#ROBOMERGE-VERSION: 348-6547088
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jeff.williams
#ROBOMERGE-SOURCE: CL 6545373 via CL 6545673 via CL 6545748
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6565403 by jeff williams in Dev-Build branch]
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jeff.williams
#ROBOMERGE-SOURCE: CL 6377435 via CL 6383904 via CL 6384006
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6389688 by jeff williams in Dev-Build branch]
Added new content only build node and now generates pak patch files for pak files not in original build.
Also merges manifest with original build
Also posts build to gamedev and prod
GenerateChunkDBs now takes in two additional parameters specifying how many rollback labels to process and which ones to optimize (preparation for future change where we process more chunkdbs).
Added support for generating buildinfo.ini for ps4.
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 6278253 via CL 6287210 via CL 6287835
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6302275 by daniel lamb in Dev-Build branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
Support multiple simultaneous platform targets
Fix to use CookPlatform correctly
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jeff.williams
#ROBOMERGE-SOURCE: CL 6083456 via CL 6088205 via CL 6088231
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6117733 by jeff williams in Dev-Build branch]
#jira
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5993027 via CL 5993031 via CL 5994993 via CL 5995112
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6011095 by ben marsh in Dev-Build branch]
* Switched to use JsonExport mode in UBT.
* Added runtime dependencies into the output file.
#rb none
#rnx
#jira
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5959015 in //UE4/Release-4.22/... via CL 5959017
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5964247 by ben marsh in Dev-Build branch]
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 5772400 via CL 5795133 via CL 5795152 via CL 5795156 via CL 5799600 via CL 5799704
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5802192 by ben woodhouse in Dev-Build branch]
- Add support for incremental gap filling. Does gap filling in multiple passes, allows us to limit patch size growth to some fixed percentage
- Fixed cooker order UEXP files (previously these were unordered, which could actually result in patches increasing in size after gap filling)
- Added better method for measuring fragmentation - reports as a percentage, takes order index into account
- Refactored OrderMapping via new FPakOrderMap class which knows about primary/secondary mappings
- Added various schemes for defragmentation, including OnePass method which matches legacy behaviour, and various incremental schemes. Incremental_PrimaryFirst seems to give best results
#rb hongyi.yu
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 5688530 via CL 5688536 via CL 5688538 via CL 5690113 via CL 5694330 via CL 5694501
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5699568 by ben woodhouse in Dev-Build branch]
Fall back path to loose staged builds.
Fall back path to existing synced builds.
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jeff.williams
#ROBOMERGE-SOURCE: CL 5681890 via CL 5681938 via CL 5681948
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5683745 by jeff williams in Dev-Build branch]
Reenabled oodle compression in 8.30 for android, ios and switch.
Cleaned up unrealpak commandline when run from UAT.
#rb Josh.Adams
[FYI] Ben.Marsh, Andrew.Grant
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 5619788 via CL 5619815 via CL 5619821 via CL 5619827 via CL 5623747 via CL 5623814
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5627517 by daniel lamb in Dev-Build branch]