Andrew Rodham
4316b5fc49
Added the concept of an 'arbitrary multiplier' unit
...
[CL 2704147 by Andrew Rodham in Main branch]
2015-09-24 07:30:17 -04:00
Maciej Mroz
edacaa6860
Fixed the previous Cis Fix in TUObjectPropertyBase
...
[CL 2704137 by Maciej Mroz in Main branch]
2015-09-24 07:17:08 -04:00
Maciej Mroz
776660ed97
Cis Fix
...
[CL 2704102 by Maciej Mroz in Main branch]
2015-09-24 06:18:47 -04:00
Maciej Mroz
c0db8b263f
Cis fix.
...
[CL 2704066 by Maciej Mroz in Main branch]
2015-09-24 05:47:51 -04:00
Andrew Rodham
2fc8234639
Changed verify to an ensure
...
This is a non-fatal error
[CL 2704042 by Andrew Rodham in Main branch]
2015-09-24 05:29:25 -04:00
Andrew Rodham
e06039a72f
MovieSceneActor improvements:
...
- Actor Animation instance is now updated on PostLoad (fixes actor not working in some cases)
- Added ability to edit associated asset from the level editor
[CL 2704038 by Andrew Rodham in Main branch]
2015-09-24 05:23:59 -04:00
Andrew Rodham
4018419317
Added icons for actor animation assets
...
[CL 2704017 by Andrew Rodham in Main branch]
2015-09-24 05:11:48 -04:00
Maciej Mroz
760e728416
Basic support for unconverted BP.
...
- Native UProperties of an unconverted type, are replaced with properties of the first native type.
- support for Cast and DynamicCast
- various fixes
#codereview Mike.Beach, Robert.Manuszewski
[CL 2704010 by Maciej Mroz in Main branch]
2015-09-24 05:05:37 -04:00
Jack Porter
297957a082
Add ability to choose Test or Shipping configuration for Launch On Device
...
[CL 2703963 by Jack Porter in Main branch]
2015-09-24 04:15:41 -04:00
Dmitriy Dyomin
137e313553
Refraction on mobile, enabled by default for high-end devices
...
#jira UEMOB-56
[CL 2703781 by Dmitriy Dyomin in Main branch]
2015-09-24 00:25:55 -04:00
Max Chen
07a1928ff5
Sequencer: Fix snap curve key value to interval button so that it's actually a toggle button.
...
[CL 2703753 by Max Chen in Main branch]
2015-09-23 23:42:30 -04:00
Max Chen
eea531ce2c
Sequencer: Move icons for tracks back to SequencerIcons.
...
[CL 2703737 by Max Chen in Main branch]
2015-09-23 23:14:37 -04:00
Mieszko Zielinski
a498373121
Removal of AI-navigation headers from Engine.h merged over from Orion branch #UE4
...
[CL 2703689 by Mieszko Zielinski in Main branch]
2015-09-23 21:41:12 -04:00
Bob Tellez
5f83c1cc95
[AUTOMERGE]
...
#UE4 Tracking down the cause of a bogus material on a skeletal mesh. Ensuring that the material is a valid uobject and printing out information about the owner. FORT-14332
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2703518 by Bob.Tellez on 2015/09/23 18:32:34.
[CL 2703523 by Bob Tellez in Main branch]
2015-09-23 18:34:52 -04:00
Daniel Lamb
ef4139a6e8
Fixed issue with Distribution not having PostLoad called before Initializing Raw distribution. Would lead to errors in the min/ max values also caused deterministic cooking issues.
...
[CL 2703446 by Daniel Lamb in Main branch]
2015-09-23 17:40:40 -04:00
Max Preussner
b044b54d32
Sequencer: Renamed "Add Slomo Track" to "Add Play Rate Track"
...
[CL 2703419 by Max Preussner in Main branch]
2015-09-23 17:28:07 -04:00
Max Preussner
b17a67258b
Sequencer: Added default sections for event and slomo tracks
...
[CL 2703407 by Max Preussner in Main branch]
2015-09-23 17:25:03 -04:00
Lina Halper
672ca2554d
add null check because of crash
...
#code review: Marcus.Wassmer
[CL 2703263 by Lina Halper in Main branch]
2015-09-23 16:22:51 -04:00
Nick Darnell
7b82d75b61
Slate - Inlining several small functions in Slate to save a few hundred microseconds.
...
[CL 2703244 by Nick Darnell in Main branch]
2015-09-23 16:17:33 -04:00
Nick Darnell
6355c4ec6b
Slate - Huge performance improve for invalidation panels on the render thread. The layer to element map is now specialized to deal with our primiarly linearly ordered layers with short ranges in the symantic layering used by the invalidation panel to merge disperate element trees. Test went from 5ms to 0.2ms.
...
[CL 2703243 by Nick Darnell in Main branch]
2015-09-23 16:17:28 -04:00
Max Preussner
bbdd9c26eb
Sequencer: Proper names for event and slomo tracks
...
[CL 2703214 by Max Preussner in Main branch]
2015-09-23 16:07:52 -04:00
Max Preussner
c95461489d
Sequencer: Made event and slomo tracks visible in sequencer
...
[CL 2703186 by Max Preussner in Main branch]
2015-09-23 15:58:52 -04:00
Frank Fella
5922960f60
Sequencer - Simplify visibility so that it's just based on the text filter for now. We will revisit this in the future once we have more use cases.
...
+ Removed "Clean View" it was not being used.
+ Removed pinned nodes there was no UI for pinning and pinning in code is not neccessary with no shot filtering.
+ Tracks are now always visible, with shot filtering gone this was only being used to hide empty tracks. If we want this behavior we should just delete tracks when they become empty.
+ Removed caching code which is not neccessary now that visibility is simpler.
[CL 2703157 by Frank Fella in Main branch]
2015-09-23 15:44:27 -04:00
Max Chen
436d90e528
Sequencer: Don't ensure when trying to add spawnables for assets that aren't actors.
...
[CL 2703148 by Max Chen in Main branch]
2015-09-23 15:41:42 -04:00
bozaro
d562acdf84
PR #1588 : Add GridSlot SetLayer to BluePrintable API (Contributed by bozaro)
...
Additionally, fixed a bug where the layer was not being set initially if configured at design time.
[CL 2703138 by Nick Darnell in Main branch]
2015-09-23 15:38:37 -04:00