Matt Peters
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4683b122fc
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EditorDomain: Turn on in all editor modes the EditorDomain for its role of providing EditorDomainDigest. Separate out its role of injecting itself into the PackageResourceManager to save and load packages from the EditorDomain DDC bucket.
#rb Zousar.Shaker
#rnx
[CL 26792746 by Matt Peters in ue5-main branch]
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2023-08-02 19:10:17 -04:00 |
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matt peters
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d1a12468cf
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IterativeValidate - Force singleprocess cook since the data collected in each cook is not replicated from cookworkers.
#rb None, iterating
#rnx
[CL 26615835 by matt peters in ue5-main branch]
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2023-07-26 14:31:59 -04:00 |
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matt peters
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49881db364
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IterativeValidate - Add compilation of ShaderCompileWorker because it is required for cooking.
#rb None, iterating
#rnx
[CL 26603841 by matt peters in ue5-main branch]
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2023-07-26 08:42:38 -04:00 |
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matt peters
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1c138730e6
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IterativeValidate BuildGraph: Add separate argument for AgentType so it can use Win64 instead of Windows as the platform name.
#rb Bryan.Johnson
#rnx
[CL 26579589 by matt peters in ue5-main branch]
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2023-07-25 13:11:47 -04:00 |
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matt peters
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e64cb7e956
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IterativeValidate BuildGraph task: Add separate argument for EditorTarget and ProjectFile because they are not always derivable from projectname.
#rb None, iterating non-exercised code
#rnx
[CL 26524777 by matt peters in ue5-main branch]
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2023-07-21 16:27:48 -04:00 |
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Matt Peters
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f351f7bb02
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Cooking: IterativeValidate: Add a BuildGraph script to run the iterativevalidate cook steps.
#rb Bryan.Johnson
#rnx
[CL 26463032 by Matt Peters in ue5-main branch]
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2023-07-19 12:02:37 -04:00 |
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