Commit Graph

97 Commits

Author SHA1 Message Date
jason hoerner
8804a0ca8e Scene capture fix for render targets not displaying in Texture Editor, by starting out with the alpha channel disabled for render targets. Scene capture render targets have a depth mask in the alpha channel, which causes them to appear as fully transparent (checkerboard), and it isn't easily discoverable that toggling off the alpha channel would solve the issue, so it's helpful to start out with it disabled.
#jira UE-151834
#rb jason.nadro
#preflight 62f67fb7bd746abb99c27f2a

[CL 21365663 by jason hoerner in ue5-main branch]
2022-08-12 18:02:20 -04:00
alexander suvorov
816a53c42f Display correct imported size for longlat cubemaps smaller than 32 pixels.
#rb none
#preflight 62d5972df156340c79c095b8

[CL 21150470 by alexander suvorov in ue5-main branch]
2022-07-18 13:49:27 -04:00
alexander suvorov
04003206ed Display proper stats for cubemaps in the texture editor.
#rb none
#preflight 62c6ff7a7e606620fd05c50b

[CL 20989504 by alexander suvorov in ue5-main branch]
2022-07-07 14:59:23 -04:00
alexander suvorov
43b2f0a673 Cleanup cubemap and volume texture preview code.
#rb none
#fyi charles.bloom
#preflight 62c1dba75d53ca5bcef05f1b

[CL 20929571 by alexander suvorov in ue5-main branch]
2022-07-03 14:24:36 -04:00
alexander suvorov
3b5a21de88 Move view mode control for volume textures and cubemaps into the main panel of the texture editor.
#rb charles.bloom
#preflight 62c0759e1c0b758797c51708

[CL 20928335 by alexander suvorov in ue5-main branch]
2022-07-02 14:24:33 -04:00
alexander suvorov
620cfada7e Implement 3D preview mode for cubemaps in the texture editor.
#rb dan.thompson
#fyi charles.bloom
#preflight 62b4be225b60244d9a49e19c

[CL 20820534 by alexander suvorov in ue5-main branch]
2022-06-24 20:28:36 -04:00
alexander suvorov
e242331d47 Add support for previewing individual faces of TextureCubeArray elements in the texture editor.
#rb charles.bloom
#preflight 62b246a3604d9ccfc741e001

[CL 20776668 by alexander suvorov in ue5-main branch]
2022-06-22 12:49:07 -04:00
alexander suvorov
2415ba1ba8 Implement proper preview for TextureCubeArray in the texture editor.
#rb charles.bloom
#preflight none

[CL 20708111 by alexander suvorov in ue5-main branch]
2022-06-17 15:13:04 -04:00
alexander suvorov
a4faae7e8c Enable mipmap preview for cubemaps.
#rb none
#fyi charles.bloom
#preflight none

[CL 20678263 by alexander suvorov in ue5-main branch]
2022-06-15 18:44:21 -04:00
alexander suvorov
7eae635d64 Add support for previewing individual slices of a cubemap in the texture editor.
#rb charles.bloom
#preflight none

[CL 20676841 by alexander suvorov in ue5-main branch]
2022-06-15 16:53:29 -04:00
alexander suvorov
a6f300c843 Calculate platform data payload size based on the provided mip bias value.
#rb charles.bloom
#preflight none

[CL 20675519 by alexander suvorov in ue5-main branch]
2022-06-15 15:27:55 -04:00
alexander suvorov
6363e10618 Fix multiple texture editor issues: TextureCubeArray zoom, texture border, texture stats, tooltip information.
#rb charles.bloom
#preflight none

[CL 20653423 by alexander suvorov in ue5-main branch]
2022-06-14 13:55:28 -04:00
alexander suvorov
8d4601f092 Add support for previewing individual slices of a Texture2DArray in the texture editor.
#rb charles.bloom
#preflight none

[CL 20635618 by alexander suvorov in ue5-main branch]
2022-06-13 17:58:02 -04:00
alexander suvorov
39bcb66605 Calculate texture resource size based on the built platform data.
#rb none
#fyi charles.bloom
#preflight none

[CL 20600945 by alexander suvorov in ue5-main branch]
2022-06-10 15:26:41 -04:00
alexander suvorov
5563d561fd Use proper validation for the Texture::GetRunningPlatformData() return values.
#rb none
#fyi charles.bloom
#preflight none

[CL 20478568 by alexander suvorov in ue5-main branch]
2022-06-02 19:34:59 -04:00
alexander suvorov
11e06a8a26 Fix Exposure Bias functionality in the texture editor.
#rb none
#fyi charles.bloom
#preflight none

[CL 20459945 by alexander suvorov in ue5-main branch]
2022-06-01 17:41:35 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
charles bloom
4321a3488b TextureEditorToolket quiet No compression block size message doesn't need to be a warning
having no setting is standard behavior
also change default size to 64k to match other defaults

#rb none
#preflight none

[CL 19392859 by charles bloom in ue5-main branch]
2022-03-15 15:53:56 -04:00
leon huang
0193ffe8d3 Fix for CIS warnings for localization duplicate keys. Fixes simply involve changing one of the colliding localization keys.
#rnx
	#rb: Vincent.Gauthier
	#jira: UE-143620
	#preflight: 6222489d2f7d78332e121416
	#lockdown Mitchell.Wilson

#ROBOMERGE-AUTHOR: leon.huang
#ROBOMERGE-SOURCE: CL 19272838 in //UE5/Release-5.0/... via CL 19273134
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19275063 by leon huang in ue5-main branch]
2022-03-04 16:10:23 -05:00
dan thompson
2170e434fb Fix for brand new texture assets having a null TexturePlatformData. New textures seem to not have CachePlatformData called on them, so the empty TexturePlatformData isn't created.
#jira UE-139752
#rb trivial
#preflight 61e9af01d3499d380f34bc51

#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18678249 in //UE5/Release-5.0/... via CL 18678272 via CL 18678283
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18680351 by dan thompson in ue5-main branch]
2022-01-20 15:45:06 -05:00
dan thompson
256d6ad406 Added a way to view an estimate of benefits of RDO compression to the texture editor.
#rb fabian.giesen
#preflight 61dc7642cc3f3367af73c928

#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18562607 in //UE5/Release-5.0/... via CL 18562637
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18562658 by dan thompson in ue5-release-engine-test branch]
2022-01-10 13:34:36 -05:00
dan thompson
277eb537e9 Add support for specifying Oodle encoding parameters in the texture editor for experimenting with different settings for individual textures.
#rb fabian.giesen
#preflight 619d5d20f70a9e92db46c681

#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18317165 in //UE5/Release-5.0/... via CL 18317482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18318016 by dan thompson in ue5-release-engine-test branch]
2021-11-29 18:06:06 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ben ingram
2351588c6a Add texture cube array assets, support for sampling in materials
#rb graham.wihlidal
#preflight 611ebf1a2c1f1c0001355fe7

#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 17240322 via CL 17268789
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)

[CL 17268797 by ben ingram in ue5-release-engine-test branch]
2021-08-23 12:36:17 -04:00