Changes are edits/reimplementations of changes from 4.10 branch - not integrations as far as p4 is concerned to avoid issues in future integrations.
Changes are from the following changes in 4.10
-CL 2717436 - Added AbnormalShutdown engine analytics event when editor starts after a crash.
-CL 2724685 - Added AbnormalShutdown engine analytics event when editor starts after a crash.
-CL 2725534 - Added AbnormalShutdown engine analytics event when editor starts after a crash.
-CL 2736468 - Improved Engine analytics handling for Editor and games [UE-21892]
-CL 2736480 - Updating wording in privacy settings text.
-CL 2738137 - Fix build errors in standalone tools such as BuildPatchTool, CrashReporterClient, etc.
-CL 2740043 - Improved abnormal termination tracking for analytics to handle multiple instances of the editor.
-CL 2750764 - Added check for debugger present when reporting abnormal termination to analytics.
-CL 2753661 - Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS.
-CL 2753709 - Updating wording in privacy settings text.
-CL 2755381 - Mac and Linux CIS fix
-CL 2755831 - Linux CIS fix
-CL 2773486 - Improvements to previous changes from CL 2753661 based on code review.
#lockdown nick.penwarden
[CL 2784778 by Chris Wood in Main branch]
Also added a default input unit that is used when no units are specified on a text input.
This addresses UE-11863 and UE-9313
[CL 2499638 by Andrew Rodham in Main branch]
- addressed UE-7509
- removed UNavigationSystem.RequiredNavigationDataClassNames as no longer needed with changes to SupportedAgents
- also, fixes Project Settings for navigation system not using game-specific navigation system class, if one has been declared
[CL 2407641 by Mieszko Zielinski in Main branch]
- pass 1, some more improvements to come
- updated lots of Fortnite code to accommodate API changes
- same goes for Orion, though a lot less of code had to be touched
- includes a minor extension to IGenericTeamAgentInterface
[CL 2361462 by Mieszko Zielinski in Main branch]
You could previously only have them enabled or hidden, you can now add them as disabled.
You can also now bind the menu item state to a delegate to let it update after the tab spawner has been registered.
#codereview Nick.Atamas
[CL 2341064 by Jamie Dale in Main branch]
- made public headers compilable individually
- moved interfaces to public root
- removed module singleton getter
- code and documentation cleanup
#UpgradeNotes:
- instead of ISettingsEditorModule::GetRef() use FModuleManager::GetModuleChecked<ISettingsModule>("SettingsModule")
- instead of including SettingsEditor.h include the interface headers you actually use
[CL 2340730 by Max Preussner in Main branch]
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup
#UpgradeNotes:
- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods
[CL 2340711 by Max Preussner in Main branch]
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN
[CL 2329610 by Wes Hunt in Main branch]
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.
Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks
[CL 2104067 by Max Preussner in Main branch]
- also fixed auto complete settings not actually editable
- should also fix console history currently not working
#CodeReview: peter.knepley
[CL 2101944 by Max Preussner in Main branch]