Commit Graph

54 Commits

Author SHA1 Message Date
jonathan bard
7d710c06c8 Added branch name to Live Coding Console window title, to better differentiate instances when working on multiple branches
#rb Tim.Smith

[CL 34100201 by jonathan bard in ue5-main branch]
2024-06-04 13:56:41 -04:00
henrik karlsson
3a2c1854a9 [LiveCodingConsole]
* Fixed link error

[CL 33290044 by henrik karlsson in ue5-main branch]
2024-04-27 17:36:34 -04:00
sebastian arleryd
c09fcdfda5 Fix notifications never disappearing in LiveCoding
#rb aditya.ravichandran, Tim.Smith

[CL 33193944 by sebastian arleryd in ue5-main branch]
2024-04-24 04:01:48 -04:00
ionut matasaru
3d7c0e8440 UBT: Removed deprecated TargetInfo::bUseMallocProfiler toggle in Source/Programs.
#jira UE-141779
#rb Joe.Kirchoff
#rb Johan.Berg
#preflight 64380aea7a00790bfd116430

[CL 25101875 by ionut matasaru in ue5-main branch]
2023-04-19 04:15:59 -04:00
jamie dale
2b10daebb9 Use the FMessageDialog overloads that pass the optional title by-value
#jira
#rb none
#rnx

[CL 25062830 by jamie dale in ue5-main branch]
2023-04-15 23:33:50 -04:00
tim smith
a50d2794ac Improve the out-of-date check for object files and the dlls. This is now required since object files can now be ignored. Once the dll for an ignored object file is loaded by the engine, any future live coding requests will link the previously ignored object files.
#rb joe.pribele
#rnx
#jira UE-161641
#preflight 6400e6963206d45d20b3abb5

[CL 24488112 by tim smith in ue5-main branch]
2023-03-02 14:41:00 -05:00
tim smith
faf69c88e5 Adding lazy load modules to the manifest. Unknown modules will generate error messages but not halt patch generation. This resolves an issue where changes to unloaded modules would prevent any type of patching.
[RN] matt.peters
#rnx
#jira UE-161641
#preflight 63fe5c72437ce3e7f3a6a394

[CL 24452472 by tim smith in ue5-main branch]
2023-02-28 16:58:21 -05:00
tim smith
4054a68024 LiveCoding no longer generates errors about object files being missing after a source file is removed from a unity file by live coding.
#rb matt.peters
#jira UE-178179
#preflight 63f76d53977ceed915b08cbe

[CL 24386202 by tim smith in ue5-main branch]
2023-02-23 14:27:56 -05:00
Tim Smith
a0da4828a4 Fixed now invalid include path.
#rb self
#rnx
#jira UE-177923
#preflight 63f4ca8091018822ccdb5382

[CL 24338381 by Tim Smith in ue5-main branch]
2023-02-21 08:57:16 -05:00
christopher waters
6a4206d490 Removing bad Launch include paths from programs.
[CL 24328631 by christopher waters in ue5-main branch]
2023-02-20 17:39:13 -05:00
Tim Smith
b8ba7e3884 Change mention of "UnrealHeaderTool" to "This app" in comment.
#rb self
#rnx
#preflight 63c57ab02e714f64ade3bbab

[CL 23730156 by Tim Smith in ue5-main branch]
2023-01-16 11:43:11 -05:00
Josh Adams
1e0b0a3eff - Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
- Changed the very high level loop over targets and architectures to move the Architecture as innermost loop - this allows each target to compile with different architectures in the case of mutli-target compiling
- Added [Editor]DefaultArchitecture to Mac ini's - the [Editor]TargetArchitecture property is now what the target _supports_, and Default is what it will be built with if no architecture is specified (usually will be "Host" to indicate that whatever the current host platform is will be what is compiled. "All" can be used to compile Fat binaries by default.
- Updated the LinkEnvironment constructor that takes another LinkEnvironment and an Architecture, to filter the input files for that architecture, and removed the similar code from MacToolchain
- Updates for Programs for Mac compilation, either:
  -  Adding an .ini and a .uproject files - programs need a .uproject for UBT to be able to find their Config directory in a standard way)
  - Marking the Target as not supporting Mac (some programs call Windows code directly)
  - Updating libs to be fat (intel+arm)
#rb david.harvey
#preflight 638e47395624e6da5e9658d6

[CL 23397419 by Josh Adams in ue5-main branch]
2022-12-05 14:57:26 -05:00
Devin Doucette
76234e85ae Set EngineIncludeOrderVersion.Latest for several additional targets
#preflight 6318ddca2b7fe03eb66fbb46
#rb none
#rnx

[CL 21858206 by Devin Doucette in ue5-main branch]
2022-09-07 14:45:10 -04:00
avudnez
a8d559fbad PR #9001: Fix building LiveCodingConsole with clang-cl (Contributed by avudnez)
#rb self
#rnx
#jira UE-146904
#preflight 623b78e4ca34ffd7bf7f9874

[CL 19484226 by avudnez in ue5-main branch]
2022-03-23 15:59:49 -04:00
tim smith
a49cb3c2bb Fix linking issue when doing Live Coding and adding new classes.
#rb self
#rnx
#jira UE-134615
#preflight 619ce61caa4521f9e7918e70

#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 18269134 in //UE5/Release-5.0/... via CL 18269224
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269238 by tim smith in ue5-release-engine-test branch]
2021-11-23 08:52:14 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
tim smith
12369b1460 Fixed the description for the action limit message.
Changed the default to 99 when the ini file can't be read.

#rnx
#rb trivial
#jira UE-130735

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17785515 in //UE5/Release-5.0/... via CL 17785534
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785544 by tim smith in ue5-release-engine-test branch]
2021-10-12 11:24:19 -04:00
tim smith
1ebb5b6a93 Make Live Coding enabled by default.
1) New projects will have live coding enabled by default.
2) Re-instancing will be enabled by default
3) The initial start mode of the console will be hidden
4) Moved some console specific configurations to the ini file specific to LCC
5) Added the saving of the disable action limit to the ini file.

#rb none
#rnx
#preflight 6155c759260f7d000130c1be

#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17678494 in //UE5/Release-5.0/... via CL 17678517
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785289 by tim smith in ue5-release-engine-test branch]
2021-10-12 11:10:41 -04:00
vincent gauthier
9ba43895b0 Change to Live Coding Log TextBox to match UE5 Styling. Remove usage of BlackGroupBorder.
#UE-121406
#rb Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 17135609 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17135645 by vincent gauthier in ue5-release-engine-test branch]
2021-08-11 10:45:26 -04:00
tim smith
d92777b0f0 LiveCodingConsole will now warn user when "Quick Restart" is used after a patch has been created with re-instancing enabled followed by re-instancing being disabled to make the button available again. User can choose to continue anyway.
#rb none
#rnx
#jira UE-118772

#ROBOMERGE-SOURCE: CL 17016785 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17016795 by tim smith in ue5-release-engine-test branch]
2021-08-02 11:53:28 -04:00
tim smith
d6bc6ede20 Added log message for when quick start gets re-enabled.
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 17015792 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17015805 by tim smith in ue5-release-engine-test branch]
2021-08-02 10:24:45 -04:00
tim smith
899eaa25cd Improved notifications in the editor/game for live coding.
Added message that packaging can fail if assets reference new changes.

#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f

#ROBOMERGE-SOURCE: CL 16645001 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16645007 by tim smith in ue5-release-engine-test branch]
2021-06-11 14:48:40 -04:00
tim smith
bdb62418d6 Fixed issue where some log lines were not appearing in the window
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 16621906 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)

[CL 16621918 by tim smith in ue5-release-engine-test branch]
2021-06-10 08:45:15 -04:00
tim smith
8d9ec1e173 If re-instancing is enabled in a process using LiveCoding, disable the "Quick Restart" button until we can resolve the issues.
#rb jonathan.adamczewski
#rnx
#jira UE-115743
#preflight 60c1136cb68c700001a25659

#ROBOMERGE-SOURCE: CL 16613414 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16613419 by tim smith in ue5-release-engine-test branch]
2021-06-09 17:32:56 -04:00