Jaroslaw Palczynski
3a35a8dd0e
Deprecate and remove checkAtCompileTime.
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#ttp 337754
#codereview Robert.Manuszewski
[CL 2106862 by Jaroslaw Palczynski in Main branch]
2014-06-16 08:04:54 -04:00
Daniel Lamb
810784fb4e
Fixed compiler error for WITH_EDITOR_ONLY_DATA.
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[CL 2104852 by Daniel Lamb in Main branch]
2014-06-13 14:50:38 -04:00
sebastian kowalczyk
67a9595594
Fixed TTP #338489 "[Editor] GameplayDebuggingReplicator visible in new Worlds"
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[CL 2104620 by sebastian kowalczyk in Main branch]
2014-06-13 11:09:59 -04:00
Mark Satterthwaite
3ef0bac6a7
Track and reset the key window when using the OS X open/save dialog otherwise it will steal focus and not return it.
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#codereview michael.trepka
[CL 2104618 by Mark Satterthwaite in Main branch]
2014-06-13 11:09:48 -04:00
Marc Audy
b5d0595945
Remove sound headers from EnginePrivate.h
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[CL 2104573 by Marc Audy in Main branch]
2014-06-13 10:24:54 -04:00
Mark Satterthwaite
6b6afdde88
Fix AssetTool's diff command generation generating garbage strings and modify Mac's ExecProcess and CreateProc to handle finding applications by name and using application bundles.
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#codereview michael.trepka
[CL 2104565 by Mark Satterthwaite in Main branch]
2014-06-13 10:19:41 -04:00
Jaroslaw Palczynski
ce0aa1be23
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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Some missing changes from last submit plus deprecated message when using macros.
[CL 2104460 by Jaroslaw Palczynski in Main branch]
2014-06-13 08:09:04 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Terence Burns
093c43fb25
Automation test history added. Off by default.
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- User can now toggle Track history which will monitor subsequent tests and store a log in Saved/Automation/Logs.
- We track and show up to 5 by default, this is configurable between 1 and 10.
- We store 10 logs by default, non-configurable, so that the user can configure the number to show without deleting logs.
Note, Placeholder icon has been added
[CL 2104364 by Terence Burns in Main branch]
2014-06-13 05:48:32 -04:00
Dmitriy Dyomin
fa954e7225
World Browser: Generated assets for LOD maps now stored inside LOD map package
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World Browser: LOD maps generator now correctly handles maps under SC
ProxyMesh utilitiy now produces assets in a separate packages or in one single package
ProxyMesh and MergeActors utilities now use more consistent names for a produced assets (demolet naming conventions)
[CL 2104291 by Dmitriy Dyomin in Main branch]
2014-06-13 04:13:11 -04:00
Max Preussner
3aece47882
Docs: Removed file comments and added missing code documentation
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Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.
Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks
[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00
Fred Kimberley
3aaa8071f3
Added gameplay asset type category.
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Modified FilterList and NewAssetContextMenu to only display categories that contain at least one item.
[CL 2103921 by Fred Kimberley in Main branch]
2014-06-12 19:36:17 -04:00
kevin hamilton
e2181fb650
Automation: -Fixed a crash when finding workers in the automation window.
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[CL 2103589 by kevin hamilton in Main branch]
2014-06-12 17:05:21 -04:00
Michael Trepka
ba3a2a11fd
Small cleanup of Mac*TargetPlatform.cpp files
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[CL 2103362 by Michael Trepka in Main branch]
2014-06-12 17:02:40 -04:00
Jaroslaw Surowiec
c50537fa33
Profiler - Removed unused code
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[CL 2103258 by Jaroslaw Surowiec in Main branch]
2014-06-12 12:04:46 -04:00
Jamie Dale
442cef0469
Fix Android flavor UAT commands
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They need to specify -targetplatform=android as well as the -cookflavor
ReviewedBy Daniel.Lamb
[CL 2102054 by Jamie Dale in Main branch]
2014-06-11 13:24:14 -04:00
Rolando Caloca
198b364923
UE4 - Metal shader format fixes
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[CL 2101781 by Rolando Caloca in Main branch]
2014-06-11 10:03:35 -04:00
Mieszko Zielinski
b8035d53ef
Made GameDebugger module not include Engine.h #UE4
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[CL 2101769 by Mieszko Zielinski in Main branch]
2014-06-11 09:53:20 -04:00
sebastian kowalczyk
11f70e150d
Fixed differen issues for GameplayDebugger and fixed missing features we had before moving to separate module.
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[CL 2101734 by sebastian kowalczyk in Main branch]
2014-06-11 09:13:09 -04:00
Ben Marsh
128441b81b
Use the Rocket DDC backend when the engine is installed. Don't switch behaviours based on IsRocket().
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[CL 2101710 by Ben Marsh in Main branch]
2014-06-11 08:18:08 -04:00
Ben Marsh
d6705639f9
Remove an IsRocket() check for Simplygon. Previous log output containing 'Error:' when Simplygon DLL was not found would trip build machines into detecting a build failure. Now fail gracefully if the DLL is not present, but error if the DLL is present but cannot be loaded.
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[CL 2101709 by Ben Marsh in Main branch]
2014-06-11 08:17:57 -04:00
Josh Adams
45a547b16a
- Minor fixes to MetalShaderFormat (still not done)
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[CL 2101236 by Josh Adams in Main branch]
2014-06-10 20:40:13 -04:00
Bob Tellez
193436485e
UE4: World assets are now shown as "Level" assets in the UI.
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[CL 2101181 by Bob Tellez in Main branch]
2014-06-10 20:00:06 -04:00
Eric Newman
d1edcf5f62
Resolved several merge conflicts caused by premature commit of integration from UE4-Fortnite
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[CL 2101076 by Eric Newman in Main branch]
2014-06-10 18:20:00 -04:00
Rolando Caloca
0d0529772c
UE4 - Move Metal under iOS
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[CL 2100957 by Rolando Caloca in Main branch]
2014-06-10 17:29:51 -04:00