Helge Mathee
437e5b7307
Control Rig: Provide default for MethodName argument
...
#rb sara.schvartzman
#jira UE-118234
[CL 16701510 by Helge Mathee in ue5-main branch]
2021-06-17 04:17:19 -04:00
aurel cordonnier
f1a8945c27
Fix for compile error
...
#rb trivial
#rnx
[CL 16700434 by aurel cordonnier in ue5-main branch]
2021-06-16 23:03:39 -04:00
aurel cordonnier
6afbe952ee
Fixes for no unity errors
...
#rb trivial
#rnx
[CL 16700115 by aurel cordonnier in ue5-main branch]
2021-06-16 22:15:46 -04:00
sebastien lussier
0ac6369d04
Added HLODBatchingPolicy (enum) member to UPrimitiveComponent
...
* Replaces the confusing bUseMaxLODAsImposter & bBatchImpostersAsInstances
* Modified ALODActor::IsBuilt() to avoid pulling on editoronly data
#rb luc.eygasier
#ROBOMERGE-SOURCE: CL 16699482
#ROBOMERGE-BOT: (v835-16672529)
[CL 16699489 by sebastien lussier in ue5-main branch]
2021-06-16 20:49:57 -04:00
sebastien lussier
3399427cad
FMeshMergeHelpers::ExportStaticMeshLOD() - Added missing Register() call
...
* Fixes a crash accessing some of the attributes later on
#rb luc.eygasier
#ROBOMERGE-SOURCE: CL 16699479
#ROBOMERGE-BOT: (v835-16672529)
[CL 16699480 by sebastien lussier in ue5-main branch]
2021-06-16 20:49:01 -04:00
Matt Hoffman
6b924e7556
Editor: Clicking a suggestion in the auto-complete list now moves the caret to the end of the selected text like using Tab to select the value.
...
#jira None
#rb Jamie.Dale
[CL 16697672 by Matt Hoffman in ue5-main branch]
2021-06-16 18:32:06 -04:00
luc eygasier
5bf071d1a9
Updates Uncontrolled Changelists module so unload operations removes files from reconcile cache.
...
* Removes "clear cache" contextuals actions from reconcile menu.
* Refresh action in Changelist Window now cleans loaded files cache to reconcile
#rb Sebastien.Lussier
#changelist validated
[CL 16693262 by luc eygasier in ue5-main branch]
2021-06-16 14:37:03 -04:00
sara schvartzman
0b7e73a4d6
Control Rig: Add button to copy python commands to replicate a control rig blueprint
...
#jira UE-118056
#rb helge.mathee
[CL 16690876 by sara schvartzman in ue5-main branch]
2021-06-16 13:02:19 -04:00
zach rammell
e3496526b3
Make tool menu context class finder forward found class type to BP return type
...
#rb rex.hill brooke.hubert jamie.dale
#preflight 60c932ef43ec3800010c81da
[CL 16689996 by zach rammell in ue5-main branch]
2021-06-16 11:56:15 -04:00
Lukas Hermanns
199b35c9f4
Unify compiler info and source info in CCHeader meta data.
...
#rb Will.Damon, Ryan.Vance
#fyi Carl.Lloyd
#jira none
#rnx
[CL 16687864 by Lukas Hermanns in ue5-main branch]
2021-06-16 10:14:15 -04:00
Helge Mathee
ee52188761
Control Rig: RigVM to treat entry, return and library nodes as NoOp
...
#jira UE-118210
#rb audit
[CL 16687239 by Helge Mathee in ue5-main branch]
2021-06-16 08:57:18 -04:00
Andriy Tylychko
10b5e05d00
conditional compilation for "StatsThread as a pipe" with an ability to turn back to "StatsThread as a named thread"
...
#jira UE-117540
[CL 16686290 by Andriy Tylychko in ue5-main branch]
2021-06-16 07:11:06 -04:00
Dan Thompson
47b4614e9b
Moving Bink Audio SDK out of ThirdParty #pf 60c96e1ff7cffb00017213ef
...
[CL 16684298 by Dan Thompson in ue5-main branch]
2021-06-16 00:35:07 -04:00
Dan Thompson
bc392c8ffa
Bink Audio :: 4/4 :: Integration :: #pf 60aea2116905a6000136901e #pf 60c9308ef7cffb0001674132
...
Integration touches several places in the engine:
1) SoundWave -- A check box enables Bink Audio as the codec of choice for that sound wave.
2) Decoder - Each supported platform's AudioMixer now returns BINK if the soundwave requests it. Additionally, the TargetPlatform returns BINK as an available codec, and returns it to the cooking code if the sound wave requests it.
3) Encode - TargetPlatform.Build.cs adds the encoder to the editor dependencies, and it gets picked up in the TPMM formats search.
[CL 16682710 by Dan Thompson in ue5-main branch]
2021-06-15 20:26:41 -04:00
Dan Thompson
6db5d71ebb
Bink Audio :: 3/4 :: Encoder :: #pf 60aea2116905a6000136901e
...
Unreal side of the encoder. Mostly just a thunk to the SDK, with some interleaving and splitting for the Unreal streaming system.
[CL 16679911 by Dan Thompson in ue5-main branch]
2021-06-15 17:21:24 -04:00
Zousar Shaker
cf116088ae
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
...
Non-DevIteration_ShooterGame
[CL 16678907 by Zousar Shaker in ue5-main branch]
2021-06-15 16:36:57 -04:00
Devin Doucette
42849095b3
DDC: Revert temporary workaround for static analysis issue with Get<T> on 2-tuples
...
#rb trivial
#rnx
[CL 16678856 by Devin Doucette in ue5-main branch]
2021-06-15 16:34:07 -04:00
Devin Doucette
d131a233a1
DDC: Extended IBuildJob and IBuildScheduler to give the scheduler more control and more data
...
#rb Zousar.Shaker
#rnx
[CL 16678847 by Devin Doucette in ue5-main branch]
2021-06-15 16:33:05 -04:00
Michal Valient
f600a2535c
Backout of a backout coming from EA stream - //UE5/Main/Engine/Source/... changelist 16677358
...
#rb none
[CL 16677744 by Michal Valient in ue5-main branch]
2021-06-15 15:14:15 -04:00
michal valient
dceaf8efb1
Backout CL 16534086
...
Binary compatibility fixes
#jira none
#rb none
[FYI] nick.whiting, simon.tourangeau, nick.penwarden
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 16677346 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v835-16672529)
[CL 16677358 by michal valient in ue5-main branch]
2021-06-15 14:53:37 -04:00
sara schvartzman
dc4dd2f867
Control Rig: Fix crash when expanding collapsed/function node
...
#rb helge.mathee
#jira UE-117586
[CL 16675247 by sara schvartzman in ue5-main branch]
2021-06-15 12:47:10 -04:00
Matt Peters
bb929fe736
#jira UE-116728
...
Workaround embree reading 4 bytes off the end of the shared vertex array.
#b Juan.Canada
#rnx
[CL 16673542 by Matt Peters in ue5-main branch]
2021-06-15 10:45:45 -04:00
yoan stamant
af88a23dcd
[FDebugDrawDelegateHelper] Allow calls to method InitDelegateHelper from Parallel For called from game thread (i.e. IsInParallelGameThread() || IsInGameThread() )
...
Removed previous hack added in UEQSRenderingComponent and fixed some typos in method names.
#rb mikko.mononen mieszko.zielinski
#preflight 60c887272da7840001313475
#ROBOMERGE-SOURCE: CL 16672461
#ROBOMERGE-BOT: (v834-16658389)
[CL 16672469 by yoan stamant in ue5-main branch]
2021-06-15 08:21:00 -04:00
Martin Ridgers
007ce67064
Fixed segfault if UnrealTraceServer was terminated while in use.
...
#rnx
[CL 16671699 by Martin Ridgers in ue5-main branch]
2021-06-15 07:05:24 -04:00
ionut matasaru
46227877d0
[Insights] Fixed how callstack top function is determined. Instead of skipping exactly two frames, it now skips only the top frames with resolved symbol starting with "FMemory::" or "FMallocWrapper::".
...
#rb Johan.Berg
[CL 16670788 by ionut matasaru in ue5-main branch]
2021-06-15 05:52:24 -04:00