Commit Graph

8 Commits

Author SHA1 Message Date
mikko mononen
a82ca89e98 StateTree: Added support for event payload in transitions and event capture for states. (contributed) [take 2]
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32150454 by mikko mononen in ue5-main branch]
2024-03-11 04:54:44 -04:00
bob tellez
0189872e84 [Backout] - CL32082262
[FYI] mikko.mononen
Original CL Desc
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StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32113027 by bob tellez in ue5-main branch]
2024-03-07 23:49:50 -05:00
mikko mononen
cec24c894d StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32082269 by mikko mononen in ue5-main branch]
2024-03-07 06:53:02 -05:00
guillaume arruda
b01f59df59 Extend FStateTreePropertyRef to be able to bind to multiple property types
#rb mikko.mononen

[CL 31987032 by guillaume arruda in ue5-main branch]
2024-03-04 09:08:47 -05:00
mikko mononen
e329242707 StateTree: Blueprint Property Ref.
- State Tree property ref which can be used in BP tasks

[CL 31470182 by mikko mononen in ue5-main branch]
2024-02-14 09:04:52 -05:00
mikko mononen
bcd3274e9c PropertyBinding: Changed the results passed to OnCanAcceptPropertyOrChildrenWithBindingChain to be consistent with the rest of the API.
#rb Mieszko.Zielinski#preflight 65cb57734e11958de197f696

[CL 31421923 by mikko mononen in ue5-main branch]
2024-02-13 08:30:26 -05:00
mikko mononen
d6c828e080 StateTree: Introduced TStateTreePropertyRef - type-safe FStateTreePropertyRef wrapper
#rb mikko.mononen tim.smith

[CL 30764929 by mikko mononen in ue5-main branch]
2024-01-22 05:01:31 -05:00
mikko mononen
e669bb6cd9 StateTree: Added property references (get pointer to a property based on binding)
- Added FStateTreePropertyRef which allows to get pointer to bindable output properties in the StateTree
- This will eventually supercede FStateTreeStructRef

[CL 30563615 by mikko mononen in ue5-main branch]
2024-01-11 04:24:45 -05:00