- CompileFlags needs to be 32-bits
- Frequency only needs to be 8-bits
Thanks to Richard for root-causing this one!
#rb richard.wallis
#jira UE-88773
[CL 11548909 by will damon in 4.25 branch]
Remove loose global parameters from landscape rendering.
Most were moved to a shared uniform buffer recently but a few remained.
The only one now left is the mobile LodBias which is actually the TexCoordOffset, so it's been renamed to match the intent.
Cherry pick integration from Dev-Rendering
#rb Jonathan.Bard
[CL 11505217 by Jeremy Moore in 4.25 branch]
Fix crash from unbound shader parameters when using RVT and tessellation together in a landscape material.
Cherry pick integration from Dev-Rendering
#rb none
[CL 11501745 by Jeremy Moore in 4.25 branch]
This fixes ray tracing support in cooked builds.
#jira UE-88256
#jira UE-88875
#rb Juan.Canada
#ushell-cherrypick of 11460208 by Yuriy.ODonnell
[CL 11496830 by Yuriy ODonnell in 4.25 branch]
Issue:
- rendering artifacts in splitscreen in ShooterGame
Fix:
- PostProcessTonemap.usf now properly accounts for a restricted ViewRect on the Bloom input texture
#rb Zach.Bethel
#jira none
Edigrate from CL 11299051
[CL 11447576 by eric mcdaniel in 4.25 branch]
Fix for ARCore/ARKit camera passthrough material
- "MOBILE_STENCIL_COMPARE_FUNCTION" was introduced in the shader code without a sensible default value. Its value is only set by FPostProcessMaterialPS but there're other native code also uses the same shader code (FGoogleARCoreCameraOverlayPS, TARKitCameraOverlayPS)
- Now we set the default value for "MOBILE_STENCIL_COMPARE_FUNCTION" to "MOBILE_STENCIL_COMPARE_NEVER, making it backward compatible
#jira UE-88209
#rb steve.smith
#rnx
#robomerge ignore
[CL 11446779 by steve smith in 4.25 branch]
#rb none
[FYI] [at]bob.tellez
#rnx
#ROBOMERGE-SOURCE: CL 11311690 via CL 11311691 via CL 11311696
#ROBOMERGE-BOT: (v653-11302973)
[CL 11311698 by mickael gilabert in Main branch]
#rb none
[FYI] [at]zach.bethel, [at]eric.mcdaniel
#rnx
#ROBOMERGE-SOURCE: CL 11307228 via CL 11307235 via CL 11307240
#ROBOMERGE-BOT: (v653-11302973)
[CL 11307244 by mickael gilabert in Main branch]
#ROBOMERGE-SOURCE: CL 11302699 via CL 11302844 via CL 11302850 via CL 11302859
#ROBOMERGE-BOT: (v649-11301724)
[CL 11302864 by dmitriy dyomin in Main branch]
Add a Cvar for using half-res custom depth.
Add a seperate permuation for mobile custom depth stencil pixel shader, so mobile depth prepass could not be affected.
Support PostprocessMaterial stencil test on mobile platform base on the new mobile custom depth implementation
#rb wei.liu, dmitriy.dyomin, mi.wang
#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 11302451 via CL 11302452
#ROBOMERGE-BOT: (v649-11301724)
[CL 11302544 by jack porter in Main branch]