The use case for this is implementing a plugin that displays warning and error counts on the status bar - we would like to reset the counters when the Output Log is cleared.
#rb sebastian.arleryd
#ushell-cherrypick of 28707029 by gabriel.wreczycki
[CL 28802239 by ben hoffman in ue5-main branch]
Physics Assets are sanitized as part of the ValkyrieEditorPrepareProjectSourceDataForUploadFlow (same as blueprints).
#rb rex.hill
[CL 28762685 by alex mcadams in ue5-main branch]
+ Improve messaging when movie pipeline test is failing for reason other than image comparison.
+ Store ScreenshotName inside comparison request and result.
#jira UE-194701
#rnx
#rb Matt.Hoffman, Sean.Sweeney
[CL 28750594 by jerome delattre in ue5-main branch]
- Removed unused function
- Added 'FX' asset type category for Niagara purposes that maps to the FX asset category path for default expansion purposes
- Restored functionality for default filter category expansion. This code seemed abandoned. The category expansion could be specified in the asset picker config, but in the end was ignored and the Basic asset path was used instead. This uses a Convert function to go from AssetTypeCategory -> AssetCategoryPath. There is no 1:1 mapping, so it falls back to Basic if necessary. Changing the type in the asset picker config would be cleaner, but isn't straight forward due to FAssetCategoryPath needing to be exposed to all modules that include the content browser module
- Tweaked OnExtendAddFilterMenu delegate. It's now a global delegate, making it unnecessary to handle template shenanigans to access it.
AssetPickerConfig has a new option to provide this OnExtendAddFilterMenu externally. As the 'Common' category still shows up if we expand the FX category (since Niagara System is part of Basic & FX), we can use this to remove unwanted filters
The delegate is called on the dynamic menu section before the widget generation
- Added PinAllFrontendFilters argument. This is useful if you have a small amount of filters available so that you want to display them all by default
Big code cleanup:
- MakeAddFilterMenu is now marked as final to help with API consistency.
- Added new 'CreateAssetFilterBarContext` virtual function. This is now the unified way of configuring your menu.
- The context now contains the FOnFilterAssetType delegate, and the OnExtendAddFilterMenu delegate. This allows subclasses to keep their original functionality, while having a central place to tweak it
- Removed the old content browser context as it's no longer used
- Exposed the menu name. Kept old names consistent. This allows to reuse menus, or create new ones.
- Moved the right click context filter UI of the content browser into the SAssetFilterBar. Now all SAssetFilterBars can do this. Removed the OnGetContextMenu delegate that was only used in one place
- Removed various functions that are no longer needed
#rb rex.hill, aditya.ravichandran
#ushell-cherrypick of 28538117 by Mateo.Egey
[CL 28705843 by mateo egey in ue5-main branch]
* Generate line directive map during parsing
* Use xxhash instead of cityhash
* Avoid FStringView operator [] in ExtractIdentifiers
* Use TArray Reset instead of Empty where appropriate
* Vectorize SkipUntilNonIdentifierCharacter
* Vectorize ExtractBlock
* Vectorize line ending search
* Use FString directly instead of FStringBuilderBase for the final output to avoid a copy
#rb christopher.waters
#rb jason.hoerner
[CL 28699609 by yuriy odonnell in ue5-main branch]
Changed UTS version visualisation in log to avoid "heap-use-after-free" error in IsUnrealTraceServerReady()
#jira UE-196814
#rb Ionut.Matasaru Monica.South
#tests mac, linux, win64
[CL 28654678 by mikita hauruk in ue5-main branch]