This allows you, with the combination of SetScrollOffset, to sync two or more list views to have the same scroll offset.
STableViewBase no-longer associates its header with an external scrollbar. This prevents the header from trying to compensate for something that doesn't exist, and causing the header and the rows to become out of line.
ReviewedBy Nick.Atamas
[CL 2508476 by Jamie Dale in Main branch]
#jira UE-11567 - In Use By Level Filter disabled when renaming asset
#jira UE-11569 - Moving an asset In Use By Level is enabled will make it not visible in filter
#codereview Matt.Kuhlenschmidt
[CL 2508158 by Richard TalbotWatkin in Main branch]
UWindowsTargetSettings object is loaded before the actual UWindowsTargetSettings class, so no config value is loaded correctly thorugh the uobject system
I now load the value through the GConfig system
[CL 2506616 by Terence Burns in Main branch]
I've updated the DisplayName for this property in it's uproperty meta data. Category, also, now has a relevant space.
[CL 2506615 by Terence Burns in Main branch]
- This is a first pass
- Mac uses data outside the .app so that there's only one copy of the content. This should get a bootstrap executable like Windows has
- Only tested on Mac so far, although it doesn't handle D3D11 shaders, or some of the icon updating for the bootstrap working
- Added Desktop platform icons
[CL 2505866 by Josh Adams in Main branch]
UPLAT-685 (Remove Virtual File System to reduce run-time memory overhead and allow for larger worlds in HTML5)
#codereview josh.adams, james.moran
[CL 2505577 by Ankit Khare in Main branch]
- IsNetRelevantFor
- GetNetPriority
- GetNetDormancy
- Added GetNetOwner to remove cast to Pawn/PlayerController in ServerReplicateActors
- constify a few functions (GetNetConnection, IsRelevancyOwnerFor)
- Updated FNetViewer to properly handle non player controller "viewers"
[CL 2501704 by Josh Markiewicz in Main branch]