- Sketchup doesn't provide elevation so not setting elevation won't have it in .udatasmith file and imported into Unreal as metadata
#jira UE-184935
#preflight 645bd5ea46411bde95200aba
#rb JeanLuc.Corenthin
[CL 25450390 by kerim borchaev in ue5-main branch]
- compiles with SDK 2023
- Windows installer includes 2023
- Mac OS compiles and zips
#jira UE-178267
#preflight 63fc9331dd78dd50f67286e5
#rb JeanLuc.Corenthin
[CL 24500172 by kerim borchaev in ue5-main branch]
- assets folder created ahead of using SU api to write image file
#jira UE-166481
#preflight 6357ea460313c24974379c4c
#rb benoit.deschenes
[CL 22806041 by kerim borchaev in ue5-main branch]
The Datasmith Sketchup 2022 Mac plugin is now compiled and packaged as a Universal Binaries (x64_86/Arm64) and should work on either Intel or Apple Silicon mac, without using Rosetta.
Only the Sketchup 2022 SDK is provided as universal binaries, so other versions of our exporter are still x86_64 only and do require Rosetta to run on Apple Silicon.
This should solve some stability issues Apple Silicon users experience while using Sketchup with Rosetta enabled.
#jira UE-145924
#preflight 633f103c62762f4a1b5d5c29
#rb JeanLuc.Corenthin Kerim.Borchaev
#lockdown jeanmichel.dignard
[CL 22404312 by benoit deschenes in ue5-main branch]
- Datasmith: WorldPositionOffset input added to Datasmith UePbr material
- Datasmith: DatasmithCSharpFacade - added ClearCoat/ClearCoatRoughness/WorldPositionOffset
- Fixed z-fighting - Image Geometry is offset along local Z axis. PositionOffset param of image's material can be used to control amount of offset
- Enabled transparency on image material when it contains transparent pixels
#jira UE-160640
#preflight 6329dcf50a4ad044de9b8dd5
#rb benoit.deschenes
[CL 22100273 by kerim borchaev in ue5-main branch]
- IDatasmithMasterMaterialElement has become IDatasmithMaterialInstanceElement
- EDatasmithMasterMateriallType has become EDatasmithReferenceMaterialType
- IDatasmithMasterMaterialElement is signaled as deprecated and not supported in 5.2
- The MasterMaterial tag is replaced by MaterialInstance, reading and writing. Reading the MasterMaterial tag is supported for previous versions.
- Clients should still be able to compile against Datasmith SDK without changing anything. However, warnings of deprecation will be logged.
- Directories, files and assets which named contained banned words have been renamed too. Redirect directives in the DatasmithContent module have been added for existing assets
#jira none
#rb johan.duparc
#preflight 6307c702aa0fda29197c01fd
[CL 21570510 by JeanLuc Corenthin in ue5-main branch]
- Component Instance without children doesn't create extra actor(only mesh actor)
- Image creates only Mesh
- fixed medatada removal when component is removed
#jira UE-157330
#preflight 62f3a1887c66d5539e45c87c
#rb benoit.deschenes
[CL 21454251 by kerim borchaev in ue5-main branch]
- normals are transformed with inverse-transposed orientation component of the bake transform
#jira UE-130882
#preflight 62f4b357185b21882a1c2a6f
#rb benoit.deschenes
[CL 21402096 by kerim borchaev in ue5-main branch]
- fixed case when Sketchup transparent material using texture without alpha appearad opaque
- fixed combining scalar opacity and texture alpha(now they are modulated)
- fixed VERY old issue with texture opacity source - INVERTED BLUE channel of material texture was used as opacity source
#jira UE-157361
#preflight 62d81f79c0180d8071dbf668
#rb benoit.deschenes
[CL 21197684 by kerim borchaev in ue5-main branch]
- Image entity exported as a separate actor
- layer visibility working(as well as regular visibility)
- Image dimensions baked into static mesh
- Image entities with the same image contents(bitmap data) share Datasmith material
- Sync of image parameters - transform and dimensions
#jira UE-153795 UE-159380
#preflight 62d65304185da2495f6a5c7d
#rb benoit.deschenes
[CL 21179810 by kerim borchaev in ue5-main branch]
- old code(making disconnected faces into separate meshes) is kept, compiling. In case we need an option
#jira UE-157330
#preflight 62beca2cd94b57687c72fa75
#rb benoit.deschenes
[CL 20935622 by kerim borchaev in ue5-main branch]
- Switching Color By Tag rebuilds materials for the whole scene to use SU Layer(aka Tag)
materials
- Also includes texture/uv scaling information of Layer materials.
- Layer/Tag override works as in SU - default(Layer0) layer material overriden if component instance overrides Layer
#jira UE-130705
#preflight 62bc694ce353c20ac246ae8e
#rb benoit.deschenes
[CL 20935075 by kerim borchaev in ue5-main branch]
- Unreal doesn't allow non-uniform scaling of a parent actor to be applied to a rotated child object(scaling is applied before rotation, in mesh's local space). SketchUp allows this and in some cases it's useful/possible to 'bake' rotation into component's geometry to have same effect in Unreal as in SU.
- Restrictions: Transform 'baking' is done only for purely geometric components(without child components). And when component that has oly single instance(single transform to be baked). Multiple occurrencies of the same instance are allowed since they have the same local transform(which was baked).
- Translation and uniform scaling is not baked(only non-uniform scale, rotate and shear). These is not needed and more convenient for user to keep them in the actor.
#jira UE-130882
#preflight 62a88e57136e62bef1c4f1ed
#rb benoit.deschenes JeanLuc.Corenthin
[CL 20680914 by kerim borchaev in ue5-main branch]
- avoided call to CopyFile for texture files, was failing because it was copying file onto itself
#jira UE-150966
#preflight 627903eb822bdc69f0021b95
#rb JeanLuc.Corenthin
#lockdown jeanmichel.dignard
#ROBOMERGE-AUTHOR: kerim.borchaev
#ROBOMERGE-SOURCE: CL 20471781 in //UE5/Release-5.0/... via CL 20472640
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20475260 by kerim borchaev in ue5-main branch]
Solution: Remove the link directive to use the Ruby framework as it is already done for the SketchUpAPI framework
#jira UE-144851
#rb benoit.deschenes
#preflight 626307f4006fa20b683ba4d4
#ROBOMERGE-AUTHOR: jeanluc.corenthin
#ROBOMERGE-SOURCE: CL 19872813 in //UE5/Release-5.0/... via CL 19874060
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)
[CL 19878030 by jeanluc corenthin in ue5-main branch]