Commit Graph

22723 Commits

Author SHA1 Message Date
carl bystrom
4425eb122f Horde: Update path to config folder in tutorial docs
[CL 31608804 by carl bystrom in ue5-main branch]
2024-02-19 05:32:22 -05:00
carl bystrom
e83fd2bf19 Horde: Catch and retry timeouts to EC2 metadata server on agents
[CL 31608621 by carl bystrom in ue5-main branch]
2024-02-19 05:16:28 -05:00
carl bystrom
c465137cee Horde: Fix compiler warning
[CL 31608511 by carl bystrom in ue5-main branch]
2024-02-19 05:02:02 -05:00
carl bystrom
645ce07bd2 Horde: Add help texts to relay CLI mode
[CL 31608510 by carl bystrom in ue5-main branch]
2024-02-19 05:01:57 -05:00
henrik karlsson
d4bac982d7 [UBA]
* Added so session information contains information about number of processor groups
* Added so detoured process matches uba message thread's processor group

[CL 31607498 by henrik karlsson in ue5-main branch]
2024-02-19 02:08:44 -05:00
henrik karlsson
d29a216c08 [UbaCli]
* Added -deleteCas
* Added command mode "agent" that can be used to test things with local agent

[CL 31607435 by henrik karlsson in ue5-main branch]
2024-02-19 02:04:15 -05:00
henrik karlsson
fff9d32f8d [UBA]
* Added support for workers being able to push current work and pick up new work

[CL 31607406 by henrik karlsson in ue5-main branch]
2024-02-19 02:01:21 -05:00
henrik karlsson
b4b421de64 [UBA]
* Fixed so server side code sending cas to client does not have to send messages in order. If file is larger than 16mb we use file mapping instead with random access.

[CL 31607373 by henrik karlsson in ue5-main branch]
2024-02-19 01:59:59 -05:00
henrik karlsson
4b20d0bb05 [UBA]
* Removed includes if mimalloc-override.h to test if that is the cause of hangs we've seen on the farm (long shot)

[CL 31607372 by henrik karlsson in ue5-main branch]
2024-02-19 01:59:54 -05:00
henrik karlsson
a01cb16b24 [UBA]
* Removed force drop of cas file for remote log file since it caused problems if two log files were the same

[CL 31607371 by henrik karlsson in ue5-main branch]
2024-02-19 01:59:50 -05:00
buildmachine
cb67a2f111 Horde: Updating schema documentation
[CL 31607244 by buildmachine in ue5-main branch]
2024-02-19 01:05:44 -05:00
ben marsh
0765566e19 Horde: Add documentation for storage system. Other minor tweaks.
[CL 31606065 by ben marsh in ue5-main branch]
2024-02-18 17:00:43 -05:00
lorry li
30335b12e1 In http sony impl change it to read response headers once received status code;
Use cvar for the new flow just in case the headers needs to be read when complete for some urls.

[REVIEW] [at]michael.kirzinger [at]michael.atchison [at]rafa.lecina
#rb Chris.Adams, michael.atchison
#tests Tried through WebTests and the game

[CL 31601881 by lorry li in ue5-main branch]
2024-02-17 12:48:36 -05:00
ben woodhouse
90a828c869 PerfReportTool: Also output the elementType in the header tooltip (E.g CsvMetadata, SummaryTableMetric etc)
[CL 31599556 by ben woodhouse in ue5-main branch]
2024-02-17 07:08:25 -05:00
ben marsh
e251a16757 Horde: Fix static analysis warnings.
[CL 31596234 by ben marsh in ue5-main branch]
2024-02-16 20:54:14 -05:00
zach brockway
3c5ccb14b1 Switchboard: Authentication fixes, bump Listener to 3.0.5.
- Don't send FSwitchboardStatePacket to clients until after they authenticate successfully.
- Made some calls to Future.set_exception thread-safe.
- Exposed authenticated status to outside code, so that nDisplay Monitor doesn't try to poll sync status until after we auth.
- Moved some cleanup code to _loop_threadproc, which could otherwise result in a half-connected client. Additionally handle exceptions besides ConnectionError.
- Don't run asyncio loop in debug mode to cut down on log spam.

#jira UE-200427
#rb jason.walter
#rnx

[CL 31590819 by zach brockway in ue5-main branch]
2024-02-16 19:32:51 -05:00
stephen ma
d03dba1f29 Apply fixes UE-207122, UE-207036 to Release-5.4 branch.
- Fixes preprocessor directive issue at OnlineCatchHelper.cpp file.
- Fixes MacroRedefinition in OnlineTestsCore.Build.cs

#jira  UE-207122,  UE-207036

[CL 31590360 by stephen ma in ue5-main branch]
2024-02-16 19:27:47 -05:00
adam kinge
59e6dfe511 Launch build onto iOS Simulator
Part 3 of 3

#jira UE-197974
#rb josh.adams

[CL 31589575 by adam kinge in ue5-main branch]
2024-02-16 19:17:16 -05:00
chris caulfield
b4488c2f8b Chaos - add FBodyInstance::bUseMACD flag to enable Motion-Aware Collision Detection per particle
- flag is also used by GeomrteyCollections
- wire flag through to Chaos particles in the ControlFlags structure

NOTE: this flag isn't actually being used yet. It will be connected to the MACD feature in an upcoming change.

#rb Benn.Gallagher

[CL 31588117 by chris caulfield in ue5-main branch]
2024-02-16 19:01:12 -05:00
bryan johnson
4e25a1e379 [Backout] - CL31475985
[FYI] christopher.waters
Original CL Desc
-----------------------------------------------------------------
Clang fixes
- Getting the UnrealVS "Preprocess single file" working with clang compiles.
- Making the "Preprocess single file" result filename match the source file's name to match VSSpecificFileAction.
- Making sure .h files are compiled correctly when using things like -IncludeHeaders

#jira UE-188612
#rb joe.kirchoff

[CL 31586666 by bryan johnson in ue5-main branch]
2024-02-16 18:44:57 -05:00
alex kasianchuk
fe0129e4cf OSSTests - Enable OnlineSubsystemMcp testing
- Splitting OSSTests into two parts: OSSTests and OSSTestsCore.
- This division allowed to make OSMcpTests, which includes Mcp support for tests.
- OSSTests and OSMcpTests have their own DefaultEngine.ini from which they can get the necessary values for tests.

#jira UE-194407
#rb michael.Kirzinger, stephen.ma

[CL 31586645 by alex kasianchuk in ue5-main branch]
2024-02-16 18:44:52 -05:00
ben marsh
bc347e977f Horde: Add an enum value for AgentSetupFailed, which exists for a few jobs in the dev environment.
[CL 31586338 by ben marsh in ue5-main branch]
2024-02-16 18:40:23 -05:00
josh engebretson
b28cacbec5 Horde: Add pool categories to dashboard config response
#rnx

[CL 31579157 by josh engebretson in ue5-main branch]
2024-02-16 15:58:12 -05:00
ben woodhouse
b8f8c1b7b2 PerfReportTool: When stat names are remapped, display the original name as a tooltip
[CL 31578316 by ben woodhouse in ue5-main branch]
2024-02-16 15:42:57 -05:00
josh adams
386e9bdc0e - Split up the UAT BuildCommand into 2 agendas, one for project targets, one for shared, so per-project SDKs won't cause conflicts with shared targets
#rb david.harvey

[CL 31578265 by josh adams in ue5-main branch]
2024-02-16 15:41:57 -05:00