#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3072953 on 2016/08/01 by Uriel.Doyon
Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
#jira UE-34045
Change 3072915 on 2016/08/01 by Nick.Whiting
Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh
#jira UE-34044
Change 3072891 on 2016/08/01 by Nick.Whiting
Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers
#jira UE-33579
Change 3072885 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
Continued - adding missing file.
#jira UE-32876
Change 3072869 on 2016/08/01 by Ori.Cohen
Fix CIS
#jira UE-3402
Change 3072862 on 2016/08/01 by Josh.Adams
- Fixed case issue for Linux
#jira UE-34020
Change 3072818 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
#jira UE-32876
Change 3072756 on 2016/08/01 by John.Billon
Fixed crash when setting a composite texture on a render target cube.
#Jira UE-33885
Change 3072755 on 2016/08/01 by John.Billon
Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting.
#Jira UE-33574
Change 3072753 on 2016/08/01 by John.Billon
Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters.
#Jira UE-32565
#Jira UE-29528
Change 3072665 on 2016/08/01 by Ben.Marsh
Fix parse errors in BuildGraph example script.
Change 3072664 on 2016/08/01 by Mike.Beach
Mirrors CL 3072620 from Dev-Blueprints.
Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors.
#jira UE-29631
Change 3072656 on 2016/08/01 by Mike.Beach
Mirrors CL 3072614 from Dev-Blueprints.
Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object.
#jira UE-29613
Change 3072649 on 2016/08/01 by Mike.Beach
Mirrors CL 3071292 from Dev-Blueprints.
Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops).
#jira UE-29631
Change 3072568 on 2016/08/01 by Phillip.Kavan
Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead)
Mirrored from //Orion/Dev-General (CLs# 3065749/3065868).
#jira UE-32780
Change 3072565 on 2016/08/01 by Rolando.Caloca
UE4.13 - More info to track down crash with missing Primitive uniform buffer
#jira UE-33418
Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt
Fix hovering broken in the details panel
#jira UE-20903
Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt
Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable
#jira UE-20903
Change 3072479 on 2016/08/01 by Ori.Cohen
Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision
#JIRA UE-34023
Change 3072438 on 2016/08/01 by Chris.Wood
Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them.
[UE-33943] - Crash Report Client window not opening in a packaged build
#jira UE-33943
#test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher
Change 3072360 on 2016/08/01 by Chris.Babcock
Enable Google Play Games for ARM64 on Android
#jira UE-34031
#ue4
#android
Change 3072337 on 2016/08/01 by Mitchell.Wilson
Saving multiple files from VR template to resolve empty engine version warnings.
#jira UE-33937
Change 3072302 on 2016/08/01 by Lina.Halper
Fix issue where weight doesn't update correctly while updating list
#jira: UE-33023
Change 3072250 on 2016/08/01 by Lina.Halper
Add error message when rename failed
#jira: UE-33661
Change 3072103 on 2016/08/01 by Lina.Halper
- Undid previous propagating change of morphtarget - Refresh function
- Made sure whatever happening, the buffer size remains sane and render thread will always get the same size
#code review: Rolando.Caloca
#jira: UE-33923
Change 3072062 on 2016/08/01 by Jurre.deBaare
Static Mesh Editor and Persona viewport are very dark
#fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator)
#jira UE-33945
Change 3072061 on 2016/08/01 by Jurre.deBaare
Incorrect importing of morph target weights when setting the percentage bases option on import
#fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number
#jira UE-34003
Change 3072052 on 2016/08/01 by Chris.Babcock
Vulkan extension fixes for Android
#jira UE-32943
#ue4
#android
Change 3072039 on 2016/08/01 by Mitchell.Wilson
Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap.
#jira UE-33843
Change 3072003 on 2016/08/01 by Rob.Cannaday
Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems.
#jira UE-34008
Change 3071942 on 2016/08/01 by Matthew.Griffin
Adding feature pack for TP_VirtualRealityBP
Change 3071937 on 2016/08/01 by Max.Chen
Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded.
#jira UE-32918
Change 3071932 on 2016/08/01 by Dmitry.Rekman
Linux: fix launch on (UE-33934)
#tests Tested launching on a native host.
#jira UE-33934
(Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3071926 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed exponential slowdown when restoring selection states
#jira UE-33918
Change 3071917 on 2016/08/01 by Mitchell.Wilson
Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting.
#jira UE-15196
Change 3071914 on 2016/08/01 by Allan.Bentham
Fix for incorrect feature level when using networked PIE.
#jira UE-25807
Change 3071894 on 2016/08/01 by Andrew.Rodham
Sequence Recorder: CIS fix
#jira UE-31277
Change 3071884 on 2016/08/01 by phillip.patterson
Updated UMG_Invalidation.uasset to Include Combo Box Test
#jira UE-29618
Change 3071869 on 2016/08/01 by Mitchell.Wilson
Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature.
#jira UE-33714
Change 3071868 on 2016/08/01 by phillip.patterson
Added UMG_Invalidation.uasset for a test case
#jira UE-29618
Change 3071855 on 2016/08/01 by Jurre.deBaare
Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled
#fix Recompiled zlib to be correct debug version
#jira UE-27576
Change 3071853 on 2016/08/01 by Jurre.deBaare
Fix issue with debug asserts not compiling correctly
#fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about
#jira UE-33989
Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt
Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue.
#jira UE-33013
Change 3071849 on 2016/08/01 by Tom.Looman
Resaved content files with engine version for VR Template
#jira ue-33325
Change 3071822 on 2016/08/01 by Mitchell.Wilson
Adding crosshair to WeapLauncher when not sighted in.
#jira UE-30617
Change 3071798 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed various issues to do with recording attached components
There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all.
#jira UE-30574
#jira UE-31277
Change 3071789 on 2016/08/01 by Tom.Looman
Fixed warning of missing gamemode in VR Template.
#jira ue-33325
Change 3071787 on 2016/08/01 by Mitchell.Wilson
Cleared material interface on Neutral.uasset to resolve a warning.
#jira UE-33957
Change 3071784 on 2016/08/01 by Robert.Manuszewski
Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated.
#jira UE-33692
#jira UE-33814
Change 3071746 on 2016/08/01 by Tom.Looman
Added config.ini for Feature Pack creation to VR Template
#jira ue-33325
Change 3071694 on 2016/08/01 by Robert.Manuszewski
Fixing crash after opening edit config data for remote build then packaging
#jira UE-33719
Change 3071660 on 2016/08/01 by Dmitriy.Dyomin
Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile)
Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it
#jira UE-30104
Change 3071657 on 2016/08/01 by Matthew.Griffin
Excluded TP_VirtualRealityBP Template from Mac Binary builds.
Change 3071651 on 2016/08/01 by Tom.Looman
Removed config.ini ref from content.txt
#jira UE-33325
Change 3071645 on 2016/08/01 by Jurre.deBaare
Merge Actor Tool missing option to deselect Export Specific LOD
#fix Added the ability to export a specific LOD or all LODs for the selected objects
#jira UE-33100
Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh
#fix force to generate unique UVs for baking out the material to ensure we get the correct texture data
#jira UE-29976
Change 3071608 on 2016/08/01 by Thomas.Sarkanen
Bringing hitch tracking fix over from Orion.
Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs
#jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session)
Change 3071606 on 2016/08/01 by Matthew.Griffin
Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build.
#jira UE-33959
Change 3071584 on 2016/08/01 by Matthew.Griffin
Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes.
Split GetDirectIncludeDependencies function so that part of it could be used without having a build target.
#jira UE-23720
Change 3071479 on 2016/07/31 by Dmitriy.Dyomin
Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache.
Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load
Merged from Dev-Mobile CL# 3057039
#jira UE-32774
Change 3071478 on 2016/07/31 by Uriel.Doyon
Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives.
#jira UE-32585
Change 3071282 on 2016/07/30 by Max.Chen
Cine Camera Actor: CIS fix
#jira UE-33805
Change 3071272 on 2016/07/30 by Max.Chen
Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView.
#jira UE-33805
Change 3071229 on 2016/07/30 by Ben.Marsh
Fix static analysis warning.
Change 3071077 on 2016/07/29 by Max.Chen
Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass.
#jira UE-33432
Change 3071076 on 2016/07/29 by Max.Chen
Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation.
#jira UE-33078
Change 3071070 on 2016/07/29 by Max.Chen
Sequence Recorder: Record actors as possessables
Added GetWorld() check when resolving bindings in case the world is being torn down.
Copy from Dev-Sequencer
#jira UE-33969
Change 3071069 on 2016/07/29 by Max.Chen
Sequencer: Add Convert to Possessable
Copy from Dev-Sequencer
#jira UE-32139
Change 3071058 on 2016/07/29 by Max.Chen
Sequencer: Tweak track colors
Audio track brighter
Transform, bool, event tracks less saturated
Recording subsection more saturated
Fade track gradient
Copy from Dev-Sequencer
#jira UE-33968
Change 3071057 on 2016/07/29 by Max.Chen
Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset.
Copy from Dev-Sequencer
#jira UE-33967
Change 3071004 on 2016/07/29 by Lauren.Ridge
Fix for crash on color picker summon due to null SWindow #rb chris.gagnon
#jira UE-33966
Change 3070956 on 2016/07/29 by Chris.Babcock
Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor
#jira UE-33607
#ue4
#android
Change 3070807 on 2016/07/29 by Nick.Darnell
Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width.
#jira UE-30481
Change 3070779 on 2016/07/29 by Rob.Cannaday
Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam
Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam
#jira UE-33922
Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt
Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash)
#jira UE-33914
Change 3070764 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278. (resubmitted as edit)
#jira UE-20581
Change 3070757 on 2016/07/29 by Nick.Darnell
Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget.
#jira UE-33450
Change 3070741 on 2016/07/29 by Phillip.Kavan
Back out previous submit (forgot to convert to edit).
#jira UE-20581
Change 3070737 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278.
#jira UE-20581
Change 3070695 on 2016/07/29 by Ryan.Vance
#jira UE-32145
We were using the wrong texture format for the rift ogl bridge.
Removed derived ogl bridge destructor to fix assert.
Based on CL 3069701 from Oculus
Change 3070632 on 2016/07/29 by Mitchell.Wilson
Rebuilt lighting for SubwaySequencer
#jira UE-33564
Change 3070620 on 2016/07/29 by Chris.Babcock
Fast ASTC texture compression, using ISPC.
#jira UE-32308
Change 3070586 on 2016/07/29 by phillip.patterson
Updating Sequencer_Focus for test case
#jira UE-29618
Change 3070539 on 2016/07/29 by Jon.Nabozny
Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370)
#jira UE-33463
Change 3070538 on 2016/07/29 by Mitchell.Wilson
Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings.
#jira UE-29730
Change 3070467 on 2016/07/29 by Lauren.Ridge
Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker
#jira UE-33920
#jira UE-33769
Change 3070460 on 2016/07/29 by Lauren.Ridge
Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker
#jira UE-32413
Change 3070455 on 2016/07/29 by Lauren.Ridge
Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker
#jira UE-33635
Change 3070404 on 2016/07/29 by John.Pollard
Fix: Console command "Open" crashes with dedicated server settings
#jira UE-32511
Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt
Fix incorrect tooltip for the lerp instruction in the material editor
#jira UE-33896
Change 3070376 on 2016/07/29 by Ryan.Vance
#jira UEVR-32
Support base and neo multi-view vertex shaders on ps4.
Compile both base and neo versions of the multi-view enabled vertex shaders.
Pack them together in the resulting shader code.
Unpack them and load the correct version when creating the vertex shader instance.
Change 3070345 on 2016/07/29 by James.Cobbett
#jira UE-29618 Submitting test assets for Alembic Importer
Change 3070315 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition
Tested fix on xbox, PC and PS4, using QAGame
#jira UE-28592
Change 3070314 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix div 0 in motion blur. This caused artifacts in some fairly common cases
#jira UE-32331
Change 3070272 on 2016/07/29 by Jon.Nabozny
Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter.
#jira UE-33944
Change 3070235 on 2016/07/29 by Mitchell.Wilson
Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff.
#jira UE-32742
Change 3070221 on 2016/07/29 by Jurre.deBaare
HLOD: The forced viewing level slider does not stay in sync after building a cluster
#fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced)
#jira UE-32187
Change 3070218 on 2016/07/29 by Jurre.deBaare
HLOD: Shadow logic in ALODActor is messed up
#fix Moved shadow determination logic
#jira UE-31753
Change 3070212 on 2016/07/29 by Jurre.deBaare
HLOD Outliner scrolls back to the top when generating proxy meshes
#fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster
#jira UE-30384
Change 3070176 on 2016/07/29 by Jurre.deBaare
Some post processing features in Preview Scene Settings do not update immediately
#fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D
#jira UE-33895
Change 3070175 on 2016/07/29 by Jurre.deBaare
Static Mesh Editor does not display Vertex Colors in Lit mode
#fix Caused by not disabling advanced features which used to happen for preview scenes by default :/
#jira UE-32977
Change 3070163 on 2016/07/29 by Chris.Wood
Changed log warnings to info when WinSAT assessment unavailable
[UE-30198] - WinSAT assessment unavailable when running Hardware Survey
#jira UE-30198
trivial change
Change 3070154 on 2016/07/29 by Matthew.Griffin
Removed exceptions for IOS .a files now we are building code projects
Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies
#jira UE-33868
Change 3070124 on 2016/07/29 by Alex.Delesky
#jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction.
Change 3070060 on 2016/07/29 by Chris.Wood
Fixed command line argument saved to crash reports and used to restart crash processes
[UE-30665] - CrashReporterClient send and restart does not reopen the project
#jira UE-30665
trivial re-add of a line lost in a confusing merge.
Change 3070035 on 2016/07/29 by Allan.Bentham
Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support'
Allows device profiles to disable vulkan and/or ES3.1.
#jira UE-33379
Change 3070027 on 2016/07/29 by Tom.Looman
Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/)
#jira UE-33325
Change 3070009 on 2016/07/29 by James.Golding
Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom.
#jira UE-32395
Change 3070007 on 2016/07/29 by James.Golding
Fix highlight when searching Anim Curves
#jira UE-33073
Change 3070002 on 2016/07/29 by James.Golding
Fix complex collision drawing in StaticMesh Editor
#jira UE-33062
Change 3069998 on 2016/07/29 by Jon.Nabozny
Fix AShooterCharacter heavy breathing even when running but not moving.
#jira UE-32398
Change 3069980 on 2016/07/29 by James.Golding
Add UV support to ProcMeshComp collision
Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost
Move ProceduralMeshComponent out of 'experimental'
#jira UE-29850, UE-33003
Change 3069970 on 2016/07/29 by James.Golding
Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969)
#jira UE-32819
Change 3069969 on 2016/07/29 by Andrew.Porter
Adding movie test content to NotForLicensee.
#jira UE-29618
Change 3069962 on 2016/07/29 by Chris.Wood
Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings.
[UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings
#jira UE-31820
Affects Core and CrashReportClient.
Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic.
Added project-specific values to engine config with defaults set in BaseEngine.ini.
Added overrides to Orion config.
Change 3069908 on 2016/07/29 by Jurre.deBaare
Saving assets with UGS build, fixes build warnings
#jira UE-123
Change 3069889 on 2016/07/29 by Jurre.deBaare
Build fix for -game builds (missing WITH_EDITOR ifdef)
#jira UE-123
Change 3069877 on 2016/07/29 by Allan.Bentham
Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings.
Fixed issue that prevented settings editor saving out array property changes.
#jira UE-33379
Change 3069872 on 2016/07/29 by Jurre.deBaare
Added option to disable post processing option in preview scene
Inverted normals on the sky sphere (asset change)
Bad performance when changing (slider) values for the advanced preview scene
#fix Small optimizations and now only save the data on closing of the preview scene tab
#jira UE-33496
Persona floor offset not being correct
#fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset
#jira UE-32278
Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers
#fix I will now hide the environment and O the floor
#jira UE-33498
Directional light rotation not saved with advanced preview scene profiles
#fix Now does :)
#jira UE-33619
Change 3069838 on 2016/07/29 by Luke.Thatcher
Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time.
#jira UE-33671
Change 3069440 on 2016/07/28 by patrickr.donovan
#jira UE-29618
Test content for AA and materials with tessellation enabled and absolute world position material function.
Change 3069148 on 2016/07/28 by Lina.Halper
Morphtarget deletion crash
#jira: UE-33851
#code review: Roalndo.caloca
Change 3069144 on 2016/07/28 by Michael.Trepka
Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj
#jira UE-31863
Change 3069021 on 2016/07/28 by Dmitry.Rekman
Linux: a number of small fixes from pull requests.
- Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35)
- Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse)
- Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard))
- Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes)
- Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates)
#tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes.
#jira UE-24848
#jira UE-27742
#jira UE-27894
#jira UE-29781
#jira UE-30452
(Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3068867 on 2016/07/28 by Mike.Fricker
Mesh Paint: Fixed various bugs
- Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554)
- Fixed 'full press' over actors preventing UI from being clickable (UE-33550)
- Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551)
- Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode)
- Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621)
#jira UE-33554
#jira UE-33550
#jira UE-33551
#jira UE-33621
Change 3068758 on 2016/07/28 by Mitchell.Wilson
Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot.
#jira UE-33684
Change 3068733 on 2016/07/28 by Ori.Cohen
Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G)
#JIRA UE-32630
Change 3068713 on 2016/07/28 by Lina.Halper
#Checking in Benn G's fix
Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that).
#jira UE-33633
#code review: Benn.Gallagher
Change 3068580 on 2016/07/28 by John.Pollard
Disable hot reloading when using single process MP PIE
Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players
#jira UE-30516
Change 3068550 on 2016/07/28 by Jurre.deBaare
Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials
#fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data
#jira UE-31886
Change 3068549 on 2016/07/28 by Jurre.deBaare
Merged static meshes stop reaction to the Trace Complex on Move flag.
#fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option)
#jira UE-30403
Change 3068548 on 2016/07/28 by Jurre.deBaare
Merge Actor tool can no longer merge just materials for an actor
#fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world)
#jira UE-32797
Change 3068547 on 2016/07/28 by Jurre.deBaare
Make sure the advanced preview scene tab is shown by default
#fix Made the tab spawn by default in all possible situations (as part of the existing UI layout)
#jira UE-33499
Change 3068546 on 2016/07/28 by Jurre.deBaare
Textures created from generating proxy meshes have incorrect compression format on tooltip
#fix Required a PostEditChange call for the UTextures to correctly propogate the compression type
#jira UE-30365
Change 3068543 on 2016/07/28 by Danny.Bouimad
#jira UE-29618
Made useability changes to the Phsyical Animation Profile Map
Change 3068407 on 2016/07/28 by Mitchell.Wilson
Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place
#jira UE-33684
Change 3068403 on 2016/07/28 by Ben.Marsh
Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory.
#jira UE-33459
Change 3068358 on 2016/07/28 by Martin.Wilson
Set default compression to NoClear as None is not a valid compression
#jira UE-31958
Change 3068346 on 2016/07/28 by Benjamin.Hyder
Updating TM-ContactShadows to include static meshes
#jira UE-29618
Change 3068336 on 2016/07/28 by Martin.Wilson
Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration).
#jira UE-32101
Change 3068321 on 2016/07/28 by Martin.Wilson
Export bone selection widgets so that other modules can use them
#Jira UE-30361
Change 3068316 on 2016/07/28 by Martin.Wilson
Expose Root Motion Mode
#jira UE-14431
Change 3068307 on 2016/07/28 by Benjamin.Hyder
Rebuilding lighting in QA-Materials
#jira UE-29618
Change 3068299 on 2016/07/28 by Benjamin.Hyder
Renaming TM_Noise to TM-Noise
#jira UE-29618
Change 3068285 on 2016/07/28 by Martin.Wilson
Remove option to clear compression on animation sequences
#jira UE-31957
Change 3068282 on 2016/07/28 by Benjamin.Hyder
Re-Saving QA-Materials to remove log spam
#jira UE-29618
Change 3068271 on 2016/07/28 by Martin.Wilson
Add check to highlight recursion issue caused by game code
#jira UE-31417
Change 3068259 on 2016/07/28 by Jamie.Dale
Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types
#jira UE-31709
Change 3068257 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068204 on 2016/07/28 by Nick.Darnell
Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions.
Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work.
UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured.
#jira UE-33845
Change 3068197 on 2016/07/28 by Martin.Wilson
Fix abstract notify state classes showing up in create menu
#jira UE-33864
Fix copy paste notifies introducing cross animation references
#jira UE-32801
Change 3068183 on 2016/07/28 by Matthew.Griffin
Remove hard coded staging for Crash Reporter and use its receipt instead
#jira UE-33800
Change 3068097 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support)
#jira UE-22679
Change 3068074 on 2016/07/28 by Matthew.Griffin
Added DDC nodes to list of content/shader modifiers for notifications
Change 3068053 on 2016/07/28 by Jack.Porter
After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components
#jira UE-5335
Change 3068043 on 2016/07/28 by Jack.Porter
Fix crash in mobile preview when selecting objects during shader compilation
#jira UE-33862
Change 3068031 on 2016/07/28 by Gareth.Martin
Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam
#jira UE-33708
Change 3068030 on 2016/07/28 by Gareth.Martin
Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage.
#jira UE-20476
Change 3068029 on 2016/07/28 by Gareth.Martin
Fixed landscape "continuous" sculpting not working in multiple viewports
- the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke.
#jira UE-32347
Change 3068013 on 2016/07/28 by Thomas.Sarkanen
Added a tick dependency for slave components
Ensures that slave components always get ticked after master components.
Prevents potential main thread stall updating morph targets in slave components.
#jira UE-23045 - Slave components could benefit from a tick dependency on master components
Change 3068011 on 2016/07/28 by Thomas.Sarkanen
Added space bar as a shortcut to play/pause animation playback in Persona
#jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause
Change 3068009 on 2016/07/28 by Thomas.Sarkanen
Multi-arg console commands now accept string commands with or without quotes
Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc.
Removed old legacy code designed to fix trailing string params not being parsed correctly.
Updated some NULLs to nullptr.
#jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks
Change 3067854 on 2016/07/28 by Dmitriy.Dyomin
Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded
#jira UE-33440
Change 3067831 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Landscape GrassType does not have the option to exclude Decals
#jira UE-26669
Change 3067826 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted
Also fixed Replace foliage type case
#jira UE-32010
Change 3067824 on 2016/07/28 by Dmitriy.Dyomin
Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled"
#jira UE-24767
Change 3067794 on 2016/07/27 by Jack.Porter
Expose Lighting Channels to Foliage and Landscape Grass
#jira UE-32794
Change 3067782 on 2016/07/27 by Jack.Porter
Fixed crash on device when playing sounds when packaged using Android_Multi
#jira UE-31981
Change 3067760 on 2016/07/27 by Jack.Porter
Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target
#jira UE-11756
Change 3067748 on 2016/07/27 by Dmitry.Rekman
Linux: fix packaged projects not being runnable (UE-33608).
- Added a shell script to run the binary.
#jira UE-33608
(Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3067512 on 2016/07/27 by Jeff.Fisher
UEVR-13 PSVR: TCR Requirements (first two items)
https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.htmlhttps://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html
Unshelved from pending changelist '3065760 (UE4/Dev-VR)
-Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup.
-Known issue: some tracker location popping during reconnect. I will try to fix that next.
#jira UEVR-13
#review-3066558 @chad.taylor
Change 3067511 on 2016/07/27 by Jeff.Fisher
Duplicating 3058093 (UE4/Dev-VR)
Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon).
#jira UEVR-13
Change 3067488 on 2016/07/27 by Ori.Cohen
Make the UI more clear for which physical animation is currently being editted.
#JIRA UE-33332
Change 3067481 on 2016/07/27 by Chris.Babcock
AAR support and updating libraries:
- Google Play Games native C++ SDK 2.1
- Google Play Services 9.2.0
- android-support-v4.jar 23.0.0
#jira UEPLAT-1251
#jira UE-19190
#ue4
#android
Change 3067478 on 2016/07/27 by Ori.Cohen
Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings
#JIRA UE-33276, UE-33331
Change 3067474 on 2016/07/27 by Ori.Cohen
Make it so property index comes in on reset of array value and duplication (From Matt.K)
#JIRA UE-33276
Change 3067457 on 2016/07/27 by Ori.Cohen
Fix currently highlighted text in physics profiles being copied over when chaing current profile
#JIRA UE-33282
Change 3067451 on 2016/07/27 by Ori.Cohen
Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain
#JIRA UE-32531
Change 3067443 on 2016/07/27 by Ori.Cohen
Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script.
Mark the component as experimental and only expose valid functions into construction script
#JIRA UE-33656
Change 3067439 on 2016/07/27 by Ori.Cohen
Added more logging info for potential fixed framerate negative delta time crash
#JIRA UE-32219
Change 3067348 on 2016/07/27 by mason.seay
Updating map to have hit events test.
#jira UE-29618
Change 3067342 on 2016/07/27 by Mitchell.Wilson
Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly
#jira UE-15698
Change 3067332 on 2016/07/27 by Dmitry.Rekman
Fix for libstdc++ problems (UE-33584).
#tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10.
#JIRA UE-33584
(Redoing CL 3065551 from Dev-Platform).
Change 3067262 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly
#tests: PIE/compile editor build/noneditor
#jira: UE-33477
Change 3067228 on 2016/07/27 by Lina.Halper
This fixes crash where mesh has changed hierarchy but hasn't been remapped yet.
#jira: UE-29880
Change 3067168 on 2016/07/27 by Lina.Halper
DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name.
#code review:Martin.Wilson, Benn.Gallagher
#tests: cooked test map, run test map, PIE, saving content, loading standalone game
#jira: UE-33454
Change 3067162 on 2016/07/27 by Lina.Halper
pose asset source animation/animation asset preview pose now have proper skeleton filter
#jira: UE-32607
Change 3067160 on 2016/07/27 by Lina.Halper
Fix issue with preview curve not working when no asset
#jira: UE-33402
Change 3067138 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix the guid keep generated by adding to the database.
- This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible
#jira: UE-33772, UE-33454
#tests: cooked AI_Test map, editor rename curves
Change 3067129 on 2016/07/27 by Lina.Halper
DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC
#tests: Jump_Recovery_Additive, PIE
#jira: UE-33477
Change 3067128 on 2016/07/27 by Michael.Trepka
Copy of CL 3062046
PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS
#jira UE-33683
Change 3067104 on 2016/07/27 by Lina.Halper
DUPEFIX: Support different samplerate for reimport with set range
#jira: UE-16027
Change 3067093 on 2016/07/27 by Lina.Halper
DUPE FIX: Fix baking is applied twice in the new created animation
#jira: UE-31120
Change 3067088 on 2016/07/27 by Lina.Halper
Fix issues with rename/delete of the curves
#jira: UE-33663, UE-33730, UE-33661, UE-33662
Change 3066795 on 2016/07/27 by Mark.Satterthwaite
Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes.
#jira UE-33778
Change 3066788 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3066338:
Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
#jira UE-33779
Change 3066786 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3064743:
Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash.
#jira UE-33827
#jira FORT-27685
Change 3066768 on 2016/07/27 by samuel.proctor
Updated child blueprint used for profiler testing
#jira UE-29618
Change 3066733 on 2016/07/27 by samuel.proctor
Refreshed broken node in profiler test asset
#jira UE-29618
Change 3066670 on 2016/07/27 by Sam.Deiter
#Jira UEDOC-3139 Adding the blending tool tip images.
Change 3066669 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063329:
CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
#jira UE-33600
#jira UE-33028
#jira UE-27879
#jira UE-25802
Change 3066668 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063327:
Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal.
#jira UE-32068
Change 3066625 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3062160:
Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
#jira UE-33355
Change 3066624 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063328:
Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data).
#jira UE-33820
Change 3066589 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3060590 to fix UE-33819:
Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D.
#jira UE-33819
Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed Reset to default not updating when selecting new assets
#jira UE-33817
Change 3066509 on 2016/07/27 by mason.seay
Phys material needed for TM-SliceProcMesh
#jira UE-29618
Change 3066500 on 2016/07/27 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3066499 on 2016/07/27 by Jurre.deBaare
Map build should not generate empty HLOD folder in Editor
#fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :)
#jira UE-29564
Change 3066498 on 2016/07/27 by Jurre.deBaare
HLOD outliner drag and drop operation can cause log spam
#fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed
#jira UE-32106
Change 3066485 on 2016/07/27 by Alan.Noon
Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS
#jira UE-30564
Change 3066470 on 2016/07/27 by mason.seay
Test map and updating blueprint for slicing proc mesh
#jira UE-29618
Change 3066367 on 2016/07/27 by Matthew.Griffin
Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main
Change 3066337 on 2016/07/27 by Matthew.Griffin
Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39
Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive
Change 3066158 on 2016/07/27 by Ben.Marsh
Reverting assets causing warning, via integration from //UE4/Main.
Change 3065651 on 2016/07/26 by Ben.Marsh
Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14
Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup.
Change 3065650 on 2016/07/26 by Ben.Marsh
Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04
Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor
Change 3065649 on 2016/07/26 by Ben.Marsh
Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18
Sequencer: Revert 3057233 because it breaks sequence recording.
Copy from Dev-Sequencer
#jira UE-33569
Change 3065308 on 2016/07/26 by Ben.Marsh
Fix failure to parse EC settings for 4.13 branch.
Change 3065235 on 2016/07/26 by Ben.Marsh
Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch.
[CL 3079611 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3011102 on 2016/06/13 by Steve.Cano
After taking a screenshot using glReadPixels, transfer the data to the target buffer from bottom row up to fix the "upside-down" render that OpenGL does. Confirmed with QA (owen.stupka_volt) that this does not appear to be happening on iOS (non-metal devices, inclusion of iOS in write-up was a mistake), verified on an ipod touch 5. Also confirmed that this does not happen on html5, and that Mobile HDR flag does not make a difference in function.
#jira UE-26421
#ue4
#android
Change 3015801 on 2016/06/16 by Dmitriy.Dyomin
Probbably fix for UE-30878, was not able to repro an actual crash(FFoliageInstanceBaseCache::AddInstanceBaseId). Added even more logging in case fix does not work.
#jira UE-30878
Change 3015903 on 2016/06/16 by Dmitriy.Dyomin
Fixed: Levels window has Refresh/UI issues when World Composition is active
#jira UE-26160
Change 3018352 on 2016/06/17 by Chris.Babcock
Handle Android media prepare failure (URL without internet for example)
#jira UE-32029
#ue4
#android
Change 3026387 on 2016/06/24 by Jack.Porter
Remove FFuncTestManager warning about PIE when running on a standalone game binary
Change 3026398 on 2016/06/24 by Jack.Porter
Prevent FSocketBSD::Recv returning false on SE_EWOULDBLOCK
Change 3027553 on 2016/06/25 by Niklas.Smedberg
OpenGL: Made some block size calculation work for arbitrary block sizes (e.g. not pow-of-two).
Change 3027554 on 2016/06/25 by Niklas.Smedberg
Metal: copyFromTexture now gets block-aligned size parameter (e.g. used for texture streaming)
Change 3028061 on 2016/06/26 by Jack.Porter
Fixed a problem where newly discovered instances were not added to an existing session in the Session Browser.
Fixed a problem where selecting an instance in a session with multiple instances didn't deselect the previously selected instance correctly.
Change 3029220 on 2016/06/27 by Steve.Cano
Change Android Tilt values to use GetRotationMatrix/GetOrientation logic, same as java-side android would use, and adjust slightly to match as closely as possible to iOS values for tilt. There is drift and some differences in the "Y" value but the same sort of inconsistencies are also seen on iOS.
#jira UE-6135
#ue4
#android
Change 3030420 on 2016/06/28 by Jack.Porter
Fix crash with RenderOutputValidation when running with cooked content
Change 3030426 on 2016/06/28 by Jack.Porter
Fix to CL 3026398 - make FSocketBSD(IPv6)::Recv(From) return false when recv returns 0.
A return value of 0 indicates the connection was shutdown in an orderly manner.
Change 3030973 on 2016/06/28 by Steve.Cano
Added a landscape downloader background along with the options to change it from within Android settings
#ue4
#android
#jira UE-32318
Change 3031757 on 2016/06/28 by Chris.Babcock
Remove unused methods from AndroidJNI header
#ue4
#android
Change 3032387 on 2016/06/29 by Allan.Bentham
Rename android es31+aep -> glesdeferred.
Change 3032711 on 2016/06/29 by Allan.Bentham
Rename GLSL_310_ES_EXT shader define:
ES31_AEP_PROFILE -> ESDEFERRED_PROFILE
bumped UE_SHADER_GLSL_310_ES_EXT_VER version number.
Change 3033698 on 2016/06/29 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3034210 on 2016/06/30 by Steve.Cano
Added a new AndroidRuntimeSettings variable that allows creation of installers for both Windows and Mac/Linux if set to true.
#jira UE-32302
#ue4
#android
Change 3034530 on 2016/06/30 by Chris.Babcock
Rename FManifestReader to FAndroidFileManifestReader in AndroidFile
#jira UE-32679
#ue4
#android
Change 3034612 on 2016/06/30 by Steve.Cano
Change Alpha from being set to a range of 0-255 to being in a range of 0-1 (which is the correct range of values)
#jira UE-25325
#ue4
#android
Change 3034679 on 2016/06/30 by Chris.Babcock
Fix tooltip (.command for mac, not .sh)
#jira UE-32302
#ue4
#android
Change 3038881 on 2016/07/05 by Jack.Porter
Package and launch on multiple Android devices simultaneously using the -Device=xxxxxxx+yyyyyyyy+zzzzzzzz format generated by a Project Launcher profile when you select multiple devices
#jira UEMOB-115
Change 3039240 on 2016/07/06 by Jack.Porter
TcpMessageTransport - connection-based message bus transport.
#jira UEMOB-112
#jira UEMOB-113
Change 3039252 on 2016/07/06 by Jack.Porter
Enable messaging and session services and functional testing on Android when launched with -messaging
Android device detection module support for adding port forwarding and connection announcement for TcpMessageTransport
#jira UEMOB-112
#jira UEMOB-113
Change 3039264 on 2016/07/06 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3040041 on 2016/07/06 by Chris.Babcock
Pass proper value to script generator functions
#jira UE-32861
#ue4
#android
Change 3040890 on 2016/07/07 by Allan.Bentham
Fix shadow crash
#jira UE-32884
Change 3041458 on 2016/07/07 by Peter.Sauerbrei
fix for IOS launch on failures
Change 3041542 on 2016/07/07 by Peter.Sauerbrei
better fix for the multi-device deployment issue
Change 3041774 on 2016/07/07 by Steve.Cano
Fixing crash that occurs when a games app id for Google Play is set before configuring the apk packaging. Also validating the value that is inserted and using it to override any values that have been hand-inserted into the GooglePlayAppID.xml
#jira UE-16992
#android
#ue4
Change 3042222 on 2016/07/08 by Dmitriy.Dyomin
Mobile packaging scenarious
Added a wizard for creating launcher profiles (Android & IOS) for scenario: Minimal App + Downloadable content
Added Archive step to launcher profiles to be able to store build product into specified directory
Changes to a cooker to be able to pack DLC based with a different flavor to a release App
Changes to DLC packaging to be able to build streaming data without chunking pak files
#jira UEMOB-119
Change 3042244 on 2016/07/08 by Dmitriy.Dyomin
Fixed crash in FTcpMessageTransportConnection::Stop
Change 3042270 on 2016/07/08 by Dmitriy.Dyomin
GitHub #2320 : [ULevelStreamingKismet] Load Level Instance, Enables UE4 Users to create multiple transformed instances of a .umap without having to include in persistent level's list ? Rama
contributed by: EverNewJoy
#jira UE-29867
Change 3042449 on 2016/07/08 by Dmitriy.Dyomin
Fixing Mac Editor build erros from CL# 3042222
Change 3042480 on 2016/07/08 by Allan.Bentham
Add ES3.1 profile & compiler_glsl_es3_1 to shaders.
Change 3042481 on 2016/07/08 by Allan.Bentham
hlslcc - ES3.1 changes.
set ES3.1 version number to 310
Do not use ES2 keywords for ES3.1.
Generate Layout Locations for ES3.1
bump version.
Change 3042483 on 2016/07/08 by Allan.Bentham
Add mobile ES3.1 support.
Recreates EGL and ES3.1 context during PlatformInitOpenGL if ES3.1 is required.
Change 3042485 on 2016/07/08 by Allan.Bentham
Undo android XGE change.
Change 3042506 on 2016/07/08 by Dmitriy.Dyomin
One more compile fix from CL# 3042222
Change 3044173 on 2016/07/10 by Dmitriy.Dyomin
UAT: Added support for building target platforms with multiple cook flavors
ex: -targetplatform=Android -cookflavor=ETC1+ETC2
Change 3044213 on 2016/07/11 by Dmitriy.Dyomin
Fixed: Can't stream in a level whose name is a substring of another streaming level
#jira UE-32999
Change 3044221 on 2016/07/11 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3044815 on 2016/07/11 by Allan.Bentham
Corrected NAME_GLSL_ES3_1_ANDROID format string.
Change 3046911 on 2016/07/12 by Chris.Babcock
Add handling of OnTextChanged for virtual keyboard input on Android
#jira UE-32348
#ue4
#android
Change 3046958 on 2016/07/12 by Chris.Babcock
Rename some functions with Error in the name to prevent false coloring in the logs
#jira UE-30541
#ue4
#android
Change 3047169 on 2016/07/12 by Chris.Babcock
Return player ID and handle auth token for Google Play Games on Android (contributed by gameDNAstudio)
#jira UE-30610
#pr #2372
#ue4
#android
Change 3047406 on 2016/07/12 by Jack.Porter
Add missing import to GameActivity.java
Change 3047442 on 2016/07/13 by Dmitriy.Dyomin
Added: Mobile custom post-process
Limitations: can fetch only from PostProcessInput0 (SceneColor) other scene textures are not supported. Does not support "Replacing the Tonemapper" blendable location.
#jira UEMOB-147
Change 3047466 on 2016/07/13 by Dmitriy.Dyomin
Disabled engine crash handler on Android, system crash handler works more reliably across different os versions/devices
Change 3047746 on 2016/07/13 by Jack.Porter
Rename FBasePassFowardDynamicPointLightInfo
Change 3047778 on 2016/07/13 by Jack.Porter
Missing file for rename FBasePassFowardDynamicPointLightInfo
Change 3047788 on 2016/07/13 by Allan.Bentham
Fix incorrect TargetPlatformDescriptor string generation.
Change 3047790 on 2016/07/13 by Allan.Bentham
Fixed half3x3 matrix use with ES3.1 glsl
Fixed couple of interpolator precision mismatch.
Fixed ES3.1 support detection issues
Change 3047816 on 2016/07/13 by Allan.Bentham
Remove AndroidGL4 remnants.
Change 3048926 on 2016/07/13 by Chris.Babcock
Added detection of Amazon Fire TV to disable requiring virtual joysticks
#ue4
#android
Change 3049335 on 2016/07/14 by Dmitriy.Dyomin
Fixing UAT crash when packaging project for iOS
Change 3049390 on 2016/07/14 by Jack.Porter
Disabled error for warning 4819 "The file contains a character that cannot be represented in the current code page (xxx). Save the file in Unicode format to prevent data loss"
This is triggered by European characters and copyright symbols in source saved as latin-1 when compiling on non-US windows. Seen often in 3rd party headers, eg nvapi.
#code_review: Ben.Marsh
Change 3049391 on 2016/07/14 by Jack.Porter
Fixed incorrect comment order in CL 3049390
Change 3049545 on 2016/07/14 by Dmitriy.Dyomin
Reworking some code from CL#3047442 to make static analizer happy
Change 3049626 on 2016/07/14 by Allan.Bentham
Automatic CSM shader toggling
#jira UE-27429
Change 3051574 on 2016/07/15 by Jack.Porter
Support for lighting channels on Mobile
- Multiple directional lights are supported in different channels but primitives are only affected by the directional light in the first channel they have set
- CSM shadows from stationary or movable directional lights correctly follow their lighting channels
- No channel limitations for dynamic point lights
Notes:
Removed mobile-specific directional light shadowing fields from View uniform buffer and mobile no longers uses SimpleDirectionalLight.
Separate uniform buffers for mobile directional light are generated for each lighting channel.
CSM culling information is now stored in FViewInfo and not per FVisibleLightViewInfo as the visibility bits are per view.
#code_review Daniel.Wright
#jira UEMOB-110
Change 3051699 on 2016/07/15 by Steve.Cano
Preserve the original, pre-transformed input vertices for Slate shaders, which is required to properly do anti-aliasing (the ViewProjection-transformed values were causing the lines to not be drawn).
#jira UE-20320
#ue4
#android
Change 3051744 on 2016/07/15 by Chris.Babcock
Fix Android Vulkan include path checks (contributed by kodomastro)
#jira UE-33311
#PR #2602
#ue4
#android
Change 3052023 on 2016/07/15 by Chris.Babcock
Fix shadowed variables
Change 3052110 on 2016/07/15 by Chris.Babcock
Compile fixes for light channel support on mobile
- missing template
- accessor function for MobileDirectionalLights from scene
Change 3052242 on 2016/07/15 by Chris.Babcock
Compile fixes for light channel support on mobile
- removed dependency on C++14 feature
Change 3052730 on 2016/07/16 by Dmitriy.Dyomin
Win32 build fix
Change 3053041 on 2016/07/17 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3053054 on 2016/07/17 by Jack.Porter
Changed use of old function ShouldUseDeferredRenderer() to new GetShadingPath()
Change 3053055 on 2016/07/17 by Jack.Porter
Fixed local variable aliasing in unity build
Change 3053206 on 2016/07/18 by Jack.Porter
Support ExecuteJavascript on iOS and Android
Expose ExecuteJavascript to widget blueprint
Fix ExecuteJavascript unicode string support on desktop platforms
#jira UEMOB-152
Change 3053323 on 2016/07/18 by Dmitriy.Dyomin
Added: Ability to set thread affinity for a device in Device Profiles (ex: +CVars=android.SetThreadAffinity=RT 0x02 GT 0x01)
#jira UEMOB-107
Change 3053723 on 2016/07/18 by Jack.Porter
Fix for UnrealTournamentProto.Automation.cs build errors
Change 3055090 on 2016/07/19 by Dmitriy.Dyomin
Junk OnlineBlueprintSupport module binaries
[CL 3056789 by Jack Porter in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2911743 on 2016/03/16 by Allan.Bentham
Fix broken tonemapper when using 32bpp encoded HDR. Fixes UE-28359
Cleaned up some ronin integration hacks from ronin.
Change 2912053 on 2016/03/16 by Peter.Sauerbrei
disable Vulkan in Win32 builds for now
#codereview rolando.caloca
#jira UE-28465
Change 2914512 on 2016/03/18 by Dmitriy.Dyomin
Fixed crash on Nexus5 with Android 4.4.2 when TonemapperFilm is enabled
Change 2914944 on 2016/03/18 by Allan.Bentham
Fix es2 tonemap flip. Fixes UE-25148
Change 2915248 on 2016/03/18 by Chris.Babcock
Updates to support NDK r11
#jira UE-28529
#ue4
#android
Change 2919192 on 2016/03/22 by Chris.Babcock
NDK level set above 19 forces minSdkVersion to 21 or above to prevent installing on unsupported devices
#jira UE-28408
#ue4
#android
#codereview Jack.Porter
Change 2919591 on 2016/03/23 by Allan.Bentham
Merge ronin's Gaussian DoF to 4.11's dof changes.
Gaussian DoF will use a single recombine pass with ES31 devices or if no separate translucency is used on SM4+.
Added permutation to exclude separate translucency from Gaussian recombine shader when not in use.
#codereview martin.mittring
Change 2920758 on 2016/03/24 by Dmitriy.Dyomin
Fixed: shifting lighting samples octree
https://udn.unrealengine.com/questions/276026/lighting-samples-visualization-not-working-with-le.html
Change 2920793 on 2016/03/24 by Dmitriy.Dyomin
Fixed: When sub-level set to be unloaded but with visbility state set to true, ULevelStreaming::IsStreamingStatePending returns wrong value
#jira UE-26426
Change 2920981 on 2016/03/24 by Dmitriy.Dyomin
GPU particles support for iOS Metal (A8+ only)
#jira UE-11067
#jira UE-28514
#codereview Jack.Porter
Change 2921383 on 2016/03/24 by Allan.Bentham
Fix inverted image on device when framebuffer fetch/bViewRectSource is not used.
#codereview jack.porter
Change 2925694 on 2016/03/29 by Dmitriy.Dyomin
Fixed: GPU particles and bloom on S7 Mali
Change 2927065 on 2016/03/29 by Chris.Babcock
Set the DT_SONAME field in linker (stops warning toast)
#ue4
#android
#codereview Jack.Porter
Change 2927375 on 2016/03/30 by Jack.Porter
Fixed localization for placement mode Cube, Sphere, Cylinder and Cone
Change 2928643 on 2016/03/30 by Jack.Porter
Fixed bug introdued by Ronin merge with DepthOfFieldScale setting being locked for BokehDOF
#code_review: allan.bentham
Change 2932773 on 2016/04/04 by Jack.Porter
Reapply android Vulkan version fixes
Change 2932853 on 2016/04/05 by Jack.Porter
Enable VULKAN_CLEAR_SURFACE_ON_CREATE on Android to prevent assertion
Change 2932998 on 2016/04/05 by Jack.Porter
Native web browser widget on iOS
#jira UEMOB-20
Change 2933420 on 2016/04/05 by Chris.Babcock
Removed hard-coded bUseUnityBuild in UBT for Android (contributed by kosz78)
#jira UE-29066
#pr #2236
#ue4
#android
Change 2934315 on 2016/04/05 by Chris.Babcock
Allow Android to act as server with OnlineSubsystemNull (contributed by psychogony)
#jira UE-23937
#PR #1820
#ue4
#android
#codereview Ryan.Gerleve
Change 2935038 on 2016/04/06 by Chris.Babcock
Fix OpenGLES31 compile error
#ue4
#android
#codereview Jack.Porter
Change 2936288 on 2016/04/07 by Allan.Bentham
Planar reflection captures for mobile. (UE-27426)
Added mobile planar reflection flag to material.
#codereview jack.porter, daniel.wright
Change 2936297 on 2016/04/07 by Allan.Bentham
Missed file. Planar reflection captures for mobile. (UE-27426)
#codereview jack.porter, daniel.wright
Change 2937763 on 2016/04/08 by Dmitriy.Dyomin
Fix InstancedStaticMesh batches for ES2 (contributed by Grimmick)
GitHub #2031
#jira UE-26576
#codereview Jack.Porter
Change 2937863 on 2016/04/08 by Jack.Porter
Merged Ronin CLs 2840392, 2860028
Allow vertex texture fetches on ES2 (requires absolute mip level)
Change 2938461 on 2016/04/08 by Chris.Babcock
Write Android uninstall batch files
#ue4
#android
Change 2939679 on 2016/04/11 by Allan.Bentham
Remove bStationaryLightUsesCSMForMovableShadows from light component's UI.
renamed proxy equivalent and infer its state from Inset Shadows For Movable Objects
#codereview jack.porter, daniel.wright
Change 2939887 on 2016/04/11 by Chris.Babcock
Android ARM64 libraries
#jira UEPLAT-1268
#ue4
#android
Change 2940125 on 2016/04/11 by Chris.Babcock
Added requirements to Arm64 and x86_64 tooltips
Change 2941051 on 2016/04/12 by Allan.Bentham
Fix for inverted RG channels when using filmic tonemapper with ES2.
#codereview jack.porter
Change 2942523 on 2016/04/13 by Chris.Babcock
Add cxa_demangle build.cs instead of hiding dependency in UEBuildAndroid.cs
#ue4
#android
#codereview Josh.Adams
Change 2942578 on 2016/04/13 by Chris.Babcock
Add cxademangle dependency to Core for Android
#ue4
#android
#codereview Josh.Adams
Change 2942997 on 2016/04/13 by Chris.Babcock
Run Ant with -quiet first and run again without if there is an error for the log
#ue4
#android
#codereview Josh.Adams
Change 2943320 on 2016/04/14 by Jack.Porter
Fixed planar reflection merge errors
Change 2943352 on 2016/04/14 by Jack.Porter
Fix NAME_VULKAN_ES3_1_ANDROID shader format name
#codereview: Rolando.Coloca
Change 2943367 on 2016/04/14 by Dmitriy.Dyomin
Added cvars to add or strip specific GL extensions from a driver reported extensions string
#jira UE-29467
Change 2943425 on 2016/04/14 by Dmitriy.Dyomin
Better logging of MobileHDR mode
Change 2943461 on 2016/04/14 by Dmitriy.Dyomin
Fixing HDR rendering and bloom on Galaxy S7
Change 2943493 on 2016/04/14 by Dmitriy.Dyomin
Better HDR fix for devices with ES3 support
Change 2943855 on 2016/04/14 by Allan.Bentham
Mobile planar reflections.
- currently only supports opaque materials
#codereview jack.porter
Change 2944721 on 2016/04/14 by Chris.Babcock
Allow Vulkan-only Android builds
#ue4
#android
#codereview Allan.Bentham,Jack.Porter
Change 2944771 on 2016/04/14 by Dmitriy.Dyomin
Fixed: mesh particles crash in ES2
Change 2944827 on 2016/04/15 by Dmitriy.Dyomin
Fixed: GPU particles not working on S6 with Android 6.0.1
Change 2944836 on 2016/04/15 by Jack.Porter
Disable FX system calls in forward renderer when particles showflag is off
Change 2944840 on 2016/04/15 by Jack.Porter
Re-enabled non-radial TDeferredLightVS on ES2 for planar and put #if FEATURE_LEVEL >= FEATURE_LEVEL_SM4 around the radial shader code which was tripping up ES2.
#codereview: Allan.Bentham, Chris.Babcock, Daniel.Wright
Change 2944914 on 2016/04/15 by Jack.Porter
Device profiles to detect Galaxy S7 Mali and Adreno variants in Vulkan mode
Change 2945020 on 2016/04/15 by Gareth.Martin
Cloning changes across from Dev-Landscape to Dev-Mobile due to feature deadline for 4.12.
Change 2943560 on 2016/04/14 by Gareth.Martin
Added ability to expand landscape bounds
#jira UE-28928
#jira UE-25230
Change 2943538 on 2016/04/14 by Gareth.Martin
Fix a crash with saving a level >2GB in size.
There may still be other crashes with >2GB levels.
Change 2943477 on 2016/04/14 by Gareth.Martin
Fixed LODFalloff setting on landscape getting reset when using the "Change Landscape Component Size" tool
Also moved all the LOD settings together in LandscapeProxy.h because it was messy
Change 2942113 on 2016/04/13 by Gareth.Martin
Updating comment to clarify behaviour of Foliage Align-To-Normal when Random-Yaw is disabled.
Change 2941030 on 2016/04/12 by Gareth.Martin
Cleanup and commenting
Change 2940994 on 2016/04/12 by Gareth.Martin
Implement random scale option for Landscape Grass.
#jira UE-25743
Change 2940993 on 2016/04/12 by Gareth.Martin
Remove unused BuildFlatTree function from HierarchicalInstancedStaticMeshComponent
Change 2940150 on 2016/04/11 by Gareth.Martin
Harden UHierarchicalInstancedStaticMeshComponent::UpdateInstanceTransform
Change 2940101 on 2016/04/11 by Gareth.Martin
Additional checks for bad static mesh when building the HISMC tree
Change 2945560 on 2016/04/15 by Rolando.Caloca
DM - Fix for newer Vulkan sdks
Change 2945638 on 2016/04/15 by Chris.Babcock
Fix permissions on uninstall script on Mac
#jira UE-29236
#ue4
#android
#lockdown Jack.Porter
Change 2945856 on 2016/04/15 by Rolando.Caloca
DM - vk - Fix mapped allocations on mobile
#lockdown nick.penwarden
[CL 2945995 by Chris Babcock in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2909886 on 2016/03/15 by Matthew.Griffin
Adding a build exception to give a message instead of crashing when trying to generate all project files from an installed build.
Change 2911727 on 2016/03/16 by Matthew.Griffin
Added Platform Type and Architecture to Installed Platform Info
Reworked the different IsValid... functions to use lamdas to reduce duplicated code looping and checking receipts
Moved the code to write config file entries into InstalledPlatformInfo so that it can be reused by anyone wanting to make installed builds
Added temporary hack to write Android architecture until I can get it from build process
Change 2913692 on 2016/03/17 by Ben.Marsh
UAT: Move script to archive a build for UGS into a public folder.
Change 2915445 on 2016/03/18 by Ben.Marsh
UAT: Reduce the number of redundant log warnings/errors after a reported build failure, and simplify calls to ParallelExecutor which don't need retrying.
Change 2915450 on 2016/03/18 by Ben.Marsh
UAT: Suppress warning messages trying to kill child processes if the operation failed because it's already exited.
Change 2925830 on 2016/03/29 by Matthew.Griffin
Added new selective download tags
Added a test for whether installed platforms are missing required files so that we can try to open the launcher to the installer settings
Change 2926437 on 2016/03/29 by Ben.Marsh
PR #2210: Fix "Rebuild.bat" for paths with parentheses (Contributed by amcofi)
Change 2927399 on 2016/03/30 by Matthew.Griffin
Updating use of PDBCopy to look in VS2015 folder and fall back to VS2013 version if it doesn't exist.
Change 2933093 on 2016/04/05 by Ben.Marsh
PR #2232: Updated copyright text to 2016 (Contributed by erikbye)
Change 2936221 on 2016/04/07 by Matthew.Griffin
Adding checks on architecture for android config options
Change 2938021 on 2016/04/08 by Ben.Marsh
UAT: Prevent UnauthorizedAccessException when enumerating crash files on Mac from a restricted user account.
Change 2939332 on 2016/04/11 by Matthew.Griffin
Added AdditionalBundleResources to external file list so that they should be included in Launcher releases
Change 2939767 on 2016/04/11 by Ben.Marsh
BuildGraph: Add a -preprocess option, which will cause the preprocessed and culled graph out to an XML file for debugging.
Change 2941611 on 2016/04/12 by Ben.Marsh
UAT: Prevent warning about commands requiring P4 if -p4 is specified on the command line.
Change 2942037 on 2016/04/13 by Ben.Marsh
UBT: Only print 'Detailed Action Stats' message footer if there were any detailed action stats.
Change 2942640 on 2016/04/13 by Ben.Marsh
GUBP: Trigger GitHub promotions by triggering a new procedure rather than scanning for labels.
Change 2942728 on 2016/04/13 by Ben.Marsh
BuildGraph: Rename "AgentGroup" to "Agent" for consistency with XML.
Change 2942735 on 2016/04/13 by Ben.Marsh
BuildGraph: Few renames to match class names (Build.cs -> BuildGraph.cs, AgentGroup.cs -> Agent.cs)
Change 2943568 on 2016/04/14 by Ben.Marsh
EC: Print out the log folder at the start of each job.
Change 2944421 on 2016/04/14 by Ben.Marsh
EC: Add GitHub dashboard page which shows the current syncing state
#lockdown Nick.Penwarden
[CL 2944733 by Ben Marsh in Main branch]
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin
Added support for Landscape grass to use the landscape's light/shadow maps
(original github pull request #1798 by Frugality)
Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM
DM - glslang
Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Common RHI changes
Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Initial rhi check-in. Tappy & SunTemple working on PC.
#codereview Jack.Porter, Chris.Babcock, Josh.Adams
Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Split Immediate command list off RHI
Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream
changes to exclude LPV shaders from Vulkan
(reapplied with edit instead of integrate records)
Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream
Static shadowing + dynamic-object CSM
Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream
Mobile GPU particles
Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream
Planar reflections very WIP
Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream
Separate Translucency very WIP
Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream
ProtoStar engine changes
Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream
HACK for Max Texture Samplers hardcoded to 8 on ES2
Should be cleaned up better with UE-24419.
Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Integrate pipeline cache
Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM
DM - Initial CCT support
Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Empty bound shader states cache
- Only used currently on Vulkan
Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM
DM - Added GRHINeedsExtraDeletionLatency from 4.11
Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM
DM - Remove batched elements quads (was not been used at least since UE3!)
Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Fence mgr (disabled)
Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Resource management (disabled)
Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Expand number of stencil op bits
Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Add support for more MaxSimultaneousRenderTargets
Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Support for 3d staging textures
Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream
Vulkan RHI stub for new SharedResourceView RHI call
Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - SM4 preq
Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream
Android Vulkan support initial checkin
Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile
Reinstate vertex fog, fixes UE-28166
Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Use fence manager
Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM
DM - Descriptor pool
[CL 2912606 by Peter Sauerbrei in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2864843 on 2016/02/12 by Ben.Marsh
Add individual 'status', 'outcome', and 'error_code' fields to parsed jobsteps. Should fix grid view not being able to display 'pending' icons.
Change 2865161 on 2016/02/12 by Ben.Marsh
Stop storing a reference to UEBuildTarget from UEBuildModule. It creates an awkward cyclic data dependency, and makes it easy for people to write lazy code that just reaches into the internal state of the build.
Change 2865643 on 2016/02/12 by Ben.Marsh
Rename UEBuildModuleType to UHTModuleType, and move implementation into ExternalExecution.
Change 2874408 on 2016/02/19 by Ben.Marsh
Automatically sort nodes in the dashboard grid view by a weight derived from the node's order in the build graph, summed across all the jobs in which it was present.
Change 2879572 on 2016/02/24 by Ben.Marsh
Allow spoofing a Git merge from a given commit, using a changelist description containing the tag "git merge <branch> <changelist>", where <branch> is the name of a branch on Git (eg. master, 4.11, etc..), and <changelist> is the changelist being merged in.
Change 2883216 on 2016/02/26 by Ben.Marsh
Prevent Jira tickets being incorrectly updated with 'Main CL' fields which are after the 'Fix CL' fields.
Change 2883755 on 2016/02/26 by Ben.Marsh
Fix solution files having a Shipping configuration, even when -NoShippingConfigs is passed on the command line.
Change 2886223 on 2016/02/29 by Ben.Marsh
Ignore SignTool errors - we can recover from them.
Change 2887414 on 2016/03/01 by Ben.Marsh
Dump all the *.crash files produced while running commandlets, to make it easier to diagnose build system crashes cooking on Mac.
Change 2888235 on 2016/03/01 by Ben.Marsh
Add overloads for methods in FileFilter which take FileReference and DirectoryReference objects.
Change 2889602 on 2016/03/02 by Ben.Marsh
Treat shaders as code in UGS. Don't sync them as part of content-only syncs, and don't allow syncing past them without updated binaries.
Change 2889610 on 2016/03/02 by Ben.Marsh
Fix setting for using incremental builds not being saved. Also hide command to do incremental builds if the 'use incremental builds' option is not checked.
Change 2891866 on 2016/03/03 by Matthew.Griffin
Removed Rocket specific batch files and made sure installed build won't try to include them
Removed last use of RocketGenerateProjectFiles.sh by using UBT directly instead
Change 2893349 on 2016/03/03 by Ben.Marsh
Add derived ReplicatedBranch to support mirroring the VR editor branch to GitHub.
Change 2894703 on 2016/03/04 by Ben.Marsh
Include *.usf when looking for the last code changelist. Also update version to 1.68.
Change 2897991 on 2016/03/07 by Ben.Marsh
Copy the changelist number to the clipboard when the user presses Ctrl-C. Update version number to 1.69.
Change 2898005 on 2016/03/07 by Ben.Marsh
Minor changes to support BuildGraph:
* UE4Build now has a static function that can update version files.
* Adding FileReference/DirectoryReference methods to FileFilter and CommandUtils.
* FileFilter treats any pattern containing a slash as implictly starting from the root directory, unless it begins with "...".
Change 2898095 on 2016/03/07 by Ben.Marsh
UAT - Don't retry builds if we're using local executor; we don't encounter failures due to timeouts.
Change 2898248 on 2016/03/07 by Ben.Marsh
UBT - Add the standard game include paths back in to plugin modules. Existing game code relies on this.
Change 2898615 on 2016/03/08 by Matthew.Griffin
Removed last uses of RunningRocket function
All seemed to be overly cautious about people using an Installed build to do non standard things, don't see any ill effects in the most common circumstances.
Change 2898681 on 2016/03/08 by Matthew.Griffin
Removed Automation.RunningRocket function as there are no more uses
Changed the majority of comments referencing Rocket mode that are now either about the engine being installed or from the Launcher etc.
#lockdown Nick.Penwarden
[CL 2898813 by Matthew Griffin in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2718441 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream
Allow nodes to be added with an "explicit" frequency, meaning that they'll only be part of manually triggered builds (not CIS).
Change 2718698 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream
Add a type of node that can execute an arbitrary sequence of tasks, and allow constructing graphs of such nodes from an XML file.
Change 2723013 on 2015/10/09 by Ben.Marsh@Ben.Marsh_T3245_Stream
Small utility to quickly capture a workspace, or delete files to restore the workspace to a previously captured state (and output a p4 sync list to restore it)
Change 2744521 on 2015/10/28 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Adding config entries to determine which platforms/configurations are available
Currently only written out as part of the Rocket Build process but could be done elsewhere for other types of installed build.
A near identical singleton class is used in both C++ and C# to load the config section and check whether configuration/platform combinations are valid.
Change 2773723 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream
Copying UnrealGameSync into Engine/Source/Programs.
Change 2773914 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream
PR #1687: [GitDependencies] New feature: ignore file support (.gitdepsignore) (Contributed by nbjk667)
Change 2775317 on 2015/11/20 by Ben.Marsh@Ben.Marsh_T3245_Stream
Add a -listtps option to UBT, which will find all the TPS files in any directory that's compiled into a target.
Change 2780832 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream
Allow compiling a single file in UBT. Pass -singlefile=<Path> on command line to UBT to use.
Change 2781071 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream
Precompile all valid engine modules for Rocket by default. Modules may set the PrecompileForTargets field to control which configurations they should be compiled for. Modules which currently fail to compile have this set to
PrecompileTargetsType.None.
#codereview Matthew.Griffin
Change 2784469 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Added -FastPDB commandline parameter for UBT, so that we can make use of the /DEBUG:FASTLINK option in VS2015
Change 2784722 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Made -FastPDB option part of BuildConfiguration instead of checking commandline at each place it's used. Also added option to override if someone doesn't want it automatically added to their project files.
Change 2787501 on 2015/12/02 by Ben.Marsh@Ben.Marsh_T3245_Stream
Restore change to gather VC environment directly from registry.
#lockdown Nick.Penwarden
[CL 2790002 by Ben Marsh in Main branch]
Generate proper proguard-project.txt file with optional additions from Build/Android/ProguardAdditions.txt
#jira UE-21653
#ue4
#android
[CL 2712042 by Chris Babcock in Main branch]
Add material shader quality settings.
Enables quality overrides for android and ios (ES2 flavours)
#codereview jack.porter
[CL 2705914 by Allan Bentham in Main branch]
- Changed code to support multiple ad units and the selecting thereof via blueprints including aditional nodes
#codereview chris.babcock
#jira ue-17404
[CL 2641722 by Robert Jones in Main branch]
- Removed 'no OBB text' for AndroidTargetSettingsCustomisation banner
- Disabled UI hiding for now.
- Added functionality so select a background image for the download/verify step.
[CL 2524311 by Robert Jones in Main branch]
Some P4V problem with backing out large changelist missed some files.
#codereview Robert.Manuszewski
[CL 2481366 by Jaroslaw Palczynski in Main branch]
UE-8509 Android SDK Paths being saved even if the user doesn't set them
- removed initial pull of data on start up
[CL 2425929 by Ben Marsh in Main branch]