- If a corrupt index is detected, do a retry but collect and log more information along the way to help diagnose the issue.
#rb stefan.boberg
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 6685180 via CL 6685186 via CL 6751170 via CL 6751664
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v365-6733468)
[CL 6762248 by graeme thornton in Dev-Build branch]
Added new content only build node and now generates pak patch files for pak files not in original build.
Also merges manifest with original build
Also posts build to gamedev and prod
GenerateChunkDBs now takes in two additional parameters specifying how many rollback labels to process and which ones to optimize (preparation for future change where we process more chunkdbs).
Added support for generating buildinfo.ini for ps4.
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 6278253 via CL 6287210 via CL 6287835
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6302275 by daniel lamb in Dev-Build branch]
Profiling in suggests it improves streaming performance, and the paks are smaller
#rb none
[FYI] hongyi.yu
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 5810432 via CL 5810437 via CL 5810648 via CL 5813653 via CL 5813762
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5843878 by ben woodhouse in Dev-Build branch]
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 5772400 via CL 5795133 via CL 5795152 via CL 5795156 via CL 5799600 via CL 5799704
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5802192 by ben woodhouse in Dev-Build branch]
#jira UE-72242
[FYI] marc.audy
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 5708883 via CL 5708886 via CL 5708887 via CL 5708891 via CL 5709641 via CL 5709794
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5718826 by ben woodhouse in Dev-Build branch]
#test Unrealpak
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 5691627 via CL 5691628 via CL 5691630 via CL 5691631 via CL 5695674 via CL 5695740
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5701434 by daniel lamb in Dev-Build branch]
- Add support for incremental gap filling. Does gap filling in multiple passes, allows us to limit patch size growth to some fixed percentage
- Fixed cooker order UEXP files (previously these were unordered, which could actually result in patches increasing in size after gap filling)
- Added better method for measuring fragmentation - reports as a percentage, takes order index into account
- Refactored OrderMapping via new FPakOrderMap class which knows about primary/secondary mappings
- Added various schemes for defragmentation, including OnePass method which matches legacy behaviour, and various incremental schemes. Incremental_PrimaryFirst seems to give best results
#rb hongyi.yu
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 5688530 via CL 5688536 via CL 5688538 via CL 5690113 via CL 5694330 via CL 5694501
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5699568 by ben woodhouse in Dev-Build branch]
Reenabled oodle compression in 8.30 for android, ios and switch.
Cleaned up unrealpak commandline when run from UAT.
#rb Josh.Adams
[FYI] Ben.Marsh, Andrew.Grant
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 5619788 via CL 5619815 via CL 5619821 via CL 5619827 via CL 5623747 via CL 5623814
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5627517 by daniel lamb in Dev-Build branch]
- Future plan would be not to use OpenSSL directly, but to go via PlatformCrypto or something like it which could provide platform specific RSA functionality if it exists
- Also contains some compensation code for platforms that are still stuck on an older version of OpenSSL (everything except windows)
- On platforms that use OpenSSL < 1.1.1, register a locking callback so we can provide mutexes and stop it crashing horribly when the same RSA key is used concurrently on different threads
Changed default key size in the CryptoKeys plugin to 4096 bits.
#jira UE-71377
#rb ian.fox, robert.manuszewski, ryan.gerleve
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 5447433 in //UE4/Release-4.22/... via CL 5447485
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5458239 by graeme thornton in Dev-Build branch]
- Added a "-sign" parameter to enable signing for the given pak. The cached settings in the crypto.json file aren't used to enable signing any more.
- Encapsulated all signing and encryption keys in a single keychain object which is passed around, rather than individual keys
- Added some validation to UBT/UAT encryption config parsing so that if you enable any signing or encryption stuff but haven't generated a key, it'll warn and disable everything.
#jira
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 5237725 via CL 5237726 via CL 5240337 via CL 5240343
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5252097 by graeme thornton in Dev-Build branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5243833 by josh adams in Dev-Build branch]