Commit Graph

776 Commits

Author SHA1 Message Date
Ryan Durand
a5c717fe00 Add "host is down" I/O exception to systemic errors.
#rnx
#jira UE-160064
#rb ryan.hummer
#preflight

[CL 21404052 by Ryan Durand in ue5-main branch]
2022-08-16 09:24:33 -04:00
UnrealBot
73409369c0 Branch snapshot for CL 21319338
[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
andrew grant
499f555538 Restore 21213169
Improvements to BenchmarkBuild script.
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options-
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info

Other
- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code

#rb na

#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213895 via CL 21213903 via CL 21213910 via CL 21214414 via CL 21214472
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21214930 by andrew grant in ue5-main branch]
2022-07-22 00:56:39 -04:00
brandon boswell
338ca5c885 Back out changelist 21213169
#ROBOMERGE-AUTHOR: brandon.boswell
#ROBOMERGE-SOURCE: CL 21213801 via CL 21213879 via CL 21213889 via CL 21214176 via CL 21214241
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21214665 by brandon boswell in ue5-main branch]
2022-07-22 00:13:12 -04:00
andrew grant
2a13ce4d7c Improvements to BenchmarkBuild script.
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info

Other

- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code

#rb na

#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213169 via CL 21213174 via CL 21213179 via CL 21214155 via CL 21214226
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21214663 by andrew grant in ue5-main branch]
2022-07-22 00:12:59 -04:00
David Harvey
6b48bf288e Turnkey indicates to the platform whether an SDK is already installed when getting the install command, for platforms that need to handle this as a special case (uninstalling the current version, for example).
#jira UE-157918
#rnx
#rb Nuno.Leiria
#preflight 62d66d38185da2495f8281c3

[CL 21159722 by David Harvey in ue5-main branch]
2022-07-19 05:00:41 -04:00
Dan Thompson
7c8f356b9a Removing GetNumCookersToSpawn as it hasn't been used in a long long time.
#jira UE-158607
#preflight 62cc784c173a4f340870d564
#rb matt.peters

[CL 21046824 by Dan Thompson in ue5-main branch]
2022-07-11 16:33:40 -04:00
justin marcus
e489d8065b Unzip optimization for archives with lots of small files
- Remove redunant exists check when creating directories.  Directory.CreateDirectory already does that.
- Use streams directly instead of calling ZipFileExtensions.ExtractToFile.


[REVIEW] [at]Mitchell.Fisher [at]Graeme.Thornton
#preflight https://horde.devtools.epicgames.com/job/62bf34b2b024a2608c89b606

#ROBOMERGE-OWNER: justin.marcus
#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 20919800 via CL 20919810 via CL 20919999 via CL 20920500
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20923415 by justin marcus in ue5-main branch]
2022-07-01 19:42:38 -04:00
Ryan Hummer
cc00a96d2e Update MacPlatform.ProcessArchivedProject to use safer file IO operations
Added a SafeRenameDirectory similar to SafeReaname file that uses Directory.Move

#rnx
#jira none
#rb none
#preflight 62bf48388d5e6787591b3f8e

[CL 20922943 by Ryan Hummer in ue5-main branch]
2022-07-01 18:52:43 -04:00
mitchell fisher
b748a1fabc [FORT-462269] Add optional flag to suppress logging within GetClientToken()
#rb trivial
#preflight 62b552a2b822fb9c1199ee39

#ROBOMERGE-AUTHOR: mitchell.fisher
#ROBOMERGE-SOURCE: CL 20835333 via CL 20863583 via CL 20875825 via CL 20875948
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20878393 by mitchell fisher in ue5-main branch]
2022-06-29 13:40:10 -04:00
Ryan Hummer
21fd84fa16 Changing the order of sha1 timestamp servers
comodoca isn't preforming very well resulting in over an hour to sign editor files, changing the order results in ~10 minute or less sign time

#rnx
#jira UE-144557
#preflight 62b5b4157c36e1309750a808
#rb none

[CL 20809284 by Ryan Hummer in ue5-main branch]
2022-06-24 10:50:52 -04:00
Ben Marsh
64b6cb04f1 BuildGraph: Fix UDN documentation output.
#preflight none

[CL 20774471 by Ben Marsh in ue5-main branch]
2022-06-22 10:42:19 -04:00
Ben Marsh
9ddd9b05a3 Horde: Remove matchers for generic "BUILD FAILED" messages in UAT. These do not contain any useful information.
#preflight none

[CL 20662461 by Ben Marsh in ue5-main branch]
2022-06-14 20:46:54 -04:00
justin marcus
6c728ff8b9 Build Automation Fixes.
Fix DLCOverrideCookedSubDir  param being used for DLCOverrideStagedSubDir if DLCOverrideStagedSubDir was not specified via commandline.
Don't allow TargetPlatformDescriptor.CookFlavor to be null - it needs to be empty string to be a valid key.
[REVIEW] [at]Graeme.Thornton [at]Daniel.Lamb

#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 20626127 via CL 20626141 via CL 20626144 via CL 20626147
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20627099 by justin marcus in ue5-main branch]
2022-06-13 10:43:21 -04:00
Ben Marsh
1cdcec3c9e Horde: Restore functionality to ignore systemic events downstream of specific fingerprinted events.
#preflight none

[CL 20581116 by Ben Marsh in ue5-main branch]
2022-06-09 13:58:13 -04:00
mark lintott
2fdabe835a Added support for sessionlabel to UAT. -sessionlabel was not being passed through from UAT commandline to the exe commandline.
#rb joe.kirchoff
#jira none
#preflight 62a22a61415407fc4cd55b97

[CL 20581017 by mark lintott in ue5-main branch]
2022-06-09 13:53:57 -04:00
Ben Marsh
3e3deac9d0 BuildGraph: Reformat output from Docker to allow regular pattern matchers to work correctly, and add an MSTest event matcher.
#preflight none

[CL 20580176 by Ben Marsh in ue5-main branch]
2022-06-09 13:18:32 -04:00
Ben Marsh
19e2005b6c Revert change to treat localization paths as relative to the workspace root directory.
This change was prompted by copying output from the Horde dashboard, which does not reflect the actual output from the engine.

#preflight none

[CL 20575166 by Ben Marsh in ue5-main branch]
2022-06-09 09:34:06 -04:00
Ben Marsh
dec22014c5 Match multi-line localization errors as a single log event.
#preflight none

[CL 20563573 by Ben Marsh in ue5-main branch]
2022-06-08 16:37:49 -04:00
Ryan Durand
d97a71fd5d Add the ability for engine plugins to retry copying stuff.
#rnx
#jira UE-155718
#rb ryan.hummer, bryan.johnson
#preflight

[CL 20541909 by Ryan Durand in ue5-main branch]
2022-06-07 14:12:58 -04:00
Ben Marsh
928e26c6c1 Remove loading of ignore patterns from UAT/UBT. These can cause a large CPU load when a lot of warnings and errors are present, which should be masked out in a more efficient and targetted way.
#preflight none
#fyi Zousar.Shaker

[CL 20535769 by Ben Marsh in ue5-main branch]
2022-06-07 08:09:47 -04:00
Ben Marsh
c4ff2e9549 UBT: Read ignore pattern files when launching UBT/UAT.
#preflight 629b530ab42820769492b7e2

[CL 20499431 by Ben Marsh in ue5-main branch]
2022-06-04 09:08:44 -04:00
Ben Marsh
c4c16b4191 UAT: Output a structured log file from UAT.
#preflight 629a0cb22230bd91403f1c6f

[CL 20485557 by Ben Marsh in ue5-main branch]
2022-06-03 09:44:38 -04:00
Ben Marsh
fc6a2e9130 Remove direct access to log buffer lines; use standard methods to determine whether lines are valid or not.
#preflight none

[CL 20485159 by Ben Marsh in ue5-main branch]
2022-06-03 08:51:06 -04:00
Ben Marsh
2ef074e314 Reformat shader compilation errors so that Horde can include them in issues.
#preflight 62996deb2230bd91402b2fd8

[CL 20485140 by Ben Marsh in ue5-main branch]
2022-06-03 08:48:15 -04:00