- Timing View: Updated the Auto Scroll options menu. Added option to define custom values for Viewport Offset and Delay. A compact menu version is also implemented (but not used; added only as a reference/test implementation).
- Timing View: Added toolbar on top of Time Ruler track.
- Timing View: Added PosY for the viewport allowing an extra offset on top of viewport (above the docked tracks area).
- Timing View: Added placeholder menus: All Tracks, Cpu / Gpu Tracks and Other Tracks (all share the same Tracks menu for now; WIP).
#rb Catalin.Dragoiu
#ROBOMERGE-AUTHOR: ionut.matasaru
#ROBOMERGE-SOURCE: CL 17437471 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17437473 by ionut matasaru in ue5-release-engine-test branch]
Serial numbers are no longer perscriptive (i.e. there can be gaps).
Normal trace events' headers are 50% smaller.
#jira ue-114532
#rb johan.berg
#preflight 6131df894f2c7c00016bf83c
#ROBOMERGE-SOURCE: CL 17419538 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17419569 by martin ridgers in ue5-release-engine-test branch]
- Fix crash caused by the CompletedTasks potentially containing non-completed tasks due to pointer reuse when reallocating new tasks after some cancellations
- Add batched cancellations to DistanceField and MeshCards and use it from the BatchBuild function
- Use BatchBuild when applying NaniteEnabled to multiple meshes at once
- Some refactor and simplification of the cancellation logic for both DistanceField and MeshCards
- 1h23m to 1m9s to right-click and change 50000 unloaded meshes from the content browser
#jira UE-124806
#rb Francis.Hurteau
#preflight 613161e5d031a400010ba351
#ROBOMERGE-SOURCE: CL 17418465 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17418469 by danny couture in ue5-release-engine-test branch]
#rb Devin.Doucette
#rnx
#preflight 61307f101a52e20001978a10
- This backend replaces the plans for a backend that interfaces with Zen directly.
- The backend has no real context for each payload being pushed at the moment, for now we pass in a dummy string.
- Currently we make blocking calls to the cache. When making the initial push to local storage this is desired as it will take place during package save. However both pulling the payload and making the submission to persistent storage should be able to be made async in the future.
- The storage policy is currently exposed via the ini file for now. We might want to enforce policies for this at a later time.
#ROBOMERGE-SOURCE: CL 17416948 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17416956 by paul chipchase in ue5-release-engine-test branch]
Also remove further references to Hull and Domain shaders as tessellation is no longer supported in UE5.
#rb Will.Damon, Brian.White, Christopher.Waters, Jeannoe.Morissette
[FYI] Carl.Lloyd, Florin.Pascu, Ryan.Vance, Rolando.Caloca, Mihnea.Balta
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 17408818 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17408845 by lukas hermanns in ue5-release-engine-test branch]
- Changed UX of the Session Browser page (work in progress).
- Added palceholder icons (not final) for toolbar of Timing Inisghts and for few panels.
- Updated toolbar of Log view. Also added rounded background for Verbosity Thresholds for better color contrast.
#rb Catalin.Dragoiu
#ROBOMERGE-SOURCE: CL 17401253 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17401264 by ionut matasaru in ue5-release-engine-test branch]