Commit Graph

2413 Commits

Author SHA1 Message Date
sebastien hillaire
e822507d00 Substrate - renaming - FSubstrateMaterialInput
#rb charles.derousiers

[CL 27593820 by sebastien hillaire in ue5-main branch]
2023-09-05 08:51:30 -04:00
josh adams
dfbca5dd63 Restored the following change, after fixing up some issues found with FN builds
- Added system to only save config sections, to user Saved/Config files, that are opted in
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona

[CL 27589933 by josh adams in ue5-main branch]
2023-09-04 18:06:04 -04:00
josh adams
3094a829b3 [Backout] - CL27544349
#fyi Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Added system to only save config sections, to user Saved/Config files, that are opted in
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona

[CL 27546792 by josh adams in ue5-main branch]
2023-08-31 22:40:32 -04:00
Josh Adams
3ce7be40b1 - Added system to only save config sections, to user Saved/Config files, that are opted in
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona

[CL 27544349 by Josh Adams in ue5-main branch]
2023-08-31 19:38:56 -04:00
sebastien hillaire
eff56c2a11 Substrate - Renaming - Strata class redirection to Substrate class.
#rb none
[FYI] charles.derousiers

[CL 27518277 by sebastien hillaire in ue5-main branch]
2023-08-31 07:55:22 -04:00
justin hare
a0c6f25ff3 Added angular speed units (deg/s, rad/s) for display in editor and conversion
#rb ben.hoffman

[CL 27492784 by justin hare in ue5-main branch]
2023-08-30 14:38:26 -04:00
Daniel Wright
ec04d84b92 Disable r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing on Cinematic GI quality until artifacts with masked materials and self-intersection on Nanite meshes can be fixed
[CL 27458785 by Daniel Wright in ue5-main branch]
2023-08-29 14:50:35 -04:00
graham wihlidal
0082a49c02 Add missed files in last submit
[FYI] luke.thatcher

[CL 27369193 by graham wihlidal in ue5-main branch]
2023-08-25 02:19:04 -04:00
christopher fiala
70b0abcfdb Merge PR from Oculus to add Quest 3 to BaseDeviceProfiles.ini
Required for Quest 3 MR + MetaXR plugin and newer VRS mobile foveation work.

#jira UE-193097
#rb jeff.fisher

[CL 27144967 by christopher fiala in ue5-main branch]
2023-08-16 13:16:28 -04:00
aleksander netzel
c2de8e44ce Disable bindless for raytracing on Windows due to issues on AMD.
#rb chris.waters
#jira UE-192293

[CL 27122694 by aleksander netzel in ue5-main branch]
2023-08-15 17:52:32 -04:00
jack porter
187b14ee26 Fix Mali device detection potentially incorrectly matching substrings of other devices.
#jira UE-192989
#rb Chris.Babcock

[CL 27105959 by jack porter in ue5-main branch]
2023-08-15 12:12:17 -04:00
adam kinge
06a3585301 Required Metal shader compiler changes to support iOS Simulator. Set to disabled by default via "bEnableSimulatorSupport" in IOSRuntimeSettings.
#jira UE-168571
#rnx
#rb carl.lloyd, jack.porter
#lockdown jack.porter

[CL 27022463 by adam kinge in ue5-main branch]
2023-08-11 01:01:38 -04:00
Matt Peters
2e9b5d4a76 IncrementalCooking: Move initialization of the EditorDomainOplog to after engine startup, and only when cooking, to avoid crashing because project name is not available.
#jira UE-192170
#rnx
#rb Zousar.Shaker

[CL 27014776 by Matt Peters in ue5-main branch]
2023-08-10 18:10:19 -04:00
chris babcock
d43d1225fe Support resizeability for foldable devices / multiscreen
#jira UE-168578
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter

[CL 26910173 by chris babcock in ue5-main branch]
2023-08-07 23:01:55 -04:00
Matt Peters
db91644a10 EditorDomain: Disable the EditorDomainOplog for new incremental cooking until we have fixed initialization to occur at cook startup rather than too early in engine startup.
#jira UE-192170
#rb None, trivial
#rnx

[CL 26908707 by Matt Peters in ue5-main branch]
2023-08-07 21:21:47 -04:00
josh adams
97536070dc - Delayed the kickoff of async loading of other platform configs, because ProjectDir can get reset on main thread while the async threads are using it for loading other platform configs
- Allow for projects to have ConfigRedirects.ini files - it was not oringally allowed but a licensee found that it can be needed for User saved ini files that can't be updated, so the redirects is useful for a licensee to specify
- Fixed a copy/paste error in a log about ConfigRedirects
#jira UE-188860,UE-165743

[CL 26902954 by josh adams in ue5-main branch]
2023-08-07 18:40:55 -04:00
leon huang
5d03f37311 Localization:
Adding languages to UE for parity support.

#rnx
#rb: trivial
#jira: UE-187546

[CL 26899404 by leon huang in ue5-main branch]
2023-08-07 17:13:36 -04:00
alexis matte
73b9261e7d Interchange: Fix config file not at the correct location
#rb jeanluc.corenthin
#rnx

[CL 26856034 by alexis matte in ue5-main branch]
2023-08-04 15:01:09 -04:00
jamie dale
1a87b00828 Ensure OutputLog module is loaded when gathering meta-data localization
[FYI] Aden.AdenFarah
#rnx

[CL 26851682 by jamie dale in ue5-main branch]
2023-08-04 13:01:52 -04:00
adam kinge
43d42d6d2b Required Metal changes to support iOS Simulator.
- add a new shader platform (SP_METAL_SIM) to support iOS Simulator specific compilation requirements
- update iOS sim #define WITH_SIMULATOR to WITH_IOS_SIMULATOR

#jira UE-168571
#rb carl.lloyd

[CL 26850475 by adam kinge in ue5-main branch]
2023-08-04 12:28:20 -04:00
josh adams
fd539f221c - Enabled Modern Xcode mode by default for everyone!
- Fixed a naming issue (GameName vs ExeName) with stub creation for non-Development builds
#jira UE-191986
#rb calvin.zheng

[CL 26831842 by josh adams in ue5-main branch]
2023-08-03 18:45:15 -04:00
guillaume abadie
4f906c3570 Commits to r.TSR.ShadingRejection.TileOverscan=3 on all AA scalabilities
#rb none
#jira UE-179496, UE-166882

[CL 26815494 by guillaume abadie in ue5-main branch]
2023-08-03 12:39:07 -04:00
ben hoffman
b75b0dc78e Add a toggle for the behavior of EKeys::Platform_Delete on Mac.
On a Mac keyboard pressing just "delete" will act as a "backspace" on windows or linux, and pressing "function+delete" will act as "delete" on windows or linux.

There is no behavioral change here, but it provides the option to change what it is and supports more platforms then just Mac.

#jira UE-190154
#rb zack.neyland

[CL 26810634 by ben hoffman in ue5-main branch]
2023-08-03 10:41:03 -04:00
geordiemhall
57ee928f20 PR #9389: Allow using "spawn node" keyboard shortcuts while dragging from a pin
#jira UE-159588

[CL 26780272 by geordiemhall in ue5-main branch]
2023-08-02 14:08:05 -04:00
Brice Criswell
50af62ae00 Import: Keep sections separate
-	Adds an option to not merge skeletal mesh sections sharing the same material during FBX import. This allows you to control visibility at a per-section level without having to give each section a unique material. [Github Pull Request: 9587]
#jira UE-164863
#rb Alexis.Matte, JeanLuc.Corenthin

[CL 26757306 by Brice Criswell in ue5-main branch]
2023-08-01 18:02:41 -04:00