Commit Graph

8 Commits

Author SHA1 Message Date
Dmitriy Dyomin
155ec0e778 Changed world origin to a 3d location instead of 2d. Exposed Get/Set OriginLocation functions to blueprints.
[CL 2246744 by Dmitriy Dyomin in Main branch]
2014-08-07 05:00:43 -04:00
Jaroslaw Palczynski
b30666376e StringClassReference needs to work with cooking and redirects
TTP# 338203

Refactored StringClassReference to be a subclass of StringAssetReference.

[CL 2226863 by Jaroslaw Palczynski in Main branch]
2014-07-22 08:14:39 -04:00
Marc Audy
b0d97f1e53 Allow Rotator pins to be split
[CL 2109579 by Marc Audy in Main branch]
2014-06-18 14:47:24 -04:00
Marc Audy
d27253169e Allow blueprint struct pins to be split in to their component elements on the node instead of requiring a make/break node be used.
[CL 2106993 by Marc Audy in Main branch]
2014-06-16 10:30:41 -04:00
Daniel Wright
1464dcf2c3 Distance field AO using a surface cache
* Provides mid-range stable AO for dynamic rigid meshes
* Movable sky lights are now supported, and distance field AO is used for shadowing Movable sky lighting from dynamic scenes
* Static meshes are preprocessed into signed distance field volumes at mesh build time when the r.AllowMeshDistanceFieldRepresentations project setting is enabled
* Non-uniform scaling does not work with this method (mirroring is fine), animating through world position offset also causes artifacts as the two representations diverge
* Occlusion is computed along cones to reduce over-shadowing, object distance fields are operated on directly (no hierarchy) to obtain enough resolution to prevent leaking, visibility traces are done with cone stepping to allow better parallelization, and shading is done adaptively in space and time using the surface cache.

[CL 2093556 by Daniel Wright in Main branch]
2014-06-03 15:53:13 -04:00
Nick Darnell
2953854fff Adding displayname metadata for the enum EInterpCurveMode
[CL 2040226 by Nick Darnell in Main branch]
2014-04-23 17:38:21 -04:00
Richard TalbotWatkin
8f4ba21f1a #ttp 329821 - EDITOR: SETTINGS: Max and Min smoothed frame rates can be set invertedly
#branch UE4
#proj Runtime.Engine
#summary Implemented a struct customization for FRange and changed these two properties to an FRange, which can be accordingly clamped.
#add Implemented FRangeStructCustomization<> for FFloatRange and FInt32Range.
#add Implemented FFloatRange and FInt32Range mirrors in Object.h, for use by UHT.
#change Changed the Type member of TRangeBound to be an explicitly sized TEnumAsByte instead of a plain enum (so that the mirrored structs for UHT are guaranteed to match).
#change Changed Min and MaxSmoothedFrameRate members in UEngine to use a FFloatRange and added appropriate metadata.
#reviewedby Chris.Wood, Max.Preussner

[CL 2039474 by Richard TalbotWatkin in Main branch]
2014-04-23 17:26:16 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00