halfdan ingvarsson
19ae9b947b
Control Rig: Sync UpdateTemplateNodePinTypes from UE5Main
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#jira UE-161067
#rb benoit.gadreau
#preflight 62fd05fa200ff87e0781a086
#ROBOMERGE-OWNER: halfdan.ingvarsson
#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 21426542 via CL 21430788 via CL 21432247 via CL 21432263
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v980-21429816)
[CL 21434647 by halfdan ingvarsson in ue5-main branch]
2022-08-17 19:07:31 -04:00
helge mathee
317046bf91
RigVM: Generalize all execute pins to use the RigVMExecuteContext
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#rb sara.schvartzman
#jira UE-159391
#preflight https://horde.devtools.epicgames.com/job/62f39397086f90bbc4d92510
#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 21333330 via CL 21333332 via CL 21333623
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21334003 by helge mathee in ue5-main branch]
2022-08-11 06:58:29 -04:00
bryan sefcik
de1956f47b
Ran IWYU on Public headers under Engine/Source/Developer/...
...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598
#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00
sara schvartzman
759ade463a
Control Rig: Adding aggregates for template nodes
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#jira UE-147512
#rb helge.mathee
#preflight 62d459d499514be7eb2920a4
[CL 21143858 by sara schvartzman in ue5-main branch]
2022-07-18 04:44:55 -04:00
sara schvartzman
eec59437e9
Control Rig: Collapse nodes with templates
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#jira UE-146929
#rb helge.mathee
#preflight 62ced5dbd00f3c208e47c183
[CL 21089290 by sara schvartzman in ue5-main branch]
2022-07-14 06:53:37 -04:00
Helge Mathee
8b0318e6bc
RigVM: Dispatch Factory Support
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* Moved TypeIndex from int32 to typedef for easier debugging
* Implemented Dispatch Factory
* Factories stored under registry
* FindFunction to invoke dispatch
* Runtime Type checking on the memory handle
* Implemented dispatch rigvm node
* Unit testing for numeric add test both for low level + controller layer
#rb sara.schvartzman
#jira UE-157794
#preflight https://horde.devtools.epicgames.com/job/62c4541b2f31b87c6c89360a
[CL 20942948 by Helge Mathee in ue5-main branch]
2022-07-05 11:39:15 -04:00
Helge Mathee
3d20407084
RigVM: Refactor template type system to rely on integers rather than string comparisons
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* Switching the FRigVMTemplateArgumentType to be backed up by FName instead of FString for faster comparison
* Adding a "Types" storage under the RigVMRegistry of all of the known supported types
* Have the FRigVMTemplateArgument refer to type indices rather than full type structures
* Have the resolval comparison code rely on comparing type indices rather than type structures
* Store relationship between the bool and the TArray<bool> type as an array / element lookup within the registry - to avoid string operations when doing lookups from element to array to 2 dimensional array for a type.
* The preferred types list on the template node is now stored as pairs of argument name and type index <FName, int32> rather than FString.
* Also we no longer support all types for the untyped nodes (such as reroute, select, if etc) - but instead we support all user defined types (non-native structs and enums) as well as all types ever used as a template argument. The reasoning here is that supporting a type that's not used by any node is pointless. This reduced the type set from 9876 to 237.
#rb halfdan.ingvarsson
#jira na
#preflight https://horde.devtools.epicgames.com/job/62b9c666ba62f4498a345be2
[CL 20861728 by Helge Mathee in ue5-main branch]
2022-06-28 13:41:23 -04:00
Helge Mathee
e13931f1a7
RigVM: Default values on array element pins don't propagate correctly.
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#rb benoit.gadreau
#jira UE-144672
#preflight https://horde.devtools.epicgames.com/job/62b45c19c603be6148408c8f
[CL 20793302 by Helge Mathee in ue5-main branch]
2022-06-23 08:45:36 -04:00
Helge Mathee
21e41be54a
Control Rig: Fix crash when connecting to template node to other type
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#jira UE-156578
#rb sara.schvartzman
#preflight 62ab47f91e0da10371e55e23
[CL 20734361 by Helge Mathee in ue5-main branch]
2022-06-20 04:14:02 -04:00
Helge Mathee
f340a4f6ad
Control Rig: Fix to run backwards compat code
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#rb sara.schvartzman
#jira UE-155436
#preflight https://horde.devtools.epicgames.com/job/62a34936ec7332a25c9597a0
[CL 20594878 by Helge Mathee in ue5-main branch]
2022-06-10 10:03:01 -04:00
sara schvartzman
4f7e433c98
Control Rig: Change FRigVMTemplate to USTRUCT
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/629f59a2233ae0a8f8f6bc99
[CL 20538399 by sara schvartzman in ue5-main branch]
2022-06-07 11:01:59 -04:00
sara schvartzman
d56d1f11b5
Control Rig: Fix unit test with undo/redo not passing
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/629f56e085333f26644b81da
[CL 20537746 by sara schvartzman in ue5-main branch]
2022-06-07 10:33:38 -04:00
Helge Mathee
9c189267d5
ControlRig: user defined events and event invocation
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#rb sara.schvartzman
#jira UE-153498 UE-153499
#preflight https://horde.devtools.epicgames.com/job/62975ffb2c618ddc66bb49a4
[CL 20453170 by Helge Mathee in ue5-main branch]
2022-06-01 11:28:01 -04:00
Helge Mathee
0edf08d7f8
RigVM: Invoke Entry functionality for the model
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#rb benoit.gadreau
#jira UE-153498
#preflight https://horde.devtools.epicgames.com/job/629733a2ed7762ca42de8245
[CL 20450402 by Helge Mathee in ue5-main branch]
2022-06-01 05:56:08 -04:00
Helge Mathee
6520c809a9
Control Rig: backend work for support for multi graph
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#rb benoit.gadreau
#jira UE-153497
#preflight https://horde.devtools.epicgames.com/job/6294be4e2e34c2e487b13394
[CL 20434781 by Helge Mathee in ue5-main branch]
2022-05-31 04:27:20 -04:00
sara schvartzman
38c72b07e2
Control Rig: Fix load of pre-template assets
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#jira UE-153247
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6287664b1e478b95c7fbc926
[CL 20293516 by sara schvartzman in ue5-main branch]
2022-05-20 09:28:06 -04:00
sara schvartzman
6c0d38da89
Control Rig: Performance improvements on template nodes
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6283a58a730e8423d1256bf5
[CL 20258899 by sara schvartzman in ue5-main branch]
2022-05-18 06:43:26 -04:00
sara schvartzman
1bce442c08
Control Rig: Fix hanging of editor when adding/breaking links
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#jira UE-151849
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627e3843830b40b66830915e
[CL 20179303 by sara schvartzman in ue5-main branch]
2022-05-13 07:10:24 -04:00
sara schvartzman
f7578148a8
Control Rig: Test recompute all filtered permutations on templates
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627b8348b60dee4a43a104f9
[CL 20135765 by sara schvartzman in ue5-main branch]
2022-05-11 05:46:12 -04:00
sara schvartzman
dbf7254f5a
Control Rig: Back to initializing all template filtered permutations from types
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#jira UE-151518
#rb halfdan.ingvarsson
#preflight https://horde.devtools.epicgames.com/job/627a8b34d847d5f149e73145
[CL 20124326 by sara schvartzman in ue5-main branch]
2022-05-10 12:00:48 -04:00
sara schvartzman
7b95068ced
Control Rig: Fix recompute filtered permutations from links
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#jira UE-151485
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627a6684fc07e0a9b4feb804
[CL 20122135 by sara schvartzman in ue5-main branch]
2022-05-10 09:29:27 -04:00
sara schvartzman
3c79ac0833
Control Rig: Fix crash when opening certain rigs
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#jira UE-151396
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62794bba822bdc69f023d4ff
[CL 20106925 by sara schvartzman in ue5-main branch]
2022-05-09 14:13:48 -04:00
sara schvartzman
ed571628f5
Control Rig: Filtered permutations for template nodes
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62769cbe75268b4ace10dc69
[CL 20101111 by sara schvartzman in ue5-main branch]
2022-05-09 07:34:28 -04:00
Helge Mathee
54343abc1f
Control Rig: Improve collapse functionality for execute pins
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#rb benoit.gadreau
#jira na
#preflight https://horde.devtools.epicgames.com/job/6278cc1beb7a0783c49990bf
[CL 20100696 by Helge Mathee in ue5-main branch]
2022-05-09 05:37:24 -04:00
Helge Mathee
8d5abadbbe
RigVM: Maintain links property for aggregate nodes.
...
#rb benoit.gadreau
#jira na
#preflight https://horde.devtools.epicgames.com/job/6274f2118b2af58d6e5dc175
[CL 20073941 by Helge Mathee in ue5-main branch]
2022-05-06 07:42:47 -04:00