Fixed tangents not being derived resulting in no welding for mip0 of Nanite
Ignore bHasColor from mesh desc and check if any non-white.
Misc clean up
#rb rune.stubbe
[CL 14223322 by Brian Karis in ue5-main branch]
Add VT scalability setting for throttling continuous updates
#ROBOMERGE-SOURCE: CL 13181235 via CL 13181238 via CL 13181240 via CL 13181249
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)
[CL 13181259 by jeremy moore in Main branch]
#rb none
#ROBOMERGE-SOURCE: CL 12620430 via CL 12620434 via CL 12620441
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12620449 by jeremy moore in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Also remove virtual texture time slice option which was never used/needed
#ROBOMERGE-SOURCE: CL 10114449 via CL 10115537 via CL 10115579
#ROBOMERGE-BOT: (v587-10111126)
[CL 10115610 by jeremy moore in Main branch]
Don't merge duplicate streaming VT producers when creating page table
- Keep merging in place for RVT
#rb none
#ROBOMERGE-SOURCE: CL 9758700 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v545-9751379)
[CL 9758704 by ben ingram in Main branch]
Fix bug computing wrong sizes for mips of non-power-2 UDIM texture, when computing VT address wrapping
#rb none
#ROBOMERGE-SOURCE: CL 9758260 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v545-9751379)
[CL 9758263 by ben ingram in Main branch]
This reduces the per frame uploads for very high frame rates
Disabled by default with a CVar to enable
#ROBOMERGE-SOURCE: CL 9707407 via CL 9707413 via CL 9707414 via CL 9707415 via CL 9707417
#ROBOMERGE-BOT: (v539-9700858)
[CL 9707418 by jeremy moore in Main branch]
Use event queries instead of the frame counting fence to ensure that we don't needlessly sync GPU and CPU
Reduce max load of virtual texure updates
Add some more CVS stats to help track down any problems in the live environment
#author Jeremy.Moore
#rb Chris.Bunner
[REVIEW]
#ROBOMERGE-OWNER: chris.bunner
#ROBOMERGE-AUTHOR: chris.bunner
#ROBOMERGE-SOURCE: CL 9687877 via CL 9688900 via CL 9689237 via CL 9690291 via CL 9690442
#ROBOMERGE-BOT: (v538-9681622)
[CL 9691677 by chris bunner in Main branch]
#rb none
#ROBOMERGE-OWNER: jeremy.moore
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 9428260 via CL 9428262 via CL 9444157 via CL 9449047 via CL 9449237
#ROBOMERGE-BOT: (v495-9448618)
[CL 9451783 by jeremy moore in Main branch]
This allows per platform device overrides
#ROBOMERGE-SOURCE: CL 9428247 via CL 9428248 via CL 9444144 via CL 9449040 via CL 9449233
#ROBOMERGE-BOT: (v495-9448618)
[CL 9451398 by jeremy moore in Main branch]
#ROBOMERGE-SOURCE: CL 9411601 via CL 9411602 via CL 9411603 via CL 9411604 via CL 9411605
#ROBOMERGE-BOT: (v456-9359915)
[CL 9411606 by jeremy moore in Main branch]
#ROBOMERGE-SOURCE: CL 9405887 via CL 9405888 via CL 9405891 via CL 9405893 via CL 9405895
#ROBOMERGE-BOT: (v456-9359915)
[CL 9407916 by jeremy moore in Main branch]
From shelf taken from ChrisB
#rb Andrew.Ladenberger, Chris.Bunner
#ROBOMERGE-SOURCE: CL 9395897 via CL 9402548 via CL 9402619 via CL 9402810 via CL 9402862
#ROBOMERGE-BOT: (v456-9359915)
[CL 9402963 by jeremy moore in Main branch]
Fix for non-power-2 UDIM virtual textures
#rb none
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 9306968 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v455-9298202)
[CL 9306975 by ben ingram in Main branch]
This will allow compressing direct to physical texture on platforms that support it
Some small RHI changes will have to be approved before turning on though
#ROBOMERGE-SOURCE: CL 9291051 via CL 9291054 via CL 9291057 via CL 9291060
#ROBOMERGE-BOT: (v452-9288972)
[CL 9291062 by jeremy moore in Main branch]
This allows us to put texture layers into physical groups that will be accessed through the same page table layer (and so must share the same UV in different physical textures).
Physical spaces can now contain multiple texture layers (one for each member of a physical group).
Changed the logic for the physical space pool descriptions so that we can support multiple texture layers. And also made the description work for Min and Max tile size values so that we don't need to specify pool sizes multiple times for each possible tile size.
Runtime virtual texture can select if it wants to use a single physical group. By default this is on so that RVT uses a single page table channel.
#rb none
[FYI] Ben.Ingram
#ROBOMERGE-OWNER: jeremy.moore
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 8747955 via CL 8748343 via CL 8782324
#ROBOMERGE-BOT: (v422-8689730)
[CL 8790675 by jeremy moore in Main branch]