kriss gossart
0422ca7705
Skeletal Mesh - Replace the newly created GetSkeletalMesh function by GetSkeletalMeshAsset so it matches the setter SetSkeletalMeshAsset function (which itself couldn't be named SetSkeletalMesh due to the function already existing and doing something else).
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#rb Josie.Yang
#preflight 62fa2afeae3edb54c979492e
#jira none
[CL 21385959 by kriss gossart in ue5-main branch]
2022-08-15 09:26:50 -04:00
Josie Yang
6b15506e58
Replace direct access to SkeletalMesh object from USkinnedMeshComponent with GetSkeletalMesh function
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#rb kriss.gossart
#preflight 62aafc9ada0af39a4783930a
[CL 20686007 by Josie Yang in ue5-main branch]
2022-06-16 09:14:04 -04:00
aurel cordonnier
dc856801cd
Merge from Release-Engine-Test @ 17059716 to UE5/Main
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This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914
[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00
Alexis Matte
73d83c6a38
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
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Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
Lina Halper
44c1bb3292
COPY from //Dev-Anim to //Dev-Main
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#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen
[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00