- this allows us to run code after a plugin is mounted that specifically depends on the plugin's mount point existing
#rb graeme.thornton
#rb matt.peters
[CL 26302018 by markus breyer in ue5-main branch]
moved leak detection and Garbage collection to Plugin Manager
Before unmounting the plugin path, GC is ran, leaked detection for any references objects under the plugin path
#rb Justin.Marcus, Markus.Breyer
https://p4-swarm.epicgames.net/reviews/25611054
[CL 26214355 by joe pribele in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
Before unmounting the plugin path, GC is ran, leaked detection for any references objects under the plugin path
#rb Justin.Marcus, Markus.Breyer
https://p4-swarm.epicgames.net/reviews/25611054
[CL 25858446 by joe pribele in ue5-main branch]
- Added -dumpiniloads commandline option to show what ini files are looked for, and what are found
#rb bryan.sefcik
#preflight 645d5ca95b775f11fb7060c4
[CL 25436677 by Josh Adams in ue5-main branch]
Make UEFN a modular build
Move UEFNEngine.ini under the UEFN plugin so it correctly is loaded
[REVIEW] [at]Chris.Varnsverry, [at]Henrik.Karlsson, [at]Josh.Adams
#preflight 644aeb72b208f61af8395b09
#preflight 644b517b9c50ddcc0b171ca8
[CL 25309650 by eric knapik in ue5-main branch]
-Reverting one part of the change to fix cook on the fly with plugin extensions that add supported target platforms. The fact that the reference platform list is often empty, and that empty list = all platforms meant this was letting through incorrect plugins in some cases. Further testing revealed that while the platform extension plugin is rejected here by the previous code it is picked up later on in cook-on-the-fly.
#jira UE-177919
[REVIEW]
#rb christopher.fiala
#preflight 63f7c4f7b879197e73e30c3a
[CL 24389879 by jeff fisher in ue5-main branch]