Some paths have changed that look a little funky, but even updating FN builds to accomodate that change doesn't result in success.
#rb na
[REVIEW] [at]graeme.thornton [at]josh.adams [at]dan.lamb
#preflight https://horde.devtools.epicgames.com/job/62b5a28c0a3bb5ca13ef49f7?label=21
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 20812058 via CL 20812178 via CL 20812430
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20814087 by andrew grant in ue5-main branch]
- `WhitelistDirectories` now works properly for restricted directories in distributed builds.
#rb Josh.Adams
#preflight 6296a23e2c618ddc6667e394
#ROBOMERGE-AUTHOR: yiliang.siew
#ROBOMERGE-SOURCE: CL 20454257 via CL 20454274 via CL 20454286 via CL 20454306
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20460796 by yiliang siew in ue5-main branch]
- If doing editor-as-DLC, and you are cooking client manually, you will need to add -editoroptional to the client cooker commandline
#rb jason.nadro
#preflight 627d562ed7206acb0e5fe081
[CL 20168511 by Josh Adams in ue5-main branch]
- Updated some buildscripts to use -editoroptional data and -optionalfilestagingdirectory options
#rb francis.hurteau
#preflight 627a6d1a492212de072e6064
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 20138479 via CL 20144023 via CL 20145202 via CL 20145984
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20149281 by josh adams in ue5-main branch]
- Run with -MakeRelease=build,cook,stage (or a subset to skip the step)
- Can also optionally combine the release and DLC into a target directory with -CombineBuilds=<path>
#rb self
#jria none
#preflight 62101c09ff52bfecfc03d7fb
[CL 19058296 by josh adams in ue5-main branch]
#fyi Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Added support in MakeCookedEditor code to kick off a side BuildCookRun to create a base Release when making a CookedEditor as DLC. This will make it easier to test DLC mode because this one script can make the Release and also the DLC in one run.
- Run with -MakeRelease=build,cook,stage (or a subset to skip the step)
- Can also optionally combine the release and DLC into a target directory with -CombineBuilds=<path>
#rb self
#jria none
#preflight skip
[CL 19056795 by josh adams in ue5-main branch]
- Run with -MakeRelease=build,cook,stage (or a subset to skip the step)
- Can also optionally combine the release and DLC into a target directory with -CombineBuilds=<path>
#rb self
#jria none
#preflight skip
[CL 19056752 by Josh Adams in ue5-main branch]
- Allow for CookedEditor's ini settings to remap a file (added a Dest param to ExtraStageFiles, must not be recursive or wildcard)
#preflight 61f8460b1c5ac552346620c5
#rb none
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18797297 via CL 18826739 via CL 18826792 via CL 18826836 via CL 18835836 via CL 18836360
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18836433 by josh adams in ue5-main branch]