#tests Entered a level that has some unsupported nav agents and made sure all the supported nav agents are still able to navigate. Checked that the modified code isn't run in levels that don't have any unsupported nav agents.
[REVIEW] [at]stephan.delmer, [at]robert.millar, [at]brandon.johnson
#ROBOMERGE-AUTHOR: kelby.gamble
#ROBOMERGE-SOURCE: CL 21191170 via CL 21191311 via CL 21192689 via CL 21193301 via CL 21194049
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21196388 by kelby gamble in ue5-main branch]
Change OnNavigationGenerationFinished() to display actor label and full name instead of package name.
#rb Yoan.StAmant
#preflight 62d6d896dc4397d3840d7b30
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 21165279 via CL 21171402 via CL 21171752
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21183781 by aris theophanidis in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
#preflight skip
#rb josh.adams
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21117715 via CL 21119897 via CL 21119938 via CL 21120256
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21142576 by rex hill in ue5-main branch]
Prevent discard of sublevel navdata when using OFPA
Avoid Build Paths to dirty the Level package when Level uses OFPA
Beautify NavData actor labels when using OFPA
#jira FORT-492382
#rb Stephen.Holmes
#rb Richard.Malo
#robomerge[FN_EngineMerge] Dev-EngineMerge
#preflight 62c315595751c961937e79d8
[CL 20935889 by Aris Theophanidis in ue5-main branch]
- Removed scene render mem-mark among others. MemStack usage is now restricted to local scopes with known marks.
- Render resources with destructors are allocated using the FSceneRenderingBulkObjectAllocator on FSceneRenderer, which is deleted when the scene render is.
#preflight 62b266e20d4d6228de97babe
#rb mihnea.balta, yuriy.odonnell
[CL 20907647 by zach bethel in ue5-main branch]