Add bIsWindowShown option to Linux Console Output Device
Default to true to match old behavior.
Add -nostdout by default in UnrealLightmass
#rb Brandon.Schaefer
#jira none
#preflight trivial
[CL 18817282 by Michael Sartain in ue5-main branch]
Removed existing SampleTest
Added an example Catch 2 Test for Math Colors into Core Module
Coverted Cbor tests to Catch2
Moved TDeque and TToken tests into Core Module
#fyi chris.constantinescu
#jira none
#preflight 61f9589e8b4112f7cc9a83c8
#preflight 61f95dbbfa6554dff3d52f21
#preflight 61f987b74404d5fadefa98d2
[CL 18812960 by mark lintott in ue5-main branch]
- bIncludeAllTests flag on target will compile with all tests: used on LowLevelTests target to run on preflights
- Preflights now running low level tests by default, only those from LowLevelTests and its dependencies stemming from Core and Projects
#preflight 61f930bb8b4112f7cc95e807
#rb Mark.Lintott
[CL 18807604 by chris constantinescu in ue5-main branch]
* Use existing types in EpicGames.Horde.Storage for NamespaceId and BucketId.
* Rename DDCRefController.BatchCall, DDCRefController.BatchOp, and DDCRefController.BatchOp.Operation to prevent conflicts building docs.
#preflight none
[CL 18793433 by Ben Marsh in ue5-main branch]
- Converted Max Physical Material to Datasmith UEPbr, including Clear coat
- Testcases:
- Opaque
- Simple Transparent Max material exported as simple transparency(no refraction, ior)
- Advanced Transparent Max material exported as refractive material
- ClearCoat(ior, roughness used)
- Added ThinTranslucent variant(when Max material is ThinWalled or IOR it 1.0)
- Reflection converted to Specular
- Additionally: Fixed transparency color map, emission map/color map that was broken
#jira UETOOL-4571 UETOOL-4900
#preflight 61f7d274e55232619f81a549
#rb benoit.deschenes
[CL 18791909 by kerim borchaev in ue5-main branch]
- JSON job descriptor contains storage/compute server settings.
- Supports auth using OAuth2 or bearer token.
- Added static extension methods to configure Horde Storage and Horde Compute via dependency injection.
#preflight none
[CL 18788867 by Ben Marsh in ue5-main branch]
Now we just run the UpdateLastWrite time together with the Get/Put request (not in a seperate task), as this is generally a quick operation its not worth spawning a task for it and this allows us more control over when that runs.
#preflight none
[CL 18788233 by Joakim Lindqvist in ue5-main branch]
Touching one .cpp file and building QAGame takes 8m00s on average (Xeon, 16 logical core). 7m30s of that is runing dsymutil (and sometimes it doesn't complete because UBT's timeout protection kicks in). As these .dsym files do not seem to be required for the build-run development loop, using "-NoDSYM" to skip them them greatly improves the iteration experience.
#rb will.damon
#rnx
#preflight 61f7a712e55232619f74041d
[CL 18787503 by Martin Ridgers in ue5-main branch]
Now that all asset data will be in either iostore or pak setting async io priority based on the iodispatcher request queue contents is no longer needed
#preflight 61f799286a7c7b134f2fe78c
#rnx
#rb pj.kack
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 18787380 in //UE5/Release-5.0/... via CL 18787398 via CL 18787423
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18787426 by carlmagnus nordin in ue5-main branch]