- make material duplication for internal materials optional
- ask if user wants to split the mesh by connected component
+ implement the connected component split on the mesh description as part of the conversion, so we can do it before we've thrown out the mesh topology (geometry collection is a rendering rep that can't represent mesh topology; it splits at every UV seam and sharp edge)
#preflight 62fe8062f7404b55a3010ac6
[CL 21448521 by Jimmy Andrews in ue5-main branch]
- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level
- Moved the Node implementation into GeometryCollectionNodes within the plugin.
#rb trivial
#preflight 6298120a216be32a7627a7e0
[CL 20464135 by Brice Criswell in ue5-main branch]