Jack Porter
4cdbae316b
Added extra provisioning debugging
...
#jira UE-153899
#rb trivial
#preflight 62a312708b67b148f2a79669
[CL 20593353 by Jack Porter in ue5-main branch]
2022-06-10 07:18:47 -04:00
Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
...
#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
jack porter
63ef117561
Perform restricted staged folder name checking before doing platform filename remapping
...
Back out incorrect fix from CL 20056908
#jira UE-147094
#preflight 62790b2fea2a9db9dc560710
#rb Adam.Kinge
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 20110639 in //UE5/Release-5.0/... via CL 20111734
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20114350 by jack porter in ue5-main branch]
2022-05-09 19:52:57 -04:00
jack porter
a5d55f3660
Use platform-remapped staging path when checking for restricted folder names
...
#jira UE-147094
#rb Ben Zeigler
#preflight 6273b716c04406dfea7e49b2
#lockdown Rolando.Caloca
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 20056908 in //UE5/Release-5.0/... via CL 20057485
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20061168 by jack porter in ue5-main branch]
2022-05-05 14:09:36 -04:00
axel riffard
e1a52bef2e
Add iTunes download to Turnkey on Windows
...
#jira UE-143709
#rb jack.porter josh.adams
#preflight 62610c8fdd47b4ad21a18c04
[CL 19845401 by axel riffard in ue5-main branch]
2022-04-21 04:04:14 -04:00
jonathan adamczewski
c12d99d854
.net6.0 is not supported in VS2019. Suppress warnings about that when using that IDE (with this change, when building UnrealBuildTool & AutomationTool)
...
#jira none
#rnx
#rb joe.kirchoff
#preflight 624f2c163c2aff69c54ff9eb
[CL 19675097 by jonathan adamczewski in ue5-main branch]
2022-04-07 15:06:02 -04:00
jonathan adamczewski
c1bb6901bf
Upgrade to .NET 6.0
...
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181
[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5053cae2d8
Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
...
#jira none
#rnx
#preflight 624261bdb6084b98321e9251
[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00
jonathan adamczewski
5c68d1d9ef
Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
...
#preflight 62422fd0470aff98e946bfce
#jira UE-119846
[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1
Upgrade to .NET 6.0
...
#jira UE-119846
#preflight 6241fc06470aff98e943c035
[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
josh adams
73790836c2
- Added PlatformValues to DeviceInfo in UAT land. Removed the Subtype field and changed it's very limited use to PlatformValues
...
- Added support for copying remote debugging files to SteamDeck when deploying
- Username is now pulled out of the Device info, or put on the commandline via -deviceuser to override
#rb brandon.schaefer
#jira none
#p4v-preflight-copy 19392535
#preflight 6233ac4af101b8d0afa9abf4
[CL 19428566 by josh adams in ue5-main branch]
2022-03-17 18:23:21 -04:00
dmitriy dyomin
9504e87efa
Fixed: Missing GPUDumpViewer files from a packaged builds on Android and iOS
...
#rb chris.babcock
#jira UE-142459
#preflight 620a4b7e015ab8f37a438558
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 18978060 in //UE5/Release-5.0/... via CL 18978139 via CL 18978195
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18978200 by dmitriy dyomin in ue5-main branch]
2022-02-14 08:18:25 -05:00
jonathan adamczewski
5765f4595e
AutomationTool: Remove UE4 references
...
#jira UE-111740
#preflight none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18576072 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-11 15:15:59 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
jonathan adamczewski
2b7b866f45
Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
...
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00
jonathan adamczewski
f270855eef
AutomationTool: Compile script modules within the application
...
Add a layer of caching to avoid running msbuild as much as possible.
#jira UE-109181
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00
jonathan adamczewski
55f53bcc8b
ExitCode:
...
Move enum from AutomationUtils.Automation to BuildUtilities
#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24
#ROBOMERGE-SOURCE: CL 16701095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16701097 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-17 01:49:34 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
...
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
...
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
axel riffard
8082e17223
Refactor iOS Icons
...
#jira UE-72584
#rb jack.porter
#preflight 60bef2cb0c76f90001d9e9a9
[CL 16583855 by axel riffard in ue5-main branch]
2021-06-08 03:06:05 -04:00
jonathan adamczewski
1f82bedc58
Removal some references to Mono
...
#trivial
#jira none
[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
axel riffard
c499600848
Fix quotes preventing fastlane from being executed in Turnkey on MacOS
...
Disable fastlane certification check on iOS for EA Release
#jira UE-114031
#lockdown jack.porter
#rb jack.porter
[FYI] josh.adams
#ROBOMERGE-SOURCE: CL 16113746 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16113774 by axel riffard in ue5-main branch]
2021-04-26 09:57:32 -04:00
jeff newquist
5ea7789d60
Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
...
#rb TBD
#jira UE-113713
[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00
jack porter
6aee72c4b2
Fix UBT executable path in Launcher builds
...
#jira UE-112634
#lockdown jack.porter
#rb Florin.Pascu
#ROBOMERGE-SOURCE: CL 16061606 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16064639 by jack porter in ue5-main branch]
2021-04-20 15:04:36 -04:00