Adds Source Control Helper method to perform a modular source control operation and reload the concerned packages
#rb Patrick.Enfedaque
#preflight 62fd4e63e64b1a510937890b
#changelist validated
[CL 21444877 by luc eygasier in ue5-main branch]
#rb none
#jira UE-159596
#rnx
#preflight 62d94160110da0f944afdd32
### Problem
- When rolling our virtualization to projects we have run into a number of set up problems which has caused users to fail to submit packages from the editor as when the virtualization failed we prevented the overall submit from going through.
- Although we will eventually work through all of these problems and add better fault tolerance for now it is annoying for the content team so we need an easy way for a project to allow package submits to be completed even if the virtualization process part of the submit failed.
- Worth noting that the virtualization process failing should never affect the state of the package files, the only downside is that the packages may not be virtualized.
### Fix
- The virtualization/rehydration of packages now return an enum instead of a bool although at the moment we are only returning Success and Failed, but it will allow us to expand in the future
- Combined the code calling the virtualization process from both the source control window and the source control changelist window into a single utility function.
-- Now the two windows only diverge on how they report failure to the user.
- This new utility function now checks to see if the virtualization manager suggests if failing the virtualization process should block any package submission to source control or not.
- I am not happy with this solution, but I haven't come up with anything that feels right, this solution will at least work.
[CL 21199597 by paul chipchase in ue5-main branch]
#rb trivial
#rnx
#preflight 62d15f427e1c26dcd715699c
- Now that the IVirtualizationSystem interface supports both virtualization and rehydration of package files, it seems pointless to keep a delegate that occurs on pre-submit, rather than just calling the system we really want to call directly.
- Deprecating the public methods accessing the delegate from ISourceControlModule should prevent licensees from trying to use it. The delegate was added in 5.0 so even though it is unlikely to have been used by anyone we need to go through the deprecation steps to remove it.
-- This leaves the calling code a little more complicated than I'd like, but cannot be avoided.
[CL 21109464 by paul chipchase in ue5-main branch]
Fixes Reverting mark for add asset preventing to recreate an asset with the same name in the same editor session (Asset was still present in AssetRegistry).
#jira UE-140995, UEENGQA-62727
#rb Sebastien.Lussier
#tb Tim.Gautier
#preflight 62056230b84973a2bb61b450
#ROBOMERGE-OWNER: luc.eygasier
#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 18943038 in //UE5/Release-5.0/... via CL 18943294 via CL 18943483
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
#ROBOMERGE-CONFLICT from-shelf
[CL 18943896 by luc eygasier in ue5-main branch]
* Adds Source Control Asset Data cache. Preventing Source Control Changelist Window to rebuild AssetData from scratch when UI refresh takes place
* Modifies Source Control beautification to async process, preventing crowded changelists to block the workflow. The filenames are now beautified when available.
* Parallelize AssetData information retrieval from SourceControl
* Updates message displayed when refreshing window's items
#rb Sebastien.Lussier, JeanFrancois.Dube
#jira UETOOL-3522
#robomerge Private-Frosty
#changelist validated
[CL 17375288 by luc eygasier in ue5-main branch]
* Moves validation logs to message logs so they can be both accessible in OutputLogs and Hyperlink to SourceControl MessageLog
#rb JeanFrancois.Dube
#changelist validated
[CL 17141186 by luc eygasier in ue5-main branch]
Modifies Revert operation on Uncontrolled assets to force sync to last synced version instead of head revision.
#rb Sebastien.Lussier
#changelist validated
[CL 16943684 by luc eygasier in ue5-main branch]
Adds UncontrolledChangelistValidator, reconciling writable assets, warning the user if new uncontrolled changes are found during changelist validation
#rb Sebastien.Lussier
#preflight 60d0965a367e6700013a0083
#changelist validated
[CL 16728469 by luc eygasier in ue5-main branch]
* Update MarkForAdd operation to operate on a specified changelist
* Adds Force option in sync operation to be able to revert uncontrolled files
* Adds the resulting new changelist to FNewChangelist operation
* Adds support for "mark for add" files when moving from UCL to C
* Adds support for reverting Uncontrolled Changelist, Uncontrolled Changelist files, or mixes of controlled/uncontrolled files
* Adds support of "Move files to..." contextual action for Uncontrolled files and to Uncontrolled Changelists
#rb Sebastien.Lussier
#changelist validated
[CL 16662633 by luc eygasier in ue5-main branch]
* Adds Offline files to Source Control Changelist Window
* Use TSet.Remove return value to update state.
#rb Sebastien.Lussier
#changelist validated
[CL 16593836 by luc eygasier in ue5-main branch]
* Adds reconcile contextual actions to manually trigger the verification process
* Loads UncontrolledChangelists module along UnrealEd to be able to hook loaded/saved files sooner
* Adds CPU Trace for FPerforceUpdateStatusWorker::Execute and ParseUpdateStatusResults
* Changes FPerforceCheckOutWorker to update Changelist State if checked out directly to a CL
* Changes FPerforceRevertWorker to update Changelist State after revert
#rb Sebastien.Lussier
#changelist validated
[CL 16477108 by luc eygasier in ue5-main branch]
Changing CL description just before submitting if needed, only if it is not the default CL.
Restore previous changelist description (before tag), in case the submit failed.
#rb Sebastien.Lussier, Julien.LHeureux
#jira UE-114188, UETOOL-3408
#changelist validated
[CL 16113557 by Luc Eygasier in ue5-main branch]