Static code analysis automatically disables linking and pch. Dependency checking does not work as no output file is written.
#rnx
#rb none
#preflight 62c6012f3c5171c81719930d
[CL 20974504 by Joe Kirchoff in ue5-main branch]
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
*Only inline ray tracing use cases are currently supported, as in Vulkan RHI on Windows
Fix Linux not loading raytracing extensions if they were enabled
#jira none
#rb yuriy.odonnell
#preflight 628fd3f98c077c0d662371e2
[CL 20384119 by Brandon Schaefer in ue5-main branch]
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: bPreprocessDepends for LinuxToolChain
#rb trivial
#rnx
#preflight 6222b1759a2bb63d197e8fe0
[CL 19327816 by joe kirchoff in ue5-main branch]
This is breaking EngineTest automated testing due how we looked up exe path based on the *.target file name.
*Note* This is pretty hacky, but since non-monolithic/editor builds already collide with the non-asan build dir this is ending up no worse.
Checked with Game/Monolithics are still working and correctly being renamed UnrealGame-ASan + UnrealGame-ASan.target
#jira none
#rb none
#fyi Michael.Sartain,
#preflight 6219a0e142189ae6226c6e94
[CL 19164898 by Brandon Schaefer in ue5-main branch]
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Ensure name suffixes are added if the TargetName is replaced in UEBuildTarget (manually merge due to conflict)
#rnx
#rb none
#preflight 61e9e7f6ab6e1cc028bd372a
[CL 19095177 by joe kirchoff in ue5-main branch]
#fyi joe.kirchoff
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL18683346
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Ensure name suffixes are added if the TargetName is replaced in UEBuildTarget (manually merge due to conflict)
#rnx
#rb none
#preflight 61e9e7f6ab6e1cc028bd372a
[CL 19094975 by joe kirchoff in ue5-main branch]
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Ensure name suffixes are added if the TargetName is replaced in UEBuildTarget (manually merge due to conflict)
#rnx
#rb none
#preflight 61e9e7f6ab6e1cc028bd372a
[CL 19094839 by joe kirchoff in ue5-main branch]