* Added support for ".ubtignore" files that can be put in a folder to make ubt ignore the folder and its subfolder
* Fixed bug where project's plugin and source folder were visited multiple times (look in FileMetadataPreftch.cs)
* Changed so Lazy<File/DirectoryItem> is resolved directly on windows platform and only do the extra refresh on mac/linux (there seems to be some bugs on those platforms and we don't want to pay extra cost on windows)
* Added runtimeconfig.template.json and changed UnrealBuildTool to use server gc and a few more settings that improve performance
* Added so all file traversing paths is aware of .uplugin
* Added debug code to be able to write out which files that have been touched during UBT execution. This can serve as a way to identify places to add .ubtignore files
#rb Joe.Kirchoff
#preflight 62f685f8cf7afa018ba0a4a5
#ROBOMERGE-AUTHOR: henrik.karlsson
#ROBOMERGE-SOURCE: CL 21360427 via CL 21371108 via CL 21371121 via CL 21371139
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21371637 by henrik karlsson in ue5-main branch]
It's needed on some platforms that don't handle DLLs dependencies out of the box. Generation of this file is integrated into the build metadata generation but is only triggered for platforms that explicitly indicate that it's needed (UEBuildPlatform.RequiresLoadOrderManifest()).
#rb Joe.Kirchoff
#preflight 62d57764f156340c79b98306
[CL 21149087 by Wojciech Krywult in ue5-main branch]
- Default behavior is preserved (i.e. Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
- Added SetupGameplayDebuggerSupport for ModuleRules that want to use GameplayDebugger. This will add required dependency and public definition (WITH_GAMEPLAY_DEBUGGER=0|1)
- Build Target can override by specifying a value to 'bUseGameplayDebugger'
#jira UE-159095
#rb mieszko.zielinski
#preflight 62d178143b057e72748ccbe3
#ROBOMERGE-OWNER: yoan.stamant
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 21113824 via CL 21113871 via CL 21114153
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21142398 by yoan stamant in ue5-main branch]
Initial submit, compiled out by default.
#rb Peter.Engstrom,Mattias.Hornlund,Brian.Bekich,Ryan.Gerleve,John.Barrett
#jira UE-158381
#preflight /62cd6fc7ad490b52da0515a3
[CL 21068370 by Peter Engstrom in ue5-main branch]
Static code analysis automatically disables linking and pch. Dependency checking does not work as no output file is written.
#rnx
#rb none
#preflight 62c6012f3c5171c81719930d
[CL 20974504 by Joe Kirchoff in ue5-main branch]
- AGXRHI development is now occurring in a separate branch/stream.
- Relocate Engine/Source/Runtime/Apple/Common/Public/* -> Engine/Source/Runtime/Apple/MetalRHI/Public/*
- Update module dependencies, etc.
#rb will.damon
#jira none
#rnx
#preflight 62b610597c36e130975e1332
[CL 20817379 by will damon in ue5-main branch]
Adding support for managing multiple plugins, and specifying explicit versions to enable.
#rb joe.kirchoff
#preflight 62b3aedd7113a3a4a485adfc
#ROBOMERGE-OWNER: mike.beach
#ROBOMERGE-AUTHOR: mike.beach
#ROBOMERGE-SOURCE: CL 20801427 via CL 20801485 via CL 20801490
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20803672 by mike beach in ue5-main branch]