Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21181817 by bryan sefcik in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
[FYI] Richard.TalbotWatkings
Fixed Static analysis in AnimationModifier.cpp the CurrentAnimSequence ptr can't be null since it was deferenced at the line 75.
Fixed Static analysis in PackageStoreOptimizer for some reason the static analysis did like the way the check was presented.
Fixed Static analysis in SComponentClassCombo.cpp and SDisplayClusterConfiguratorComponentCombo.cpp changed the code so that the static analyser should understand it better.
#jira UE-120410
#rb Jean.MichelDignard
#ROBOMERGE-SOURCE: CL 17071360 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17071396 by julien stjean in ue5-release-engine-test branch]
#feature add ability to only apply out-of-date animation modifiers from asset context menu, and through details view on AnimationModifier classes
#fix ensure that we do not apply pending kill modifiers or instances that are used for reverting
#jira UE-84819
#rb Thomas.Sarkanen
#preflight 60cb38fd6092ba000140842e
#ROBOMERGE-SOURCE: CL 16704034 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16704042 by jurre debaare in ue5-release-engine-test branch]
#feature added ApplyModifier scope struct which keeps track of which modifier has prompted the user for any warnings, and allow them to YesAll/NoAll rather than having to individually prompt for each modifier/animation sequence combination
#jira UE-82825
#rb Thomas.Sarkanen
#ROBOMERGE-SOURCE: CL 16671774 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16671775 by jurre debaare in ue5-release-engine-test branch]
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.
#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50
#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 16623084 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
#ROBOMERGE-CONFLICT from-shelf
[CL 16623246 by phillip kavan in ue5-release-engine-test branch]
Tweaks to the rendering of blendspaces, including separating the graph from the buttons
Context menu changes for the sample details
Changes to AnimationBlueprintLibrary and AnimPose from Jurre to help get the poses during analysis
#jira UE-114512
#rb thomas.sarkanen
#ROBOMERGE-SOURCE: CL 16356830 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16356839 by danny chapman in ue5-release-engine-test branch]
#fix update revision GUID for any AnimModifier class its instance during load, rather than forcefully loading them during the CDOs PostLoad
#jira UE-110692
#rb Thomas.Sarkanen
[CL 15710989 by Jurre deBaare in ue5-main branch]
- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers
#rb Thomas.Sarkanen
#preflight 604f343a23863e000183d66b
[CL 15694950 by Jurre deBaare in ue5-main branch]
#fix ensure that GUID is actually populated (previously did not break majorly due to PostSerialize fix-up)
#jira UE-96678
#rb Thomas.Sarkanen
#ROBOMERGE-SOURCE: CL 15560101 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15560440 by jurre debaare in ue5-main branch]
#jira UE-90241
#fix changed subset of the AnimationBlueprintLibrary API to take an UAnimSequenceBase/UAnimationAsset instead of an UAnimSequence
#misc added redirectors for all cases
#ROBOMERGE-SOURCE: CL 15558241 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15558273 by jurre debaare in ue5-main branch]