Remove some non-inclusive language.
Deprecates AddViewSlaveLocation() for AddViewLocation() and AddTextureStreamingSlaveLoc() for AddTextureStreamingLoc().
#preflight 62cc8e5e1a786c1bbcf6e6aa
[CL 21056879 by Jeremy Moore in ue5-main branch]
- Removed scene render mem-mark among others. MemStack usage is now restricted to local scopes with known marks.
- Render resources with destructors are allocated using the FSceneRenderingBulkObjectAllocator on FSceneRenderer, which is deleted when the scene render is.
#preflight 62b266e20d4d6228de97babe
#rb mihnea.balta, yuriy.odonnell
[CL 20907647 by zach bethel in ue5-main branch]
create new TextureBuildUtilities module that can be used from Engine or TextureBuildWorker
new cvar memory.WindowsPlatformMemoryGetStatsLimitTotalVirtualGB simulates a lower memory system
#rb fabian.giesen
#preflight 62b34bf8650c9d5857a38514
[CL 20786800 by charles bloom in ue5-main branch]
Add A flag bUseLowQualityCompression to BaseColor_Normal_Roughness, which fakes compression by 16bit format(RGB565)
#rb Dmitriy.Dyomin
[CL 16977982 by yangke li in ue5-main branch]