jonathan adamczewski
1218776713
ExitCode.cs:
...
Copyright notice
#jira none
#trivial
[CL 16701181 by jonathan adamczewski in ue5-main branch]
2021-06-17 02:14:29 -04:00
jonathan adamczewski
90dde181c0
ExitCode:
...
Move enum from AutomationUtils.Automation to BuildUtilities
#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24
[CL 16701095 by jonathan adamczewski in ue5-main branch]
2021-06-17 01:49:00 -04:00
jonathan adamczewski
dbea0a3827
RuntimePlatform:
...
Add an enum and accessor for the current runtime platform
#jira none
#trivial
[CL 16698756 by jonathan adamczewski in ue5-main branch]
2021-06-16 19:40:48 -04:00
Joe Kirchoff
30be55d9d1
Horde: Move Horde protobuf schemas to Shared/EpicGames.Horde.Common
...
#rb Ben.Marsh
#rnx
[CL 16691739 by Joe Kirchoff in ue5-main branch]
2021-06-16 13:40:52 -04:00
carl bystrom
afaf01cc7c
Horde: Improve sending of concurrent REAPI actions for load testing
...
[CL 16690756 by carl bystrom in ue5-main branch]
2021-06-16 12:51:56 -04:00
carl bystrom
d2828e6022
Horde: Add ability to change log level at runtime in agent
...
To be used from REAPI test client.
[CL 16690655 by carl bystrom in ue5-main branch]
2021-06-16 12:42:20 -04:00
Josh Engebretson
1affe739d4
Horde: Fix debug controller change list
...
#rnx
#jira none
[CL 16687722 by Josh Engebretson in ue5-main branch]
2021-06-16 10:00:52 -04:00
Josh Engebretson
5d5daa15d6
Horde: Switch router to use new native perforce api exclusively
...
#jira none
#rnx
[CL 16687386 by Josh Engebretson in ue5-main branch]
2021-06-16 09:20:08 -04:00
Tim Smith
1d9018502f
Cleaning up the compiler directive code.
...
Add error message for when WITH_EDITOR used in shipping code to hide a property.
#rb jonathan.adamczewski
#rnx
#jira UE-48666
[CL 16687191 by Tim Smith in ue5-main branch]
2021-06-16 08:49:35 -04:00
brice criswell
065e83b8d1
Chaos : Geometry Collection
...
- TConvex constructor that uses UE::Geometry::TConvexHull3 (Tyson Brochu)
- Updated fracture to use UE::Geometry::TConvexHull3 generation.
#jira UE-105455
#rb Benn.Gallagher, Chris.Caulfield
#preflight 60c94e1aaff54d00018c2312
#ROBOMERGE-SOURCE: CL 16683441
#ROBOMERGE-BOT: (v835-16672529)
[CL 16683442 by brice criswell in ue5-main branch]
2021-06-15 21:51:24 -04:00
Joe Kirchoff
4395ab0221
UnrealBuildTool: Action Executor that uses async tasks instead of background threads (currently disabled)
...
#rb none
[CL 16682139 by Joe Kirchoff in ue5-main branch]
2021-06-15 19:38:08 -04:00
Joe Kirchoff
b4b06d3119
EpicGames.Core: Ensure ManagedProcess threads start before Process.Exited callback runs, to handle cases where the spawned process completes extremely quickly
...
#rb trivial
[CL 16682085 by Joe Kirchoff in ue5-main branch]
2021-06-15 19:31:11 -04:00
Jon Olick
217bc6c7d1
Bink: better fix for last lint issue submit. This way I don't have to exclude that file.
...
[CL 16680152 by Jon Olick in ue5-main branch]
2021-06-15 17:31:36 -04:00
Jon Olick
b4e1eff114
Bink: Fix for include after extern
...
[CL 16680079 by Jon Olick in ue5-main branch]
2021-06-15 17:28:59 -04:00
Jon Olick
a093e116db
Bink: Maybe fix for lint issue with includes?
...
[CL 16679999 by Jon Olick in ue5-main branch]
2021-06-15 17:25:20 -04:00
Zousar Shaker
cf116088ae
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
...
Non-DevIteration_ShooterGame
[CL 16678907 by Zousar Shaker in ue5-main branch]
2021-06-15 16:36:57 -04:00
Josh Engebretson
6f3f553d44
Horde: Adding dashboard packages tps file
...
#rnx
#jira none
[CL 16672718 by Josh Engebretson in ue5-main branch]
2021-06-15 09:08:55 -04:00
David Harvey
08cc3defb3
some more post-move cleanup.
...
#jira UECON-532
#rnx
[CL 16672454 by David Harvey in ue5-main branch]
2021-06-15 08:18:45 -04:00
carl bystrom
8af63b2e1c
Horde: Fix warnings
...
[CL 16671216 by carl bystrom in ue5-main branch]
2021-06-15 06:30:35 -04:00
carl bystrom
96b6f0c896
Horde: Make agent queue timeout and max concurrent leases configurable for REAPI
...
Longer term, max leases shouldn't be used but rather have actions specify required agent parameters. Such as available CPU.
[CL 16670781 by carl bystrom in ue5-main branch]
2021-06-15 05:50:49 -04:00
Ben Marsh
0428c9e85b
Join stdout/stderr threads before closing the buffering thread.
...
[CL 16669144 by Ben Marsh in ue5-main branch]
2021-06-14 23:23:34 -04:00
Ben Marsh
ed9295fb88
Swallow exceptions when copying output from stdout if a process is killed.
...
[CL 16668977 by Ben Marsh in ue5-main branch]
2021-06-14 22:58:32 -04:00
Brandon Schaefer
05a2fa3749
Remove debug logging
...
#jira none
#rb none
[CL 16666749 by Brandon Schaefer in ue5-main branch]
2021-06-14 19:14:45 -04:00
Max Whitehead
989b9d01cf
Backout 16553421, fixes perf issues
...
Change description:
Make ApplyKinematicTargets update bounds and accelerations structure.
Fix edge case in which accel structure rebuild completes on sim step in which kinematics are still interpolating, where game thread would be given structure with particle bounds at interpolated position, not target.
#jira UE-117984
#rb none
[CL 16666317 by Max Whitehead in ue5-main branch]
2021-06-14 18:51:24 -04:00
Alexis Matte
cdd9d27d27
Make sure we do not get stuck on a payload promise from the out of process interchange worker.
...
#jira none
#rb richard.talbotwatkin
[CL 16662525 by Alexis Matte in ue5-main branch]
2021-06-14 15:21:03 -04:00