Commit Graph

153 Commits

Author SHA1 Message Date
michael forot
b6168a808d Boolean on the geometry collection to enable the convex optimization
#rb cedric.caillaud

[CL 32445886 by michael forot in ue5-main branch]
2024-03-22 15:20:59 -04:00
cedric caillaud
9c986f33b9 Geometry Collection : Fix potential crash in FillAutoInstanceMeshesInstancesIfNeeded if the index attribute is not fopund but the asset has auto instance meshes assigned
#jira UE-207298

[CL 31788798 by cedric caillaud in ue5-main branch]
2024-02-23 22:27:38 -05:00
shaun kime
a39e29500d Filtering out geometry collection editor data from memory calculations
#rb cedric.caillaud, benn.gallagher

[CL 31696127 by shaun kime in ue5-main branch]
2024-02-21 15:57:23 -05:00
cedric caillaud
81ed0d764e Fix crash in FillAutoInstanceMeshesInstancesIfNeeded if the AutoInstanceMeshIndex is missing while there's auto instanced mnesh assign to the asset
#jira UE-207298

[CL 31604478 by cedric caillaud in ue5-main branch]
2024-02-17 21:38:07 -05:00
arciel rekman
b34e7d240b Rename StripData methods to better reflect their semantics.
- Done in anticipation of adding new StripData flags.

[REVIEW] [at]Josh.Adams
#rb Josh.Adams

[CL 30384206 by arciel rekman in ue5-main branch]
2023-12-18 17:47:34 -05:00
Brice Criswell
76564a4230 Dataflow : GeometryCollection
- Crash when TransformStarts or InstanceCounts are empty.
#rb cedric.caillaud
#jira none

[CL 30363726 by Brice Criswell in ue5-main branch]
2023-12-15 17:46:59 -05:00
matt peters
d96bd0db63 GeometryCollection Indeterminism: Fix crash due to not calling ValidateSizeSpecificDataDefaults when it is saved; the validation done during serialize is needed in some cases.
Crash repro instructions: create a new worldpartition level, add cube, create a level instance from that cube.
#rnx
#rb matt.peters
#rbself Fixing build break

[CL 30293351 by matt peters in ue5-main branch]
2023-12-13 10:30:16 -05:00
matt peters
944e81486e GeometryCollection Indeterminism: Prevent ValidateSizeSpecificDataDefaults from being called on the default GeometryCollection object when it is serialized. Validate only needs to be called when loading and calling it other times (e.g. ObjectCollector archives) can incorrectly trigger it on the default object. If the default object has ValidateSizeSpecificDataDefaults, then it will afterwards change the save serialization of instances that have SizeSpecificData equal to the default values constructed by ValidateSizeSpecificDataDefaults.
#jira UE-202374
#rnx
#rb cedric.caillaud

[CL 30274488 by matt peters in ue5-main branch]
2023-12-12 15:31:22 -05:00
jeremy moore
1850f5c0e5 [Backout] - CL28697429
[FYI] bob.tellez
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL28695704
[FYI] Jeremy.Moore
Original CL Desc
-----------------------------------------------------------------
Store transform remap array for AutoInstanceMeshes in the geometry collection object.
This allows it to be calculated and stored once, for reference by multiple component instances.

[CL 28699292 by jeremy moore in ue5-main branch]
2023-10-11 23:17:16 -04:00
bob tellez
d776ae3ea2 [Backout] - CL28695704
[FYI] Jeremy.Moore
Original CL Desc
-----------------------------------------------------------------
Store transform remap array for AutoInstanceMeshes in the geometry collection object.
This allows it to be calculated and stored once, for reference by multiple component instances.

[CL 28697464 by bob tellez in ue5-main branch]
2023-10-11 21:57:26 -04:00
jeremy moore
5fc0e30c40 Store transform remap array for AutoInstanceMeshes in the geometry collection object.
This allows it to be calculated and stored once, for reference by multiple component instances.

[CL 28695736 by jeremy moore in ue5-main branch]
2023-10-11 20:57:17 -04:00
cedric caillaud
06fe2a2f03 fix comment as per review
#rb trivial

[CL 28686640 by cedric caillaud in ue5-main branch]
2023-10-11 18:11:54 -04:00
cedric caillaud
919458fb26 Make sure auto instance meshes array does not contain duplicates when generating geometry collection from Dataflow
- Add a SetAutoInstanceMeshes method to geometry collection asset that rem,ove duplicates and re-assign the auto instance indices as well as consolidating per instance primitive data
- call this method when setting the array when creating the asset in the geometry collection terminal node

#rb jeremy.moore

[CL 28686547 by cedric caillaud in ue5-main branch]
2023-10-11 18:10:36 -04:00
cedric caillaud
86dd65778d Compute component space transform optimization
Store breadth first order indices for transform on the rest collection

#rb benn.gallagher, vincent.robert, brice.criswell
[FYI] jeremy.moore

[CL 27652487 by cedric caillaud in ue5-main branch]
2023-09-06 17:00:17 -04:00
louisphilippe seguin
36c722f3c4 Fix wrong printf parameters in checkf & ensuremsgf found in engine code
#rb Fabian.Giesen, Kirill.Zorin
#rnx

[CL 27519547 by louisphilippe seguin in ue5-main branch]
2023-08-31 08:56:30 -04:00
cedric caillaud
61000b99b1 Add damage modifier to physics material and an option in Geometry Collection asset to opt for it
#rb steven.barnett

[CL 26918152 by cedric caillaud in ue5-main branch]
2023-08-08 11:31:47 -04:00
michael forot
6e4094da3e Chaos implicit object ref counted ptr + union simple shapes (WIP)
#rb chris.caulfield

[CL 26722951 by michael forot in ue5-main branch]
2023-07-31 17:46:47 -04:00
michael bao
5e026e9749 fix nullptr access on PhysicsMaterial instead of PhysicsMaterialForDensity in caching/computing mass/density in the geometry collection
[FYI] cedric.caillaud

[CL 26689621 by michael bao in ue5-main branch]
2023-07-28 17:50:05 -04:00
cedric caillaud
c7fa6954f0 Fix mass calculation for geometry collections when overriding materials on the component
#rb michael.bao, steven.barnett

[CL 26679228 by cedric caillaud in ue5-main branch]
2023-07-28 13:39:56 -04:00
robomerge
2e34b6a655 Make geometry collection convert vertex colors to sRGB when converting from FLinearColor to the render buffer FColor for new geometry collections.
For old geometry collections, keep the old behavior so that vertex colors are not changed unexpectedly on existing assets.  Add a bool on the UGeometryCollection asset object to let user control whether the conversion is performed.

#rb brice.criswell

[CL 25934820 by robomerge in ue5-main branch]
2023-06-12 15:24:20 -04:00
graham wihlidal
f44e4131c5 Changed Nanite::FResources member on static mesh render to an abstracted TPimplPtr<> to fully decouple NaniteResources.h from StaticMeshResources.h, avoiding costly full engine rebuilds whenever we iterate on Nanite, and provide us a mechanism going forward to move more of our API private.
#rb brian.karis, rune.stubbe
#fyi christopher.waters, juan.canada, yuriy.odonnell, henrik.karlsson
#preflight 6470360127390642751d5d60

[CL 25638055 by graham wihlidal in ue5-main branch]
2023-05-26 00:55:23 -04:00
cedric caillaud
f535dbceb1 Add material based damage model using strain system
#rb michael.bao, jon.sourbeer
#preflight 64558dadd77a82d6a7999438

[CL 25365534 by cedric caillaud in ue5-main branch]
2023-05-06 02:23:36 -04:00
cedric caillaud
7deb463ff3 Fix non-unity compilation issue
#rb none
#preflight none

[CL 25224083 by cedric caillaud in ue5-main branch]
2023-04-27 17:31:13 -04:00
cedric caillaud
a01c9f5fef Add physics material option on geometry collection asset
- Add the ability to use density from the assigned material  ( or the overriden ones on the component )
- Add ability to apply default from asset on the component  ( as a button )
- Hide mass and inertia scale implementation details as functions  in physics proxy
- Move density converstion functions to MassProperties chaos headers

#rb chris.caulfield, steven.barnett
#preflight 644ab0f509453df5487025a1

[CL 25221949 by cedric caillaud in ue5-main branch]
2023-04-27 15:40:42 -04:00
jimmy andrews
89bf9e542b support exporting contact areas from proximity tool to connection graph for use in physics
+ change connection graph representation to be an array of graph edges, rather than a TSet per transform of connected transforms, and add associated data migration

#rb cedric.caillaud
#preflight 643d717ddb681113a4aad68d

[CL 25072442 by jimmy andrews in ue5-main branch]
2023-04-17 15:22:06 -04:00