHub 1795 : [KismetStringLibrary] Convert String Back Into Vector, Rotator, Float, Adding Support for 2 way conversion! ? Rama
PR #1795
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2716841 on 2015/10/05 by Mike.Beach
(WIP) Cleaning up how we setup script assets for replacement on cook (aligning more with the Blueprint conversion tool).
#codereview Maciej.Mroz
Change 2719089 on 2015/10/07 by Maciej.Mroz
ToValidCPPIdentifierChars handles propertly '?' char.
#codereview Dan.Oconnor
Change 2719361 on 2015/10/07 by Maciej.Mroz
Generated native code for AnimBPGC - some preliminary changes.
Refactor: UAnimBlueprintGeneratedClass is not accessed directly in runtime. It is accessed via UAnimClassInterface interface.
Properties USkeletalMeshComponent::AnimBlueprintGeneratedClass and UInterpTrackFloatAnimBPParam::AnimBlueprintClass were changed into "TSubclassOf<UAnimInstance> AnimClass"
The UDynamicClass also can deliver the IAnimClassInterface interface. See UAnimClassData, IAnimClassInterface::GetFromClass and UDynamicClass::AnimClassImplementation.
#codereview Lina.Halper, Thomas.Sarkanen
Change 2719383 on 2015/10/07 by Maciej.Mroz
Debug-only code removed
Change 2720528 on 2015/10/07 by Dan.Oconnor
Fix for determinsitc cooking of async tasks and load asset nodes
#codereview Mike.Beach, Maciej.Mroz
Change 2721273 on 2015/10/08 by Maciej.Mroz
Blueprint Compiler Cpp Backend
- Anim Blueprints can be converted
- Various fixes/improvements
Change 2721310 on 2015/10/08 by Maciej.Mroz
refactor (cl#2719361) - no "auto" keyword
Change 2721727 on 2015/10/08 by Mike.Beach
(WIP) Setup the cook commandlet so it handles converted assets, replacing them with generated classes.
- Refactored the conversion manifest (using a map over an array)
- Centralized destination paths into a helper struct (for the manifest)
- Generating an Editor module that automatically hooks into the cook process when enabled
- Loading and applying native replacments for the cook
Change 2723276 on 2015/10/09 by Michael.Schoell
Blueprints duplicated for PIE will no longer register as dependencies to other Blueprint.
#jira UE-16695 - Editor freezes then crashes while attempting to save during PIE
#jira UE-21614 - [CrashReport] Crash while saving during PIE - FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:736
Change 2724345 on 2015/10/11 by Ben.Cosh
Blueprint profiler at first pass, this includes the ability to instrument specific blueprints with realtime editor stat display.
#UEBP-21 - Profiling data capture and storage
#UEBP-13 - Performance capture landing page
#Branch UE4
#Proj BlueprintProfiler, BlueprintGraph, EditorStyle, Kismet, UnrealEd, CoreUObject, Engine
Change 2724613 on 2015/10/12 by Ben.Cosh
Incremental update for blueprint profiler to fix the way some of the reported stats cascade through events and branches and additionally some missed bits of code are refactored/removed.
#Branch UE4
#Proj BlueprintProfiler
#info Whilst looking into this I spotted the reason why the stats seem so erratic, There appears to be an issue with FText's use of EXPERIMENTAL_TEXT_FAST_DECIMAL_FORMAT which I have reported, but ideally disable this locally until a fix is integrated.
Change 2724723 on 2015/10/12 by Maciej.Mroz
Constructor of a dynamic class creates CDO.
#codereview Robert.Manuszewski
Change 2725108 on 2015/10/12 by Mike.Beach
[UE-21891] Minor fix to the array shuffle() function; now processes the last entry like all the others.
Change 2726358 on 2015/10/13 by Maciej.Mroz
UDataTable is properly saved even if its RowStruct is null.
https://udn.unrealengine.com/questions/264064/crash-using-hotreload-in-custom-datatable-cdo-clas.html
Change 2727395 on 2015/10/13 by Mike.Beach
(WIP) Second pass on the Blueprint conversion pipeline; setting it up for more optimal (speedier) performance.
* Using stubs for replacements (rather than loading dynamic replacement).
* Giving the cook commandlet more control (so a conversion could be ran directly).
* Now logging replacements by old object path (to account for UPackage replacement queries).
* Fix for [UE-21947], unshelved from CL 2724944 (by Maciej.Mroz).
#codereview Maciej.Mroz
Change 2727484 on 2015/10/13 by Mike.Beach
[UE-22008] Fixing up comment/tooltip typo for UActorComponent::bAutoActivate.
Change 2727527 on 2015/10/13 by Mike.Beach
Downgrading an inactionable EdGraph warning, while adding more info so we could possibly determine what's happening.
Change 2727702 on 2015/10/13 by Dan.Oconnor
Fix for crash in UDelegateProperty::GetCPPType when called on a function with no OwnerClass (events)
Change 2727968 on 2015/10/14 by Maciej.Mroz
Since ConstructorHelpers::FClassFinder is usually static, the loaded class should be in root set, to prevent the pointer stored in ConstructorHelpers::FClassFinder from being obsolete.
FindOrLoadClass behaves now like FindOrLoadObject.
#codereview Robert.Manuszewski, Nick.Whiting
Change 2728139 on 2015/10/14 by Phillip.Kavan
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2717513 on 2015/10/06 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1
GC and WeakObjectPtr performance optimizations.
- Moved some of the EObjectFlags to EInternalObjectFlags and merged them with FUObjectArray
- Moved WeakObjectPtr serial numbersto FUObjectArray
- Added pre-allocated UObject array
Change 2716517 on 2015/10/05 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1
Make SavePackage thread safe UObject-wise so that StaticFindObject etc can't run in parallel when packages are being saved.
Change 2721142 on 2015/10/08 by Mikolaj.Sieluzycki@Dev-Core_D0920
UHT will now use makefiles to speed up iterative runs.
Change 2726320 on 2015/10/13 by Jaroslaw.Palczynski@jaroslaw.palczynski_D1732_2963
Hot-reload performance optimizations:
1. Got rid of redundant touched BPs optimization (which was necessary before major HR fixes submitted earlier).
2. Parallelized search for old CDOs referencers.
Change 2759032 on 2015/11/09 by Graeme.Thornton@GThornton_DesktopMaster
Dependency preloading improvements
- Asset registry dependencies now resolve asset redirectors
- Rearrange runtime loading to put dependency preloads within BeginLoad/EndLoad for the source package
Change 2754342 on 2015/11/04 by Robert.Manuszewski@Robert_Manuszewski_Stream1
Allow UnfocusedVolumeMultiplier to be set programmatically
Change 2764008 on 2015/11/12 by Robert.Manuszewski@Robert_Manuszewski_Stream1
When cooking, don't add imports that are outers of objects excluded from the current cook target.
Change 2755562 on 2015/11/05 by Steve.Robb@Dev-Core
Inline storage for TFunction.
Fix for delegate inline storage on Win64.
Some build fixes.
Visualizer fixes for new TFunction format.
Change 2735084 on 2015/10/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
CrashReporter Web - Search by Platform
Added initial support for streams (GetBranchesAsListItems, CopyToJira)
Change 2762387 on 2015/11/11 by Steve.Robb@Dev-Core
Unnecessary allocation removed when loading empty files in FFileHelper::LoadFileToString.
Change 2762632 on 2015/11/11 by Steve.Robb@Dev-Core
Some TSet function optimisations:
Avoiding unnecessary hashing of function arguments if the container is empty (rather than the hash being empty, which is not necessarily equivalent).
Taking local copies of HashSize during iterations.
Change 2762936 on 2015/11/11 by Steve.Robb@Dev-Core
BulkData zero byte allocations are now handled by an RAII object which owns the memory.
Change 2765758 on 2015/11/13 by Steve.Robb@Dev-Core
FName::operator== and != optimised to be a single comparison.
Change 2757195 on 2015/11/06 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
PR #1305: Improvements in CrashReporter for Symbol Server usage (Contributed by bozaro)
Change 2760778 on 2015/11/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
PR #1725: Fixed typos in ProfilerCommon.h; Added comments (Contributed by BGR360)
Also fixed starting condition.
Change 2739804 on 2015/10/23 by Robert.Manuszewski@Robert_Manuszewski_Stream1
PR #1470: [UObjectGlobals] Do not overwrite instanced subobjects with ones from CDO (Contributed by slonopotamus)
Change 2744733 on 2015/10/28 by Steve.Robb@Dev-Core
PR #1540 - Specifying a different Saved folder at launch through a command line parameter
Integrated and optimized.
#lockdown Nick.Penwarden
[CL 2772222 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2720406 on 2015/10/07 by Aaron.McLeran
Audio optimization
Don't search for nearest listener if there's only 1 listener.
Change 2720411 on 2015/10/07 by Aaron.McLeran
Fixing HRTF spatialization code with recent changes to stereo spatialization.
HRTF emitter posiition doesn't need to be converted to XAudio2 coordinates.
Change 2723829 on 2015/10/09 by Mieszko.Zielinski
Fixed NavigationSystem trying to set label of newly spawned navigation data #UE4
UE-21880
Change 2723873 on 2015/10/09 by Mieszko.Zielinski
Fixed a bug in FNavAgentProperties::IsEquivalent resulting in failing the test for FNavAgentProperties instances having default AgentStepHeight value (-1) #UE4
UE-21977
Change 2724834 on 2015/10/12 by Ori.Cohen
PR #1634: Add PxVehicleDriveNW support to PhysXVehicleManager.cpp (Contributed by zeduk)
Change 2724850 on 2015/10/12 by Marc.Audy
Fix sound not restarting in matinee preview when jumping back along timeline after reaching end
#codereview Nick.Darnell
Change 2726499 on 2015/10/13 by Ori.Cohen
Fix edge case where sphyl length and radius are 0 and they are not properly clamped to 0.1
Change 2726689 on 2015/10/13 by Marc.Audy
Make UPackage::PackageFlags private
Add debugging for UE-21181 to try and track down when EditorWorld's PackageFlags are getting flagged as PlayInEditor
#codereview Mike.Fricker
Change 2726862 on 2015/10/13 by Lukasz.Furman
removed unused code from DetourNavMeshQuery
#ue4 UE-21988
Change 2726888 on 2015/10/13 by Lukasz.Furman
fixed observer abort: both mode in behavior tree's cone check decorator
#ue4 UE-19375
Change 2726913 on 2015/10/13 by Lukasz.Furman
navmesh raycast will use nearest poly containing ray origin instead of just closest one
#ue4 UE-19334
Change 2726920 on 2015/10/13 by Marc.Audy
Re-unify ULevelStreaming::GetWorldAssetPackageName and GetWorldAssetPackageFName
#codereview Dmitriy.Dyomin, Bob.Tellez
Change 2726931 on 2015/10/13 by Lukasz.Furman
fixed missing Tick event in aborting behavior tree tasks from abandoned subtree
#ue4 UE-21777
Change 2728093 on 2015/10/14 by Ori.Cohen
Fix edge case of sphyl scale take two. The previous approach did double scaling
Change 2728577 on 2015/10/14 by Mieszko.Zielinski
Improved navmesh labeling condition #UE4
Change suggested by github user
#rb Lukasz.Furman
Change 2728587 on 2015/10/14 by Lukasz.Furman
fixed crowd simulation for auto possessed pawns placed on level
#ue4
#rb Mieszko.Zielinski
Change 2728629 on 2015/10/14 by Lukasz.Furman
fixed influence of navmesh edges on crowd simulation near end of path
#ue4 UE-21380
#rb Mieszko.Zielinski
Change 2728678 on 2015/10/14 by Lukasz.Furman
added Z check to detour's crowd avoidance segment gathering
#ue4 UE-20889
#rb Mieszko.Zielinski
Change 2728745 on 2015/10/14 by Lukasz.Furman
fixed copy&paste operation in behavior tree's composite decorators subgraphs
#ue4 UE-18740
Change 2729276 on 2015/10/14 by Stan.Melax
ensure all actors get recreated with new collision shape specification.
this wasn't being done for a couple of editing methods.
todo: this should be merged into 4.10
#UE-20961
#rb ori.cohen
Change 2730709 on 2015/10/15 by Marc.Audy
Prevent memory corruption when an invalid controller ID is passed in to the forcefeedback channel functions
#rb Lina.Halper
Change 2733590 on 2015/10/19 by Benn.Gallagher
Fixed various crashes when using undo and redo while manipulating state machines UE 22088
Change 2735143 on 2015/10/20 by Lukasz.Furman
clearing behavior tree debugger's state when displayed subtree becomes inactive
#ue4
#rb Mieszko.Zielinski
Change 2735144 on 2015/10/20 by Lukasz.Furman
rebuilding behavior tree graph node order when node is being moved
#ue4
#rb Mieszko.Zielinski
Change 2735403 on 2015/10/20 by sebastian.kowalczyk
Integrated fix for issue UE-18594 "Gameplay Debugger is hijacking the Canvas" issue from 4.10 (2735391). Extended previous fix to care about OSX users - it's possible to configure shortcuts in engine config file now (little different ones for osx platform).
Change 2736406 on 2015/10/21 by sebastian.kowalczyk
Added new GameplayDebugger as a plugin. Old gameplay debugger is still here to keep backward compatibility but it's deprecated now. Current projects should be moved to use new plugin soon.
Change 2736436 on 2015/10/21 by sebastian.kowalczyk
Fixed crash in gameplay debugger with player set as debug target.
Change 2736437 on 2015/10/21 by sebastian.kowalczyk
Added visual indicator around selected pawn to fix FORT-10273 issue. (FN is not using new gd plugin yet).
Change 2736489 on 2015/10/21 by sebastian.kowalczyk
Hide internal and debug hud classes from drop down lists.
Change 2736504 on 2015/10/21 by sebastian.kowalczyk
Fix for UE-18548 "EnableGDT does not work correctly in PIE".
Change 2736529 on 2015/10/21 by sebastian.kowalczyk
Fixed UE-18548 "EnableGDT does not work correctly in PIE"
Change 2736588 on 2015/10/21 by sebastian.kowalczyk
Removed old log visualizer classes.
Change 2736700 on 2015/10/21 by sebastian.kowalczyk
Fixed UE-19256 "Perception debug data doesn't get replicated by Gameplay Debuger" for old gameplay debugger module.
Change 2737180 on 2015/10/21 by Zak.Middleton
#ue4 - Fix UPrimitiveComponent::GetCollisionShape not correctly enforcing bounds limits.
#rb Aaron.Mcleran
#jira UE-22436
Change 2738084 on 2015/10/22 by sebastian.kowalczyk
Better indication of selected pawn for Gameplay Debugger.
Change 2738413 on 2015/10/22 by Marc.Audy
Disable duplication of worlds/maps via the content browser
#jira UE-22200
#rb James.Golding
Change 2739743 on 2015/10/23 by bruce.nesbit
UE-18707 - Issue with drawing material triangle on canvas #1387
Added DrawTriangleUsingVertexColor
Change 2739751 on 2015/10/23 by bruce.nesbit
Revised bShowDebugForReticleTarget should not be static #1539
Change 2739788 on 2015/10/23 by bruce.nesbit
Revised the 2 functions that used FTriangleRenderer::DrawTriangle to use FTriangleRenderer::DrawTriangleUsingVertexColor
Fixed compile error
Change 2739870 on 2015/10/23 by Marc.Audy
Avoid issues while detaching child components if OnAttachmentChange were to remove a sibling component itself.
#jira UE-22362
#rb Zak.Middleton
Change 2739882 on 2015/10/23 by sebastian.kowalczyk
Fix for UE-20901 "VisualLog redirections are broken after PIE finishes" issue.
Change 2740140 on 2015/10/23 by Marc.Audy
Ensure that components reregister tick functions after seamless travel
#jira UE-20892
#rb Zak.Middleton
Change 2740614 on 2015/10/23 by Ori.Cohen
Fix linker issues for people wanting to use physics lock lambdas
Change 2740674 on 2015/10/23 by Aaron.McLeran
Sound Focus Feature
Added new parameters to SoundAttenuation settings to allow audio to change behavior based on its angle to the listener
- Define the min/max azimuth angle to establish in-focus and non-focus regions
- Can scale the priority of a sound based on focus angle
- Can attenuate the volume of a sound based on focus angle
- Can scale the listener-emitter distance based on focus angle
- Distance scale is applied when determining max audible distance for USoundBase
- Can opt-out of focus effects for a sound at the USoundBase level
#rb Ryan.Vance
Change 2741542 on 2015/10/26 by Lukasz.Furman
lowered min value clamping in navigation filter properties
#ue4
#rb Mieszko.Zielinski
Change 2743227 on 2015/10/27 by Marc.Audy
Make ASceneCaptureCube subclassable outside of Engine module
#jira UE-22609
Make USceneCaptureComponentCube::UpdateContent callable outside of Engine module
#jira UE-22610
#rb Jeff.Farris
Change 2743255 on 2015/10/27 by Marc.Audy
Wrap FActorSpawnParameters class with deprecation warning disable pragma instead of hand implementing copy constructor
#rb Jeff.Farris
Change 2743729 on 2015/10/27 by Ori.Cohen
Fix case where we spawn and adjust location which gives us implicit velocity.
#codereview Stan.Melax
Change 2746135 on 2015/10/29 by sebastian.kowalczyk
Fixed UE-21668 "Saving log filters selected in LogVisualizer causes insane ini file sizes! And doesn't really work."
Change 2746437 on 2015/10/29 by Lukasz.Furman
pass on verifying behavior tree stack before accessing its elements
#ue4
#rb Mieszko.Zielinski
Change 2748028 on 2015/10/30 by sebastian.kowalczyk
Changed GameplayDebugger's console variable from gd.EQSOnHUD to ai.gd.EQSOnHUD" after suggestion with MieszkoZ.
Change 2748184 on 2015/10/30 by Aaron.McLeran
UE-22693 Fix for streaming bug
- 3rd decoded buffer in initial 3 buffers was not getting submitted to xaudio2 voice resulting in garbled/skipped audio.
- Wasn't able to repro the 'cannot read chunk' part of the bug
#rb ryan.vance
Change 2749255 on 2015/10/31 by sebastian.kowalczyk
Fixed ai.gd.EQSOnHUD console variable after rename from gd.EQSOnHUD.
Change 2749276 on 2015/10/31 by sebastian.kowalczyk
Added switch to toggle highlight of selected actor to GameplayDebugger.
Change 2749318 on 2015/10/31 by sebastian.kowalczyk
New Gameplay Debugger plugin can be used with old module simultaneously. It's best to configure different keyboard binding for plugin when using old module (it can be set in project settings, for new gameplay debugger plugin - when activated for project).
Change 2749337 on 2015/10/31 by sebastian.kowalczyk
Fixed GameplayDebugger compilation in shipping/test builds.
Change 2749376 on 2015/10/31 by sebastian.kowalczyk
Small clean-up in gameplay debugger class for BT.
Change 2749931 on 2015/11/02 by James.Golding
Add stats to ProcMeshComp
Change 2749932 on 2015/11/02 by James.Golding
Remove PhysicsThrusterComponent.h from Engine.h
Change 2749960 on 2015/11/02 by James.Golding
- Fix PS4 compile errors in ActiveSound.cpp
- Constructor order of FActiveSound
- Shadowed AudioComponent var in CheckOcclusion
#RB thomas.sarkanen
#codereview aaron.mcleran
Change 2749961 on 2015/11/02 by James.Golding
Fix PS4 compile errors in GameplayDebuggerBaseObject.cpp
- Shadowed DefaultContext function param, now just Context, which matches declaration
#RB thomas.sarkanen
#codereview sebastian.kowalczyk
Change 2750026 on 2015/11/02 by Thomas.Sarkanen
Anim Multithreading: thread-safety refactor
Segregated access to various parts of anim update data by spitting off a new proxy class (FAnimInstanceProxy) containing all data accessed in Update() and Evaluate() passes. Gated access to the proxy data on the game thread in a number of ways:
- Explicit access via GetValueOnGameThread() - this blocks on any existing task, completes and then allows control to return to the accessing function. This allows stuff like Blueprints to continue to operate as normal.
- Explicit access via GetValueOnAnyThread() - this ensures that in the limited set of circumstances we need this (Blueprint pure functions mostly) that conditions are met about concurrent access.
- Deprecating many APIs on UAnimInstance that should not be used (and in fact are not used at present, happily).
Derived classes of UAnimInstance can override the creation of the proxy class to create their own type. We do this for UAnimSingleNodeInstance etc.
Any API deprecation should continue to function - no functions have been removed yet. The only things that are not backwards-compatible are direct access to some public member variables for which there is no way to support (e.g. via references, for example UngroupedActivePlayerArrays).
Some APIs have been changed to more specifically represent the dependencies involved. For example TickAssetPlayerInstance() used to take a UAnimInstance*, only to use it to simply queue notifies. This has been deprecated and replaced with a new FNotifyQueue API. FNotifyQueue also uses a thread-safe FRandomStream instead of FMath::Rand.
Many changes are due to substituting accessor functions for direct variable access.
Removed 'service' tick group as we no longer need to segregate the running of our parallel update.
Anim nodes that need to do some game thread-side update should register for a pre-update callback delegate in the proxy. See FAnimNode_AnimDynamics for an example of this.
Moved UpdateActiveVertexAnims into FAnimRuntime so I can subsume some of the code that was in USkeletalMeshComponent::EvaluateAnimation into UAnimInstance (and hence keep the proxy access private).
#rb Martin.Wilson,Lina.Halper
#codereview Michael.Noland
Change 2750077 on 2015/11/02 by Marc.Audy
Expose UInputComponent::BindAction that supports WithKey delegate signature
Change 2751767 on 2015/11/03 by Thomas.Sarkanen
Added extra support to Anim Blueprint 'fast-path'
Added support for negated bools (value gets negated during copy).
Added support for copying from struct members (via break struct) and split struct pins.
Removed potentially troublesome references to BP-constructed UProperties, replacing them with the property FName. This adds some extra Initialize() overhead, but prevents various crash-on load issues (one when generating the class CRC). Added guard to prevent multiple initialization to save this more expensive work being done more often.
#rb Martin.Wilson
Change 2752158 on 2015/11/03 by Jeff.Farris
Fixed UGameplayStatics::SpawnEmitterAttached() to register the ParticleSystemComponent after it spawns.
#rb marc.audy
Change 2752159 on 2015/11/03 by Jeff.Farris
Improvements to camera lens effects to (EmitterCameraLensEffectBase)
- can now specify a transform to align the emitter with the camera
- exposed several key parameters to Blueprints
- ENGINE_API now applies to the entire class
#rb marc.audy
Change 2753454 on 2015/11/04 by Thomas.Sarkanen
Fixup deprecation warnings fallout from multithreaded update changes.
Fixed up use of AnimInstance in Vicon plugin.
Fixed up use of AnimInstance in slope warping node.
Un-deprecated some APIs to become warning free (these APIs are safe to call but just a 'bad idea if you want to do it right').
Also an extra API to allow for smoother transition: Allow custom allocation/deallocation (including using a proxy member struct) by providing an override point for proxy destruction.
#rb Martin.Wilson
Change 2754099 on 2015/11/04 by Ori.Cohen
Fix for task threads dropping stats (from Gil)
#rb Gil.Gribb
Change 2754449 on 2015/11/04 by Marc.Audy
Ensure that components created from an Actor's blueprint BeginPlay implementation get BeginPlay called on them and register their component ticks
#jira UE-20853
Reorganize some booleans to get better bit packing
#rb Jeff.Farris
#codereview Mieszko.Zielinski
Change 2754573 on 2015/11/04 by Aaron.McLeran
Fixing audio component PostLoad code to not set all LowPassFilterFrequency values to 0.0f
Change 2755345 on 2015/11/05 by Thomas.Sarkanen
Added deprecated constructors for various animation contexts
Allows existing code to compile if it creates its own contexts from UAnimInstance.
#rb James.Golding
Change 2755348 on 2015/11/05 by James.Golding
Add BP-exposed SetBoundsScale function to PrimitiveComponent
#RB thomas.sarkanen
Change 2755437 on 2015/11/05 by Marc.Audy
Fix compile errors
#codereview Thomas.Sarkanen, Mieszko.Zielinski, Aaron.McLeran
Change 2755982 on 2015/11/05 by Marc.Audy
Move HeaderParse changes for deprecation macro from Core
Fix world settings warning
Change 2756028 on 2015/11/05 by Marc.Audy
Fix shadow variable issue
Change 2756090 on 2015/11/05 by Ori.Cohen
Improve budget tool so that task threads are computed automatically.
#rb Gil.Gribb
Change 2756120 on 2015/11/05 by Mieszko.Zielinski
Fixed AIController::MoveTo not using DefaultQueryExtent of its navigation data #UE4
#rb Lukasz.Furman
Change 2756243 on 2015/11/05 by Mieszko.Zielinski
Fixed AI perception sight's "auto-visibility" mechanism totally skipping distance and vision cone checks #UE4
The old way was resulting in false positives when for example observer teleported somewhere far
#rb Lukasz.Furman
#codereview John.Abercrombie
Change 2756280 on 2015/11/05 by Mieszko.Zielinski
Minor VLog code cleanup and dumb-fixing visual logger accessing timer manager off of game thread #UE4
#rb Lukasz.Furman
Change 2756500 on 2015/11/05 by Mieszko.Zielinski
Added sanity-checking to BlueprintNodeHelpers::HasBlueprintFunction and cleaned up its usage #UE4
Also, refactored its parameters into references over pointers.
#rb Lukasz.Furman
Change 2757041 on 2015/11/06 by Thomas.Sarkanen
Removed check() in UAnimInstance::GetProxyOnAnyThread()
The check was no longer needed as if we are on the game thread we block until tasks are completed below, and if we are on any other thread we are 'safe' anyway.
#rb James.Golding
Change 2757207 on 2015/11/06 by Ori.Cohen
Fix incorrect root body cache which causes a single frame "freak out" when simulating physics from an animation
#rb Lina.Halper
Change 2757238 on 2015/11/06 by Marc.Audy
Force compiler generated functions to be generated for FHierarchicalSimplification in WorldSettings.h so that they are generated while the deprecation warnings are disabled.
#rb Mike.Fricker
Change 2757284 on 2015/11/06 by Stan.Melax
tapered capsule drawing
cloth collision happens with spheres and for the hull or tapered capsule goemetry between any specified pair of spheres.
(this was already code reviewed before, but missed the check-in window before streamtime)
#rb ori.cohen
Change 2757743 on 2015/11/06 by Lukasz.Furman
fixed node memory allocations for injected behavior tree decorators
#ue4 UE-22783
#rb Mieszko.Zielinski
Change 2757772 on 2015/11/06 by Lukasz.Furman
added setters for crowd avoidance
#ue4 UE-22785
#rb Mieszko.Zielinski
Change 2758422 on 2015/11/07 by Lina.Halper
Potential fix for invalid root bone index input
#jira :/UE-23086
#code review: Ori.Cohen
Change 2758429 on 2015/11/07 by Mieszko.Zielinski
Reimplemented a fix for AI Sight's "auto seeing" mechanics in a more flexible way #UE4
#jira UE-23089
Change 2758571 on 2015/11/08 by Mieszko.Zielinski
Modified ensure condition in UAIPerceptionComponent::OnRegister so it doesn't go off when BP does it's magic when components are being added to a BP actor class #UE4
#jira UE-23080
Change 2758821 on 2015/11/09 by Thomas.Sarkanen
Fixed animations no longer playing when using a dedicated server.
Uses correct logic to determine whether we are running as a server or not.
#rb Martin.Wilson
Change 2758920 on 2015/11/09 by Marc.Audy
Don't dereference weak object pointers repeatedly in FBoneContainer::Initialize
#rb Lina.Halper
Change 2758944 on 2015/11/09 by Ori.Cohen
Fix crash when stats are only on one thread and budget mode is used
Change 2758967 on 2015/11/09 by Benn.Gallagher
Fix for crash undoing notify socket changes in Persona, needed to recache the notify track data after the transaction had reserialized the sequence.
#jira UE-22963
Change 2758973 on 2015/11/09 by Benn.Gallagher
Added new 'Random Player' node for anim graphs allowing the user to play a selection of animations in a random order with certain randomised paramers. Also allows 'Shuffle Mode' to act more like a playlist in that it will play everything on the list before repeating.
#rb Bruce.Nesbit
Change 2759219 on 2015/11/09 by Ori.Cohen
Character perf test is now looking at stats directly and sending to analytics
#RB Ben.Salem
Change 2759398 on 2015/11/09 by Lina.Halper
Fix issue where placed montages are not playing.
- the issue is that IsPlaying does not consider montage, but SetPlaying does. It is asymmetry, so I made it same. However, there are other functions that need to be re-looked at wr.t. montage
#code review: Thomas.Sarkanen
#RB: Marc.Audy
Change 2759491 on 2015/11/09 by Lina.Halper
#Anim: Fix not getting input correctly for Copy Pose node
#RB: Marc.Audy
Change 2759602 on 2015/11/09 by Marc.Audy
Fix imporperly named struct
Change 2759795 on 2015/11/09 by Aaron.McLeran
UE-23145 Adding a Priority value to USoundBase to use in concurrency evaluation and sorting wave instances for voice stealing.
#rb zak.middleton
Change 2760081 on 2015/11/09 by Aaron.McLeran
UE-23091 Adding more logging for NaN checks and fixing one source of NaNs for audio.
OmniDirectional Math Explanation:
For XAudio2, because we do our own distance-attenuation calculations, we use the X3dAudio2 API to simply compute a speaker-map for spatialization and force the listener to be at the origin and the emitter to be on the unit-circle. Thus, from XAudio2's perspective, all distances for every listener-emitter pair will be 1.0.
So in order to use the InnerRadius blending feature, we need to trick it into doing a an inner radius blend relative to a distance of 1.0. For example, if OmniRadius and Distance are the same, then the "NormalizedOmniRadius" is 1.0 and XAudio2 will begin its "blend" of the sound to an omni-directional speaker map.
If Emitter-listener distance is less than the OmniRadius, we'll want to do more blending to an omni-directional speaker map, but we need to set the InnerRadius to something greater than 1.0 (i.e. so that the normalized distance of 1.0 will be treated as less than the InnerRadius). To do "full" omni-directional blending, the emitter-listener distance will be 0 or close to zero, and the NormalizedOmniRadius will be very large (i.e. close to infiinity).
The previous math just set the NormalizedOmniRadius to FLT_MAX which is fine but that number is eventually squared before making the API call. FLT_MAX squared is INF.
Note: I do not think we need to square the OmniRadius in:
Emitter.InnerRadius = OmniRadius*OmniRadius;
But I am keeping it t here because of legacy content which depends on that behavior.
#rb zak.middleton
hange 2760401 on 2015/11/10 by Thomas.Sarkanen@Thomas.Sarkanen-Dev-Framework
Re-instated deleted protected functions in UAnimInstance.
Fixed access of UAnimInstance in FAnimNode_StateMachine.
#rb Martin.Wilson
Change 2760407 on 2015/11/10 by Jurre.deBaare
Construct raw meshes for spline meshes now uses the render data instead of original model data (preserves tangents/normals)
Change 2760468 on 2015/11/10 by Benn.Gallagher
Anim Dynamics optimizations, cached iteration independant data to reduce footprint of iteration on limits.
#rb Graeme.Thornton
Change 2760613 on 2015/11/10 by Jeff.Farris
Fixed async collision completion delegate potentially firing repeatedly. (UE-23149)
#cr marc.audy
#codereview lina.halper
Change 2760795 on 2015/11/10 by Marc.Audy
Don't compile in pointless AddReferencedObjects when with editoronly data not defined
Minor coding standard cleanup (NULL and auto)
Change 2760848 on 2015/11/10 by Benn.Gallagher
Fix to anim instance proxy to not rely on state machine initialization to bind native delegates as nested state machines are not guaranteed to be initialized. This was fixed in UAnimInstance originally but broken again by the proxy instance code.
#jira UE-23164
#rb Martin.Wilson
Change 2760866 on 2015/11/10 by Marc.Audy
Manage transient visualization components for camera component in the same way that sprite component for other actor components are
#rb Mike.Beach
Change 2760963 on 2015/11/10 by Marc.Audy
Since construction script can cause actors to be spawned don't use a ranged for to iterate
#jira UE-22639
#rb Jeff.Farris
#codereview Dmitriy.Dyomin
Change 2762297 on 2015/11/11 by James.Golding
UE-23086 Don't ensure in SetRootBodyIndex when Bodies array is empty (ie no physics state created)
#rb martin.wilson
#codereview ori.cohen, lina.halper
Change 2763566 on 2015/11/11 by Lina.Halper
FAnimNode_CopyPoseFromMesh::Evaluate - was accessing skeleton joint, not mesh joint.
#RB: Laurent.Delayen
Change 2763926 on 2015/11/12 by Thomas.Sarkanen
Fix anim notifies not firing from single anim instances
UE-23248 - Anim Notifies are not working for Animation Sequences
UE-23249 - Anim Notifies using Sound Cues do not work
#rb James.Golding
Change 2764039 on 2015/11/12 by Jurre.deBaare
Fix for issue with incorrect material indices after reducing a skeletal mesh with non LOD0 mesh as BaseLOD (OR-9243) #rb Lina.Halper
Change 2764307 on 2015/11/12 by Jurre.deBaare
VS2015 SSF library
Change 2764314 on 2015/11/12 by Stan.Melax
crashfix was putting bad bodies to sleep at start
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UE4Editor-Engine.dll!USkeletalMeshComponent::InitArticulated() [...\\engine\\source\\runtime\\engine\\private\\skeletalmeshcomponentphysics.cpp:875]
On some skeletalmeshcomponent, some bodies aren't getting created correctly. Trying to force them to sleep was causing a crash - it expected instantiated physx bodies. Seems that all the rest of the code is able to tolerate bad bodies.
Added check to ensure physx body exists before trying to force it to sleep.
not sure if bad bodies are the norm or if this fix is just more "kicking the can down the road".
#codereview ori.cohen
Change 2764343 on 2015/11/12 by Jurre.deBaare
- Fixed crash when building a LOD with SubActors.Num < 2
- Force HLOD level slider is now always enabled, however won't show complete image if not all HLODs are build
- LODActor tree view item now scrolls into view if selected in the world
- Set bAllowCullDistanceVolume to false for LODActor's static mesh components by default
- Added 7zip files
- Fixed issue with WinINet complaining about http-request without 'http://' prefix
- Changed % reduced or original triangles display string, now uses float instead of int (for < 1% reductions)
- Override texture sizes and automatic texture bias
- Fixed issue with incorrect material merging, not picking up it required mesh-data during baking. Added extra conditions for rendering with mesh-data.
- Now incorporate static meshes with opague materials into HLOD merging
- Fixed issue with incorrect normals after merging meshes who's owning components had been negatively scaled
- Fixed issue with incorrect texture size being set from MergeActor window (was only changing .X component)
- Fixed issue with material merging when meshes with multiple LODs are merged, right now only merges LOD0's together if we are also merging the materials (otherwise, merge each LOD)
- Added ENUM for texture scaling/resizing type that has to be applied while merging the materials
- Added detail customization class for FMaterialProxySettings
#rb James.Golding
[CL 2765024 by Marc Audy in Main branch]