Now there is a separate api on editor viewports to set and remove a temporary override state. Deprecated existing methods and fixed up use cases.
Added realtime and scalability indicators in the editor viewports so that users understand when realtime is off and non-default scalability is affecting their scene.
#rb none
#jira UE-88878
[CL 11537095 by Matt Kuhlenschmidt in 4.25 branch]
#jira UE-1951
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11310306 via CL 11310328
#ROBOMERGE-BOT: (v653-11302973)
[CL 11311396 by christina tempelaarl in Main branch]
Removed the ui to reset the asset import data on a static mesh.
#jira UE-85213
#rb Benoit.Deschenes, JeanMichel.Dignard
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 10882788 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v626-10872990)
[CL 10882802 by julien stjean in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#jira UE-62002
#rb none
#ROBOMERGE-SOURCE: CL 9846946 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)
[CL 9846947 by richard talbotwatkin in Main branch]
Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API.
Clarified use of attributes for static meshes; now some attributes may be considered optional.
Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh.
Added Blueprint interface for building meshes.
Deprecated a number of existing APIs:
- FMeshDescription methods which referred explicitly to static mesh specific attributes
- StaticMesh attribute registration has been moved to FStaticMeshAttributes
#rb none
[CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]
Fixes Bug UE-79605
StaticMeshEditor now respects the selected LOD even if it is below MinLOD.
If this condition exists a warning will be displayed.
[CL 8615390 by michael daum in Dev-Editor branch]