- Allows a target to change how it is packaged, staged and deployed - for example, when packaging for a specific game store
Hooked into Windows only at the moment, configured via:
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
CustomDeployment=MyCustomDeploymentHandler
#jira UE-179187
#rnx
#rb Eric.McDaniel
[CL 27370777 by david harvey in ue5-main branch]
Fix cooker to store all metadata in the RemappedPlugins.
Fix cooker for even normal DLCs to store all metadata in the DLC's directory rather than the project's directory.
#jira UE-192828
#rn Bugfix, Core
#rb Zousar.Shaker
[CL 27205588 by Matt Peters in ue5-main branch]
-The logic in NativeProjects.cs IsHybridContentOnlyProject which decides whether we need to build an executable for a project was always using the buildhost platform (usually win64) to decide which plugins were active. This caused it to miss enabled code plugins that build for the actual target platform but not the host platform and potentially not do an executible build when one is required.
-Now we pass the TargetPlatforms for the current build into ConditionalMakeTempTargetForHybridProject so that we can test against them. If any project in this list needs code built we will make a temp target.
#jira UE-189611 UE-192833
#rb Josh.Adams
[CL 27101769 by jeff fisher in ue5-main branch]
* Give it a unique exit code
* And introduce a new output format MinimalError to give minimal info output, but as an error
#rnx
#jira UE-191956
#rb joe.kirchoff, marc.audy, bryan.johnson
[CL 26823591 by ryan hummer in ue5-main branch]
* Updating references to use dotnet
* Add new RunDotnet scripts
* Removing Mono sh scripts and references to them
#rnx
#jira UE-153293
#rb josh.adams, zack.neyland, brandon.schaefer
[CL 26737744 by Ryan Hummer in ue5-main branch]
Adding buildgraph option to EnablePlugins for cooking and building. Enabling a plugin in the buildgraph will enable it for cook and compilation but will not enable it in the application that must be done via other means
Updating BuildCookRun commands so they pass the EnablePlugins command through the build system
[FYI] Taylor.Robert
[CL 25881480 by eric knapik in ue5-main branch]