Commit Graph

38 Commits

Author SHA1 Message Date
sebastian kowalczyk
41c138cce6 Fixed UE-18594 "Gameplay Debugger is hijacking the Canvas"
[CL 2625770 by sebastian kowalczyk in Main branch]
2015-07-20 09:32:16 -04:00
Jeff Farris
9f93bca6f0 Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
#docs

[CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00
Fred Kimberley
21ff67e268 Merging using UE4-Fortnite-To-UE4
Integration from CL 2589598.

[CL 2596395 by Fred Kimberley in Main branch]
2015-06-22 20:28:51 -04:00
Marc Audy
a916b98145 Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
[CL 2584181 by Marc Audy in Main branch]
2015-06-11 10:20:48 -04:00
Marc Audy
0f4127872b Clean up cases where bAutoActivate was simply being used to ensure ticking didn't get disabled
[CL 2580373 by Marc Audy in Main branch]
2015-06-08 16:09:27 -04:00
sebastian kowalczyk
4f781ac7d1 Fixed broken Gameplay Debugger's debug camera binding after debug camera usage.
[CL 2568230 by sebastian kowalczyk in Main branch]
2015-05-28 05:12:10 -04:00
sebastian kowalczyk
3b356f2fe2 Fixed issue UE-14330 "Opening Gameplay Debugger while in PIE removes print string output from screen in subsequent PIE modes"
Fixed issues with Gameplay Debugger's input - it was breaking project related inputs sometimes.

[CL 2566844 by sebastian kowalczyk in Main branch]
2015-05-27 12:43:28 -04:00
Mike Beach
a9b886fb36 Fixing local compiler error.
[CL 2510851 by Mike Beach in Main branch]
2015-04-13 17:42:03 -04:00
Marcus Wassmer
6978a9aae8 Fix PS4 mono compile.
[CL 2510738 by Marcus Wassmer in Main branch]
2015-04-13 16:40:30 -04:00
Marc Audy
a523efb225 Fix shadowed variables
[CL 2510461 by Marc Audy in Main branch]
2015-04-13 12:42:09 -04:00
sebastian kowalczyk
e37a80c8a0 Fix for osx compilation issues.
[CL 2510242 by sebastian kowalczyk in Main branch]
2015-04-13 09:15:50 -04:00
sebastian kowalczyk
f2dc1112a2 Added debug camera to gameplay debugger, to have a way to fly around (Tab key to switch between cameras).
Added alternate keyboard bindings to gameplay debugger, for keyboards without numpad (can be enabled in gameplay debugger settings). It uses Alt + [regular number] shortcuts.

[CL 2510117 by sebastian kowalczyk in Main branch]
2015-04-13 06:23:53 -04:00
Jaroslaw Palczynski
8e8aa26725 Changed "WITH_HOT_RELOAD && WITH_HOT_RELOAD_CTORS" to "WITH_HOT_RELOAD_CTORS".
#codereview Robert.Manuszewski

[CL 2467443 by Jaroslaw Palczynski in Main branch]
2015-03-03 05:28:51 -05:00
Jaroslaw Palczynski
3c450b9477 UE-10111: Hot Reload crash with Scene Component tied to Actor class
We've changed the way vtable ptr are obtained for UClasses. Right now we use special empty constructor to get it, so we don't have to use normal one which was causing troubles. This special vtable helper constructor is generated automatically for most cases, but sometimes it's not possible (e.g. no default constructor for members types). In such case there is a possibility to override that generated constructor and write a custom one. The signature is UCustomClass::UCustomClass(FVTableHelper& Helper) and it needs to call base class'es constructor with the same parameter. Please do not use these constructors for anything else. There is no guarantee the object will be in correct state after calling this.

You can still disable this functionality if something breaks, just set WITH_HOT_RELOAD_CTORS to 0.

[CL 2466152 by Jaroslaw Palczynski in Main branch]
2015-03-02 06:44:04 -05:00
sebastian kowalczyk
02482494fc Make pass over gameplay debugger to be sure that most code is compile-out for test and shipping builds.
[CL 2463900 by sebastian kowalczyk in Main branch]
2015-02-27 09:26:32 -05:00
sebastian kowalczyk
af6f1379e7 Fix for UE-9995 "GameplayDebugger doesn't auto-focus on AI in server-client PIE"
[CL 2451474 by sebastian kowalczyk in Main branch]
2015-02-19 07:14:31 -05:00
Mikolaj Sieluzycki
fa01cacb6c Trim down the amount of UObject constructors.
#codereview Robert.Manuszewski

[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Marc Audy
0acad9828f Convert Engine, QAGame, and Sample Games to use TimerHandle
[CL 2366279 by Marc Audy in Main branch]
2014-11-20 10:01:23 -05:00
sebastian kowalczyk
d93787f6b0 Fixed keyboard shortcut display name for GameplayDebugger - it should work Ok with any keyboard binding now.
[CL 2342150 by sebastian kowalczyk in Main branch]
2014-10-28 07:46:37 -04:00
sebastian kowalczyk
07780f1a85 Fixed GameplayDebugger activation with keyboard shortcut #ue4
[CL 2342123 by sebastian kowalczyk in Main branch]
2014-10-28 06:41:19 -04:00
sebastian kowalczyk
5805456393 Binary file format for Visual Logger (Log Visualizer can still load old file format)
Removed old Visual Logger class and files. Minor cleanups in code.

[CL 2341032 by sebastian kowalczyk in Main branch]
2014-10-27 08:35:45 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
sebastian kowalczyk
373f6d3117 Fixed issue with auto activated GameplayDebuggeron clients #ue4
[CL 2315787 by sebastian kowalczyk in Main branch]
2014-10-01 08:53:33 -04:00
sebastian kowalczyk
e74d475b37 Fixes for GameplayDebugger.
- fixed activation in different configurations (PIE, standalone, client-server, etc.).
- Fixed issues related to NavMesh rendering
- fixed EQS query switching
Fixes integrated from Dev (CL #2292104 and CL #2292198)

[CL 2292239 by sebastian kowalczyk in Main branch]
2014-09-10 05:48:38 -04:00