- Add Button to copy the path of a selected asset into the Path Array
- Replace Target Property Name as Target and use more visual representation instead.
- Add Token *INPUT templating into the Path Array.
- Add Preview of Set-up Working Path, including Token Input
- Add External Image Pathing
#rb simon.therriault
#jira UE-151173
#preflight 62ffee6ffa1ac183e59bc4d9
[CL 21464569 by Patrick Gross in ue5-main branch]
Fixes an LOCTEXT issue in the Behaviour/namespace
#rb simon.therriault
#jira UE-161318
#preflight 62fe9b493c4417dcec18dfdd
[CL 21449580 by Patrick Gross in ue5-main branch]
#jira UE-160611
#rb paul.vincent
Notes:
1. Add Controller Menu
a) Revised list of Controller types
b) Color coding added for menu entries
c) Controller default names improved
2. Controller reordering support
a) Drag handles, drag-and-drop support added
b) Dispaly index is stored as part of Virtual Property UObject
c) True reordering support is provided (rows are not swapped, but pushed down)
#preflight 62fe92ccf7404b55a3047bdf
#preflight 62fe98979835a27d8d6cd1ce
[CL 21449109 by Venugopalan Sreedha in ue5-main branch]
Range Mapping Behaviour for the Remote Control Logic, which adds...
- Ability to lerp a selection of numerical (float, double) and structs (FVector, FRotator) based on Actions presented.
- Ability to activate non-Lerp Actions based on their distance towards the Controllers normalized Value and a Threshold.
Supports: Float Controller
#jira UE-156893
#rb simon.therriault, paul.vincent, venugopalan.sreedha
#preflight 62fd5ac40f2aefc97ac09f30
[CL 21433725 by Patrick Gross in ue5-main branch]
#jira UE-156853
Provides fully generic support for displaying and editing any Virtual Property (Self Container) through a new widget type: SRCVirtualPropertyWidget.
Callers can implement the read-only version via an OnGenerateWidget call while the editable version (with Context menu and Double-click) are provided automatically by the widget.
#preflight 62f43684b66d5d93136dd29d
[CL 21329038 by Venugopalan Sreedha in ue5-main branch]
1. Advanced handling of Else condition for supporting multiple actions associated with each unique condition value and Else branch
2. Add All Actions now correctly stores condition value for each action allowing quicker creationg of complex scenarios.
3. Drag-and-drop Group feature implemented for quicker user workflow
4. Crash fix 1 - GC crash related fixed
5. Crash fix 2 - Handled edge case for opening of RC preset in a different level (than where the actions were created) or if a level exits with the RC preset saved, but not the bound actors.
#jira UE-156853
#preflight 62daa5bf4b6d775f5f4810cf
[CL 21219972 by Venugopalan Sreedha in ue5-main branch]
Add Behaviour with custom Widgets, which takes a String Input and loads/sets the Asset onto a targeted Property.
#jira UE-151173
#rb simon.therriault
#preflight 62d20cb63c3df323906c0ad1
[CL 21120299 by Patrick Gross in ue5-main branch]
Fixes issues and improves little bits of the Reset Arrow Code being used.
- Change of uint8 to uint8[]
- Remove redundent cnoditional
- Remove not needed Type Cast
#jira none
#rb simon.therriault
#preflight 62ceedf4471a2c288621f9b2
[CL 21075030 by Patrick Gross in ue5-main branch]
Also renamed the GetPresetWorld to GetWorld and GetEmbeddedPresetWorld to GetEmbeddedWorld.
Fixed bindings appearing in the wrong panel when using embeded presets.
#jira none
#rb Simon.Therriault
#preflight 62beb3e1b4471188884bb66c
[CL 20911973 by Matt Chapman in ue5-main branch]
No longer required as the latest UI revamp has a formal location for Logic UI now (at the top-right corner of the screen as a "Logic" header button)
#preflight 62b44f8d7749ebd99d35fc63
[CL 20792590 by Denys Dubinin in ue5-main branch]
#jira UE-155441
#rb Simon.Therriault Jeremie.Roy Denys.Dubinin Patrick.Gross
#preflight 62b14ca0c400b5ee2f3b67ec
[CL 20752011 by Paul Vincent in ue5-main branch]
API support:
1) bIsEnabled boolean flag for URCBehaviour objects
2) SetIsBehaviourEnabled(bool) function in FRCBehaviourModel UI model.
3) IsBehaviourEnabled() function in FRCBehaviourModel UI model.
Usage: Invoked SetIsBehaviourEnabled as required on a checkbox (or other appropriate widget) change event.
Note: Also includes a minor UI change for storing Behaviour Title Text widget (part of the current Behaviours list panel) as a variable
#preflight 62ade0cd26346e9ac5301561
[CL 20717629 by Denys Dubinin in ue5-main branch]
Featuring:
* Rename Controller [UE-156717] - Provides ability to rename Controllers via API support and Rename UI command.
* Controllers Table - header & resizing support
~~~
[Rename Controller]
Functional notes:
* Provides rename via F2 key (UI command). Rename via RMB Context Menu wiill be part of a subsequent CL.
* Web API has been updated in this CL to support using the user-friendly Controller name (renamed by users as desired) rather than the internal proprety name (which is currently immutable, see impl notes below)
Impl notes:
* Added a new property DisplayName to VirtualProperty class to support specifiying user frienedly Controller Names.
* I deemed this preferrable to modifying the underlying PropertyBag description because that approach will reallocate memory for all the Controllers each time the user tries to rename even just one. This is due to the way PropertyBag is designed (each collection of properties is conidered as a unique type with a specific hash value.The entire set is reallocated if any modification is made to the property bag).
[Controllers Table]
* Used Header Rows for automatic resizing
* Preferred over using manual splitter (as in EP list), no issues noted thusfar
#preflight 62a9e27962552c58ff1a3401
[CL 20669482 by Denys Dubinin in ue5-main branch]