Commit Graph

433 Commits

Author SHA1 Message Date
Jimmy Andrews
4acfad1f33 add options on geometry collection creation
- make material duplication for internal materials optional
 - ask if user wants to split the mesh by connected component

+ implement the connected component split on the mesh description as part of the conversion, so we can do it before we've thrown out the mesh topology (geometry collection is a rendering rep that can't represent mesh topology; it splits at every UV seam and sharp edge)

#preflight 62fe8062f7404b55a3010ac6

[CL 21448521 by Jimmy Andrews in ue5-main branch]
2022-08-18 15:37:22 -04:00
Jimmy Andrews
e9cefb6e41 prevent crash if nanite data is null on geometry collection object
#preflight 62fa681f153b17e74635fb4d

[CL 21388535 by Jimmy Andrews in ue5-main branch]
2022-08-15 12:44:23 -04:00
kriss gossart
0422ca7705 Skeletal Mesh - Replace the newly created GetSkeletalMesh function by GetSkeletalMeshAsset so it matches the setter SetSkeletalMeshAsset function (which itself couldn't be named SetSkeletalMesh due to the function already existing and doing something else).
#rb Josie.Yang
#preflight 62fa2afeae3edb54c979492e
#jira none

[CL 21385959 by kriss gossart in ue5-main branch]
2022-08-15 09:26:50 -04:00
Jimmy Andrews
d42b54726c fix duplicate materials on new/reset of a geometry collection
#rb trivial
#preflight 62f559e4fb0cb69a5a171751

[CL 21344203 by Jimmy Andrews in ue5-main branch]
2022-08-11 16:23:50 -04:00
cedric caillaud
337d00d897 Chaos : geometry collection : now expose sockets from bone names (experimental )
#robomerge EngineMerge

#rb none
#jira none
#preflight 62da08424b6d775f5f21050c

[CL 21214002 by cedric caillaud in ue5-main branch]
2022-07-21 22:26:08 -04:00
Jimmy Andrews
c04af22c23 Guard against Levels attribute not being present on geometry collection in various fracture tools/utilities
#preflight 62d889723c3df3239096f6b2
#rb cedric.caillaud

[CL 21196031 by Jimmy Andrews in ue5-main branch]
2022-07-20 20:17:14 -04:00
cedric caillaud
7f7dc6842e Replication : add internal cluster information to rep clusters
#rb max.whitehead
#preflight 62d5d9f947779a730a48fa9b

#ROBOMERGE-OWNER: cedric.caillaud
#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 21164636 via CL 21165746 via CL 21168913
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182699 by cedric caillaud in ue5-main branch]
2022-07-20 12:20:09 -04:00
cedric caillaud
572e15d50e Chaos : fix crash with level attribute not being present when copy to physics thread collection happens
#jira none
#preflight 62d6eaf4c0180d80719d74b9
#fyi max.whitehead, bill.henderson
#robomerge EngineMerge

[CL 21164998 by cedric caillaud in ue5-main branch]
2022-07-19 14:11:45 -04:00
Bill Henderson
5cdd7b69d5 New Modular Vehicle system initial pass
#preflight 62d68f30d54af4b9a27cddcc
#rb Cedric.Caillaud

[CL 21160851 by Bill Henderson in ue5-main branch]
2022-07-19 08:27:11 -04:00
Tiantian Xie
5adbcb48d8 Further reduce the geometry collection BLAS build count.
1. Move the build out of the section loop so that we add one BLAS per geometry collection.
2. Create the ray tracing geometry but delay the BLAS build later to dynamic raytracing geometry update.

#jira UE-159425
#rb yuriy.odonnell
#preflight 62d1b0da7e1c26dcd722365b

[CL 21115524 by Tiantian Xie in ue5-main branch]
2022-07-15 15:16:21 -04:00
Tiantian Xie
d37c86dcbf Fix geometry collection performance issue. Create one TLAS per geometry collection instead of one per transform.
#jira UE-159425
#rb Juan.Canada
#preflight 62cf1387ec5992eb2ff69b86

[CL 21077750 by Tiantian Xie in ue5-main branch]
2022-07-13 15:10:24 -04:00
cedric caillaud
e02e78fece Fracture tool : fix issues with setting removal parameters
- when timers where set to 0, enable and cluster crumbling would not be set properly

#rb none
#jira none
#preflight 62cdf60f844ab070f29fc0a6
#robomerge EngineMerge

[CL 21065170 by cedric caillaud in ue5-main branch]
2022-07-12 18:41:35 -04:00
cedric caillaud
950d997b41 Chaos geometry collection : Add crumbling event
#rb max.whitehead, brice.criswell
#jira none
#preflight 62cdc362b90bf5396903ec36
#robomerge EngineMerge

[CL 21064286 by cedric caillaud in ue5-main branch]
2022-07-12 17:47:42 -04:00
cedric caillaud
709a69620e Chaos : geometry collection : fix crash in replication code when using embedded geometry
[FYI] ori.cohen, max.whitehead

#ROBOMERGE-OWNER: cedric.caillaud
#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 21017609 via CL 21017668 via CL 21017737
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21023889 by cedric caillaud in ue5-main branch]
2022-07-09 14:05:18 -04:00
devlin willis
85f654e877 Resolve error C2872: 'FSphere': ambiguous symbol
I encountered this state locally, specifying the type explicitly should resolve this

[FYI] cedric.caillaud
#rnx

#ROBOMERGE-OWNER: devlin.willis
#ROBOMERGE-AUTHOR: devlin.willis
#ROBOMERGE-SOURCE: CL 21012113 via CL 21013020 via CL 21013711
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21023807 by devlin willis in ue5-main branch]
2022-07-09 14:03:32 -04:00
Ben Marsh
fc92871a7e Fix static analysis warning (value used before being checked).
#fyi max.whitehead
#preflight none

[CL 21009808 by Ben Marsh in ue5-main branch]
2022-07-08 13:09:18 -04:00
Jimmy Andrews
4b7243cb76 Changes to make transient / un-Saved properties work more logically for Geometry Collection data:
- make the ManagedArrayCollection 'Saved' flag control whether the whole property is saved, rather than just its data

- when transacting, save everything (ignore the Saved flag)

- also when loading, remove properties that were not in the map we loaded from

- stop manually removing some unsaved attributes, as the Saved flag should take care of that instead

- stop loading from the DDC (after already loading from the transaction history) for every undo/redo transaction

#preflight 62c75a60b3789302b1bb7d3e
#rb cedric.caillaud, brice.criswell, max.whitehead

[CL 21007351 by Jimmy Andrews in ue5-main branch]
2022-07-08 10:54:36 -04:00
cedric caillaud
9f63c4cd12 Chaos geometry collection: add anchored property
- add context menu to set a transform to be anchored
- add new array to clustered particle to be marked as anchored
- changed UpdateKinematicProperty to account for anchored flag

#rb brice.criswell, jimmy.andrews, harsha.reddy
#jira none
#preflight 62c74d63324817d81488b05e
#robomerge EngineMerge

[CL 20993384 by cedric caillaud in ue5-main branch]
2022-07-07 17:38:17 -04:00
max whitehead
e2b97e41a1 Implement Geometry Collection replication abandon cluster above level.
Add counters for replication fracture/cluster counts.
Compute GC level attribute during cook and serialize.
#preflight 62c6074e2a05d4f55b291751
#rb cedric.caillaud

#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20985796 via CL 20985858 via CL 20986088
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 20989016 by max whitehead in ue5-main branch]
2022-07-07 14:41:38 -04:00
cedric caillaud
7c5a3bac01 Chaos geometry collection : BP functions
- extended apply external strain node to have a radius and proapgation  parameters
- added an internal strain node similar to external strain

#rb none
#jira none
#preflight 62c631b8a6654f9729a3b97a
#robomerge EngineMerge

[CL 20979120 by cedric caillaud in ue5-main branch]
2022-07-06 21:50:26 -04:00
cedric caillaud
ab5ccc1600 Chaos destruction : simplify removal runtime system code paths
- both removal system are now using common methods
- both of them are supporting crumbling of clusters ( both regular and internal )
- Abstraction of the logic into facade classes to avoid direct access to the attributes
- Fix bug with slow moving detection always return true

#rb brice.criswell, harsha.reddy, jimmy.andrew
#jira none
#preflight 62c4dad0f514983340ea85fb
#robomerge EngineMerge

[CL 20970940 by cedric caillaud in ue5-main branch]
2022-07-06 15:00:45 -04:00
Jimmy Andrews
46d8a9957f Add support for Geometry Collection in Mesh Painting mode
+ Fix bounding box calculation issues in GeometryCollectionComponent (which caused issues w/ painting)
 + Add vertex color rendering to Geometry Collection Scene Proxy (so you can see what you're painting)

#preflight 62c5a4693c5171c8170a718c
#rb cedric.caillaud

[CL 20967543 by Jimmy Andrews in ue5-main branch]
2022-07-06 11:17:25 -04:00
cedric caillaud
42ece73e37 Chaos : Add several geometry collectiion UFunction
- ApplyLinearVelocity / ApplyAngularVelocity
- ApplyBreakingLinearVelocity / ApplyBreakingAngularVelocity
- GetInitialLevel

#rb none
#jira none
#preflight 62c34ebda3568e306683a6eb
#robomerge EngineMerge

[CL 20937292 by cedric caillaud in ue5-main branch]
2022-07-04 16:46:24 -04:00
cedric caillaud
2a32876b62 Chaos geometry collection : add support for supporting internal cluster through blueprint hitResults
- added a ItemIndex abstration class to deal with regular transform indices and cluster index ones ( UniqueIdx )
- simplified the BP functions that are leverage the new ItemIndex abstraction
- simplified  the proxy equovalent function by consolidating the code in Clustering class
- adjusted removal crumbling  code to use the new APIs
- propagate internal cluster information from PT to GT ( no GT particle , but a way to query internal cluster index by the GT children for queries to use )

#rb brice.criswell, max.whitehead
#jira none
#preflight 62be14228d5e678759dfc1bf
#robomerge EngineMerge

[CL 20917279 by cedric caillaud in ue5-main branch]
2022-07-01 13:54:00 -04:00
Jimmy Andrews
894309a18b fix fracture tool selection not correctly scrolling to the newly selected bone with view levels other than 'all' + selection not respecting view level w/ shift+click
#rb cedric.caillaud
#preflight 62ba8055de2c0f4cf8af39f8

[CL 20862179 by Jimmy Andrews in ue5-main branch]
2022-06-28 14:18:01 -04:00