Commit Graph

947 Commits

Author SHA1 Message Date
rolando caloca
007d3e7e0c UE4.22 - Revert to emulated uniform buffers on Vulkan for all platforms
#rb none
#rnx
#jira UE-66920

#ROBOMERGE-SOURCE: CL 5048928 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5048938 by rolando caloca in Main branch]
2019-02-18 17:04:49 -05:00
ben zeigler
ab23362a2b #jira UE-69912 Fix crashes in ToggleDebugCamera if the selected actor was destroyed/modified while active by exposing object properties to the GC
Remove old ShowSelectedLightmap debug command as it was unsafe and not publicly exposed
#rb michael.noland

#ROBOMERGE-SOURCE: CL 5048006 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5048008 by ben zeigler in Main branch]
2019-02-18 15:48:00 -05:00
Bob Tellez
84d328cd35 #ROBOMERGE-AUTHOR: Max.Chen
Merging CL#5013294

Support for AnimClass Property Track by exposing SetAnimClass,GetAnimClass.
Added redirects for k2_SetAnimInstanceClass (and previous SetAnimInstanceClass).

Copy from Dev-Sequencer

#jira UE-65524
#rb mike.zyracki
#fyi juan.collado

[CL 5014755 by Bob Tellez in Main branch]
2019-02-15 21:40:19 -05:00
juan canada
ac58ad5e6b Copying //UE4/Private-Woodchuck-Staging[at]4997051 to Release-4.22 (//UE4/Release-4.22)
#rb none
#jira
[FYI] marcus.wassmer
[FYI] zachary.wilson

#ROBOMERGE-SOURCE: CL 4997195 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4997198 by juan canada in Main branch]
2019-02-14 14:23:27 -05:00
jamie dale
eabf9bd722 Removing redundant config file that no longer works
#jira UE-70002
#rnx

#ROBOMERGE-SOURCE: CL 4995562 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4995565 by jamie dale in Main branch]
2019-02-14 10:59:04 -05:00
dmitriy dyomin
5ad6f52b49 Disable Vulkan support on Adreno 5xx based devices running Android 6, driver issues.
#jira UE-65480
#rb jack.porter

#ROBOMERGE-SOURCE: CL 4992184 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4992187 by dmitriy dyomin in Main branch]
2019-02-14 00:10:54 -05:00
dmitriy dyomin
2bd7380e1c Disabled ES3.1 support on PowerVR Rogue G6xxx devices, as they don't work properly with it
Added PowerVRHigh device profile which will match Rogue G7xxx and up.
#jira UE-64286

#ROBOMERGE-SOURCE: CL 4981532 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4981533 by dmitriy dyomin in Main branch]
2019-02-13 06:41:15 -05:00
josh adams
b7f8902fb9 - Memory Mapped IO enabled on IOS for Audio (via ini and platform property)
- -nommio on the commandline will disble it for testing
#rb gil.gribb


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 4963115 via CL 4963118 via CL 4963812

[CL 4969283 by josh adams in Main branch]
2019-02-12 10:27:29 -05:00
arciel rekman
b49258b218 Ensures: fixed discrepancy between the UI and the actual setting (UE-69764)
- Also hardened the code.

#rb none
#jira UE-69764
[FYI] Marcin.Undak

#ROBOMERGE-SOURCE: CL 4957085 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4968444 by arciel rekman in Main branch]
2019-02-12 09:39:54 -05:00
justin marcus
8c97e3c469 #CodeReview: justin.marcus,jeff.williams
Merge conflict.
justin.marcus, please merge this change by hand.
More info at https://robomerge.epicgames.net#FORTNITE

/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp#3
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericWidePlatformString.cpp - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericWidePlatformString.cpp#4
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h#3


--------------------------------------
Merging //Fortnite/Dev-Kairos to Main (//Fortnite/Main)

Get Install Bundle Manager and dependcies building in main.



#ROBOMERGE-SOURCE: CL 4949345 via CL 4952070

#rb none

[CL 4961624 by justin marcus in Main branch]
2019-02-11 09:22:06 -05:00
aaron mcleran
316bb2cc2e Reverting changes to engine ini files in CL 4953149
#rb none


#ROBOMERGE-SOURCE: CL 4953537 via CL 4953539 via CL 4958843

[CL 4958896 by aaron mcleran in Main branch]
2019-02-11 04:29:31 -05:00
zak belica
0d051acd0d Turning on AudioMixer for Windows, PS4, and XBOX One
#ROBOMERGE-SOURCE: CL 4953149 via CL 4953152 via CL 4954659

[CL 4955544 by zak belica in Main branch]
2019-02-08 19:27:27 -05:00
marc audy
dff4ba1c10 Rename bSpawnPawn to accurate bSpawnPlayerController for UGameplayStatics::CreatePlayer.
Also clarify parameter name for UGameInstance::CreateLocalPlayer
#jira UE-69170
#rb Michael.Noland

#ROBOMERGE-SOURCE: CL 4921149 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4921150 by marc audy in Main branch]
2019-02-06 12:04:34 -05:00
Jian Ru
924462f628 Resolve robomerge conflicts
#jira none
#rb none
#fyi chris.bunner, jeff.williams

[CL 4920023 by Jian Ru in Main branch]
2019-02-06 09:46:41 -05:00
thomas ross
ba30c91d75 Adding background http protype system. Enables downloading files while app is suspended on iOS. Other platforms need to be added over time if desired. For now other platforms just wrap basic HTTPRequests under the hood.
#rb none
#tests iOS / Android
[CODEREVIEW] Andrew.Grant,Daniel.Lamb,Justin.Marcus
[FYI] Pete.Sauerbrei


#ROBOMERGE-SOURCE: CL 4898958 via CL 4898963 via CL 4898965 via CL 4905881

[CL 4906509 by thomas ross in Main branch]
2019-02-05 18:09:08 -05:00
Mitchell Wilson
0b47855b71 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main) CL - 4860397
#rb none

[CL 4860421 by Mitchell Wilson in Main branch]
2019-01-31 15:30:04 -05:00
Marcus Wassmer
6995e20184 Merging //UE4/Dev-Main@4848702 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#lockdown rolando.caloca

[CL 4854488 by Marcus Wassmer in Dev-Rendering branch]
2019-01-30 20:34:55 -05:00
Marcus Wassmer
68f340a63c Merging //UE4/Dev-Main@4825910 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
KNOWN BROKEN DO NOT SYNC
#lockdown rolando.caloca

[CL 4827063 by Marcus Wassmer in Dev-Rendering branch]
2019-01-28 21:04:21 -05:00
Mark Satterthwaite
8ba414e181 Add an option "Force 32bit Floating Point Precision" to the iOS project settings to have the shader compiler promote all half-float operations to FP32 as some projects on iOS encounter rendering issues when fragment shader calculations run into half-float precision limits.
#jira UE-68654
#rb none
#lockdown marcus.wassmer

[CL 4804101 by Mark Satterthwaite in Dev-Rendering branch]
2019-01-24 15:59:40 -05:00
Rolando Caloca
732810a13b DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
#rb none
#rnx
#lockdown Marcus.Wassmer

[CL 4790611 by Rolando Caloca in Dev-Rendering branch]
2019-01-23 17:01:56 -05:00
Marcus Wassmer
e83575daa4 Merging //UE4/Dev-Main@4754280 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Major update is from Niagara stream.

[CL 4757171 by Marcus Wassmer in Dev-Rendering branch]
2019-01-18 18:16:57 -05:00
Marcus Wassmer
fee98d3ca5 Merging //UE4/Dev-Main@4729937 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4730169 by Marcus Wassmer in Dev-Rendering branch]
2019-01-15 18:30:06 -05:00
Marcus Wassmer
a8d6cc952b Merging //UE4/Dev-Main@4700769 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4729861 by Marcus Wassmer in Dev-Rendering branch]
2019-01-15 18:04:38 -05:00
Guillaume Abadie
24f6d1054b Fixes wrong cvar name for render graph immediate execution in ConsoleVariables.ini
#rb none

[CL 4683253 by Guillaume Abadie in Dev-Rendering branch]
2019-01-04 17:35:18 -05:00
Marcus Wassmer
834e95f3d3 Merging //UE4/Dev-Main@4680011 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4680455 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:28:34 -05:00