It was using the value in the Configuration object which is not directly convertible to EDeviceScreenOrientation (which is what is expected for deviceScreenOrientation)
#rb Chris.Babcock
[CL 35566429 by bruno ferreira1 in ue5-main branch]
- RegisterReceiver changes
- Receiver exports in manifest
- Update GooglePAD to latest PlayCore (note: this requires changes to logic for ShowConfirmationDialog!)
- Update billing library to 6.0.1
#jira UE-219577
#android
[REVIEW] [at]Ben.Temple
#rb Ben.Temple
[CL 35450822 by chris babcock in ue5-main branch]
Pass through PSO compile priorities to Android external compilers.
Add parameter to optionally control Android external PSO compiler affinity and cpu scheduling settings.
Add ability to re-compile a vulkan PSO in the engine's process if the external compiler fails.
Add option to entirely disable all external PSO compiles if the count of failures exceeds a certain threshold.
#rb Chris.Babcock, denys.mentiei
[CL 34120165 by allan bentham in ue5-main branch]
In some cases it could be useful to trace detailed allocations without callstack, and solely rely on tags for analysis. Enable by starting the process with `-trace=memory_light`.
#rb ionut.matasaru, dmytro.ivanov
[CL 33652379 by johan berg in ue5-main branch]
- Fixes potential ANR by not requiring response (and blocking android event thread)
- PSO service usage should check AndroidThunkJava_AreProgramServicesReady first.
- AndroidThunkJava_HaveServicesFailed indicates binding has failed.
#rb chris.babcock
[CL 33380495 by allan bentham in ue5-main branch]
QA: should check this change to ensure the 4 finger touch and other crashes are addressed.
#android
#rb ahmed.siddique
[CL 32458987 by ahmed siddique in ue5-main branch]
[FYI] ahmed.siddique
Original CL Desc
-----------------------------------------------------------------
New: Cleanup and simplify GameActivity.java.template changes to be less intrusive and support ASIS.
BugFix: Cleanup Android engine source logic to have minimal impact when not using ASIS.
#ushell-cherrypick of 32146848 by ahmed.siddique
#rb Chris.Babcock
#jira UE-210348, FORT-720545
[CL 32441502 by ahmed siddique in ue5-main branch]
BugFix: Cleanup Android engine source logic to have minimal impact when not using ASIS.
#ushell-cherrypick of 32146848 by ahmed.siddique
#rb Chris.Babcock
#jira UE-210348, FORT-720545
[CL 32413941 by ahmed siddique in ue5-main branch]
Cleanup runOnUiThread in SimpleContextWrapper.java
fixes bug for
#android
#rb chris.babcock
#changelist validated
#virtualized
[CL 31233409 by ahmed siddique in ue5-main branch]
Make sure the robust context setting is replicated on the external compilers services and also changes OGL shader cache hash when enabled.
#rb Chris.Babcock, Peter.Sauerbrei
[REVIEW] [at]chris.babcock, [at]peter.sauerbrei
[CL 31165214 by allan bentham in ue5-main branch]
Also added gradle build files for ASISStub to make it easier to use the sample android app to test Android Single Instance
Also fixes for Jira: UE-205628
Jira UEHMI-316
#android
#rb Chris.Babcock, matthew.sorrels
#jira UE-205628
[CL 31101181 by ahmed siddique in ue5-main branch]
- Create our own JNI wrapper on top of latest play-services-games-v2 classes
- Adapt OSSGooglePlay to use this wrapper
- Remove deprecated/unsupported functionality
- Fix some issues with JNI support
#jira UE-201481
[REVIEW] [at]Michael.Kirzinger, [at]Chris.Babcock, [at]Bertrand.Carre
#rb Chris.Babcock, Michael.Kirzinger, Sam.Zamani
[CL 30963393 by rafa lecina in ue5-main branch]
known issues remaining: have to pause before switching surface binding (should be handled internally eventually)
need to finish up the changes for compiling reference ASIS android studio project samlple. This will be in another submit.
#rb chris.babcock
#android
[CL 30685682 by ahmed siddique in ue5-main branch]